Aidan Douglas
My work is primarily focused in 3d modeling and sound design. A large portion of my work in sound design has been creating generative music and the use of wearable instruments to create dynamic soundscapes. In the form of media in visual prototyping, I have created a variety of things in blender, from organic shapes to furniture to animations. I have used both laser cutters and 3d printers before, mostly to create small handheld objects like pendants and such.