Samoa

Originally published: June 12th, 2022

episode 1 reward challenge

Chief's Choice Physical Race / Mental

Within minutes of Survivor's first Samoan season, we get a Reward challenge with a very unique format. Like Survivor: Tocantins, this season begins with a vote, but instead of the implication that they are voting someone out, these castaways are voting for a leader based on solely on first impressions. The Foa Foa tribe elects Mick, while the Galu tribe elects Russell Swan. The game of first impressions continues, as those two elected leaders are tasked with selecting four tribe members from their tribes to compete in the season's first challenge. Specifically, Jeff tasks them with choosing the players who they think will be the best swimmer, the strongest, the most agile, and the smartest, who will each have to tackle a corresponding part of this 4-part challenge. I actually think this format is really cool, and definitely revives some of that "social experiment" energy Survivor was originally founded upon. Not all of the choices made by the tribe leaders are worth discussion, but some of them are. Mick chooses Jaison to be the Foa Foa swimmer, which comes to Jaison's surprise, who didn't think he would be chosen due to the common assumption that black people can't swim, an unfortunate consequence of racial segregation in American history. Mick's unconventional decision is rewarded, because it turns out that Jaison is actually an accomplished swimmer who has played water polo through college on the national team. I've always really enjoyed this development; I'm sure there were many people, especially black viewers who had been conditioned to believe they weren't suited to swim, who were inspired by Jaison's shattering of a perpetuating stereotype. Mick's decision also demonstrates a powerful lesson about assumptions, because I'm sure that there were a lot of viewers who wouldn't have chosen Jaison in Mick's shoes because of that stereotype. On the flipside, Mick also chooses Liz, the season's only Asian contestant, to tackle the "smart" portion of the challenge. Everyone's heard the stereotype that Asians are smart, something immediately noted by Liz, as she claims in confessional to believe Mick only selected her because she was Asian. Is Liz's suspicion correct, that Mick chose her because of her ethnicity, even if only subconsciously? We'll never know. At any rate, Liz doesn't take any offense to the possibility, but fears that if her tribemates are already applying positive Asian stereotypes to her, there may also be negative ones to follow such that they will assume her to be sneaky and conniving. Most comically of these delegations though is Russell Swan's assessment of Shambo being the smartest on his tribe, prompting Shambo to immediately inform everyone that while she is smart in "the ways of life," in terms of booksmart, "dear God please help me here." And so the glorious season of Shambo begins...

Now that the format of the challenge has been established, as well as the highlights from the player selection process, let's get into the challenge itself. As mentioned earlier, it plays out in four parts. First, the designated swimmer has a very basic task of having to swim out into the ocean to retrieve a key and swim back. The designated "strong person" then has to use that key to release two heavy pairs of logs which they must carry back to the mat. From there, the designated agile person has to use the logs as a stepping stool to get atop a balance beam, which they must navigate while maneuvering a second key through tangled ropes strung along the beam. Finally, the designated "smart person" has to use the second key to unlock a bag of puzzle pieces which they must use to solve a puzzle. The swimming portion is very basic but we get to see Jaison pull ahead, prompting a Mike Borassi confessional who expresses surprise, because "Afro-Americans aren't known to be, uhhh, swimmers, you know..." Galu's swimmer John disappoints with his performance, especially Dave Ball, who says in confessional he was "ready to vote him off right there." By the way, I've mentioned this before in previous entries, but I really enjoy these confessionals that we see interspersed in premiere challenges. It's an effective way of introducing some of the season's characters while supplying action right out of the gate, and it's definitely a unique way of viewing a challenge. There's not much to say about the transporting-logs portion of the challenge, except I do think it's funny when Russell Swan calls Russell Hantz "out of shape." I appreciate the genuine difficulty in transporting them though, they are clearly very heavy, a true test of the leaders' designations. The balance beam portion goes quickly, leading to a puzzle showdown between Shambo and Liz. The puzzle involves fitting flat, pegged pieces together to create a vertical, totem-like structure, very similar to what we saw in Vanuatu's "Strung Out" challenge. Contrary to what she foreshadowed, Shambo actually does incredibly well at the puzzle, making up a lot of time for Galu, but Foa Foa's lead allows Liz to win for her tribe anyway. Overall, none of this challenge's elements are particularly ambitious, but combined with the unique format and inherent excitement of being the season's opening Reward Challenge, the end result is a fun and memorable start to Survivor: Samoa.

3/5

episode 1 immunity challenge

Yank Your Hank Physical Race / Mental

This next challenge is a fairly straightforward obstacle course which 6 members of each tribe have to complete, followed by a word puzzle, which the remaining 4 members from each tribe have to complete. The obstacle course has two main sections, the first being a series of steep A-frames. I've always really liked this obstacle. While not that difficult, it provides just enough challenge to make teamwork essential for a tribe which desires to get all of their members over each wall. The A-frames get progressively more difficult to overcome due to less room to build momentum, so strategies like allowing the stronger members to hang back and form a human ladder become critical. This is also one of those challenges where props from one part of the challenge bleed into the next in a clever way, something I praised a lot of Cook Islands' challenges for doing. Here, the 6 tribe members running the obstacle portion have to carry three coils of rope. The ropes are primarily used for the second part of the obstacle course, but a resourceful tribe will recognize they can use the ropes to help struggling members get over the walls. The second part of the obstacle course requires the three ropes to be tied together and attached to a heavy crate, which the tribe must then work together to "yank" along a track. Once the crate is successfully transported, the 4 puzzle makers can commence. Something I think is really cool is that the puzzle pieces are actually the planks which make up the crate, so first, the crate has to be disassembled in order to collect all of the puzzle pieces. The puzzle is then just a matter of arranging the puzzle planks in a way which allows them to spell a phrase: WITHOUT VICTORY THERE IS NO SURVIVAL. The tribes remain quite even throughout the whole challenge, but ultimately Galu scores this season's first immunity win.

