Redemption Island

Just two seasons ago, I got to talk in length about the challenges of my favorite season of all time. Now, I get to do the opposite of that— talk about the challenges of my least favorite season of all time. That's right— my favorite season is Heroes vs Villains and my least favorite is Redemption Island— what unique opinions I have... I know I'm not alone in my opinions towards this season, but I feel like when people go to do their "season rankings," very rarely do a season's challenges have any bearing on where they ultimately rank the season. It's interesting though, because challenges often contribute to nearly a third of a season's entire runtime, so I find it curious why so many people, including myself, are guilty of this. All this to say, just because a season is negatively received overall does not imply it will have bad challenges, and it's plausible that some of the "best seasons" of all time could have very mediocre challenges. So, let's find out together— how will Redemption Island's challenges hold up? Of course, this season introduces a brand new type of challenge, so I think it's all going to be very interesting to talk about.

Originally published: December 5th, 2022

episode 1 reward/immunity challenge

Push It Uphill Physical Race / Mental

Redemption Island kicks off with a challenge that isn't especially exciting, but I think its overall concept is pretty cool. Very noticeably after Nicaragua, we are jumping into the Pre-Merge with a very physical challenge that involves pushing large segments of a temple across a track in order to form a staircase. Once the staircase is complete, it forms the "base" of the temple, and the players can move on to the second part of the challenge, where one person has to chop some ropes to release a staircase, allowing their tribe to reach the upper part of the temple. There, the tribe works together to complete a 3D block puzzle that, when complete, forms the tip of the temple. So basically, every section of the challenge involves piecing together this giant temple structure in different ways, and that's the part that I think is pretty neat. Tying different components of a "series of obstacles" challenge together in a clever way tends to be a lot more interesting than just having random obstacles placed one after the other with no continuity between them. The most unique part of the challenge is the beginning phase, which is truly just a test of the raw strength of our Redemption Island starting tribes. The staircase segments are extremely heavy and take a lot of force to slide across the track. Gameplay wise, the rope-cutting section is very trivial, taking only about 10 seconds (I think even Courtney Yates could hack it)— but I think the main reason its included is simply that its fun and flashy, and the way the second staircase magically drops after the ropes are slashed is pretty cool. The Zapatera tribe secures a pretty big lead during the physical portion, and while Boston Rob's leadership at the puzzle allows Ometepe to make up a lot of time, they ultimately fail to overtake Zapatera, who win the first challenge of the season.

3/5


episode 2 reward/immunity challenge

Smash, Grab, Smash Physical Race / Skill

The Nicaragua pool is back, everyone. That's right, since this season was filmed in the same location as the previous one, we will see some of last season's trends carry over, like no challenges in the ocean, but challenges involving this big pool they built. Here, they are bringing back Smash and Grab from Cook Islands and Micronesia, where it continues to be intro-bait. (Seriously, 5 of the intro shots this season are people smashing tiles!) This has always been a pretty fun challenge, and it's definitely... interesting to see it adapted for the Survivor pool. If you need a brief reminder, this is the one where one person from each tribe at a time has to swim out, jump off a platform to smash a tile to release a key, bring it back, rinse and repeat 5 times. It's definitely a much shorter swim this season, and they removed the floating lily pad component that Micronesia introduced, which isn't surprising because I think that would take up the entire length of the pool. In previous seasons, the second part of this challenge was something mental, but this time, it's a test of skill. This is actually the exact same obstacle we saw in the second part of last season's Spit It Out challenge, the first part of which will coincidentally appear in this season's next episode: One tribe membres has to toss a heavy ball to break tiles, and the first tribe to shatter all 5 of their tiles wins the challenge. I'll admit, Smash and Grab's appearance in this season is a notable tier below its previous iterations, mostly because the pool just kind of makes it feel like a lesser, miniature version of what was originally felt like a much grander challenge. Nothing particularly exciting happens during the smashing/swimming section, and the tribes remain even throughout the whole thing. The notable storyline comes courtesy of Phillip Sheppard, who insists on being the ball-tosser for this tribe but proceeds to get absolutely destroyed by Ralph on the Zapatera tribe, who actually does a great job. Phillip appears to regain a little spunk when Jeff yells at him "Let's see that animal!" But unfortunately, it's too little too late, and back to Tribal Council for Ometepe it is. 

2/5

episode 3 Redemption island duel

Jail Break Skill

Alright everyone, let's finally talk about the main twist of Redemption Island— Redemption Island. I mean, there's virtually a 0% chance you are reading this if you don't already know what Redemption Island is, but just so I feel like I'm being properly thorough, let's get into this a bit. For the first time since Pearl Islands, contestants voted out of this season are not immediately out of the game. Instead, they have the ability to win their way back in by winning a challenge. But unlike in Pearl Islands which involved only 1 challenge— keeping all eliminated players in limbo for a long time— players sent to Redemption Island are forced to constantly be fighting in order to stay in contention by winning multiple challenges. Specifically, every episode, the 2 people living on Redemption Island are forced to compete in a do-or-die duel, where the loser is eliminated for good while the winner stays alive, and will have to take on the next person voted out at a subsequent duel. One duel continues to occur every cycle until the Merge, at which point the two remaining players on Redemption Island face off in a final battle where the winner gets to re-enter the game. Then, the process repeats, with a second player being funneled back into the game at the Final 5. These "Redemption Island Duels" replace Reward Challenges in this season. That's right, for the first time ever, we have a season entirely absent of traditional Reward Challenges. Instead, we get these high stakes, 1-on-1 showdowns, which I actually don't really mind. We've never actually had something quite like these 2-person duels before on Survivor, and there's a feeling of pressure here that admittedly feels a bit more intense than your average Reward Challenge. All Redemption Island Duels take place at the Redemption Island Arena, which is a pretty epic-looking set in all honesty. I really like how the show treats these Redemption Island Duels as if they are grand, medievel events; spectators from both tribes are invited to watch these game-ending showdowns, like we're in Ancient Rome about to watch a battle to the death at the Colosseum. Overall, I actually don't hate the concept of Redemption Island. Don't get me wrong, I prefer that seasons don't include it, and am very much of the "once you're out, you're out" school of thought, but I think Redemption Island has grown on me a bit over time. Probably some of that is coming off of Winners at War's implementation of Edge of Extinction, which strangely rewarded players who were eliminated earlier in the game over those voted out later, which in hindsight makes Redemption Island feel very naturally balanced; the earlier you are voted out, the more consecutive duels you have to win in order to prevail. Redemption Island appears in 3 seasons, and I actually think it manages to produce a few uniquely great storylines and moments each time, with South Pacific particularly standing out to me in that regard. But for our purposes today, the only aspect of Redemption Island we care about are the quality of its challenges, and that is an entirely different animal than the quality of Redemption Island as a concept, so let's get into the first one.

The first Redemption Island Duel is actually a bit of a throwback. Not since the last season that allowed voted out players back into the game— Pearl Islands— have we seen the Jail Break challenge which originated back in Survivor: Thailand! And coincidentally, this was the challenge the Outcasts had to compete in for a chance to vote each other back into the game. With its comeback here in Redemption Island, Jail Break is fully back in the common rotation and likely feels so familiar at this point that some of you are probably a little sick of it. The challenge has been streamlined to something a bit closer to its original Thailand form, but even more than that, because they don't even have to dig under anything anymore. The challenge, in its entirety, is now just building the pole, retrieving the 3 keys, and unlocking the gate. And you know what? It works. In fact, I think this might just be the poster child of that "simple but effective" ideal I harp on so much about. I've always really liked the Jail Break challenge, it has always been one of the more unique recurring Survivor challenges and yet something about its concept feels so pure and so wholly Survivor. Though I don't classify it as such, it has a lot in common with your average dexterity challenge, what with all the very tense moments and theme of risk vs reward— the difficult dilemma of minimizing the time and effort spent building the stick while also ensuring it's not too weak as to fall apart on you mid-challenge. My praise aside, I don't think the challenge is anything amazing, but it's a nice deviation from the standard Survivor challenge fare. I think if the producers expanded on the concept, perhaps making it a bit more difficult and time-consuming to complete, we could have a truly great challenge on our hands. The first Redemption Island Duel in Survivor history is between Francesca and Matt, and it actually looks like Francesca is going to win at first; she quickly scraps her pole together and is able to retrieve the first 2 keys rather fast, while Matt takes his time a bit more. It ultimately pays off for Matt, because as Francesca reaches for the final, furthest away key, her pole collapses, which wastes a lot of time and gives Matt the opportunity to overtake her. It's always pretty tense when you get to that moment where the players are desperately trying to hook onto that final key but it just requires such precision to successfully pull off. In the end, Matt wins the very first Redemption Island Duel, and spoiler alert, it will be far from his last victory.

