Survivor: Micronesia— Fans vs Favorites is widely hailed as one of the greatest Survivor seasons of all time. Unfortunately, the same can't be said for its sequel, Survivor: Caramoan. 10 seasons after the original attempt, the producers decided to try pitting returnees against new players once again, and it did not go well. In their most recent polling, WSSYW 12.0, users of the Survivor subreddit ranked Caramoan as the 3rd worst season in the entire series. Of course, it has its defenders, and I'd concede that the post-merge has some redeeming moments, but it's easy to see why Caramoan is disliked. Between a ho-hum group of "favorites" and a "fans" tribe of terrribly bland recruits, this is a true contender for worst cast of all time. And the editing is bad too. In that same poll, Survivor subreddit users voted that strictly in terms of challenges, Caramoan ranks 36th out of 50. Now THAT—I might just disagree with. The question for today is, are this season's challenges truly subpar? Or are people letting their bad memories of Caramoan blind them to a season of hidden gems?
Water Slaughter Physical Race
Well, we're off to a pretty good start. Not only is this a physical contact challenge, it's a physical contact challenge from Palau, the undisputed greatest challenge season of all time. In case you need a refresher on this legendary challenge, members from each tribe have to race out to a buoy floating in the water and attempt to carry it to their tribe's pole. It's one of the most physical Survivor challenges because there are basically no rules; in Palau, Jeff basically said "you can do whatever you want, but just remember, you are ultimately playing a social game." I always found that caveat to be somewhat amusing. Like yes, you theoretically could try to drown your opponents, but watch out, they might try to vote you out later if you do, oh no! There are a a few changes in this version of the challenge compared to the original. In Palau, the first few rounds were one-on-one showdowns, but in this version, every round is 2 against 2, which I consider an improvement. The more significant change however is the terrain. Right out of the gate, we get to see the pristine, shallow water that in my mind defines Survivor challenges of the Caramoan Islands. This is a huge difference compared to the deepwater version played in Palau, where players had to exert a lot of their energy just staying afloat. The result is a far more action-packed game full of tackles and takedowns and it's just glorious to watch. Tribes are playing to four and it becomes quickly apparent that the Fans are outmatched. At one point, Shamar shouts "break her wrist!" surprising Jeff Probst who reacts sternly. Shamar tries to downplay the unhinged thing he just said: "I just meant like... break her wrist... break her hold." Uh, okay. I think it was an interesting choice to open the season with this challenge; before this, only Heroes vs Villains had started off with physical contact, and I think it speaks to this season's clear production philosophy: manufactured drama. In some ways, Caramoan feels like the trashiest season of Survivor. Brandon Hantz, Corinne, and Phillip on the same tribe, along with Francesca who was obviously only cast for Phillip to antagonize. I'm personally happy Survivor moved away from producing this kind of season, but in my opinion, the removal of epic physical challenges like this was an overcorrection.
5/5
It's a Long Way to the Top Physical Race / Skill
In the lead-up to Survivor 50, Parade conducted an interview with challenge creators John Kirhoffer and Chris Milhouse where they named their top fifty favorite challenges. It's a surprisingly detailed interview and a lot of fun if you're a challenge buff like me. There is some interesting trivia in there, for example—did you know the "TLP-O Course" challenge from Nicaragua stands for "three little pigs?" And that's why it's designed around hay, sticks, and bricks; it's so obvious and yet all these years I never made the connection. I digress, you could have given me a hundred guesses as to what Kirhoffer's favorite challenge is and I never would have got it. It's this one! A challenge that they've only used one time. I mean, I respect the choice, but it's such a WTF pick. I've literally never seen anyone talk about this challenge, production or otherwise. Essentially, it was inspired by the visual of rockstars throwing TVs out of hotel windows and watching them smash to the ground. It's a super massive set and each tribe has to send two members at a time climbing up ladders until they reach some crates. Each subsequent pair has to go up to a higher story of the tower. When they get to the creates, they can toss them over the edge allowing them to plummet to the platform below and break open. To Kirhoffer's credit, it is really fun. Just the spectacle of the whole thing. Once all the crates have been smashed, one pair has to use sandbags that were inside the crates and land them in six holes on a small platform. It ends up being a really close bout between the two tribes, with the Favorites leading heading into the bag-tossing portion but Reynold makes an incredible comeback for the Fans and overtakes Malcolm at the last second. It would have been extra-exciting if I cared about the Fans tribe even a little. I'm not sure if this would make my list of the top fifty Survivor challenges, but I think it deserves a high score just for the impressive build alone.
4/5
Plunge, Pull, Pop Physical Race / Skill
Before this challenge begins, we get a glimpse of the rarely seen "minute to strategize" Jeff affords the players each episode. Whenever this happens, you can pretty much bet your life whichever tribe is shown to look incompetent is going to lose. In this case, the Fans argue about who should take which role, and Shamar in particular throws a small pity party about how his ideas never work and how he's a fool. Onto the challenge—it's a really cool one we previously saw in Survivor: China. In that season, it was part of an infamous plot by Peih-Gee and Jamie to throw the challenge so they could vote out the Fei Long members on their tribe. There's nothing quite as memorable about this season's version, but I still really like the design. There have also been a few changes; before, members from each tribe had to swim out to the pontoon, but now, they have to get on a raft and the remaining tribe members have to pull on a rope to move the raft forward. Once castaways get to the pontoon, they need to dive down and remove bamboo poles from a cage. This allows a collection of rings, previously blocked by the poles, to float to the top of the cage so the tribe can retrieve them. It's a very clever idea. After all the rings are collected, the players get back on their rafts and are pulled to shore. In China, we ended with a puzzle, but in this season, we're ending with ring toss. The Favorites lead for the entire challenge, but slow down near the end with trouble landing their final ring. This allows the Fans to almost catch up, but it proves to be too little too late. I think just one of these days the editors need to throw us off by making a tribe look like total buffoons during the strategy portion and then they miraculously go on to dominate the challenge.