3/5

episode 2 reward/immunity challenge

Schmergen Brawl Physical Race

So... Alright, over the years, we've seen many types of challenges on Survivor. Even within the first four seasons, we'd seen obstacle courses, we'd seen plenty of skill-based, precision type challenges, and of course, we'd seen the occasional pure brain-powered challenge. But Survivor: Thailand revolutionized the genre with a little challenge called Pilfering Pirates, colloquially known as the iconic ATTACK ZONE. For the first time ever, we had a challenge that not only allowed for physical contact between players, it downright encouraged it. And if you ask me, these types of challenges are GLORIOUS. Few things in this world bring me more pleasure than watching Survivor castaways violently wrestle each other in the name of competition. Since Pilfering Pirates, we've seen many new takes on the format; Palau's By Any Means Necessary has become the go-to physical contact challenge, but throughout the teens we've also seen such classics as Sumo at Sea, Kicking and Screaming, and last season's incredible Basket Brawl, just to name a few. While typically violent in a cartoonish sort of way, rarely do these types of challenges come off as particularly dangerous. Even with Panama's Battle Dig being the most blatantly injury-prone (but perhaps most entertaining of all), normally physical contact challenges produce nothing more than a few bruises and a few minutes of absolutely incredible television. But what if I told you the challenge team has designed a brand new physical contact challenge that proved to be so dangerous that both times it appeared, it resulted in injuries that would either evacuate or severely immobilize at least one player? A challenge so dangerous that CBS publicly banned it from being used again after its back-to-back showings? Well, that... sounds kind of epic, like something you'd want to watch, right?!!! Ladies and gentleman, without further ado, Schmergen Brawl.

Where to even begin here... So, this is another one of those "Survivor Sports." You know, when the challenge team puts their heads together and comes up with this whole points-based, seems-like-it-could-be-professionally-played, sports-like challenge. Not unlike Basket Brawl last season, it's a physical contact challenge which involves throwing balls into hoops to try and be the first tribe to score three points. But oh boy... There are some important differences between this challenge and Basket Brawl. First, they got rid of the water... Now the entire challenge takes place in a pit of sand filled with tiny pebbles. They also increased the number of balls in play from 1 to 3, and it follows then that this challenge is about 3 times more chaotic. Interestingly enough, each of the balls is shaped differently. One is a traditional sphere, another is shaped more like an American football, and the third is something of a blend of both designs. Then, the challenge has this unique design of having some players in "the pit," and having other players on the ledges. In essence, the players in the pit are the ones battling for any of the balls, which they then have to throw to one of their teammates on a ledge, who then have to throw the ball across the court into the opposing tribe's basket to score a point. As far as the battling in the pit goes... I mean, there are "rules," but like, not strictly defined rules like you would find in a professional football or rugby club, just... "try to avoid 'cheap shots,' okay guys?" It gets BRUTAL in the pit. Like, it's not a place I would want to be. I would liken being in the pit to being in the midst of a skydive— Yeah, you likely aren't going to die, buuut it's probably fair to say your chance of dying within the next few minutes has just been multiplied a thousandfold. And then keep in mind, there are some freakish people on this cast. I wouldn't want to be in the pit at all, let alone with Ben Browning and Russell Hantz... All of this combined and we are left with a challenge that honestly, while extraordinarily entertaining, I have a hard time giving a perfect score to, because much like All-Stars' "Blind Cube Crisis" challenge, I can't shake the feeling while watching that production went too far in how dangerous the challenge is designed. Honestly, just playing in swampy water would have made it drastically safer but still epic. But on that matter, let's talk about the Survivor: Samoa cast's experience with Schmergen Brawl.

This is one of those challenges where the real story begins back at camp. Specifically, this challenge is really the story of how Mike Borassi loses Survivor. Well, and also the Ben Browning racist feud origin story, but you know, Borassi is the main character here. And being the older member of the Galu tribe, he has something to prove. Treemail confirms a physical contact challenge is on the menu, which is exactly what Mike has been waiting for. Before leaving for the challenge, he delivers the following confessional, fighting words: "This is the one where I have to prove myself. Show my stuff. I'm a mean motor scooter and a bad go-getter man, when it comes to 1 on 1 stuff. Someone's getting hurt..."

Oh god, this foreshadowing, stop...

"... And it aint our team. I'm gonna take him downtown to Chinatown man, I'm waiting for this... Or I'll die trying."

STOP EDITORS, YOU HAVE TO STOP!!!

And with both tribes adorned in warpaint, the cast gathers at the Schmergen Brawl arena waiting for the battle to begin. If I tried to recap every takedown and tackle that occurs throughout this challenge, it would take me thousands of words. So I'll just say, any possible combination you can imagine of one player tackling or wrestling another, you may as well just assume that it happens at some point along this challenge. Being in the first round, Mike gets to unleash his fury right from the get-go. He definitely takes a couple people down, but unfortunately, it isn't enough to stop Foa Foa from scoring the first basket. And even after this first round, you can tell this challenge is taking its toll on him. While the first round placed all men in the pit, the second round reverses the dynamic with 6 women battling it out. A rumble between Laura and Natalie prompts Jeff to remind everyone to "Watch the choking," and... Oh no, this is starting to sound familiar. Shortly after that, Shambo grounds Monica by pushing down her face, prompting Jeff to very appropriately yell "OHHHH, Shambo! Watch the face!" Galu scores this round evening things up, and before Round 3 begins, Jeff has an announcement to make: "Alright, everybody listen up. I'm just gonna tell you what I'm observing, you're right on that line... of getting ugly. Right on the line. So there's no more warnings for a headbutt, an accidental choke, a slap to the face; consider yourself warned that from this point forward, if I see anything resembling a 'cheap shot,' you're out of the challenge." So, will the Samoa cast take Jeff's words to heart and ensure the challenge continues in a safer, perhaps even cuddly direction? 