3/5

episode 3 reward/immunity challenge

Spin Cycle Miscellaneous Challenge / Mental

Survivor: Nicaragua introduced one of the best, most sadistic challenges of all time— Spit It Out. And normally when a really awesome challenge gets introduced to Survivor, we have to wait a few years for it to show up again. But in this Nicaragua filming cycle, we were blessed, because that's right, back-to-back Spit It Out appearances! And this delightful treat comes at what cost?— This is the final time the challenge will ever appear. Gasp. I get it, the producers think it's a little too dangerous, yeah, yeah... But come on, let me be sad about this. The basic rules are the same as they were before— you have 3 people attached to a wheel, and the other tribe members have to spin the wheel dunking their strapped members into the water, which they have to quickly sip and spit into a tube until enough water is collected. They did go ahead and randomly change the name of the challenge, but in addition to that, the second part of the challenge is also different. Like I said, the original second part of this challenge already appeared in last episode's Immunity Challenge. This time, instead of a skill challenge for the last remaining tribe member to take on, we have a mental challenge. Last time, the ball in the tube was used to break tiles, but this time, it has to be guided through a very unique slide puzzle. You see, instead of the usual "create a picture" slide puzzle, this slide puzzle forms a connected track when completed, that the ball is able to roll through to the finish. It's a really neat concept that kind of harkens back to Cook Islands' "Cannonball Run" challenge— the idea of a table maze jigsaw puzzle— except this is a slide puzzle and the "table maze" kind of completes itself in this case. I don't know if this reference means anything to anyone, but if you've played Paper Mario: The Origami King, there is a section where you have to complete a series of puzzles exactly like this, and I'm sure the concept has popped up in other places too. Overall, this challenge remains a 5/5 concept and it really doesn't matter how it plays out with the contestants, I would be giving it a perfect score regardless... But let's talk about how it plays out with the contestants because hoooo wee, this certainly ends being a notable challenge in Survivor history.

If you were following along with the non-challenge storylines at this point in Redemption Island, you would know that good ol' Russell Hantz has become a fairly detested pariah among the majority of his tribe. For the first time in Russell's 3 appearances, his rivals have had the luxury of seeing Russell play a season, and this, incidentally, is horrible news if you are the type of player Russell Hantz has proven to be. Most of the people on his tribe want nothing to do with him in the game, and view him as a "cancer" to their tribe. So toxic, in fact, that they have hatched a plan to throw this Immunity Challenge, even though they are riding a win streak, just to vote out Russell. And the thing is... they actually do it. In what is easily the most memorable challenge-sabotage since Peih-Gee and Jaime's scheme back in Survivor: China, we get to watch the Zapatera tribe intentionally sandbag this challenge, allowing Ometepe to quench their first win. We even get the rare instance of "take a few minutes to strategize" making the air, as Steve tells all his allies strapped to the wheel to intentionally "miss." At this point, there's really nothing Russell can do; the audience knows the idol is in Ralph's pocket, and so unless someone gets medevaced out of the blue, Russell's demise is pretty much inevitable in this episode. It's... disappointing. Listen, I know Russell is a controversial figure amongst Survivor fans, but oh my gosh, the season completely loses its steam after this episode. We're only 3 episodes in, so it's a tad early for a season to lose its steam, but that's the unfortunate reality of Survivor: Redemption Island. I think the producers were probably hoping for this grand battle between Boston Rob and Russell, an epic, season-long Heroes vs Villains rematch essentially taking the form of a proxy war between the two icons, each taking turns swinging at the other side's minions (but of course, both leaders lasting until the finale— the ideal storyline). But instead, we have Russell being taken out in Episode 3, and I'll admit, there is some satisfaction there and I know some people love watching Russell's demise in this season. But to me it's very anticlimactic. I mean, Russell Hantz has basically been the show's main character for the last year and a half. (Granted, we did get a brief Russell break to make way for Nicaragua's goofy cast.) I just think this season would have benefited from a more cinematic downfall for our little Survivor supervillain. But of course, there's always Redemption Island, so Russell still has a chance... Let's see how that goes...

5/5

episode 4 redemption island duel

Domino Effect Dexterity

Time for a dexterity challenge, everyone! My favorite type of challenge overall, because of their intensity, creativity, equal-opportunity, and risk vs reward nature. This is actually the return of the first ever dexterity challenge to appear on the show, "The Domino Effect" from Survivor: Gabon. I specifically described it as "one of the best challenges of all time," so it should come as no surprise that I'm delighted to see it appear here as a Redemption Island Duel. Players have to stack differently shaped dominos across a platform so that they can make them topple all the way from one side of the platform to the other, in order to release a ball which smashes a tile. They have to be extra careful though, because along the way are a series of ropes that act as tripwire, which wobble the platform when made contact with. It's a brilliant concept that tends to lead to absolute nail-biters of a competition. Since Gabon, they dropped the word "The" from the title of the challenge, as well as the balance beam section at the beginning; remember, this challenge originally played out in 2 parts. That's all fine and good, but they also severely nerfed the difficulty of the challenge by removing most of the tripwire. Like, it's almost not even comparable to the Gabon version; I am not exaggerating when I say there is about 10 times less tripwire in this iteration of the challenge. I can't say for sure, but I think it's also a bit smaller than the Gabon version as well. The result is a much easier, very watered down version of the original, which is definitely a little disappointing. Neither Russell or Matt so much as brush against the tripwire the entire challenge; if Jeff didn't mention it during the challenge explanation, it's plausible you wouldn't even notice it was there. I don't know why they did this other than seemingly wanting the Redemption Island Duels to be over really quickly, but that definitely hurts their entertainment value. There are still some dramatic moments though, because Matt tries to knock over his dominos but his chain fails. Then, Russell tries to knock over his dominos, but his chain also fails. On Matt's second attempt, that's when the winner is decided and Russell is eliminated from Redemption Island for good. I feel bad giving this challenge a much lower score this time, but mind you, it's still a good score; I just can't ignore how much easier this version is and how it's notably less exciting than usual this season.

