published by Mike Neumire on 12/7/2025
Gimkit isn’t just a tool for review games- it’s a flexible platform that complements the Universal Design for Learning (UDL) framework. Its features offer multiple ways for students to access information, stay motivated, and demonstrate what they know. Here are five Gimkit features that align especially well with UDL and help reduce barriers for all learners.
1. Multiple Game Modes That Support Engagement Variability
Gimkit’s diverse game modes, ranging from competitive to collaborative to solo options, allow learners to participate in ways that match their comfort level and motivational profile. This directly supports UDL’s call to provide multiple means of engagement. Some students thrive on fast-paced action while others prefer quiet, low-pressure environments, and Gimkit’s flexibility ensures that each learner can engage in a way that feels right for them.
2. Rich Media Question Types for Flexible Representation
Teachers can design Kits using text, images and audio, giving students more than one way to access and interpret content. This supports multiple means of representation by creating alternatives to text-only prompts. It also helps reduce barriers for learners who benefit from visual or auditory supports, making content more inclusive and easier to understand. In addition, when playing a game students have the option to turn on "read to me" which will read the question out loud to them.
3. Student Kit Creation for Action and Expression
The option for students to build their own Kits provides a powerful pathway for demonstrating understanding. Creating questions, selecting images, and designing scenarios invite students to move beyond recall and express their knowledge in creative ways. This aligns with UDL’s focus on multiple means of action and expression, allowing learners to showcase their thinking in formats that feel authentic and meaningful. If you don't want to commit to students fully making their own kits, you can take advantage of KitCollab, which is a feature that lets students submit questions to your kit. You just give them a link and they submit questions. You get to approve them before they become part of your kit.
4. Assignment Mode for Self-Paced Learning
Assignment Mode enables students to complete Kits on their own timeline, supporting learners who need flexibility in pacing. Students can pause, revisit questions, and regulate their progression through the activity. This feature is especially aligned with UDL’s emphasis on reducing barriers related to processing speed, attention, and executive functioning, ensuring that all students can work in ways that support deep understanding.
5. Gimkit Creative for Deep Expression and Learning Pathways
Gimkit Creative empowers students to design their own interactive game maps, essentially building playable worlds that demonstrate understanding through design, logic, and storytelling. This feature takes student agency to a new level by turning learners into creators rather than consumers. In UDL terms, Creative expands the possibilities for multiple means of action and expression, making room for complex problem-solving, planning, narrative construction, and multimodal communication. For many students, designing a playable map becomes a rich and motivating way to show what they know.
When thoughtfully integrated, these Gimkit features help teachers design for learner agency and reduce barriers before they appear. The result is a more equitable, more engaging learning experience that increases the chances each student will invest in the learning process. If you have questions about Gimkit, like getting a pro account or how to facilitate map building in Gimkit Creative, reach out to Mike Neumire!