Round 3 is the first to have mixed genders in the pit, and among the ensuing confrontations, we see Ben Browning shove Yasmin into the fence. This scene doesn't seem particularly significant during the challenge, as it's the type of thing you see a lot of during Schmergen Brawl, but it's going to cause outrage later in the episode. Yasmin feels like Ben overstepped his boundaries and that a man shouldn't do that to a woman, competition or not, and it's something she confronts him over during her visit to the Foa Foa camp. Now... Okay look, I absolutely hate to sound like I'm defending anything Ben Browning does this season, but I kind of disagree with Yasmin's argument about Ben committing some sort of moral impropriety here. It's a Survivor challenge for guaranteed safety in a game worth a million dollars, I feel like you kind of have to do everything you can within the rules to win, chivalry be darned. Now, does Ben have a respectful conversation with Yasmin where he both apologizes but also attempts to explain his behavior in the challenge? Nope, he just goes on a racist tirade and refers to Yasmin as "ghetto trash" repeatedly. Unfortunate. But this isn't the only Ben-related drama to occur during Round 3; Russell Swan takes hold of a ball and prepares to shoot to one of his tribemates on the ledge, but before he does, Ben kicks him hard in the leg, causing him to fall and Jeff to intervene. He shouts "STOP!!!" and immediately kicks Ben out of the challenge. As he exits the arena, the Galu women cheer which I find very funny. Jeff remarks "First time in the history of Survivor, somebody's been pulled out of the challenge." At first I thought this was Thailand erasure, but I've seen the argument that the rule of making contact outside of the Attack Zone was built in to Pilfering Pirates' rules, whereas this was an impromptu expulsion because Ben really is that awful. But to be honest, I don't think Jeff really cares what's true and what's not (as we've seen last season and his lies about the temperature)— I think he just wanted to rub it into Ben's face and make him feel like even more of an idiot, which I fully condone. The Foa Foa tribe is not allowed to swap anyone in to replace Ben, so they have to continue the challenge with the disadvantage of being down one member. This allows Galu to pretty easily score their second point, allowing Round 4 to be a match point. Mike Borassi is back in the pit, and while he still gives it his all, he becomes clearly weaker and weaker throughout the round. Eventually, he stops responding to his tribemates shouting his name and just starts wandering aimlessly around the court. While this is happening, Galu is once again able to score, which means they win the challenge 3-1. What happens next is very funny— Jeff very smugly asks Ben "How you feelin' about being the first person in the history of this game to ever be thrown out of a challenge?" Ben's response? Of course, he flexes his left muscles and declares "Outlaw, baby!" This reaction clearly angers some of his tribemates, especially Jaison. What's amazing is that Jaison clearly already hates Ben at this point in the episode, and Ben still manages to amplify that hatred by several amplitudes by the end of it. In Ben's defense, he didn't know they were playing by Jeff's "sissy kind of rules." Throughout this post-challenge banter, Mike remains hunched over in pain, so instead of sending him back to camp with Foa Foa, Jeff requests for him to stay behind so medical can take a look. And long story short... He died trying. Figuratively, of course, and so alas, Survivor: Tocantins and Survivor: Samoa become the first instance in Survivor history of medevacs taking place in back-to-back seasons. As for Foa Foa, they got beat this challenge, but as a wise man once said, it wasn't by someone who was better than them. No, they lost to a bunch of rules.

4/5

episode 3 reward/immunity challenge

Sea Crates Physical Race / Mental

Well well well, what do we have here? The first appearance of a a memorable puzzle which is now a Survivor staple, and, back-to-back physical contact challenges, yahoo! Yeah, I think that a lot of people forget that the first time this puzzle appeared, it was part of a physical contact challenge, but indeed it was, let's talk about it! There are two distinct parts to this challenge, the physical and the mental. On the physical side of things, each tribe has four puzzle cubes floating out in the ocean, and sending out two tribe members at a time, they have to retrieve all four puzzle cubes and bring them back to shore. This is where the physical contact element comes into play in a very interesting way that I'm surprised we haven't seen repeated: Just a little bit of the way into the ocean is a rectangle of water denoted by flags and declared the "Battle Zone." Here, one person from each tribe, the designated defenders, aim to stop the players retrieving the cubes any way they can. In a sense, it's kind of similar to the original physical contact challenge, Pilfering Pirates, where the object was to take advantage of a special "attack zone" to hinder the progress of the opposing tribe. I think the execution here was a little more sophisticated than it was back then, but it's a concept I super enjoy seeing explored again. Once a tribe retrieves all four of their puzzle cubes, they may begin the puzzle. Each of the cubes has a unique color on each of its sides, and the cubes must be stacked and rotated in such a way that none of the sides of the completed tower have a repeated color. It's a very cool, very difficult puzzle, and one that absolutely wasn't invented by the challenge team. Similar to how Survivor: Thailand borrowed from a classic puzzle called Tower of Hanoi, Survivor: Samoa borrows from a puzzle which has existed as early as the year 1900 but is most commonly known by its 1967 Parker Brothers name "Instant Insanity." And what an appropriate name that is! If you've ever tried this puzzle, you know how frustrating and time-consuming it can be. Or, you can get lucky and solve it quickly! I really like the structure the challenge team built for each tribe to stack their cubes; it's fancy and rotates around so the audience can visualize what's going on easier. Overall it's just a really enjoyable challenge; the physical contact stuff is entertaining as always, though a bit subdued compared to most other physical contact challenges, and the puzzle is unique and colorful.

4/5

episode 4 reward challenge

Bocce In A Box Skill

It's time for a new type of Survivor challenge— and it's something weird! So, everyone remembers (or do they?) the few times throughout Survivor history where Jeff inexplicably did not show up to the Reward Challenge and instead, the tribes had to figure out how to run the challenge themselves. These are referred to as Do-It-Yourself Challenges, and Bocce In A Box is the first of only three appearances of this oh-so odd format. In Samoa's case, this is another challenge that, much like the opening Reward Challenge, only a few members of each tribe get to compete in, entirely at the discretion of the tribe leader. To be specific, the tribe leader themself must play in the challenge, but it is up to them which two tribemates will join them. I actually quite appreciate things like this, it adds some variety to the challenges and keeps Samoa's tribe leader gimmick somewhat relevant even four episodes into the season. Both leaders use a similar strategy of choosing one person they perceive as smart and another they perceive as strong, and then both arrive at the designated challenge area, a ring of stones in the sand. After staring at each other for an awkward couple of minutes, the tribes realize that Jeff isn't coming. Near the center of the ring is a crate of chickens labeled "REWARD," and nearby that is a large treasure chest. At first neither tribe knows what to make of it, and Foa Foa theorizes that it may somehow be tied to a Tribe Switch. But then, members from both tribes suddenly race to the chickens and treasure chest, seemingly operating under the possibility that it was just a matter of finders keepers. It's only after Dave opens the chests and finds the rules for the Reward Challenge that the cast realizes exactly what's going on here. Okay so, I actually really enjoy this entire scene. It's fun watching both tribes being so confused at first and then the aimless dash to the chickens and treasure chest, there's a lot of innocent humor here. But unfortunately, I think the producers dropped the ball, no pun intended, with the actual challenge part.