3/5


episode 4 reward/immunity challenge

Toolin' Around Physical Race / Mental

Now it's time to cover one of the least talked about Survivor product placements ever— Survivor X Craftsman. It's as weird as you would expect. Throughout the whole season, the tribes have had access to Craftsman tools that they could use back at camp, but this challenge is going to put their acquired skills to the test with an unusual physical race challenge that requires various hand tools to complete. I'm going to be honest, I think this was a huge missed opportunity to bring back Better Homes and Island Living, but what we get instead is certainly a more... unique Survivor challenge. It sort of plays like a relay race, with 1 or 2 members at a time completing each task before racing back and allowing the next to go. The challenge is actually quite thorough: First, members have to make their way over a balance beam, and use a crowbar to open a crate. Inside the crate is a shovel, which is used to dig in some sand to uncover an axe. The axe is used to chop through a log with a rope inside of it, which releases 2 saws upon completion. Then my favorite part of the challenge— There is this vertical wall 2 people have to use the saws to cut through. Not only does this allow them to pass through, but they actually have to use the planks they sawed out to complete a puzzle bridge, our mental component of the challenge. Once the bridge is complete and the entire tribe crosses over, the final obstacle is to hammer in 3 nails, which shatters 3 tiles. Then, the first tribe to place their Craftsman tool kit on top of the table wins the challenge. And the reward for the winning tribe? A feast provided by Sears! Who could have seen it coming? It ends up being a very close challenge between the 2 tribes, but Ometepe finds themselves just a little behind Zapatera the whole time and is never able to overtake their opponent. Overall, it's not the best challenge in the world, but I think for a sponsored challenge, it's actually surprisingly intricate and fun to watch. There really isn't another challenge in Survivor history quite like this one.

3/5

episode 5 redemption island duel

Cube Crisis Mental / Physical Race

In this challenge, the duelists have to carry a few puzzle pieces to their puzzle platforms and use them to assemble a cube-shaped puzzle. This puzzle has served as the second phase of a tribal blindfold challenge in both All-Stars and Heroes vs Villains, but it actually originates back in Thailand, where the Final 6 got to compete with the help of their loved ones. That's right, 2 out of the 3 Redemption Island Duels so far are challenges that originated in Survivor: Thailand! This one though— is very boring. To quote my own Thailand entry— "it is just a cube-shaped puzzle. There really isn't much to say beyond that." And that was half of my entire summary of the challenge. Granted, I tended to be more succinct back then, but in this case, I really don't know how much there is to say here. There is a sliver of banter between Matt and spectator Boston Rob, as Matt gets the chance to confront Rob about voting him out mid-challenge, but it doesn't really amount to much. Matt once again wins the challenge and a truly impressive win streak seems to have set in motion.

1/5

episode 5 reward/immunity challenge

Smoko Physical Race / Mental

Speaking of the blindfold challenge, it's back once again for Redemption Island. After the very traditional version we saw last season, this version is a bit more unique, but about equally enjoyable in my opinion. This time around, the entire course about which the blindfolded players can traverse is within a small maze. The caller has to guide them through the course to collect 4 bags of puzzle pieces. At first, both callers try and keep their blindfolded members together, holding onto each other's shoulders, but before long, both realize the optimal strategy is to send them off in their own directions to retrieve the bags faster. Also worth noting, each tribe has their own maze, they don't share a maze, so by design, opposing tribes will not be running into each other. Once all 4 bags of puzzle pieces are collected, the caller is responsible for completing the puzzle— a simple word scramble that ends up being "THE SWEET TASTE OF VICTORY." They air some footage of the tribes strategizing before the challenge begins, and we see some players trying to figure out possible words in advance, like someone correctly identifying that the first 3-letter word is more than likely "THE," which I thought was neat to see. Unsurprisingly, Boston Rob is the caller and puzzle-solver for Ometepe, a role in which we've seen him excel time and time again, and no exceptions are made for this challenge as he leads his tribe to victory. Zapatera's caller, Stephanie, does her best and certainly never falls out of it, but communication issues hold her tribe back. I think part of the issue is that most of the Zapatera tribe don't respect Stephanie, and Stephanie doesn't seem to respect her tribe either. She has an especially difficult time communicating to a blindfolded Ralph. During the puzzle, some of her teammates gossip with each other that someone else should have done the puzzle because Stephanie "isn't smart enough." Some of her tribemates try and cheer her on, and Stephenie mouths to herself "shut up!" Nonetheless, it's not surprising that this toxic tribe dynamic didn't yield a victory. Although, at one point it seems like Stephenie might have a chance, because when Boston Rob opens one of the bags, a puzzle piece falls off the table, unbeknownst to him. However, Rob realizes what happened pretty quickly and so it doesn't end up mattering too much. 

2/5

episode 6 redemption island duel

Grapple and Maze Skill

This is the return of "Snag, Drag, & Bag" from Survivor: Tocantins, famously won by the Dragon Slayer himself. A mediocre but enjoyable challenge, I think this one makes a lot of sense to bring back as a Redemption Island Duel, it almost feels made for the cause. Of course, they did change the formation from elimination-style to having to complete both parts in a row, because uhhh, I don't think elimination-style would work too well with 2 players. Just like before, the challenge begins with having to use a grapple hook to retrieve 3 bags holding balls, and then they have to use one of the balls to complete a table maze. One small tweak is that during the grapple hook section, the duelists are required to stand on a smallish, square-platform as opposed to being able to walk freely before the line. During the challenge, it's actually Krista who has the lead going into the table maze, but unfortunately for her, Matt is able to overtake her in time. It isn't that Krista ever has to restart, but Matt simply is a bit faster at maneuvering the table so he is able to catch up and ultimately secure his 4th Redemption Island victory in a row.

2/5


episode 6 reward/immunity challenge

Beach Balls Physical Race / Skill

At this point in a Survivor rewatch, I'm feeling like we're about due to see Wicker Flicker again, and what do we have here? That's right, Wicker Flicker. Impeccable timing! Another challenge last appearing in Survivor: Tocantins, it once again takes its traditional form, with 2 people from each tribe launching balls, and the rest of the players using nets to try and catch them in order to score a point for their tribe. Just like before, the first tribe to 5 points wins the challenge, but very much unlike before, no one loses a tooth this time. The challenge producers once again got a little creative with the location; here, the course is laid out on the shore, with the back end actually extending into the ocean a bit. The closer you get to the people launching the ball, the drier the land is, and presumingly, the easier it is to run on. Just another much appreciated instance of the show doing something interesting with the location as far as challenge design goes.

Alright, let's get into this shall we? I'm about to say something that rarely applies to Survivor: Redemption Island— what happens here is more entertaining than usual. Get ready, because we are about to witness the absolute destruction of the Zapatera tribe— their inability to score even a single point. It is very funny. During the pre-challenge banter, Jeff asks Phillip about the tribe rivalry, and specifically, "which animal are you using today?" Here's when you know things are serious— Phillip replies "Both." Jeff seems to be doing his best to hold back laughter as he gauges the reaction of Zapatera, asking "Steve, are you a little concerned, he's got the gorilla and the lion?" Steve brushes off the threat with a smashing hand gesture, but it turns out, maybe Steve should have taken Phillip's answer a little more seriously, because this is not going to go well for Zapatera. Right out of the gate, Grant scores 2 points for the Ometepe tribe, and the panic begins to set in for Zapatera. Ralph shouts to the callers that he wants them to start aiming the balls in his direction. So, David Murphy follows his command, and in Round 3, fires directly towards Ralph. Unfortunately though, the ball just bounces off Ralph's head as he falls to the ground. This prompts David to get visibly angry, as he thrusts his arms up in frustration. Meanwhile, Zapatera member Mike tries employing a never-before-seen Wicker Flicker strategy: Ripping the shirt off of your opponent. Yes, as he and Grant race to the soaring ball, Mike grabs onto Grant's shirt and starts tearing it apart. The result of this innovative tactic? Grant scores his 3rd point in a row for Ometepe. Heading into Round 4, David, now frustrated, yells to his tribe that they've "got to catch something. Come ON!" Ralph is also getting fed up, as demonstrated by him cartoonishly walking up to a ball on the ground and kicking it for no reason. Round 4 comes and goes: Mike rips more of Grant's shirt off, and Ometepe scores another point. That's some serious deja vu. Before Round 5 begins, Grant just takes his shirt off completely and throws it to Mike, a funny conclusion to this very weird arc. Zapatera is never able to score a point, but Ometepe is able to score the game-winning point during the 6th round. Another thing that's funny to me about this challenge is that while Phillip's tribe does end up winning the challenge, Phillip himself literally doesn't do anything the entire challenge. Natalie Tenerelli launches all of the balls and Phillip just sits back and watches. It's unsurprisingly the former NFL wide receiver who carries most of the weight for the Ometepe tribe.