3/5
Cell Block Sea Physical Race / Skill
This is one of these really cohesive challenges where each section bleeds into the next in a satisfying way. To begin, the entire tribe has to swim out to a large bamboo cage out in the ocean. Once there, they have to climb over it, which I always thought looks like fun. After the entire tribe makes it into the cage, members from each tribe have to dive down and untie the cage door. Once it's open, the entire tribe can begin dragging an extremely heavy chest through the cage doors and back to the beach. All in all it's an extremely physical challenge that DEMANDS great teamwork within the tribes. But wait, there's more! Once the tribes get their chests back to the beach, they have to hoist the chest up onto a track, and this next part is genius: One tribe member uses a grappling hook to latch onto the the next platform; if they connect successfully, they can pull the platform towards them, connecting the pieces so the tribe can slide the chest closer to the finish. After repeating this process a few times, tribes can push their chest to the end of the track and carry it one last time to the finishing platform. To be frank, it's an epic challenge. So much creativity on display here from the challenge team. As far as memorable moments though, honestly not too many; Shamar gets upset that another tribe member took the goggles because he needs them to dive down since he wears contacts... Little does he know, this will be the least of his ocular troubles this season. We continue the trend of close showdowns between the tribes, getting multiple placement shifts but ultimately it's the Favorites who come out on top this time.
4/5
Head and Shoulders Physical Race
After a ten-season break, one of my all-time favorite challenges makes its return. Formerly known as "United We Stand," you might remember this brilliant game from Season 13 and Season 16. In the original version, tribes had to use long poles to transport members across the water from platform to platform. The idea is that the players in the water create precarious stepping stones for the above members to walk across. In Micronesia, the players figured out a way to game the challenge: Use one pole only just carry tribe members across. It was fascinating to watch that strategy develop in real time, but it makes sense that the producers would want to tweak the challenge before using it again. Caramoan's version is quite a bit different, as the poles have been replaced with flat squares with handles on either side. It's never explicitly stated, but my assumption is that the tribes are no longer allowed to just use one stepping stone to carry their members around. Also, the players in the water have to untie knots to retrieve the stepping stones. As for which version I prefer, eh—probably the original. Maybe just because it's more iconic to me.
This version is still really good, and I can honestly say, of all the team challenges in Survivor history, this may be the single most demanding in terms of pure teamwork and synchronicity it demands from each and every member of the tribe. Maybe "Barrel Bridge" from Nicaragua can challenge it. If your tribe has a weak link, you simply can't do this. I can think of several tribes from Survivor history that I just don't think could finish this challenge if you gave them three hours. The players in the water need to be LOCKED IN, and players walking across the tiles need perfect balance. And even if a weaker tribe member manages to stumble through the first part of the challenge, they still have to contend with the second part, the iconic obstacle requiring the entire tribe to balance together. They've only run this challenge a few times, and I am in awe each and every time a tribe successfully crams themselves onto that tiny platform that looks like it could barely fit two people. In this season, we get an incredibly close race between the two tribes culminating in peak Survivor comedy. Jeff announces the Favorites have won the challenge, everyone from both tribes jump into the water, and because things were so close and he can hear celebration, Shamar thinks his tribe won. He stands up on his platform, clenches his fist, and shouts as loudly as possible "YEAAAAAAAAH! THAT'S WHAT I'M TALKING ABOUT!!!!!!!" A moment of awkward silence is broken by an annoyed Phillip who snaps "We won. WE WON!" And Shamar's like "Whaaaat? I didn't win?" And Phillip starts high-fiving his tribemates going "That's what WE'RE talking about!" It's so funny.
5/5
Smash and Grab Physical Race / Skill
Four episodes in and I've gotta say: If you like water challenges, Survivor: Caramoan is DELIVERING. It's like the producers still feel bad about the wimpy Survivor pool from Nicaragua and Redemption Island and are making trying to make up for it with all of these incredible water builds one after the next. Speaking of the Survivor pool, the last time we saw this familiar challenge was in Redemption Island, and they played it in the pool. Looking back on it, it was lame. Caramoan's version is a complete return to form, almost identical to how it looked in the last fans Fans vs Favorites with the floating platforms at the start each player has to run across. That section looks pretty tough to me, but the rules are pretty lenient—If you fall, you don't have to start over, and you can kind of just pull yourself along the platforms, albeit it's slow. The core of the challenge is the same as always: Players from each tribe swim out, one at a time, and have to jump off a tower to smash a tile on their way down. This releases a key, and once all five keys are collected, they can use them to unlock a chest. In this version of the challenge, the chest contains sandbags, which a different tribe member has to use to knock down blocks on a faraway table. If you had to draw a comparison, it's kind of like the lawn game kubb. This will go on to become a fairly common challenge element, but as far as I can remember, we're seeing it for the first time here. Reynold continues to be really good at this kind of stuff, but once again, it's a scenario where the Favorites have a pretty good lead and the Fans aren't able to overtake them. This is one of those challenges that you see and just want to try yourself. Jumping off those platforms and taking a swing looks like so much fun.
3/5
Nut Bucket Endurance / Skill
We're finally taking a break from the sea, but not challenges that were also used in Micronesia. And we're back to the original name, "Nut Bucket!" Of course, "Sack Attack" in Samoa was just as funny. This is the challenge where select players have to hold onto a rope attached to a net, while members of the opposing tribe attempt to throw coconuts into the net making it heavier. To be specific, this is the Samoa version of the challenge where each tribe designates two members to bear the weight. One small difference however is that the tribes are no longer required to choose one man and one woman. I don't have much new to say about this one, but it's an excellent challenge. The combination of endurance and intertribe interaction makes it automatically more interesting than the vast majority of pre-merge challenges. During the challenge, Phillip hollers what Jeff describes as "some sort of war cry," which is kind of funny. Brandon Hantz also makes some Mephistophelian facial expressions while holding onto the rope, which make for some memorable screengrabs. The Favorites win again, quickly becoming one of the most dominant Survivor tribes.