Here you have this brand type format for a challenge, this important-looking arena of stone rocks, it seems like we have an epic battle coming up right? WRONG, it's literally just bocce ball. Do I have to explain the rules here? This is actually the type of challenge that maybe could be somewhat interesting with the aid of Jeff's sassy commentary, but as we've well established, Jeff has gone MIA. We did get something vaguely similar to bocce ball in Gabon's "Bombs Away" challenge, but this is that on an exceptionally lamer level. It's a fine test of skill and it's nice to finally get a challenge with no physical aspects, but it's just not very interesting TV. The redeeming elements of this challenge are the unique format, specifically forcing the leader to choose which players compete in the challenge, the funny awkwardness we get to see at the beginning while the tribes are waiting for Jeff, and the end of the challenge, where a super clutch final toss by Dave wins Galu the challenge. So I won't give the challenge a 1/5 because at least it's something fresh and somewhat entertaining, but I do have to ask the question we all are thinking— why did they do this? I can't wrap my head around it, but I guess I kind of like that they tried it? You know, if I had to best describe it, I'd say this is the type of thing I'd expect to see in one of the show's really early seasons. You know, "Season 1 Syndrome," something that would feel weird in modern Survivor but fits right along in all the other weird ideas we see experimented in the show's foundational years. But this isn't Season 1, or 2, it's 19! Most shows don't even make it to a Season 19! I also just feel like the execution could have been much more interesting. What I think they should have done was, instead of having a challenge, both tribes have one hour to mutually agree which gets a larger reward of chickens and which gets a smaller reward, maybe a dozen eggs or something. If they fail to come to an agreement, neither tribe wins anything. That would have the potential to be really interesting, don't you think? But hey, if Do-It-Yourself Challenges are your thing and this is one of your favorite parts of Survivor: Samoa, more power to you! Personally I thought it was just okay.

2/5

episode 4 immunity challenge

Well Stacked Physical Race / Skill

This next challenge is one I've personally always had an affinity for. It has elements of that "simple but effective" ideal I've talked about in length before, and actually seems quite challenging, a true test of tribal teamwork. At the start, the tribe members have to race through a "net run" carrying blocks, and this is another example of one of those delightful zigzagging obstacles that encourages opposing tribes to collide with each other— but really, it's a super short obstacle. Once all of the blocks are collected, they have to be stacked into a tower; perhaps a little bit taxing, but nothing too too difficult. The second part of the challenge is where things get tough; it begins with a rope bridge obstacle, not the first time we've seen it but always a fun edition, and then, another pile of blocks, which this time have to be untied before being stacked to form another tower, only this one is much more difficult. Both towers were tall enough to require tribemates to get on each other's shoulders in order to complete them, but the second tower takes it to the next level. Even with one person completely standing up on another person's shoulder, you are maybe only barely able to reach the top of the tower, which means that the last few blocks have to be stacked already on top of one another in order to successfully place them all. Foa Foa also manages to pull off a rare immunity win here after coming from behind, pulling ahead at the final block stacking section which is thrilling to watch. Overall, the challenge is just a fun time and something I enjoy to see.

3/5

episode 5 reward challenge

Samoa Smoothies Miscellaneous Challenge

After a short hiatus, we can all rejoice because the gross food-eating challenge has returned! Interestingly enough, this is the first challenge of the season that isn't something I'd consider to be a "new challenge." But of course, there's no shame in bringing back awesome classics, and it turns out, not only has the food-eating challenge returned, but specifically, the Pearl Islands version of it. You know, the one where two ingredients are randomly selected using a wheel, which are then blended together to create disgusting "Survivor smoothies." Everything about the challenge is almost exactly the same as it was in Pearl Islands, down to how the wheel works and even the inclusion of "Jeff's Choice" on one of the wedges. The challenge harkens back to the old format where both players have time to finish their smoothies, rather than the new "time trial" format we've seen in recent versions of this challenge. As far as my thoughts on this version of the food-eating challenge in general, I feel the same way I did back in Pearl Islands— I don't like it as much. While the blended concoctions probably taste worse than anything else the players are ordinarily forced to eat in this challenge besides maybe Marquesas' fafaru, the nature of the blender eliminates all of the cultural authenticity this challenge usually has. What separates Survivor's food-eating challenge from, say, Fear Factor, is that rather than eating random gross things for the sake of it, the players are eating foods that the local cultures actually consume in their normal lives (albeit they may be prepared incorrectly). I've seen some people claim this is insensitive and mocks other cultures, but I've always disagreed, and have always seen this challenge as mocking the Americans, who act all squirmy about these foods that other cultures think are perfectly normal. Like, imagine if a foreign edition of Survivor filmed in America and the food-eating challenge required them to down a slice of pizza and everyone thought it was gross— would you be offended by that or would you just think it was funny? So yeah, I just don't think the smoothies are quite as fun, for that reason, and also because I don't like the element of random ingredients which are all revealed from the start instead of each round beginning with a new shocking and distinct food item. But like in Pearl Islands, it's really just a minor complaint— I still love this challenge and would always welcome its inclusion to any season of Survivor. 

4/5

episode 5 immunity challenge

Sack Attack Endurance / Skill

It's time for another returning challenge, originally called "Nut Bucket" in Micronesia, but now known as "Sack Attack," and yeah— I'm not exactly sure which teenage boy they recruited to name this challenge, but whatever you call it, it's a really good one. Like I pointed out in Micronesia, its rare to see a challenge which combines elements of endurance and skill, and it does so in a very clever way. Some tribe members are responsible for holding onto a rope attached to a net, while members from the other tribe attempt to throw coconuts into the net in order to make it more and more difficult for those holding onto the rope, leaving us with a war of attrition. There has been a pretty significant design change since its last appearance; in Micronesia, two men and one woman from each tribe all held onto the same rope. In this version, each tribe now has two ropes, and each is only held up by one person; one is hoisted by a man, and another is hoisted by a woman. I actually like this version slightly better, because it adds in a bit more strategy, very similar to what we see in Shoulder the Load, where the players throwing the coconuts get to choose whether they want to evenly distribute the coconuts or put all of their focus on attacking one sack at a time. In the end, Galu prevents Foa Foa from establishing a win streak by besting Foa Foa yet again.