4/5

episode 7 redemption island duel

Concentration Mental

Time for another old school Survivor challenge, and one that I have been fairly critical of in the past: The generic matching game that originated back in The Australian Outback as the Final 4 Immunity Challenge. The reasons I didn't like that challenge was that it was quite boring TV, very difficult for the audience to play along, and its reliance on luck made it feel very unfair as an Immunity Challenge. The good news is that every time this challenge has appeared since The Australian Outback, it has improved. Vanuatu made it a Reward Challenge (much fairer), and instead of an individual challenge, it was now a tribal challenge which made it more interesting. Then, Fiji's version was very similar to Vanuatu's, except now, it also featured Lisi Linares face-planting into the ground, one of the greatest 3-second challenge moments of all time. Finally, Survivor: Samoa produced the best version yet, by introducing a really cool twist, where tribes could sacrifice points in order to claim the individual rewards they uncovered. This challenge has only been getting better and better, so what does that mean for Redemption Island? Well...... we're right back to where we started. Sigh. Yeah, this is basically exactly like the Australian Outback version. It's very dry, it's not memorable at all, and I think being a Redemption Island Duel really hurts it. For one, it's back to being an individual challenge whereas the tribal format was more interesting, putting pressure on each individual tribe member to perform. But more importantly, it's back to feeling like a completely unfair challenge to use in such a high-stakes spot. This is the final Redemption Island Duel before the big one to earn yourself back into the game, and yet, a lot of it comes down to dumb luck. It isn't very hard to memorize which symbols have already appeared, so most of the points early on just come down to who is able to luck into a match with blind guesses. We do see both players make actual, avoidable mistakes near the end of the challenge, but still, seeing this challenge used here leaves a bad taste in my mouth. The one good thing I can say about this final appearance of Memory Match is that the "turn over a tile" mechanic is kinda neat as opposed to the traditional "lift up the basket" approach.

1/5

episode 7 reward/immunity challenge

Crash Course Physical Race / Skill

Like Spin Cycle from earlier, this is another challenge that comes straight from the previous season but with a different name; before, it was called "TLP O-Course." This was and continues to be a pretty generic obstacle course challenge, though it is slightly different from its Nicaragua counterpart. The beginning is the same though— race through some hay and then stand on each other's shoulders to collect a bag. (In Nicaragua, the teams had to collect keys at these stations, but in this version, they have to collect bags.) The second obstacle is somewhat changed though; before it involved breaking through sticks, but here, the sticks have been replaced with ropes. So it's almost the exact same, but technically different. Then, like before, they have to retrieve another bag, and just like in Nicaragua, the two teams are completely even at this point in the challenge. However, it's Boston Rob who surprisingly loses a lot of time for the Ometepe tribe, because he struggles to unwind the bag, allowing Zapatera to get a head start in the next obstacle, which is also the same as it was before: A net crawl followed by the final bag retrieval. Then, it's on to the most interesting obstacle of the challenge, rushing through the 2 walls of bricks, and in Nicaragua, this was basically the end of the challenge. However, a new section has been added this season: Each team has to open their bags to retrieve balls, and the final task is to land all 6 balls in a small basket that looks to be about 15 feet in the air. This new obstacle actually proves to be quite the game changer, as despite an early lead, Zapatara hits a lull in progress after landing their 5th ball, allowing Ometepe to overtake them at the last moment. It's a pretty exciting ending to an okay challenge overall.

2/5

episode 8 redemption island duel

Chimney Sweep Endurance

We've seen Chimney Sweep twice as an Individual Immunity Challenge and once as a Tribal Reward Challenge, but let's diversify things even more— Welcome to Chimney Sweep, the Redemption Island Duel! Yes, a classic Immunity Challenge has returned, one that we've seen a lot of lately on Survivor. That's okay with me, because it's an excellent endurance challenge and this will actually be the last time we see it for a very long time. This is the Redemption Island battle the entire Pre-Merge has been leading up to. The winner officially earns a spot back in the game, and just in time for the Merge. While the Redemption Island Duel challenges haven't been great so far, I can appreciate that at least they have been varied; so far we've had mental, skill, and dexterity challenges, the types of challenges that generally put everyone on an equal playing field, at least from a physical perspective. But for this climactic showdown to re-enter the game, it's endurance time, everyone. And honestly, I'm torn on this. On one hand, it does feel right; an epic endurance challenge to earn a spot back in the game, and it makes good TV. On the other hand, I don't like the idea of a Redemption Island Duel being too physical, because that's the type of thing beyond generally beyond a player's control, entering the game. It's a bit similar to how I am vehemently against an overly physical final Immunity Challenge. I think Chimney Sweep is an okay choice though; it certainly favors people with small feet, but I think unless you enter the game very out of shape, it's something that most people could win with enough willpower. And let's be honest, there's almost no one on this cast I would describe as being out of shape, and certainly neither of our competitors, Matt or Sarita. South Pacific features a Redemption Island re-entry challenge that I think is notably more problematic though, so I'll talk about that more when we get there.

As always, this challenge requires each player to stand on narrow footholds between 2 walls, and every 15 minutes, they have to move to a lower tier of the wall with narrower footholds, making a torturous challenge even more difficult. I think most people would agree that the most memorable thing that happens during this challenge though, has absolutely nothing to do with either Matt or Sarita, but interestingly enough, Phillip. With it being the final challenge to get back into the game, this time everyone was invited to spectate the Redemption Island Duel (as will be the case for every duel going forward), and Jeff tries to pass some time by asking Phillip for some insight: "In a situation like this, what do you do to be successful?" And I have to say, Phillip would make a great politician, because he effortlessly manages to ramble on for several minutes about something completely unrelated to the question. He starts talking about the Bushido code, which was how a Samurai knew he had to conduct his life when facing difficult circumstances... I thought Coach started the Samurai thing? The editors cut Phillip off mid-sentence, muffling his voice and displaying a montage of clouds moving across the sky. It's a hilarious scene. I don't know exactly how long Phillip was talking, but the editors do their best to convince you that the passage of time between the beginning and end of his spiel was substantial. It's kind of similar to what we'll see many years later with Christian in David vs Goliath, albeit to a much lesser scale. I love when they pan to Jeff just nodding along with it, like he's totally into everything Phillip is saying. Anyway, Phillip finally finishes saying what he felt compelled to say, and you just hear quiet laughter among the other spectators. Eventually we get to the 30-minute mark, so both duelists are down to the smallest foothold. Jeff makes an encouraging comment to Sarita: "Women have done very well in this challenge, historically." Uhhhh Jeff, are you forgetting that this challenge has only ever been won by men so far in its individual appearances? Granted, women did pretty well in the tribal Heroes vs Villains version, but I think Jeff's fun fact was a tad misleading. And unfortunately, the statistics aren't going to change too much today, because shortly after Jeff makes that comment, Sarita can't take it anymore and drops down, officially earning Matt his spot back into the game. He has "seized the moment," as Jeff says (his corny new Redemption Island catchphrase), ending a truly impressive win streak of 6 duels in a row. It's kind of crazy to me that this happens on the very first season to feature Redemption Island. I feel like a super champion in the vein of Matt is something I would expect to see after maybe 4 or 5 seasons of Redemption Island, but definitely not its very first appearance. Even crazier is that we will see something kind of similar happen twice more next season too. 

