❤️ It can be thorny to determine the effective tankiness of a build: what would be better between 2000 more HPs, 8% more block or 2% more resistances? It would be hard to say without calculating.
⚖️ This tankiness comparison tool allows you to compare 2 builds with different defensive characteristics, and to determine which one is the most tanky.
For each build, it will compare your Effective Hit Points, or EHP.
Summarily, the concept of EHP is to convert your resistance %, your block % (and possibly your Blocking Expert sublimation) into HPs.
Thus, in the screenshot above, if you have 37 850 HPs, 86% res, 97% block and a Blocking Expert sublimation, it is as if you had 392 049 HPs, 0% res and 0% block. A way to put it is that you have 392 049 EHP.
Here is an example to better illustrate the EHP concept:
Let's take a character with 1000 HPs and 75% res.
75% resistance means that the character only receives 25% of the damage they should suffer. In other words, they divide incoming damage by (1 / 0.25) = 4
Dividing damage by 4 equates to having 4 times more HP but not dividing damage. In our example, 1000 HPs and 75% res = 4000 HPs and 0% res.
If a mob should hit you for 100 damage per hit:
On the character with 1000 HPs and 75% res, you are hit for (100 damage x 0.25 thanks to your resistance) = 25 damage. The mob will kill you in (1000 HPs / 25 damage per hit) = 40 hits.
On the character with 4000 HPs and 0% res, you are hit for 100 damage. The mob will kill you in (4000 HPs / 100 damage per hit) = 40 hits.
Following that reasoning, the resistance %, the block % and the Blocking Expert sublimation can be converted to HPs as a way to quantify tankiness, and to compare builds with different defensive characteristics.
Thus, you can accurately measure the effective tankiness of a build, determine the actual impact of resistance or block on your build, or check whether a Blocking Expert sublimation would be worth it for your build.
📝 For the build 1, in the cells dotted with blue lines, input your HPs, your % resistance, your % block, and whether or not a Blocking Expert sublimation is used (Yes / No).
📈 The calc then displays:
❤️ Your EHP amount for that build (below)
🛡️ Whether or not the Blocking Expert sublimation is/would be efficient for that build (below)
🤍 An equivalence between each defensive characteristic and its EHP value for information purposes only (on the right)
🔁 Repeat the same steps for build 2.
⚖️ The most tanky build (that is, the one with the most EHP) will be colored in green, and the least tanky, in red. Besides, the difference (in % and in absolute value) is displayed in a green frame located below the best build.
There are other things to consider so as to best appreciate the results of the tankiness comparison tool:
🛡️ Not all types of damage can be blocked: most indirect damage, some fixed damage, and non-reducible damage cannot be blocked. The impact of block is thus slightly overestimated.
🛡️ Not all types of damage are reduced by resistances: fixed damage (in absolute value or in %), and non-reducible damage bypass them. The impact of resistance is thus very slightly overestimated.
❤️💚 The impact of HPs is determining: the more HPs you have, the more armor you can have (50% of your max HPs for characters, 100% for summons). Besides, they allow you to soak up equally any type of damage, and they slow down how fast the heal resistance increases, but they are negatively affected by damage in % HPs (which are rather uncommon).
💙💔 The heal notion is more or less balanced. As a reminder, the more max HPs a character has, the slower their heal resistance increases. On one hand, a build with high HPs but low resistances or block will take more damage when hit - the healer will need more powerful heals to keep the character alive, but their heal resistance will increase less quickly thanks to their large HP pool. On the other hand, a build with lower HPs, but higher resistances or block will receive less damage when hit - the healer will need less powerful heals, but their heal resistance will increase more quickly due to their lower HP pool.