4/5

episode 6 reward challenge

Roll With It Physical Race / Skill

Survivor: Samoa has been a pretty taxing season; pouring rain for days on end has battered the remaining castaways, and the physicality of the challenges has also been taking its toll. This is all going to culminate during this infamously remembered Reward Challenge, where perhaps the scariest medevac yet is going to take place, the swan song of Russell Swan. All things considered, its a pretty creative challenge; if I had to compare it to anything we've seen before, I'd say it's most like Thailand's blindfold challenge, "Palanquin Slalom," where one person finds themself in some some sort of mobile vessel and has to direct their blindfolded tribemates to maneuver them through a series of obstacles. This challenge is much more difficult than what we saw in Thailand though, because instead of a cozy palanquin for the to guider to sit in, they are strapped inside of a giant wicker ball and have to be rolled around, ensuring a degree of dizziness not seen since Cook Islands' "Barrel of Monkeys" challenge. It's already difficult to direct a whole tribe of people who are blindfolded using only vocal commands, but it's even harder to do it when you're nauseous and your entire world is flipped because the wicker ball is upside down. The transportation might not even be the most difficult part of the challenge though, because once the guider gets to where they're supposed to go, they have to, while still in the wicker ball, instruct their still-blindfolded tribe members to complete a table maze— wow, that just sounds intense. This challenge is also a cool example of working the location into the course design, where the trees act as natural obstacles that the wicker ball has to be maneuvered around.

Now, of all the members of the Galu tribe, Russell Swan is in the worst shape, because he has been exerting himself so much back at camp. John Fincher volunteers Russell to sit out of the challenge, but Russell is the leader, he doesn't want to do that, so he shuts that down quickly. Big mistake. I'm half surprised we didn't see the Galu Sit Out Bench on Ghost Island, because yeah, Russell definitely should have sat out here. It seems like he was in bad enough shape that he would have been medevaced soon anyway, but competing in this challenge was the death knell. Throughout the rolling part of the challenge, we see Russell become weaker and weaker, and it's a breaking down of the body eerily similar to what we saw just a few episodes ago with Mike Borassi wandering around the Schmergen Brawl arena. Then it's time for the table maze, where Russell becomes one of the people controlling the table. Only a minute into this portion of the challenge, we get a visual that is nothing short of chilling: Russell Swan's head just sort of collapses onto the corner of the maze, and then he clearly begins to faint, but it's kind of an awkward faint because his head is still on the corner of the maze. At first his Galu tribemates react with confused irritation that Russell is leaning against the table, which is obviously messing with the movement of the ball. But then, Russell's head finally falls down from the table, causing Jeff to intervene, stopping the challenge right there and calling medical over to look at Russell. Upon medical's arrival, Russel is able to stand up and seemingly snaps back into consciousness, only to collapse again a few seconds later. The gravity of the situation is highlighted when the editors break the fourth wall and zoom out to show the camera crew, which I believe is the first time something like this ever happens on the show. Once medical begins working on Russell, Jeff lets everyone know they can take off their blindfolds. The doctors find that Russell's blood pressure is dangerously low, and that if Russell even tries to stand up, he'll just black out again. Jeff then declares that the challenge is over and that neither of the tribes win Reward, making this the first challenge in Survivor history to not be completed. Later in the episode, Russell Swan is officially evacuated from the game, and Survivor: Samoa becomes the first season to feature multiple medevacs, both occurring at a challenge. It's all a very emotional and frightening scene, but it's something you'll never forget. The challenge itself was quite creative, well-designed, and difficult, the end result being an electrifying Survivor challenge that will go down in history.

4/5

episode 7 reward challenge

Brain Food Mental

The generic matching challenge has returned once again, and it seems like this challenge has been on an upward trajectory, right? It started as an incredibly lame penultimate Immunity Challenge in The Australian Outback, it got a little bit better in Vanuatu becoming a tribal Reward Challenge, and Fiji was even better because it was the same as Vanuatu but included Lisi face planting into the ground. I'm happy to say that Survivor: Samoa continues the tradition and this is the best version of Memory so far. That's because they added a really compelling new twist: All of the possible objects you can match are actually Rewards you can win for your tribe. If your tribe makes a successful match, the tribe leader has the option to forfeit that point and and instead, keep the matching the items to bring back to camp; possible mini-Rewards you can win via this methods include cleavors, ropes, a fire-starting kit, a mosquito net, lanterns, and more. This is such a neat element to this challenge; once again, it keeps the leaders somewhat relevant even as we near the end of the Pre-Merge, and it adds an obvious new strategic aspect to what was previously a fairly boring challenge. It's still not the best challenge in the world and is still too hard for the audience to play along in, but I actually quite like this version, all things considered. There are also four dummy items that don't have a match to make the game a bit trickier, which is a nice touch.

3/5

episode 7 immunity challenge

Canoe Dueling Physical Race / Skill / Mental

This challenge is alright and has a pretty cool puzzle, but I'd be lying if I said it wasn't pretty forgettable. It's nice that they got the castaways back into the ocean, something that has been surprisingly infrequent so far this season. Each tribe has some of their members paddle out into the sea, where two designated "fishers" have to use a long hook to latch onto and retrieve buoys with fish-shaped puzzle pieces attached to them. I like this hooking part of the challenge, even though it isn't that difficult, it's cute how they made it so the players are "fishing" for literal fish-shaped puzzle pieces. The fish puzzle pieces are very pretty, they have a rainbow gradient and I just like them. Once a tribe collects all of their puzzle pieces, they may paddle back and begin working on the fish puzzle. I really like this one, it's sort of like a jigsaw puzzle, where all of the fish have to fit together in the right way. It's also an interesting design because there are actually star-shaped holes in the completed image, which could easily throw a tribe off that was expecting everything to be filled in. Foa Foa thinks that maybe the leader necklace is to blame for all of their challenge losses— it's bad luck. So, they decide not to bring it to this challenge... Yeah, turns out they still lose, oof. Kind of funny. In the end, this challenge has some pleasant elements but is overall just alright.