4/5

episode 8 immunity challenge

Roller Ball Endurance

Chimney Sweep was the return of a classic endurance challenge, but now it's time for the birth of a new... classic challenge, I guess... I mean, I kind of hate to admit it, but Roller Ball is objectively a Survivor classic just due to the sheer amount of times it has been used over the years, but my god... This has to be one of the least interesting, least creative challenges of all time, and I wish they would stop using it. The objective is to balance a ball on a plate, and at regular intervals, another ball is added to the plate until there are a maximum of 3 balls on the plate. If at any point you let a ball drop, you're out of the challenge. Alright, listen, I'm sure some people would consider this a "simple but effective" challenge, a term I like to throw around a lot. But in my opinion, this isn't effective, it's just really boring. And even though I try to do my absolute best to view each season's challenges in a vacuum, not letting other seasons influence my opinion on an individual challenge, I'm sure there is some bias in viewing this challenge with the foresight of what's to come. When people criticize modern Survivor for making every Post-Merge challenge feel like the same thing— "standing still, balancing a ball"— this is literally the genesis of that. So you better get used to it, because they will spam this type of challenge relentlessly going forward, especially as we enter the 30s. Sometimes even multiple times in one season, because the show likes to pretend that Roller Ball and other future challenges like "Bow Diddley" or even "Audio Slave" are so different and entertaining that it makes sense to include them all in the same season. But while I hold a grudge against this challenge because of what I know the show will become, even in a bubble, I just think it's a boring challenge. Even if it had only ever appeared this one time, and no future challenges were anything similar to it, I'd like to imagine I would still give it a low score. Really, the only time this challenge is ever interesting is when Jeff starts making inappropriate comments about the balls rolling around on the plate, and unfortunately, Jeff is rather tame in the challenge's debut. I'm confident that if they just kept it at just 1 ball, and let the challenge go on for a couple of hours and really made it feel like a test of willpower, then I would be singing a different tune, but this is a challenge designed to end in less than 10 minutes, costs absolutely nothing to make, and it's very difficult for the audience to tell whose in trouble and who isn't because every elimination happens so suddenly. I don't think these are inherently bad traits— Heroes vs Healers vs Hustlers will introduce a challenge will similar qualities that I actually love— but something about Roller Ball just makes me feel so uninspired. But hey, if Roller Ball is your cup of tea, all the power to you!

1/5

episode 9 immunity challenge #1

Meso Soup Physical Race / Mental

The next challenge is very strange, and probably one of the more forgettable ones of the season. I think this is supposed to be the Survivor Pentathlon. I think. But it's really weird, because like in Micronesia's version of the challenge, Jeff never introduces this as a series of throwbacks to past challenges, and one of the obstacles is literally not from any previous challenge, it's just a random generic thing they have to do. Plus, this is really early to have the Survivor Pentathlon, and despite there being 11 people left in the game, there are only 3 rounds in this elimination-style challenge. That's right, 3. The first round eliminates half of the contestants, and this is the part that is unrelated to any previous challenge. The Survivors have to dig in the sand to retrieve a club, untie a couple knots on it, and then use the club to smash a tile. WHY?! First of all, it's just really boring and uncreative. Second, having some of the phases be throwbacks to past challenges but not all of them doesn't make sense, it defeats the whole point of the Survivor Pentathlon and just feels awkward. This isn't even an Amazon situation where one of the phases is supposed to be a "sneak peak" of an upcoming challenge, it's just a random digging obstacle. You could maybe try and argue its supposed to be a throwback to Toolin' Around, but in that challenge, the whole point was that you were using a shovel, not your bare hands. And the thing you were uncovering was an axe, not a club. I think the next part is supposed to be a weak reference to "Smash, Grab, Smash," which I didn't even realize at first because it's such a... nothing bit. But I digress, this part of the challenge goes by in like 15 seconds and we are left with our final 6. The second phase is a weird throwback to Spit It Out. There is this big tank of water and each player has to fill up their mouth with as much as they can hold, then crawl under the tank and walk a few more feet to spit it into a tube, just like the tube in Spit It Out; they keep repeating the process until the amount of water in the tube reaches a certain height. This phase also ends very quickly and is quite boring. I think it might be the inspiration for a challenge they will use next season that I actually genuinely really like, but this prototype phase is very underwhelming. The first 3 to finish move on to the final phase, which is a throwback to the season's very first challenge, Push It Uphill. Basically, they have to complete a little miniature version of the final puzzle at the end of that challenge, the tip of the temple. Here, Jeff actually does note that this puzzle is from the first challenge, so at least they don't completely ignore what this challenge is trying to be. The puzzle portion also goes by pretty quickly, ending with Grant winning individual Immunity. Listen, you know I normally love the Survivor Pentathlon, but I really dislike the version in this season. It is so short, underwhelming, and just... weird. And what's really annoying is that this actually could have been a great challenge. What they should have done was make it a throwback exclusively to previous Redemption Island Duels, to celebrate the end of the first half of its run. Something like this:

That would have been really cool in my opinion. But instead it feels like they just slapped a few random things together and if you ask me, it just didn't work. This really feels like a "filler" challenge, that's the best way I can think to describe it.

1/5

episode 9 immunity challenge #2

Gang Hang Endurance

Between "Push It Uphill," "Toolin' Around," and now "Gang Hang," I have to say, this season has had a very... unique set of challenge titles. At this point I'll be surprised if Nut Bucket/Sack Attack doesn't make an appearance. If you're a hardcore challenge fan though, then you'll know that this challenge wasn't originally called Gang Hang— we're actually looking at the return of Vampire Bats from Survivor: Panama! Kind of an unexpected throwback, but one I certainly welcome. As of now, this is the second and final appearance of this surprisingly underused endurance challenge; it's very simple to set up, you just need a long pole, tell everyone to hold onto it upside down and boom, classic Survivor challenge. In Survivor: Panama, they did this challenge over land, a decision which I specifically noted in my entry as seeming quite dangerous, and strange because you could literally see the ocean in the background. Well, we know there are no ocean challenges in this filming cycle, but we do have that classic Survivor pool, and so yep, this time the challenge is being done above the safety of fall-breaking water. This is one of those challenges where Jeff offers players food if they are willing to sit out of the challenge, which will lead to a particularly fun editing moment; I'm sure many of you already know what I'm talking about. Ultimately, Phillip and Steve are the only ones who sit out, giving us an 8-person showdown in the challenge. After the first couple people fall, Phillip insincerely announces that he's concerned for David, because "his head is starting to turn blue." David sarcastically responds "I'm very, very glad that Phillip's concerned for me." Jeff comments that there is no love lost between David and Phillip, but David says that actually, "I have no problem with Phillip." Phillip replies that he's "got lot's of problems with David." Ahhh, Redemption Island, what a season... Then, we get the best part of the challenge: The camera pans to the players— Elapsed Time: 20 MINUTES. The camera pans to the 2 players sitting out...— Elapsed Burgers: 5. I love it. It's such a random and funny gag, A+ job by the editors. Also at this point, Jeff implements a new rule that didn't exist in Survivor: Panama— the players can no longer use their arms; they must hold themselves up using only their legs. I actually don't mind this little twist, because this isn't really a challenge I would expect to last that long anyway. In fact, I think this version is a little easier than the Panama version simply because the pole everyone is holding onto is thinner, and thus easier to grasp/wrap your legs around. Before long, we get some more Phillip and David banter, as Phillip, sensing a weakening David, notes that he's "making little adjustments guys, he's making little adjustments..." David replies "Yeah, it's called scratching my ass." At this point in the season, we're a foot deep into the most agonizing Pagonging in Survivor history, and David is tonight's target. So, as soon as David falls at around the 45 minute mark, the 3 remaining players, all Ometepe women, agree to let Andrea win and all drop in succession. While not a favorite of mine, I hope we see this challenge again some day; it's very pure and is just a really solid challenge overall.