4/5
Crate Outdoors Physical Race / Mental
This next challenge was supposed to be played in Episode 5, but thanks to Brandon leaving the game, it got pushed back and now we have new tribe divisions! Anyone whose seen Heroes vs Villains will instantly recognize "A Crate Idea," probably the angriest we've ever seen James Clement. But what do you expect? His tribe refused to listen to "one voice!" Anyway, in this challenge, two members from each tribe at a time race out large tribe-colored cubes that are scattered around a field. They have to roll the heavy cubes back to the start where they will eventually be used to build a puzzle staircase. Something that I failed to point out in my Heroes vs Villains entry is that the original Tocantins version actually had a slightly different staircase design. In that season, it looked like this:
☐☐⏹
☐⏹⏹
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But in this version of the challenge, the six blocks are arranged like this:
☐☐⏹⏹
☐⏹⏹☐
⏹⏹☐☐
I don't really think it matters, but I figured if you've read this far, you might be like me and find that amusing. The Tocantins version was probably a little more dangerous, but this is still a gnarly challenge. If any of those blocks were to slip and fall on someone while constructing the staircase, that could easily lead to a medevac. Maybe more than one. That's probably why this is the last time we ever see this challenge; they have a tamer version where the blocks are like half the size, and they still do that one every now and then, but it's just not the same. The Bikal tribe, now a blend of Fans and Favorites, struggles badly here. Despite his protests, they send Phillip out three times in a row to roll crates, and as you'd expect, he gets very exhausted. The Gota tribe has a massive headstart on the staircase puzzle, and if you're expecting this to be one of those challenges where the underdogs make a dramatic comeback and win against all odds... you're gonna be disappointed. Jeff remarks "Bikal appears to be on some sort of medication, they're moving so slow!" And when they do inevitably lose, he chooses to rub it in: "That was pathetic." I think Jeff should cut them some slack; win or lose, this is easily one of the most physically demanding challenges in all of Survivor, and it was enjoyable as always.
4/5
Hot Pursuit Endurance
HOT PURSUIT IS BACK! Now this is an iconic challenge. Even though they've only played it a few times, the lasting impression it's had on the Survivor fandom is obvious. Go to any forum post about favorite Survivor challenges and it's practically a guarantee someone will mention "that game where they run around an oval in the water trying to catch each other." It has such a simple but purely genius design. I think Hot Pursuit works on so many levels. For one, the mechanics are painfully relatable. Some challenges look like they'd be fun or difficult, but it's not always easy to put yourself in the contestants' shoes. But most of us have trudged through shallow water before, and we all know... It sucks. It is somehow so much worse than racing through dry terrain. We did see a version like that in Gabon, and that was still an excellent challenge, but it's truly a delight seeing the water version once again, and for the first time since Cook Islands. Another advantage of the water version is the role of the tide; they make a bigger deal out of this in Palau, but as the challenge goes on, the tide naturally rises making the game even more difficult the longer it drags on. That is so cool. Maybe best of all though is just the spectacle of tribal endurance. Like I said earlier, pre-merge endurance challenges are rare. And unlike "Nut Bucket," which has some wonkier elements like the coconut-tossing, Hot Pursuit is a test of pure willpower of the entire tribe. Hot Pursuit is essentially "Which tribe is stronger? Let's find out. Definitively." And you always end up with that fantastic visual of one tribe beginning to falter, and the other tribe starts to inch closer and closer. It is SO FUN to watch. During the pre-challenge strategy talk, Phillip insists on being the frontrunner for the Bikal tribe. "The editors are definitely including this scene because Phillip is a mastermind and Bikal is going to win the challenge." Just kidding, they get slaughtered. This is probably the shortest round of Hot Putsuit yet, but still very entertaining.
During this challenge, we also learn for the first time that Brenda is on this season. She's not even playing, but she's looking really cute cheering her tribe on from the sidelines. Seriously, can we just talk about this for a second? Since we're already discussing the tragedy that is Survivor: Caramoan—what happened to Brenda?! From my perspective, she was one of the biggest gets on this cast. She was an absolute star in Nicaragua, and frankly one of the best female villains we've ever gotten. She makes a deep run in Caramoan but gets absolutely SHAFTED by the edit. I think even Purple Kelly had more screentime by now. At any rate, they both had one confessional each by the end of Episode 7. Brenda's only real contribution to this season ends up being a pretty ugly moment at Final Tribal Council, and what a tremendous shame that is. It's also a tremendous shame that Caramoan is actually the last time they ever use this challenge. Production has been asked about this before, and they've explained that even though they love Hot Pursuit as much as we do, it requires the perfect shallow-water location to pull off. Welp, since Survivor is never leaving Fiji, I guess we'll never see Hot Pursuit again. I'd still like to see the land variant from Gabon because dry Hot Pursuit is better than no Hot Pursuit, but production either forgot that version exists or for whatever reason just didn't like it. Maybe they think Hot Pursuit is too revealing when it comes to the physical disparity between tribes. Who knows. I'm still grateful for the four epic showdowns it gave us.
5/5
Phoenix Rises Physical Race / Skill
I have to say... it would suck to be cast for Survivor: Caramoan if you're not a good swimmer. Actually, it would suck to be cast for Survivor: Caramoan. I digress, I think this season might have the record for most highest percentage of water challenges. The producers must have realized this was a dream location for aquatic builds, and seized the opportunity to bring back lots of terrain-sensitive classics like Hot Pursuit, United We Stand, and (spoilers) Last Gasp. What I find really impressive though is that at no point do I feel like there are too many water challenges. It's not like they are blending together or starting to get repetitive; they are creatively distinct. That being said, Phoenix Rises is easily the least interesting challenge so far this season. Three members from each tribe get on a canoe and paddle out to a platform which they clip their boat onto. Then, they have to dive down in the water and untie a large statue before they can lift it up to the surface. Then, they get back in their canoe, paddle back to shore, and place the statue on a platform. Then, another tribe member uses a grappling hook to retrieve key rings; this is a fine skill-based element, but we already saw a grappling hook obstacle in Episode 3 and it was incorporated in a far more organic way, so I have to wonder why the producers thought we needed to see grappling hooks again. After the keys are collected, they can unlock the platform the statue is resting on, and then the entire tribe pulls a rope, hoisting the platform up a wall which raises a flag. Even though each stage of the challenge is quite simple, the flag mechanism itself is pretty cool and intricate. This plays like an old school challenge. I honestly don't think they would do this challenge in a modern season. And I think there's some beauty in its simplicity. But it's also kind of boring.