2/5

episode 8 immunity challenge

Nut Cracker Skill

It's time for the Merge everyone, does that mean we have an endurance challenge to talk about? Nope! This challenge is sooooo weird, even putting aside the fact that it isn't endurance like most other first Merge challenges. It's Survivor— tee-ball. Huh. One at a time, each player steps up to the plate, whacks their ball with a bat, and hopes to achieve the highest score. In front of the tee is a large area shaped like a home plate. It's divided into a number of differently colored sections each worth a certain amount of points. That's right, this season's Merge challenge is basically a Big Brother crapshoot. There's also a hoop several feet up in the air that, if the ball passes through, is worth a whopping 10 points— I'm convinced it's almost impossible and they just added this to screw with overconfident players. Why did they stop at 10? They may as well have made it worth a million points, just for the gag. This is also a challenge where both the highest scoring man and the highest scoring woman win immunity, which I also think is strange. I feel like usually when they do this, it's because it's a challenge that notably favors one gender over the other, but I don't think any gender has an advantage at Survivor Tee-Ball. So I think they just wanted to shake things up, who knows, maybe increase the odds that a certain player would win Immunity? I'm not exactly sure. Dave Ball is the first one up, and this is where we get the classic Dave Ball quote; Jeff asks Dave if baseball is his sport (which was already an inappropriate question, because this is tee-ball, darnit!), and Dave replies "No, making love is my sport." Jeff asks him if he plays a lot and Dave replies "not enough."— Alright, next round please!!! It's actually pretty interesting how it plays out, where both the last man to serve and the last woman to serve end up being the winners here. Overall, I actually really like this challenge, it's weird but it's also fun, in sort of a Marquesas "Go Fly A Kite" sort of way. It does seem a little too dependant on luck for my liking being an Immunity Challenge, but it's also not so luck-based that it seems like there's no skill at all, the way a lot of Big Brother competitions do where the different numbers are so small and close together that they are impossible to aim for. It's nothing amazing but it's an upbeat and unique way to kick off the Merge, so I appreciate this one.

3/5

episode 9 reward challenge

Coconut Code Physical Race / Mental

This is another appearance of the "Race out to get some puzzle pieces, bring them back, solve a puzzle," challenge I described last season. This time, two members at a time race out to collect a puzzle piece in the form of a pole with black and white coconuts attached to it. Each pole is a little bit further away than the previous, which means each pair will have to run a little further to collect the next one. Once all of the poles are collected, the team may begin solving the puzzle. It's another fairly creative one, where they have to arrange the poles of coconuts on a board so that the black coconuts form a background allowing the white coconuts to reveal a four-digit number. It's actually not too different from last season's puzzle with the rotating triangle planks, though this one has a few differences. Once the number is revealed, a final tribe member has to use it to unlock a combination lock, but there's a neat twist: They have to do it blindfolded. You see, the rotating combination lock has numbers that sort of stick out a bit, so using only their hands, they have to feel the number on the lock to figure out what it actually is. Unlike a normal combination lock, the numbers don't appear in sequential order, so that makes it a bit more challenging. This part of the challenge kind of harkens back to Gabon's challenge "Mask Match," which tests a similar skill. Each tribe's coconuts also reveal a different number, so if one tribe finishes the puzzle before you, you can't just look over and copy what they did, which is a touch I always enjoy. This next part isn't really related to the challenge itself but something I wanted to mention— There are 11 players left in the game, but only 10 can compete in the challenge. Natalie, the odd person out, is given the chance to bet on which team she thinks will win, and if she is right, she also gets to join in on the Reward. I think this is a fun twist and I greatly prefer when they do this as opposed to the person who pulls the odd rock just being screwed and having no chance at getting the Reward. Overall, this is a pretty good challenge; it has a unique puzzle and the added element of the blindfolded combination lock elevates it up a level for me.

3/5


episode 9 immunity challenge

Square Peg, Round Hole Skill / Mental

Next up we have one of those challenges that plays out in two parts, where only the first three people to succeed at Part 1 get to move on the Part 2. The first part of the challenge is ripped straight from last season's "Snag, Drag, and Bag" challenge, where you have to use a grappling hook to retrieve bags. Here, each of the bags contains a "puzzle peg," which will come into play in the second, much more innovative part of the challenge. The first part is decent enough, where Mick and Shambo become the first two to move on to the second part. Then there is a great moment, where Russell Hantz successfully hooks his last bag, and he totally thinks he's got it, he's advancing to Part 2. A very smug grin appears on his face, but then out of nowhere, Laura also hooks her last bag, and suddenly it becomes a race to reel it in, and Laura actually beats Russell here, it's awesome. But Part 2 is where this challenge becomes really interesting and creative. The 3 remaining players have to untie their bags which will give them two puzzle pegs. Only one of the puzzle pegs is actually needed, so they have to figure out which one will fit in one of the slots on their puzzle board, which has a bunch of holes. And here is another example of there being some really smart people on the Survivor challenge team— they have it where, if you correctly slide your current peg into the correct slot, the next puzzle peg will automatically drop down for you to try and fit, and the cycle keeps repeating itself all of the holes on the board are filled in with pegs. I love this design so much, and I can only imagine how long it took them to test and set this thing up. Seemingly inspired by the children's game Pop Goes Perfection, It's a great test of attention to detail as well as reaction time, and the way the whole puzzle so seamlessly progresses is super cool. Laura absolutely crushes this part of the challenge and wins Immunity. That being said, it's a pretty quick puzzle and the first part is nothing special, so overall it's a good challenge but not one of the highlights of the season. 

3/5

episode 10 reward challenge

Get Hooked Physical Race / Skill

Next up, it's the return of a really cool challenge from Survivor: Panama, Get Hooked! This is where one person lies in a cradle attached to a bunch of ropes and the rest of the team has to pull the ropes around in order to control where the person in the cradle moves, via... physics, and stuff. I said this last time too— it's an extremely cool challenge even just from a design perspective. It takes a really smart person to build something like this and for it to actually work. Gameplay wise, it's almost identical to the version from Survivor: Panama, but the flags are more spaced out in the sand as opposed to sticking out of poles and so forth. I don't even have a whole lot to say, it's just an extremely chaotic challenge that's a joy to watch. At one point, yellow team accidently knocks one of their flags out that they had already gotten in, which was a comical setback. On the purple team, Natalie was the one in the cradle, and she is absolutely insane in this challenge. There are about 10 times during the game where it seems like she should have fallen out of the cradle but doesn't, and it's incredible. She is absolutely fearless in this challenge and it's so cool to watch as she dangles her entire body off the cradle, holding on just by her legs, just to save a few extra seconds picking up the next flag. Suffice it to say, Natalie's efforts to not go unrewarded and purple team wins the challenge.