3/5

episode 10 redemption island duel

House of Cards Dexterity

We took a little break from duels last episode so that Redemption Island could replenish itself with some new competitors, but now it's time to begin the second phase of Redemption Island! But interestingly enough, unlike in the Pre-Merge, these aren't really going to be "duels" anymore— technically they are truels; battles between 3 players, and only the last place finisher is eliminated. 2 people will seize the moment and live on another day. I'm not really sure what compelled the producers to do this; I think the concept of a duel is probably a little more exciting in most cases than a truel, because it feels more high-stakes; you either win or you lose; there's none of that 2nd place wiggle room business. But who knows, maybe the Post-Merge will bring with it more exciting Redemption Island challenges anyway. At the very least, I can say we are off to a pretty good start with the return of House of Cards, now making its third appearance, following Gabon and Heroes vs Villains. As always, the challenge involves carefully stacking tiles in order to reach a specified height. It's the perfect example of the dexterity dilemma— be too reckless and you will likely have to start over, but go too slow— be too careful— and you won't finish in time. As has been typical with Redemption Island Duels so far, they did nerf the challenge a little to make it easier. In past appearances you had to reach a height of 10 feet to win the challenge, but now, you only need to reach 8 feet. They also got rid of the 30 minute time limit, which I don't really love because that added yet another dimension to the risk vs reward aspect of the challenge. That being said, it seems unlikely that any of the competitors would have taken 30 minutes to finish the challenge anyway. Unfortunately, there are no great collapse moments— everyone does a pretty good job at building their tower and avoiding disaster, so the whole thing goes by pretty quickly. Altogether, it ends up being a bit less exciting than we're used to for House of Cards, but still a great challenge.

3/5

episode 10 immunity challenge

Mayan Pizza Mental / Physical Race

Coming up next is another elimination-style challenge, this time taking place in 2 parts. This one isn't that good either, but at least it has a consistent identity. In the first round, our Final 9 have to run around a post in order to spin off a disk, which essentially serves as the base for them to place puzzle pieces. The goal is to do this fast so you can get started on your puzzle as quickly as possible, so of course, this is going to lead to some intense dizziness. As soon as you get your circular base released, you can carry it over to the puzzle table and fill it in with puzzle pieces; it's pretty much just a basic jigsaw puzzle. Only the first 6 people to complete this task move on to the final round. The final round is basically just more of the same; you have to complete a second jigsaw-like puzzle, but the somewhat clever aspect is that the new puzzle is designed to fit around the circular puzzle you completed in the first round. When complete, it forms a picture that I believe is supposed to represent a Mayan calendar. Boston Rob continues to dominate in these types of puzzle-oriented challenges, eking out another victory, albeit only a few seconds ahead of Steve. It's an okay challenge, but I think it's really the Mayan element in an era of the show so otherwise deprived of culture in its challenges that is keeping me from giving it a bottom tier score.

2/5

episode 11 redemption island duel

Shuffleboard Skill

The next Redemption Island Duel is a new version of Survivor Shuffleboard, simply called... Shuffleboard. Of course, this is a pretty old school challenge, dating all the way back to The Amazon, and also one that I've consistently been pretty low on throughout almost every one of its appearances. Listen, in real life I think shuffleboard can be pretty fun, but it typically isn't the most entertaining Survivor challenge, and on a more problematic note, it's been proven time and time again to be an unfair challenge, giving a significant advantage to whoever is the last person to shoot their puck. Even worse, it often appears as an Immunity Challenge, which absolutely should not be a luck-based endeavor. But for Redemption Island, that second problem goes away, because this version of the challenge is completely different. Now, every player has their own shuffleboard table, and they take turns sliding a puck down the table. The objective has changed from "have the closest puck to the X at the end of several rounds" to "be the first player to land 3 pucks in the end zone." This is a much fairer design because now, no player has any discernible advantage over any other player. It also introduces a bit of a risk vs reward dilemma; you have to use enough force to let your puck reach the end zone, but too much force and it will fall off the table. This challenge is actually very similar to a recurring Big Brother Competition, specifically one dating all the way back to Big Brother 2 called "Pushing It To The Limit;" the producers have also been using it fairly often in recent seasons. Scattered about each player's shuffleboard table are a few spinning obstacles that could block the pucks if not handled properly, which is a nice little twist to make things a bit more interesting. It's also possible to accidently knock one of your pucks out of the end zone with another puck, an unfortunate fate that Julie experiences firsthand. Ultimately, Julie is eliminated, Mike gets second, and Matt wins yet another duel because, as Jeff Probst puts it, "God is not done talkin' to Matt just yet." It's still not the most entertaining challenge in the world, but it's definitely a step up from its usual appearance.

2/5

episode 11 reward/immunity challenge #1

Log Jam Miscellaneous Challenge

It's time for the final appearance of yet another The Amazon original, the Survivor Log Jam. Awww, we've had a lot of fun with this challenge over the years; let's hope it makes an unexpected reappearance some day. Perhaps even more tragically, this will mark the final appearance of the Survivor pool. That's right, before long, we will permanently be stuck with the lousy old ocean, drat! Like in Gabon, this challenge, which had previously only been used as a team challenge, is being played to crown an individual winner, and I'm still not a huge fan of that. Again, Log Jam just feels more at home as a team challenge, with members from each tribe squaring off to score points. That being said, I'm still glad they decided to use it this season at all, so I'll try not to be too picky here. The implementation as an individual Immunity Challenge is very simple; there are 8 players left in the game, so you can imagine a simple tourney format that has a quarter-final, semi-final, and final round with losers being eliminated from each match-up. Jeff asks Steve if he's ever done anything like this, and Steve jokes that he's in a league that plays every Saturday. Yeah, I don't think there are log rolling champions matching the likes of Bob Crowley on this cast... After a few entertaining match-ups, we end up with our final pair, Grant vs Phillip. This ends up being a great showdown, and Ralph attempts some... taunts, I guess, to try and distract Phillip, and they are very funny. However, Grant ultimately outlasts Ralph, winning his second Immunity Challenge.

3/5

episode 11 immunity challenge #2

Flashback Mental

3 challenges in one episode! What is this, a Survivor finale?!!! Nope, just a really packed episode of Survivor: Redemption Island. This episode introduces a surprise twist, which basically takes the form of a Big Brother Double Eviction; immediately after the vote at Tribal Council, another Immunity Challenge is played at Tribal Council, followed directly by voting a second person out. This is kind of similar to what they did in Cook Islands with the infamous bottle twist, but much more fair because at least the second person voted out will have had a chance to save themselves by winning Immunity. It's actually kind of nostalgic to see an Immunity Challenge play out at Tribal Council, right in front of the jury. Not since the days of Fallen Comrades, The Amazon's final Immunity Challenge, and Pearl Islands' "Tribal Draft" have we had such a setting. As is typical of challenges at Tribal Council, we have a purely mental challenge in store, and it's actually one we saw as recently as last season, Flashback. It's the simple but effective "repeat the symbols back" memory challenge that's fun to play along with at home. Normally the first set of symbols is pretty easy to remember and they progressively get more difficult, but I think the producers wanted this one to end quickly so they made the first set really long, and we end up with a winner without needing to go through a second set of symbols. I think in this circumstance, that's okay. Boston Rob wins this Immunity Challenge, not that he was in any danger, of course. Nevertheless, I've always really enjoyed this challenge, it works every time.

3/5

episode 12 redemption island duel/reward challenge

Rock Block Skill

Survivor: Nicaragua had an incredibly bland Loved Ones Challenge, and unfortunately, that trend will continue into this season. Yes, it's time for the first ever Redemption Island Duel / Reward Challenge, because this season, the players on Redemption Island are playing for love! Of course, there is a twist that the players don't know until the challenge is over, which is that the winner can trade their loved one in exchange for all of the players still in the game getting to see their loved ones instead. Another important thing about this challenge is that the days of truels are over; we're getting a bit more sophisticated now... Get ready, we've made it to the era of 4 PERSON DUELS. I don't even think there's a neologism to describe this type of thing... And for good reason, I mean, come on Survivor producers, I have one question... WHY?! I think 2 person duels are probably more entertaining than 3 person duels, but I know they are more entertaining than 4 person duels. The stakes just feel so much lower at this point. No longer is Redemption Island "you have to come in first." Now, it's "you have to come in first... or second... or third. Basically, you have to not completely suck and you'll be fine." This also makes it so that the really big threats like Matt and Mike have virtually no chance at being eliminated before the final Redemption Island Duel, because there is a high chance that at least 1 of the other 2 competitors will be notably weaker than them. But I digress— let's get to the challenge.

