I developed and delivered The Art of Projection content in collaboration with the State Library of Queensland. The workshop series focused on the evolution of animation and projection technology, from its origins to contemporary applications. Participants gained skills in basic animation, video editing, and projection mapping, along with a range of making techniques. The sessions inspired participants by connecting historical technologies with modern media creation using contemporary tools. Additionally, they built confidence in researching and using the SLQ collection while learning essential skills for today’s creatives, including equipment like laser cutters, 3D printers, and more.
An introduction to the history of animation and projection as a screen medium (art and film), stereographs, zoetropes and modern-day technology use for projection mapping, large scale artworks and more. Participants created an animation for Phenakistoscope (the first widespread animation device) and Zoetrope devices with photographic and illustrated images from the State Library collection using Photoshop.
Participants took home two custom-made animation objects.
Magic lanterns, holographs, holograms and Peppers ghost, this session aims to cover the history of the several types of projection and illusion techniques and their linkages with new technologies. During the workshop participants learned basic video editing to make their own floating hologram (Pepper’s Ghost) along with using The Edge tools and equipment.
Participants took home their own custom-made personal hologram display device and video.
This session focuses on modern-day projection mapping, using State Library digital collection items to create a video work that was mapped to a physical space in The Edge. During the session, participants learned how to use video editing and projection mapping apps, Adobe Premiere Pro and TouchDesigner.
I developed an example project for projection mapping. I used the RealityScan app to create a detailed 3D model of a koala paper sculpture.
This model was then meticulously enhanced and imported into TouchDesigner.
Within TouchDesigner, I crafted animated textures and seamlessly projected the video animation back onto the physical paper model.