4/5

episode 10 immunity challenge

Spear Me The Details Skill

It's time for the return of the old school classic, Choose Your Weapons, going all the way back to Survivor: Borneo! This has always been a cozy, more laid back challenge from these earlier seasons and I'm sad to say that this is the final appearance of what used to be a Survivor staple. I've never considered it to be one of the show's best challenges or anything, but it was great at adding in a little bit of variety into the types of challenges that appear on the show (Good luck finding a purely skill-based challenge in modern Survivor) and for a while, remained one of the last still-kicking artifacts of Survivor: Borneo's original spirit— the spirit of survival. This final appearance of the weapons challenge has a somewhat unique format; there are two parts, the first involves throwing stones and the second involves shooting spears with a crossbow. Similar to challenges like China's "Star Struck," the amount of ammo you get in the second part of the challenge is variable, and depends on your performance in the first part. In the stone-throwing part of the challenge, each player is given a single stone, which they must attempt to throw at a series of tiles lined up three-in-a-row. You only have to shatter one of the tiles to make it to the next round, but the more you are able to shatter, the more spears you get for the second part, increasing your likelihood of winning. Everyone's tiles are pretty close to one another, which means it's entirely possible to accidently shatter one of your opponent's spears, which is exactly what happens as Dave Ball misses his and strikes Monica's instead. Brett is the only one who is able to strike more than one of his tiles, perhaps foreshadowing his challenge prowess in the homestretch of this season. Laura is the target in this episode, and she fails to make it to the second round, which I guess is a bit disappointing from a suspense-perspective, but it's funny how Shambo openly laughs out loud at her failure. Most of the players do quite poorly at the crossbow portion, but Mick is able to land a pretty good shot and becomes the final person to win Choose Your Weapons.

3/5

episode 12 reward challenge

Survivor Auction Miscellaneous Challenge

It's about that time again everyone, time for the SURVIVOR AUCTION!!! What can I say that about the auction that I haven't already said every other time I've talked about this glorious challenge? You can only gush about something so much. Since the last time, a new rule has been added, perhaps in response to everyone giving their money to Taj— you are no longer allowed to share money. The first item up for grabs is a peanut butter and jelly sandwich, something which Natalie immediately bids $200 for. The second item is covered, and sadly for Shambo who pays $240, it's one of those "undesirable" items, unless sea noodles and slug guts is your thing. There's a fun interaction here, where Shambo asks Jeff "does it have, like, nutritional starch value?" But unfortunately, Jeff doesn't know. Shambo says "God, I hope it does," so Jeff tells her they'll just say it does. The third item is also covered, and Jeff taunts the players "What are the chances we would put back-to-back bad items?" Going off of history alone, the chances are 0%. Monica decides to play the odds and pays $340 for what turns out to be an entire roasted chicken, probably one of the best items that has ever been sold in an auction. The next item is a "significant advantage" in the next Immunity challenge, and a bidding war commences between John and Jaison. Jaison asks Jeff what will happen if they both bid $500. Jeff's answer is simply that "somebody's going to get to $500 first," which is of course, a rule that will eventually change as we get to the later auctions in Survivor history. Jaison ends up bidding everything he has for the advantage to keep it out of the former Galu tribe's hands. The 5th round is for a a burger, fries, and cold beer, which Mick instantly bids all $500 for, making everyone else jealous. When Jeff asks Jaison if he has second thoughts about his advantage bid, he replies that he not only has second thoughts, but third, fourth, fifth, and even tenth thoughts too. Next up, Jeff auctions off a clue to a Hidden Immunity Idol that Russell has already found, which I thought was a bit humorous. I really miss how in the older seasons like Samoa, you could count on there not being multiple idols hidden in the game or the producers just adding in a new idol for no reason. The next item is the right to step into the Survivor Shower, something which John initially bids $100 for, but Natalie gleefully bids $120 for. John doesn't challenge her, partly because, in his words, "Nobody wants to watch 'ol John take a shower," an interaction I really loved. The editors then do the usual thing where they show Natalie enjoying her shower while playing music that makes me uncomfortable. Then we get to the final item, a gigantic piece of apple pie, which John purchases before Jeff makes him a second offer. He can either keep the apple pie for himself, or he can eat no pie and give four other players their own large piece of apple pie. I think I know what Randy would choose. Before making his decision, John asks if anybody is really "stoked on pie," and unsurprisingly, basically everyone turns out to be stoked on pie. But guess what, John doesn't care, he chooses to take the apple pie for himself, which is really interesting. I'm having a hard time thinking of any other example where someone takes the "selfish" option in one of these classic Survivor Auction dilemmas, and Russell immediately gets a confessional commenting about how terrible of a move he thinks it was for John. And that marks the end of yet another absolutely lovely Survivor Auction!

5/5 

episode 12 immunity challenge

Drop A Log Endurance

Finally we get an individual endurance challenge this season, and ehhh, it's one that I don't really love that much. Each player must hold onto a rope which is holding up a log, and every three minutes, they must move their hand down one notch of the rope, making the log more difficult to keep up in the air. The last player to not drop their log wins the challenge. My issue with this challenge is that it's just really basic and not the most interesting, and it's clearly designed to end fairly quickly. As mentioned earlier, Jaison won an advantage in the auction, and Jeff wasn't lying, it is a significant advantage. If it wasn't for the absolutely insane advantage Danni won in Survivor: Guatemala, this would have to be the most OP challenge advantage ever; it's very close to being but not technically an insta-win. At any point during the challenge, Jaison can move his arms back up two fulls notches on the rope, making the challenge significantly easier for him than his opponents. The ideal time to use the advantage is also the most obvious, at the earliest possible opportunity, so in other words, as soon as 6 minutes pass and you have moved down two levels; use the advantage and move back up to the beginning. Eventually the players will reach a point where they are at the lowest possible part of the rope, but Jaison doesn't have to keep moving down to join them, he gets to stop and play the rest of the challenge 2 entire notches above everyone else. Not only does this grant him the inherent advantage of having a less taxing load to carry, but he also gets to rest his arm on a knot, something the bottom stage that the rest of his opponents are in is lacking. So yeah— it's a crazy advantage, and to be honest, it kind of strips some of the excitement out of the challenge. When someone's log drops, it swings down and shatters a tile in dramatic fashion, which is an extra detail I really like. The other good thing I'll give to this challenge is that unlike certain other boring endurance challenges, at least here it's physical enough that you can visually see it wearing down the players, rather than being one of those "oops, they randomly dropped the ball and are eliminated" types of challenges.