This won't take long because there's really almost nothing to say. It's the return of Rock Block from Survivor: Tocantins, but executed in the most boring possible way. First of all, this challenge was only truly good in Tocantins because of Coach claiming, with a straight face, to have experience with throwing underhand breaking tiles at some point in his life, in a phenomenal attempt to one-up Brendan. Without that moment, it's almost certainly a 2/5 challenge. And that's with the interesting gimmick of being a team challenge and being able to target whichever of the 3 teams you want. In this version of the challenge though, the objective has been stripped down; everyone stays in their own lane and the first person to shatter all 3 of their own tiles wins. Which I mean, I'm glad they didn't use the Tocantins implementation because that would have been unfair as a Redemption Island Duel, but maybe they just shouldn't have tried to turn this specific challenge into a Redemption Island Duel at all. The result is so boring and generic. This has got to be some of the most horrible TV Survivor has ever produced. And by the way, it's even worse, because they went and made it way easier than the Tocantins version. Everyone's tiles are so close to where they start now, they're all the same size, and visually, they all look bland compared to the Tocantins tiles. You know what else? It's weird that they even did this challenge on this season in the first place, since the second phase of "Smash, Grab, Smash" was basically already a variation of this challenge. This is legitimately one of the least ambitious challenges of all time. It is only slightly better than Heroes vs Healers vs Hustlers' Loved Ones Challenge (Oh boy, that's gonna be fun to talk about). 

1/5

episode 12 immunity challenge

Step on Up Mental / Physical Race

In a season that has felt so exceptionally lacking in genuinely difficult challenges, as well as challenges that look like they cost more than $10 and half an hour of time for the producers to create, I think this challenge is going to be a lot of fun to talk about. First of all, it's a really awesome throwback to a challenge that hasn't appeared in 17 seasons— Step on Up from Survivor: Thailand. (Okay, I know Nicaragua also revived a certain challenge that hadn't appeared since Survivor: Thailand, but that was a different situation...) This was the final 5 Immunity Challenge in that season, and is the one where each player has to assemble a giant staircase made from puzzle planks that can only fit in specific spots. And to make things a bit more grueling, players can only transport one plank at a time. Survivor: Redemption Island truly ups the ante though, by making the challenge much larger. Like, this version is definitely at least twice as long and grand in structure than what we saw in Thailand. The result is a genuinely difficult, exhausting challenge, which feels rather appropriate as late into the game as the final 6. Each player's staircase is divided into 3 different sections, with planks that need to be retrieved separately, so at least you have a vague idea of what planks go to which general area of the staircase. During the challenge, Jeff comments that it's 110° outside, but of course, I was suspicious, because as I pointed out in my Tocantins entry, Jeff blatantly lied about the temperature with a number significantly higher than had ever been recorded in Brazil before. So, after doing some research, is it possible that Jeff has fibbed again? The answer is yes. He definitely did. I don't know if he knows he's lying, but Jeff is definitely playing with the facts here... But nonetheless, I don't doubt that it was really hot in San Juan del Sur at the time of this challenge, and it's easy to tell just by looking at the fatigue on everyone's faces. Sweat is pouring down bodies, and Boston Rob is beginning to look especially worn out. Jeff takes notice of this, and proceeds to deliver one of his most iconic (and hysterical) lines of all time. Boston Rob— who is wearing a shirt with a picture of his family— is "LITERALLY CARRYING HIS FAMILY ON HIS BACK!!!!!!!!!!!!!!!!!!" I don't care what people say, even to this day, Jeff Probst is a legendary host. Boston Rob continues to struggle, but manages to maintain his lead over the others; the whole thing is really intense and exciting to watch. Finally, Boston Rob practically crawls his way up the staircase with his final piece, pulling off an epic victory. He then falls backwards and starts cramping, desperately needing some water to cool himself down in a particularly dramatic TV moment; I guess you could say the challenge had gotten the best of him.

4/5 

episode 13 redemption island duel

A Maze N' Jig Skill / Mental

I hate to say it, but we have another disappointing Redemption Island Due— Truel— uhhh, 4-Person Duel on our hands here. This time, the challenge team basically just took 2 extremely generic ideas, slapped them together, and called it a day. First, each player has to navigate a handle across a table maze, like the kind we've seen before in Panama and Heroes vs Villains' Wall to Wall challenge. (Sidenote: Does anyone else hate how this kind of table maze— and the kind where you tilt the table around to move a ball— go by the exact same name? Ergg, makes things so confusing to talk about!) I think this particular obstacle is decent enough, but a challenge requires a lot more than just that for me to consider it an interesting challenge. But the only thing left after the table maze is to complete, that's right— yet another jigsaw puzzle. Not only the most uninteresting type of puzzle, but one we just had an entire Immunity Challenge themed around a few episodes ago. It's just... yeah, another disappointing Redemption Island Duel, what else can I say? One thing I did enjoy about this challenge was some of Jeff's commentary. Specifically, while everyone is working on their puzzle, he says "You lose this challenge, your shot at the money is over! You become a member of the jury. That blows." The way he says it is so funny to me. Also, if I'm a jury member watching this season back, I'm taking offense to that, Jeff. 

1/5

episode 13 reward/immunity challenge

Bone to Pick Skill / Mental

This next Immunity Challenge is a bit strange, but I think it gets the job done in the sense that it's a decent test of skill and uses a somewhat unique puzzle. Players have to use these windy, fish hook-things to retrieve bags of puzzle pieces and carry them to their puzzle station, which is in the form of a large, hanging fish bone. Hooking the bags is a matter of latching the edge of the hook onto any part of the wicker ball; it really doesn't seem too difficult. Each bag contains a handful of puzzle pieces, which have to be added to the fish before going back out to retrieve the next bag of pieces. It takes 3 bags total to collect all the pieces required to complete the fish. For the puzzle, you essentially have to figure out how to attach additional bones to the fish while ensuring that none of the bones on the structure are making direct contact with each other. It seems like it may actually be harder than it looks, thanks in part to an additional twist in the rules— players have to complete the entire challenge with one arm tied behind their backs. I'm not sure if this was always the plan, or if the Dream Teamers revealed it was way too easy without the handicap (although if that were the case, I'm surprised half of the challenges this season didn't have random handicaps), but I think in this case, it works, and unlike the shackles in Tocantins' "Blind to Reason" challenge, the handicap does seem to make the challenge more difficult. During the challenge, Natalie falls really far behind and Jeff is kind of rude— he tells her that she may as well just sit down and watch. Come on Jeff, where's that "THIS IS WHY YOU NEVER GIVE UP ON SURVIVOR!!!!" energy? The competition is really close between Boston Rob and Ashley, but in the end, it's actually Ashley who claims her first Immunity win of the season. This is the first time I've mentioned Ashley in this entry, right?... Well, way to go Ashley!

