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Act of insight (innovation strategies)
Adaptation (innovation strategies)
Analogy (innovation strategies)
Architectural innovation
Chance (innovation strategies)
A legal right created by the law of a country, that grants the creator of an original work (such as music, art, books, film) exclusive rights to its use and distribution
A “eureka moment” of a sudden image of a potential solution formed in the mind, usually after a period of thinking about a problem
A solution to a problem from an existing field is used to provide a new idea for a design problem in another
An idea from nature is used for solving a problem in another context e.g. sonar
The technology of the components stays the same, but the configuration of the components is changed to produce a new design
An unexpected discovery leads to a new idea
Competition
Configurational innovation
Design protection
Design specification
Diffusion (Markets)
Drivers for Invention
Early adopters
Early majority
Entrepreneur
First to market
Functional obsolescence
Innovation
Innovators
Intellectual Property (IP)
Invention
Laggards
Late majority
Any company or product that can fulfil similar functions for a similar market
A change to a product is made in both technology and organisation
A simple and cost-effective way to protect an innovative shape, appearance or ornamentation
A list of requirements, constraints and considerations that a yet-to-be-designed product must fulfil
The wide acceptance (and sale) of a product
Personal motivation, express creativity, scientific or technical curiosity, constructive discontent, desire to make money, desire to help others
Second fastest category to adopt an innovation
Third fastest group to adopt an innovation as inclined to draw from feedback from early adopters before taking the risk of purchasing new products
An influential individual who can take an invention to market, often by financing the development, production and diffusion of a product into the marketplace
When a company is first to launch their innovative product onto the market
Over time, products wear out and break down and parts are no longer available so the product can no longer work in the way it originally did
The business of putting an invention in the marketplace and making it a success
First individuals to adopt an innovation and are willing to take risks
A legal term for intangible property such as "creations of the mind" such as inventions and designs that are used in a commercial setting protected by law
The process of discovering a principle or a technical advance in a particular field often resulting in a novel product
Last to adopt an innovation and prefer traditions and are unwilling to take risks
Fourth fastest group to adopt an innovation which has been established in the marketplace and are seldom willing to take risks with new innovation
Market analysis
Market pull (innovation strategies)
Modular innovation
Multidisciplinary approach
Patent
Patent Pending
Planned obsolescence
Process innovation
Product Champion
Product generations
Product life cycle
Product versioning
Disruptive/Radical innovation
Research methods
Rogers’ characteristics of innovation and consumers
Relative advantage
Compatibility
Complexity
Observability
Trial-ability
Service Mark (SM)
Shelved technology
Social roots of consumerism
An appraisal of economic viability of the proposed design from a market perspective, taking into account potential users, the market, costs and pricing
A new idea is needed as a result of demand from the marketplace
The basic configuration stays the same, but one or more key components are changed
Effective design draws from multiple areas of expertise which can be utilised at different stages of product development
An agreement from a government office to give someone the right to make or sell a new invention for a certain number of years
The marking serves to notify those copying the invention that they may be liable for damages (including back-dated royalties), once a patent is issued
A product becomes outdated as a conscious act either to ensure a continuing market or to ensure that safety factors and new technologies can be incorporated into later versions of the product
An improvement in the organisation and/or method of manufacture that often leads to reduced costs or benefits to consumers
An influential individual, usually working within an organisation, who develops enthusiasm for a particular idea or invention
Business practice in which a company releases a new group of products that have advanced features compared to an earlier group
4 stages of a product's commercial life: Launch (most expensive due to high R&D costs and biggest risk); Growth; Maturity; Decline
Business practice in which a company produces different models of the same product, and then charges different prices for each model
High risk innovation strategy that introduces a new idea, system or product that is very different from the existing paradigm
User research, user trial, literature search, expert appraisal and performance test
Relative advantage; Compatibility; Complexity; Observability; Trial-ability
How improved an innovation is over the previous generation before considering adopting the product
The level of compatibility that an innovation is to use and understand fully before considering adopting the product
How an innovation is perceived as complicated or difficult to use before considering adopting the product
The extent to which an innovation is visible to others before considering adopting the product
How easily an innovation may be explored, used, tested before considering adopting the product
A trademark used to identify a service rather than a product
Technology that is shelved either due to issues with cost effectiveness, social, technological or timing
Is concerned with protecting customers from all organisations where there are issues with disillusionment, antagonism toward advertising, intrusions of privacy etc.
Style (fashion) obsolescence
Suppression (Markets)
Sustaining innovation
Target market
Technological obsolescence
Technology push
(innovation strategies)
Technology transfer
(innovation strategies)
Lone inventor
Trademark ™
User need
Trends change over time which can result in a product no longer being desirable
A process where a new idea or adoption of a product by the market is actively slowed
A new or improved product that meets the needs of consumers and sustains manufacturers
A specific group of people at which a product or the marketing message of a product is aimed at
New technology supersedes an existing technology and existing technology quickly falls out of use and is no longer incorporated into new products
Scientific research leads to advances in technology that underpin new ideas
Technological advances that form the basis of new designs may be applied to the development of different types of products
An individual working outside or inside an organisation who is committed to the invention of a novel product but isolated, resistant to change/work with others
A symbol, word, or words legally registered or established by use as representing a company or product
The essential requirements that a product must satisfy in relation to the user