2/5
Caramoan Catering Miscellaneous Challenge
For the first time since Survivor: Samoa, the merge challenge is NOT endurance. And sorry Samoa fans, but it's not the return of Survivor Tee-ball either. Instead, we have a more sinister throwback upon us: The food-eating challenge. What fun! It's been a little while since we've seen this; seven seasons, just long enough that some of these castaways may have gotten their hopes up the powers that be had decided to retire this challenge. The last time this appeared as an individual challenge though was all the way back in All-Stars, where the loved ones competed on behalf of the Survivors. They did the same thing in Thailand, and can I just say, forcing the unsuspecting loved ones to play in this challenge has got to be the most underrated sadistic thing the producers have ever done... I'd kill for them to do it again. Imagine if they pulled that stunt on Winners at War: "Okay kids, who can devour these live tarantulas the fastest?!" In Caramoan, the contestants face off elimination-style, beginning with two separate heats of six people where the first three to eat their beetle larvae get to advance. The final six have to eat shipworms, which Jeff describes as the "termites of the sea." These are really gross, they produce a revolting black residue when the players bite into them. The first three to finish that get to enjoy a Survivor staple, never more appropriate than here in the Philippines, balut. We all know what this is by now, let's just gag and move on to the final round: Pig brain. Something tells me Papa Smurf would dominate on this one. Cochran wins this challenge by the way; I know he's a somewhat polarizing figure, but it's hard not to rejoice at his victory. He's so excited that Jeff is going to touch his neck to put the necklace on him.
4/5
Jump Shot Skill
The one thing I always remember about this challenge is the location. Such an eccentric spot! They appear to be playing atop of a river, surrounded by lush greenery on both sides, and you can't see it in the picture I used, but there's also a sandbank off to the side. Really neat and honestly, it reminds me of the early days of Survivor where they didn't have such an established image of what a Survivor challenge "looks" like. They just as easily could have done this challenge in open ocean, but this was better. It's DEFINITELY an upgrade compared to the Survivor Pool, which is actually where we first saw this challenge back in Nicaragua. Players take turns jumping off a platform, attempting to throw a ball into a net to score a point for their tribe. The catch is, someone from the other team gets to stand on a perch in front of the net and attempt to swat the ball away. On television, the first team to score four points wins, but thanks to this Dalton Ross article, we know the teams were actually playing to five. I really like this challenge, it's light-hearted and entertaining. Not every challenge needs some massive obstacle course or intense physisal showdown to be good. I will say, I think the measurements may have been off in this version because it seemed way too easy for the players to lob the ball really high up and into the net, giving the defender almost no chance to hit it away. In Nicaragua there were a lot more impressive interceptions. There was also Fabio peeing in the pool. And Dan Lembo. But still, I liked this, it was amusing. It's one of those challenges that I really can't fathom why they don't use anymore. It is not location-dependent. It is not an expensive build. It's unique and it's a nice change of pace from your average Survivor challenge. But most importantly, it's fun. Isn't that what Survivor's all about, Jeff? Isn't that what Mike White told you?!
3/5
Last Gasp Endurance
We finally found it! The challenge featured in Survivor's Netflix banner! Well, back when Survivor was still on Netflix. (Which is really bizarre because Caramoan was actually never on Netflix. But I digress.) The last time we saw this challenge was in Fans vs Favorites 1, and so, how fitting that for Fans vs Favorites 2, we get the return of my all-time favorite Survivor challenge: Controlled drowning. I'm not going to explain how the challenge works, you all know already. And I'm not going to write another essay about why I love it so much, I basically did that twice in my Palau and Micronesia entries. I will say that if I were to make a Survivor season tier list, any seasons that include Last Gasp may get bumped up a spot or two. For example, Survivor: Caramoan? Bad season. Hypothetical Survivor: Caramoan that doesn't even have Last Gasp Downright irredeemable season. I sometimes consider Survivor 44 to be the worst New Era season of Survivor, but then I think to myself "Well...... It did have Last Gasp. So I guess it's not." In 25+ years of Survivor, Last Gasp remains without question the most brilliant idea the challenge designers have ever come up with. I think you could tell from the lagoon setting that Last Gasp would very likely show up in either S25 or S26, and I guess the producers wanted S26's challenge line-up to be even more stacked. But honestly, they should have just used it in both. Something odd you may have noticed in this version is that there's an extra grate on the end, implying it was meant to be played with an extra person. They also got rid of that submerged row of grates we saw in the Micronesia version.
Those cosmetic differences aside, this is the same challenge we all know and love. It takes about an hour for the tide to pose any real threat to the players, but that's alright; just more time for the psychological torment and dread to set in! The editing and music cues are really good in this version, as is Jeff's eerie commentary, i.e. "You are running out of space........." At a certain point, the tide is above the grate and people start dropping like flies, but there are always two or three badass players who stick it out for an epic showdown. In Micronesia it was Ozzy vs Jason, but this season, the last ones standing are both women: Andrea and Brenda (who makes another cameo this episode). The last minute or two of this challenge is truly spectacular. First of all, both ladies have their legs wrapped through the grate which is just so bold. Maybe they find that more comfortable, but I find it terrifying because if you start to panic, you can't just pop your head out, first you have to free your legs and then pop your head out. Even crazier though, Andrea goes underwater and it looks like she's about to forfeit, but then miraculously comes back up and the challenge keeps going. It's INCREDIBLE. She's only able to last maybe another 15 seconds, but it was still a remarkable effort. Brenda wins the challenge, and will be the reigning Last Gasp champion for almost a decade.
