Conceptual Understanding: As technologies improve and the software becomes more powerful, so do the opportunities for designers to create new and exciting products, services and systems.
Greater freedom in customisation and personalisation of products has a significant impact on the end user.
The ability to virtually prototype, visualize and share designs enhances the whole design cycle from data analysis through to final designs.
The use of CAD to simulate the conditions in which a product will be used allows the designer to gain valuable data at low cost. For example, simulating the flow of air across a car exterior negates the need for a car and wind tunnel.
What is CAD and what is it used for
Computer-aided design.
CAD is used for conceptual design and layout of products and can ultimately eliminate the high costs of testing and manufacturing. CAD is used in fashion, construction, automotive, architecture and for planning electrical or mechanical layout.
Surface modelling
Hard Surface vs Surface (both the same process but where surface refers to organic sculpturing, hard surface refers to inorganic.)
Surface models are photo-realistic images of a product, offering some machining data but no data about the interior of the product.
Solid modelling
Solid modelling includes both Direct and Parametric modelling as seen in the vid.
Solid models are clear representations of the final product. They provide a complete set of data for the product to be realized including internal dimensions and volume.
Data modelling also known as Mathematical modelling/ Statistical modelling
A data model explicitly determines the structure of data or structured data including statistical modelling.
Typical data models include databases and information systems.
Virtual prototyping
Virtual prototyping involves the use of surface and solid modelling to develop photo-realistic interactive models. These can be considered digital mock-ups.
Bottom-up modelling
When designing using a “bottom-up” strategy, the designer creates part geometry independent of the assembly or any other component. Although some design criteria are often established before modelling the part, this information is not shared between models. Once all part models are completed, they are brought together for the first time in the assembly. For example, the process by which the Mars rover Curiosity was created followed a “bottom-up” strategy.
Place existing parts and subassemblies into an assembly file, positioning components by applying assembly constraints, such as mate and flush. If possible, place the components in the order in which they would be assembled in manufacturing.
Top-down modelling
“Top-down” design is a product-development process obtained through 3D, parametric and associated CAD systems.
The main feature of this method is that the design originates as a concept and gradually evolves into a complete product consisting of components and sub-assemblies.
“Top-down” begins with the design criteria and create components that meet those criteria. Designers list known parameters and create an engineering layout. The layout can be a 2D design that evolves throughout the design process as shown in the following image.
Digital humans
Digital humans are computer simulations of a variety of mechanical and biological aspects of the human body. They can be used to interact with a virtual prototype. Human simulation in product design enables a product to be developed more quickly, as there can be more design iterations in less time. This results in higher product quality that meets human requirements more accurately. Digital prototypes are cheaper to produce than physical prototypes. Products are safer as a result of more thorough analysis of safety aspects. Improved productivity results from enhanced automation of the development process.
Motion capture
Motion capture is the recording of human and animal movement by any means, for example, by video, magnetic or electro-mechanical devices.
A person wears a set of acoustic, inertial, LED, magnetic or reflective markers at each joint. Sensors track the position of the markers as the person moves to develop a digital representation of the motion.
Motion capture saves time and creates a more natural movements than manual animation.
Haptic technology
Haptic technology is a technology that interfaces the user via a sense of touch. Also known as force feedback technology, haptic technology works by using mechanical actuators (motor) to apply forces to the user.
By simulating the physics of the user’s virtual world, it is possible to compute these forces into real time. Haptic technology allows the user to become part of a computer simulation and to interact with it, enabling the designer to observe the user’s performance and to design a better outcome. It can also be used in situations where it is difficult to train in the real environment.
Haptic technology is also used in feedback devices used in home entertainment consoles.
Virtual reality (VR)
Virtual reality is the ability to simulate a real situation on the screen and interact with it in a near-natural way.
Can also use VR Goggles and gloves to aid interaction
Animation
Animation is the ability to link graphic screens together in such a way as to simulate motion or a process.
Finite element analysis (FEA)
(10mins in)
Finite element analysis involves the calculation and simulation of unknown factors in products using CAD systems, for example, simulating stresses within a welded car part. (virtual model)
Uses colour indication to show:
-Structural load (stress and strain)
-Aerodynamics
-Thermodynamics
What is the range of Fidelity
Fidelity is a measure of the realism of a model or simulation.
The range of fidelity is:
• low fidelity—conceptual representation analogous to the idea
• medium fidelity—representation of aspects of the idea
• high fidelity—mock-up of the idea, as close as possible to the final product
The range of contexts is:
• restricted—in a controlled environment
• general—any user, any environment
• partial—final user or environment
• total—final user and environment
A combination of fidelity and context provides validation of an idea and/or further insight for development.