Faculty Collaborator: Kim Gallon
About:
Johnny has been working with Dr. Kim Gallon and members of the Black Health Heritage Lab on several community outreach projects. Under Terina Keller's guidance, Johnny designed a Community Profile Flyer template that is easily editable, allowing for the quick creation of personalized flyers for organizations in Rhode Island that serve Black communities. The project has since advanced to designing modular page templates for creating comprehensive community guides for these organizations. Â
Additionally, Johnny is collaborating with Asha Baker to design, develop, and release a browser game aimed at enhancing the data literacy skills of children at the Vincent Brown Recreation Center. The game's content is informed by the Rhode Island Core Standards for Mathematics from the Rhode Island Department of Education and seeks to supplement these skills. The game is being developed using the Godot game engine, with the goal of making it playable on both mobile and desktop browsers.
Takeaways
Objective: Quickly create personalized flyers for Rhode Island organizations working with Black communities.
Requirements:
Easily editable for personalization
Visually appealing
Informative
Progress
Tools Used: Canva
Process:
Designed based on organizations' information
Referenced existing flyers
Feedback:
Initially: More room for information, sleeker feel
Post-changes: Alternate versions with more images, adjusted element positions
Finalization
Design: Finalized and used by Dr. Gallon
Features:
Easy editing in Canva: Change colors, drag-and-drop photos
Learning Points
Understanding capabilities and guiding project steps
Asking for more resources/details for focus
Takeaways
Objective: Quickly create personalized guidebooks for Rhode Island organizations working with Black communities.
Requirements:
Easily editable
Professional
Informative
Progress
Tools Used: Canva
Process:
Streamlined design process using insights from the flyer project
Referenced existing guidebooks
Designed specific-purpose pages: body text, photos with text, inverted color backgrounds
Included page number indicators
Finalization
Design: Finalized, planning to create more pages fitting the design
Learning Points
Understanding working styles and schedules
Adapting workflow to fit needs, even if it breaks the initial schedule
Objective
Goal: Develop a browser game to build visual intuition about data science concepts for middle schoolers at Vincent Brown Recreation Center.
Game Features
Playable on browser and mobile device for accessibility
Non-technical language for inclusivity
Fun to play in short sessions
Progress
Tools Used: Godot engine
Process:
Met with Mr. Perry to understand the target audience
Ensured game content follows Rhode Island Core Standards for Mathematics
Organized workshop spaces and times with Mr. Perry
Clarified game ideas through storyboarding
Current State
Development: Continuing with a target release around February 2024
Organization: Agendas, timelines, and running documents for centralized information
Prototyping: Helped communicate ideas and assess feasibility
Meetings: Regular meetings to organize multiple projects and prioritize timely completion
Collaboration: Enjoyed working in the Black Health Heritage Data Lab
Future Plans: Continue developing the projects