5/5
Muddy Waters Physical Race / Skill
Next up, the producers are running back a challenge from Survivor: Philippines, same location and all. That being said, the terrain itself has changed quite a bit; last season, the field was almost completely flooded, whereas today, it's a much drier version of Muddy Waters. In this team competition, members from each tribe have to race through a series of obstacles until they reach a pit of thick mud. Hidden within the mud are bags of balls, and on paper, each team member is responsible for finding one of them. Once all the bags are recovered and the whole team has completed the course, they can open up the bags and start shooting the balls into a vertical net. The first time to land all the balls wins reward. Very little is different compared to the Philippines version, but they added a brief balance beam portion at the beginning, replacing a crawl under obstacle. The major set piece remains unchanged, being the large slide which has a cleverly built ceiling, requiring the players to slide face first into the mud to give the editors that money shot. Last season, the main intrigue of this challenge arose thanks to Jonathon Penner, who cleverly gamed the challenge by finding all of the bags of balls at once, moving them into the corner of the pit so subsequent team members would instantly know where to grab them. Malcolm was there, and he decided to try the same strategy again this time around; thing is, he's just too slow. Eventually Reynold catches on and starts doing the same thing for his team, and he's much quicker. Making matters worse, Sherri is slow on the balance beam putting Malcom's team even further behind. Eventually, Reynold's team wins what I consider to be a pretty mid challenge. It was a bit more exciting in Philippines because Penner's strategy felt new and surprising, but now that everyone's doing it, it's just kind of meh.
2/5
Keel Hauling Physical Race
Well here's something rather unexpected! For this episode's Immunity Challenge, the producers have crept back into the archives and revived something that was previously a one-and-done from Pearl Islands. The "liaison" anagrams challenge? No. Actually, it's one of the pirate-themed ones, Keel Hauling! If you don't remember the lore behind this challenge, it's supposed to emulate an old torture method used by pirates, where they would tie someone up and drag them underneath the boat. I'll be honest, I've never really thought this challenge really captures the spirit of that torture method particularly well... for the best, I guess. Nevertheless, it's a pretty neat idea where the players have to run across a platform, dive into the water, and pull themselves under water beneath a platform using a rope. They have to repeat the process a couple of times to advance; like in Pearl Islands, this challenge is run in two heats, and the winners of those heats face off in a final showdown. Notably, Phillip declares that he will be sitting out of this challenge, due to a traumatic, water-related incident from his childhood. I'm pretty sure this is the only time in Survivor history where a player just noped out of doing a challenge, barring temptations from Jeff and stuff like that. Unsurprisingly, Jeff is kind of douchey about it, and says something like "TWENTY-EIGHT DAYS into a game where Immunity is the only way to guarantee your safety... Must be a big fear, huh?" I respect Phillip's decision, I've always just found it perplexing that he was willing to play Last Gasp but Keel Hauling is where he draws the line. I digress, the challenge is mechanically very similar to the Pearl Islands version, except now there are rings the players need to bring with them. It seems like an aesthetic change, mainly, but it leads to the most memorable moment of the challenge, when Eddie is about to earn his spot in the finals, but somehow misplaces the ring just before he leaps into the water. That allows Brenda to make the finals instead, but it's ultimately Reynold who ends up winning. This is a fairly basic challenge; you can kind of tell its origins lie in a simpler era of challenge design. But as I've stated so many times throughout this series, I appreciate a challenge that commits to a simple premise. That is to say, I don't think the challenge would be better if they decided to tack on a random turtle puzzle or something at the end. It would actually make it feel more generic. At the end of the day, it's a pure test of strength and speed, and a visually engaging one at that. Perhaps the present-day producers could take some lessons from Keel Hauling.
4/5
Survivor Auction Miscellaneous Challenge
The Survivor Auction in back-to-back seasons?! I'd say the Dark Ages were truly behind us if it weren't for this being... Survivor: Caramoan. This Auction is also in a different location than the Philippines one, a detail I appreciate, especially since I think this spot is cooler. The challenge begins on a humorous note, with Jeff revealing a bottle of beer and some peanuts, and Malcom INSTANTLY bidding $20... Despite just giving a confessional before the Auction started about how he needs to get an advantage. Just to get the point across, the producers give Malcolm another confessional after he buys the item, the typical "Why did I do this, I must be stupid" kind of confessional. Reynold buys the next item, which is covered, and before he goes to retrieve it, Jeff reveals two additional covered items with the option to switch. A bit tongue-in-cheek, Cochran tells Reynold this is the "Monty Hall problem, you're always supposed to switch." For his own sanity, I pray Cochran decided to skip Survivor 41 and Survivor 42. Reynold ends up with one slice of a pizza, and Sherri proceeds to sink all $500 of her money on buying the rest of the pizza. Someone clearly isn't familiar with the Survivor pizza lore. Dawn also spends her entire wallet on a roasted chicken, which I think is actually a smart move. It's guaranteed calories, and obviously a way better investment than getting a bunch of donuts or something. Sometimes I wonder if players put too much stock into waiting to bid on a very public advantage (that may not even come, or they may not even win), and overlook the value of a really good meal. The very next item is the advantage though, and miraculously, no one outbids Malcolm on his remaining $480. As you might have guessed, the advantage is a clue for the Hidden Immunity Idol, but there's a bit of a twist in that Malcolm only gets 60 seconds to read it. That's fun, I like this, Jeff.
