3D Digital Self Portrait using 3D Data Capture (Polycam)
To create this scene, I used photogrammetry in Polycam to create a 3D scan of myself and imported the .glb file into Blender, To add the background, I used an HDRI skybox and added it as world environment texture. I provided various different angles of the render to show how Polycam was able to capture different parts of me.