2/5


episode 14 redemption island duel

A Leg Up Endurance

We've finally made it to the final Redemption Island Duel of the season— the last opportunity for someone to earn their way back into the game. Everyone else in this 4-person duel is sent to the jury— and that blows. Just like the previous re-entry challenge, it's a test of endurance, and let me say right now, I love this one. Just like Chimney Sweep, I think this is a reasonable type of endurance challenge to use as a Redemption Island Duel, and in fact, perhaps more reasonable simply because it is so dependent on focus over all other factors. I mean don't get me wrong, the challenge is torturously designed; each player has to stand with their foot pressed against one end of a seesaw, balancing a ceramic vase on the other end. If you release the pressure, or exert too much pressure, the vase will fall off the seesaw, permanently ending your shot at winning the game. This challenge makes my foot feel sore just watching it. It's clearly a very painful challenge, and also a challenge that could potentially last a long time, a trait which is becoming rarer and rarer as we journey through seasons of this show. Like with most endurance challenges, it's difficult for me to properly explain what makes this one fun in writing— these are really the types of challenges you just have to sit back and watch in order to enjoy. Grant is the first to fall out of the challenge, and some time after that, a shocking moment, as Matt's vase innocently tips over, catching everyone off guard. Just like that, an entire season of Redemption Island Duel victories essentially amounts to nothing. All of that effort, gone in a flash; who knew God could be so cruel. Really God, you couldn't just let Matt go home after 1 or 2 duels? You made him go through like 30 days of living on Redemption Island, competing in a bunch of mostly boring challenges, just to anticlimactically get 3rd place in the final... quadruel? WHYYY GOD?!!!! And shortly after that, Mike drops too, making Andrea the ultimate winner of Redemption Island. Honestly, probably not the most exciting outcome as a viewer, but then again, when does the most exciting outcome ever happen in Survivor: Redemption Island? At least Andrea is sweet and lovable, I'll take what I can get at this point. This challenge will be used a couple more times going forward, but I would say it ends up being pretty underused overall for such a good endurance challenge.

4/5

episode 14 immunity challenge

A Numbers Game Physical Race / Mental

I don't know what it is about Redemption Island, but I feel like we keep getting these extremely basic challenges that seem really easy, uncreative, and for lack of a better word, just plain boring. I think it was specifically the duels that suffered from this the most, but some of the Immunity Challenges as well, like this one at the final 4— a spot that has traditionally produced some really awesome, epic challenges— but today, has given us... this. Each player has to walk across a balance beam, and along the way, they have to bend down to grab a bag of numbered tiles attached to the balance beam. Then, they go to the puzzle station, open the bag, and... arrange the tiles in order, starting from 1, then 2, then, 3, et cetera. This is the first time this particular "puzzle" appears, and everytime it does, I can't help but feel like I'm missing something. Like, what is the point of this?! I didn't realize it was possible to make a linear puzzle until this challenge. Like, I guess you could say it tests your reaction time, like if you are able to quickly spot, out of the corner of your eye, the next number that you need to place, but holy cow, this is mundane to watch. And, presumingly, mundane to play! Like, most Survivor challenges that I say are boring TV, I would at least say they look like they'd be fun to try in real life, especially the puzzles. But I wouldn't even want to try this in real life, you are literally just arranging numbers in order! As long as you know how to count, it's completely trivial! Each bag contains more tiles than the last; the first bag contains the first 10 numbers, and then you have to go back across the balance beam to get the second bag, which has the next 20 numbers, and so on and so forth, until you are able to arrange every integer from 1 to 100 on the puzzle board. Listen, I appreciate an individual challenge where you get everyone running around and introduce a new puzzle at the end— but this challenge is simply not good. However, Ashley ends up winning the challenge, so once again, I must say— way to go Ashley!

1/5

episode 14 final immunity challenge

Meso Maze Physical Race / Mental

At the beginning of this entry, I said that a disappointing season of Survivor does not necessarily imply that it will have disappointing challenges. And I still stand by that (If you don't believe me, tune in 4 seasons from now and I will change your mind.) But unfortunately, Redemption Island has just been something of an unlucky combination; a disappointing season, with not entirely disappointing challenges, but a lot of them that are dragging down the average quite a bit. But there is still some hope. There is one challenge that has not appeared yet, and in fact, has not appeared since Survivor: Gabon. If it were to appear, it would essentially be a guaranteed boost to the season's overall challenge quality. But I don't know, what are the odds... What are the odds that they would bring back— The Maze? Well ladies and gentlemen, I am delighted to announce that, in fact, they did it again— another INCREDIBLE, GINORMOUS MAZE CHALLENGE! Seriously, just look at the size of this thing! Isn't it beautiful? I mean sure, maybe it's not quite the same level of unbelievable perfection that was Guatemala and Gabon's mazes, but this is pretty darn close. It's so awesome, I love it so much when the challenge team really puts in the effort and makes something like this. Here, the maze has a greyish color scheme that, paying homage to Redemption Island itself, which I think is a really awesome touch. Making things even more symbolic, it large temple is actually the same one from the first Immunity Challenge, which is such a brilliant touch that I would love to see more seasons explore. The colorful puzzle stations really pop amidst everything else, and the little temples and big staircase look sooooo cool. The objective of the challenge is to run around the maze, trying to figure out how to reach 4 different stations, collecting a bag of puzzle pieces at each one. Here, you'll notice another awesome, completely unnecessary detail— when a player grabs their colored bag from a station, that causes a flag with their color to raise above the temple they collected it at. It's like magic! I love it! Once all 4 bags are collected, the players can make their way up the staircase to the top of the giant temple, which is where they can open their bags and begin a final word scramble. Which, I know what you're thinking... "another word scramble." But don't worry, this one is actually new and different! It's kind of hard to explain how this works, but the pieces are like traditional word scramble tiles that just have individual letters on them; instead, they are kind of like these strange, origami paper-like things that you can arrange in more ways than a normal letter tile. This makes things a lot more difficult, and makes this challenge itself feel a lot more innovative, as I don't think we ever see this type of word scramble again. My only minor qualm is that this seems like it could be a bit too physical for the Final Immunity Challenge, but because physicality doesn't seem to be a huge factor, I can look past it for the sake of the maze being so freaking cool. The challenge comes down to Boston Rob and Ashley being very neck and neck on the word scramble, and at one point, Boston Rob tries to get Ashley to "work together" with him; both agree to work together, but neither actually follow through with it. Ultimately, it's Boston Rob who figures out the phrase first— "ONLY YOU ARE SAFE," and what follows is one of the most memorable victory celebrations of all time. He shouts and cries and is just absolutely overblown with emotion; this is the reaction of someone who knows they just won a million dollars.

5/5

Final Thoughts

It's impossible to deny the drop in quality of Survivor: Redemption Island's challenges. Previously, Nicaragua had the lowest score, but it still felt like its challenges were on about the same tier as other seasons in the lower echelon. But to me, Redemption Island feels like it's on a new tier of mediocrity. I think the main issue comes from Redemption Island itself, which was full of extremely simple, and frankly, way too easy of challenges. Redemption Island Duels don't have to be that way; I think we will see an improvement in their design in the very next season. At the same time, I do appreciate that the Redemption Island Duels tested a variety of skills. There were a ton of purely mental and purely skill-based challenges, which are extraordinarily rare by modern Survivor standards. But at the end of the day, many of them simply failed to be captivating TV. I also don't know if the challenge team had a lesser budget heading into this season, but to me, it sort of feels that way. Outside a few notable exceptions, it felt to me like we had more "filler" challenges than usual; just random obstacles strung together because hey, it's technically a challenge. Compared to Nicaragua, the season was seriously lacking fresh new ideas, and many of the new ones we get like "Roller Ball" and "A Numbers Game" are not particularly impressive. Some classics like "The Maze," "Step On Up," "Log Jam," and a recent treasure, "Spit It Out," were bright spots throughout the season though. I still had a fun time rewatching and talking about this season's challenges, but in order to celebrate the show's best challenge seasons, I think we have to acknowledge the show's lesser ones. 

Average Challenge Score: 2.54

Ranking Overall So Far: 22/22 (Worst so far!)

If you have any comments, questions, feedback, or just want to reach out to me, send an email to cadebw2@gmail.com!