The next is covered and is sold to Andrea. Lucky for her, it's nothing gross, but it is one of those trap items where just before you're about to take a bite, Jeff's like "BUT WAIT! I have this huge bag of rice and beans for the tribe. Are you willing to give up this plate of spaghetti to help out the tribe?!" And like, that's not much of a decision for a serious player. I'm sure that Randy would have been Team Spaghetti all the way, but there's no way a non-Gabon player is falling for this. I honestly don't know how much weight a decision like this really carries. I doubt it's going to affect a jury vote, but still, it's better to err on the side of caution. Cochran gets an advantage in the Immunity Challenge for $340 (A STEAL), and I think this next scene perfectly encapsulates Survivor: Caramoan. It's kind of weird because it involves this girl I don't even remember being on the season named Brenda, but just hear me out. This whole Auction, Brenda has been super wary about spending her money, but finally caves on a covered item for $300. Jeff reveals that the item she just bought... is pig brain. Brenda just kind of stares at it for a few seconds, looks up, teary-eyed, and says "Ironically, I don't feel like crying right now, which is weird." Jeff asks if she wants to try it, and Brenda has a bite. She then says "I just remembered that I don't eat pork," and laughs nervously. Jeff replies "You're eating... the brain... of a pig." Brenda says "It's good for you, right?" And Jeff says "I have no idea." Brenda then returns to her seat. On paper, this sounds like a funny scene, but... it's not. It's UNCOMFORTABLE. It's so melancholy and awkward, and it's just... so distinctly Caramoan.
We then get to the customary letters from home, and this time, Jeff skips the typical "anyone else can buy their letters for the same price" charade and just sells them for a flat rate of $20. Unfortunately for Dawn, Sherri and Malcolm, they already spent all their money, and sharing of money isn't allowed in this Auction, so they don't get their letters. It's kind of a depressing moment in what is usually a wholesome part of the Auction. Finally, the Auction concludes in the typical, disgusting fashion where Eddie buys a covered item, which is revealed to be a huge bowl of peanut butter, and which he is forced to share with the entire tribe for 60 seconds. Listen, I have never played Survivor—have no interest in playing Survivor—and of course, have no idea what these people are really going through out there. That being said, I find it really hard to believe that, under any circumstances, I would have any part in this. And I CERTAINLY wouldn't be licking Sherri's fingers like Erik inexplicably does multiple times. Regardless, it's a great way to end the Auction, and there is no bad Survivor Auction.
5/5
Drop a Log Endurance
It turns out that the advantage Cochran won in the Auction was the exact same one Jaison bought in Survivor: Samoa; it's the same endurance challenge, where everyone has to hold onto a rope that's hoisting a pole, equating to one-third of their pre-game body weight. Every five minutes, the players have to move their hands down one section of the rope, but Cochran's advantage allows him to move to sections back up whenever he chooses. As I pointed out in the Samoa entry, this advantage is MEGA BUSTED. I guarantee that even Chet Welch could win this challenge if he had this advantage. The obvious strategy is to use the advantage at the start of Stage 3, in order to save as much energy as possible, but the true power of this advantage comes near the end of the challenge. Normally, the last stage is super tough because you know longer have a knot to rest your hand on. But with the advantage, you get to stay on the third-to-last section forever. Cochran indeed ends up winning (it would be funny if he didn't after all that build-up...), which effectively seals Malcolm's fate in the game. My thoughts haven't really changed since Samoa—I think this challenge is fine; a good test of strength, if a little dull. If anything, it's probably a bit underused given we will not see this challenge again for about a decade. Only other thing worth mentioning? We do get a classic "DIG, WOMAN" from Jeff to Dawn.
2/5
Bermuda Triangle Endurance
At long last, we have made it to the premiere of another classic: Bermuda Triangles. Almost the quintessential Survivor endurance challenge, castaways have to balance themselves on a triangular platform floating on the sea. Every 15 minutes, they have to move to a higher level of the triangle, until they reach the final stage, where they have to perch themselves on the narrow beam at the top. Last person standing wins. Simple, but fantastic. In fairness, we've seen similar challenges in the past. Pearl Islands and Panama both had Final Immunity Challenges involving balance on a wobbly platform in the ocean. And the true genesis of this concept was the "Sea Legs" challenge in Marquesas. But Bermuda Triangles is just a far more visually engaging execution of the same idea. There is something unmistakenly epic about those drone shots that display all of the players on their prisms lined up in the water. Plus, the falls tend to be more dramatic. The Marquesas/Pearl Islands version had an issue of anticlimactic eliminations, because simply touching the platform with your hand or butt was disqualifying. It's a lot more fun to see someone lose their balance in real time and plummet into the water. Also, I like the implementation of stages here. Most of the time, I lean towards being anti-stage; I prefer when endurance challenges are simple to do, but last for hours. There's no need to artificially truncate a challenge by adding in new rules over time. But the stages of Bermuda Triangles are so seamlessly (and cleverly) built into the challenge's design that I have no problem with them whatsoever. I think there's also an element of "fun factor" at play here as well. A lot of the best Survivor challenges are ones that you watch, sitting on the couch in your living room, and think "I actually want to try that." Simmotion is another perfect example. Stuff like Get a Grip and When It Rains It Pours? Great challenges, but man... I'm not sure I would want to do them. But who doesn't have a kid in them wanting to play Bermuda Triangles?! That being said, this is a challenge that has been consistently knee-capped by production, mainly due to a new rule added in later seasons. It's an incredible challenge, but it peaks right away in Caramoan. Let's talk about it.
The final 8 get into position, perched upon the distinctly calm Caramoan waters. Just minutes into the challenge, Jeff walks out with a plate of donuts. That's right, temptations! Always a welcome addition. Eddie & Erik take the bait. Honestly? Pretty bold to step down so quickly in a challenge this late into the season. During the next stage, Jeff offers a plate of hot dogs and a soft drink; Cochran seems to be struggling, so he decides to bow out. Before he does though, he comically attempts to get the permission of the remaining players: "My thighs are about to burst... I'm going to do it... Okay guys? Okay?" He receives no affirming words. Awkward! As Cochran takes his seat on the bench, he gets a winner edit confessional explaining that he wasn't going to last much longer anyway, and as long as Reynold doesn't win, everything's fine. We then get to the final stage of the challenge, and this is where things get really exciting. Dawn and Sherri fall pretty quickly after making the transition, and we're left with Andrea, Brenda and Reynold. There are a couple of astounding recoveries as Reynold teeters so close to falling off, but somehow reorients. He's only able to get lucky so many times though, finally plopping into the water to the audible joy of most of the cast. So it comes down to Andrea vs Brenda; Andrea floats the idea of making a deal, but Brenda shuts it down pretty quickly. Factoring into this stalemate, the winner of this challenge was also promised to receive "information in this game," i.e., a clue to the Hidden Immunity Idol. As a result, this becomes one of the last truly great endurance showdowns in Survivor history. We get a short montage of the passage of time, followed by an astonishing "Elapsed Time" of THREE HOURS. That is so unbelievably impressive. This isn't a challenge like "Perch" where you just have to stand there; this takes an intense amount of focus and masterful poise. At this point, Andrea and Brenda do make a deal, but not the kind you're used to: They agree to both on their right foot only, a made-up "fourth stage" of the challenge. Jeff even counts them in like it's an actual part of the challenge. It's a really cool moment; something that, in 50+ seasons of Survivor, has only ever really happened this one time. Of course, the challenge doesn't last much longer after this; Brenda is the first to lose her footing, and Andrea is crowned the inaugural Bermuda Triangles winner.
5/5
Fun Climb Physical Race / Mental
Now for something a bit more forgettable... It's just a couple familiar (but good) Survivor obstacles thrown together. The players begin out in the water, and have to maneuver a buoy through a rope maze, all the way back to shore. It's basically "Strung Out," a favorite challenge of mine, albeit much shorter and less involved. Once they're on dry land, they have to untie a series of knots to release a key, which unlocks a chest. I've never liked "untie knots" as a stage of a challenge. It's just boring, no? Has there ever been exciting knot drama on Survivor? Inside the chest are puzzle ladder rungs, an obstacle dating all the way back to Survivor: Vanuatu. The players are pretty evenly matched until the ladder assembly, but Erik figures out the puzzle really quickly and is able to finish with little suspense. I think this is a serviceable challenge, especially as we haven't had a "series of obstacles" contest like this since the Post-Merge started. And I'm always game for Strung Out. Still, a fairly bland challenge by Caramoan standards. Even the name feels oddly generic. "Fun Climb?" Is that supposed to be a reference to something? Smh.
2/5
Dizzy Gillespie Physical Race / Skill
Time for a Loved Ones Challenge! And I think this one is actually really solid. Each player has to work together with their loved one to unscrew a rail by grabbing both ends and running in a circle. There are a total of three rails that need to be unscrewed, so everyone gets a little dizzy. Those rails are then placed on a rack, leading to the second phase of this challenge, ladder golf. (The popular backyard game famously invented in Survivor: One World.) Always love it when one section of a challenge seamlessly bleeds into the next. The players also need to untie their bolos, in case you were hoping for a little more knot drama. It's a pretty straightforward challenge, but I think it has the perfect balance of physicality and equity where any of the family duos could feasibly win. You don't want it to be too simple, like the one last season in Philippines; that was just lame to watch. And to my chagrin, I think the producers have moved away from wanting to traumatize the Loved Ones by forcing them to eat bugs like in Thailand and All-Stars. So all things considered, I think a challenge like this strikes a pretty good balance. My favorite moment of this challenge is actually the episode title; for some reason Jeff decides to aim his typical challenge smack-talk towards Cochran's 63-yr. old mom: "Arlene ALREADY slowing down!" And Cochran tells him "Don't say anything about my mom, Jeff!" Brenda and her father end up finishing first, but because this is Survivor: Caramoan, the producers have to go out of their way to make an ordinarily heartwarming episode feel mean-spirited and depressing. But I suppose there's no need to rehash all of that in a challenge review...
3/5
I Hold On Endurance
One last endurance challenge to discuss this season, and it's the return of a favorite instrument from Jeff Probst's dungeon: THE CRANK. For a quick reminder, this "Splash Back" challenge originated in Nicaragua; it was the one where Jane earned her inspiring Immunity win. This variant however dates to One World, and that's where we first saw this clever little mechanism where Jeff turns a crank, and that lowers all of the players closer to the water. The objective is to hold onto a rope for as long as possible without falling in, but the more Jeff turns the crank, the more slack exists on the rope, making it more difficult; another really good implementation of stages in an endurance challenge. The narrative established so far this episode is that Eddie is the target to go home, thus needs to win Immunity. He openly explains this to Jeff as the challenge is going on. We also get another mid-challenge Cochran confessional, where he basically says he doesn't want to fall until Eddie does; these mid-challenge confessionals feel a bit more common to me this season, and ehhh—I'm glad they've since dialed it back. One thing I've always appreciated about Survivor compared to almost every other reality show is how they just let the challenges breathe, uninterrupted. Survivor never even cuts to commercial during a challenge which is so incredibly rare and admirable in this medium. I digress, Eddie doesn't actually survive long in this challenge, and before long we're down to just women.
This is random, but at one point, the background music shifts to the Micronesia voting music, think Erik getting voted out. I'm not sure why they decided to play it here, but I've always loved this piece; it has a rare 7/8 time signature and is a total bop. #ShouldHaveBeenInSeason50. But anyway, we get down to the final 2 and it's Brenda vs Dawn. This brings us to another very awkward moment. (This entry has to take the cake for most times the word "awkward" is used.) Dawn looks over to Brenda and essentially makes the following pitch: "I don't want to stay up here for hours, Eddie is already out, can you just let me have this." She does this very publicly by the way; yes, Eddie already knows he's a target, but this is some pretty shameful jury management on the part of Dawn. Brenda shuts this down and Dawn backs off, but Jeff does everything he can to fan the flames and make sure the whole cast understands what just happened. A short time later, Brenda falls into the water, and a beaming dawn claims her Immunity necklace. If this seems like a surprising outcome to you, you're right to be suspicious. Before we cut to commercial, Brenda says this in confessional:
"I never ever want to be that person who jumps into the water, who gives up Immunity. If that was Eddie up there, I would've hung on a lot longer. But someone as paranoid as Dawn—gotta keep her happy. Jumped in the water, it was all good."
And if you remember how this episode ends... YIKES. So yeah, definitely some interesting story threads going on throughout this challenge, and the challenge itself is pretty cool also.
3/5
Teeter Tower Dexterity
One of Survivor's greatest dexterity challenges makes its return... as a Reward Challenge in the finale! So this was obviously a last minute switcheroo; this finale begins with a pretty shocking medical evacuation, resulting in Erik leaving the game. As a result, this penultimate challenge of the season becomes a Reward Challenge for an advantage in the final. The stakes were a bit higher the last time we saw this challenge in South Pacific—Everyone vs. Ozzy, or: Albert refuses to drop his damn stack. This is the wobbly table variant of "House of Cards," where players race to build a tower using tiles all while keeping the platform steady with their other arm. The designers did make one change since the SoPa showdown; previously, the seesaw platform was held down by a sandbag; that's what caused the platform to tile. But in this version, more intuitively, I think, the seesaw is held down by the pile of tiles themselves. Not only is that more ergonomic design, but I think it's more interesting mechanically, too. The pressure being placed on the platform is no longer constant; it changes dynamically the taller your tower becomes. A really nice change, albeit I'm probably the first person on the internet who's ever cared enough to point it out. Moving onto the actual contest though... WOW, this is a good one. The reason why dexterity challenges tend to rate so highly is because unpredictability is almost always integral to their design. Not only are they among Survivor's most equitable challenges, but more often than not, players are constantly falling from first to last place. There are so many lead changes during this one challenge. Dawn, Sherri, and Eddie have commanding leads at various points, and all three of them end up whiffing it. Meanwhile, I think Cochran's tower topples more than anyone else's, but he rebuilds each time and finds himself in a nip and tuck race against Sherri for the win. Sherri suffers another disastrous collapse just inches away from the finish line, and against all odds, Cochran wins the last Reward Challenge of Survivor: Caramoan. Now, if you watched Philippines, you already know that an advantage in the Final Immunity Challenge does NOT MEAN a guaranteed victory. Let's see how Cochran fairs.
5/5
Vertically Challenged Physical Race / Skill
At long last, we've reached the end of Survivor: Caramoan. Brighter days are ahead, my friends. We just have to get through this one, final challenge. We're introduced to a pretty huge set, and if this looks familiar to you, that's because it's actually the same exact tower we saw back in the first Immunity Challenge of this season. You know, the one Kirhoffer said was his favorite Survivor challenge of all time. We can imagine that the challenge and art departments were hard at work all season long, transforming that old set into a completely new challenge just in time for Day 38. I find it to be very clever. They actually did something similar back in Redemption Island, where the giant temple set piece was used in both the first and last challenges of that season. I still come from the school of thought where I don't really like seeing a physical race Final Immunity Challenge; ideally, I'd like it to be something as equitable as possible, so Hands on a Hard Idol or a dexterity challenge. I would normally say that Teeter Tower would have been a much better Final Immunity Challenge, but for Caramoan I will concede; having that symmetry between the first and last Immunity Challenge is really cool. With that being said, it's a good challenge, but I wouldn't call it one of the best Final Immunity Challenges. It's an impressive set, for sure, but I just don't find it to be all that interesting mechanically. The castaways have to race up a huge set of stairs, untie a bag of puzzle pieces, and then slide down the giant water slide. (I am always pro-water slides being in Survivor challenges.) They have to repeat this process three times, so a total of three bags of puzzle pieces. It's appropriately exhausting for the season's final test of will, but the only part that's really exciting in my opinion is when they are going down the slide. Cochran's advantage is that he doesn't have to untie his bags of puzzle pieces; they are already untied in advance. That might not sound like a big deal, but it's actually a HUGE advantage. In fact, it's so good that it kind of kills the suspense a little bit. Cochran is already working on his puzzle while everyone else is still working on untying their second bag. But maybe things aren't as lopsided as they appeared—despite having a major headstart, Cochran flounders on the puzzle. It's a puzzle we've seen many times since, the classic Survivor flame. I've tried a replica of this puzzle before, and I totally get it, it's way harder than it looks. It becomes much easier as you progress, but fitting that initial piece can be BRUTAL. I can't imagine trying to solve it with a potential million dollars on the line. Everyone except for Sherri manages to catch up to Cochran before he makes much progress on the puzzle; Dawn even overtakes him for a bit. It is a learning curve though, and once Cochran starts to pick up steam, no one there is able to stop him. Cochran wins the challenge, and the only one happier than him...is Dawn for some reason.
3/5
Final Thoughts
Uncontroversial take: Survivor: Caramoan is a bad season of Survivor. However... It has a REMARKABLE set of challenges. If there was ever any doubt about the quality of this season's challenge line-up, I hope this entry was enough to convince you. I've always known this season's challenges were underrated, but going through all of them again reminded me all over again how consistently great they are. What's really interesting is that this season didn't do a whole lot creatively. There were a couple of new ideas, like "It's a Long Way to the Top," and "Bermuda Triangle" was a clever innovation, but the VAST majority of this season's challenges were recycled. But if what you're recycling is essentially just "Survivor's Greatest Hits," then bring it on. We got an auction, a food-eating challenge, Hot Pursuit, United We Stand, freaking LAST GASP! Even deeper cuts like Keel Hauling, and they all contributed to create a truly elite set of Survivor challenges. I am almost positive that no future season will rank as high as Survivor: Caramoan in this ranking. Probably not even close. It's an astonishing outlier even by the standards set by its own era, let alone by what's to follow. So if you gained nothing else from reading this entry, I hope I gave you something to appreciate—a silver lining, as it were—about a season that nobody really even likes, Survivor: Caramoan.
Average Challenge Score: 3.70
Ranking Overall So Far: 7/26
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