2/5

episode 13 immunity challenge #1

Fauxconut Bowling Skill

This episode's first Immunity Challenge is another weird one— first we had Survivor Tee-ball, and now, it's Survivor Bowling everyone! And like the tee-ball challenge, I enjoy this. Let's just take a short break real fast from all of the physicality Survivor challenges are known for and enjoy a simple game of bowling. The little alley they set up is really cute and nice looking, and they have the players face off in 1-on-1 matchups which are randomly determined, so it essentially plays out as a tournament bracket. At the end of the day, this challenge is just a fun time, and it also manages to be suspenseful when someone only needs to knock down one or two more pins in order to beat their opponent. What else is there to say? Do you like bowling? This is the challenge for you!

3/5

episode 13 immunity challenge #2

Walk On Water Physical Race / Skill

Well this is certainly a blast from the past! It's the return of Survivor: Africa's "Stomp-ede" challenge, which was used again as a tribal challenge in Survivor: All-Stars. Clearly here, we are back to the individual format as it appears as an Immunity Challenge for the first ever time. I've always really liked this one; place an object on a catapult, jump on it, and attempt to launch it into the basket overhead! It's just another one of those simple but great challenges. There is a new element to the challenge this season: The goal is to launch bags into your basket, but first, you have to swim out into the ocean in order to retrieve each bag. Only after successfully landing one bag in your basket are you allowed to swim and to retrieve the next. This is a neat little new element but it doesn't really change my enjoyment of the challenge that much, it's just an extra thing they have to do now which makes the challenge more physically demanding, especially coming this late in the season where everyone is already so worn down. In the end, Brett ends up winning this challenge, the beginning of a new chapter of Survivor: Samoa— the "Brett actually exists and now he's the biggest threat to win" chapter. It's exhilarating stuff, everyone.

3/5

episode 14 reward challenge

Coco Plunk Miscellaneous Challenge

YESSSSSSSSSS THIS IS IT EVERYONE! This is easily the best challenge of Survivor: Samoa, dare I say a contender for the greatest challenge of all time, and this is the first and only time we ever get to see it. So buckle up and enjoy it because these are 9 legendary minutes of Survivor. So obviously, Survivor: Samoa has kept it no secret that it has taken a lot of inspiration this season from well established games outside the show, and finding ways of incorporating them into Survivor challenges. We got Survivor Bocce Ball, we got Survivor Tee-Ball, we even got Survivor Bowling. All fun little challenges, but if we're being completely honest, not terribly ambitious either. Before watching the season for the first time, you likely could easily have imagined what a Survivor version of bocce ball, or tee-ball, or bowling would look like. But for today's challenge, you are about to see something that you wouldn't have even been able to dream of. Something so extraordinary that after seeing it, you will wonder how you ever lived without it. We are talking about Survivor— KerPlunk. Incredible. Alright, so let's just begin by talking about the original game itself, the 1967 sensation, KerPlunk; one of my favorite "board" games of all time, I used to play this all the time when I was little. It's an awesome game; you have a small tower structure with a bunch of colorful straws stuck through it, creating a little platform of straws inside the tube. Then, you have a whole bunch of marbles resting on top of the straws. One at a time, you and a friend take turns pulling straws out of the tower, with the objective being to pull the right straws that prevent any marbles from falling down the tower. Any marbles that fall during your turn need to be picked up, and once all of the straws have been pulled, the person with the least amount of marbles wins the game. At the beginning of the game, there are so many straws that preventing any marbles from falling is a pretty easy task. But of course, it's sort of a game of Hot Potato, because sooner or later someone is going to pull the wrong straw and get absolutely rained on. And then it's entirely possible the next person will go and cause an even greater disaster. It's just such a fun game of prediction, and there is nothing funnier than watching your opponent get destroyed by one bad decision. Likewise, there is nothing more depressing than when it happens to you. By the time the first dozen-or-so straws have been pulled, the game starts to get incredibly tense. Everyone knows how costly a mistake could be. I think the best comparison would be that of the feeling you get while playing Jenga— the tower is starting to wobble and your turn is up next. In KerPlunk, you'll reach a point where it seems like no straw is safe. That just makes it all the more frustrating when your opponent inevitably manages to come out of their turn unscathed, against all logic and laws of nature. Then it's your turn, and the true nature of KerPlunk has never been more clear— above all else, it's a game of damage control. A lot of the time, there won't be any "right moves" to make, only bad ones and game-ending ones. And usually it takes a very experienced player to tell the difference. Sometimes what appears to be the "safest" straw to pull— one that you're certain will yield no more than 2 or 3 marbles— triggers an unexpected avalanche that wins your opponent the game. There are times when the safest straw to pull is the one that looks the most deadly— and of course, there are times when the deadly-looking straw actually will kill you if you go for it. Every turn is a new challenge you have to overcome, and in KerPlunk you have to take things one turn at a time and hope for the best. Now, how do you take a game like this, and turn it into a Survivor challenge? The answer— is coconuts. And ropes. And brilliance. And most importantly of all, passion.

You've never seen a KerPlunk set like this: The Survivor team built this massage tower structure, at the top a labyrinth of intersecting ropes. The ends of each rope feed back towards the front of the tower, each presenting themselves as an option to pull. Obviously, the ropes take the place of the straws in the original board game, and instead of marbles, we get something more in the spirit of Survivor— coconuts. So yes, in summation, this is a Survivor version of KerPlunk created entirely with ropes, wood, and coconuts. And it is SO COOL. There are some smart people on the Survivor challenge team— am I a broken record yet? But it's not just the fact that someone designed this challenge that impresses me, it's that they actually made it. I mean, just think about it; this challenge must have taken forever to set up and an absolute pain to reset, with all the ropes having to be laid out in the perfect way. We know they had to put it together at least twice, because surely the Dream Team had to do a test run. There were more than likely additional attempts even before that though, in the initial testing and design phase of the challenge. Long story short, I appreciate the effort a challenge like this takes to make and it's another great example of the producers going that extra mile to make their show great.

To get more into the intricacies of Coco Plunk's rules, the remaining six players have been divided into two teams of three. Just like in KerPlunk, the teams will alternate pulling one rope at a time, trying at all costs to avoid coconuts dropping on their turn. Unlike in KerPlunk, the game does not end when all the coconuts have fallen, but rather, when one team has accumulated at least 100 coconuts. When that happens, that team loses and the other team is declared the winner. One team consists of Russell, Jaison, and Shambo, while the other team consists of Natalie, Brett, and Mick. Shambo is the first up in this challenge, and right out of the gate, it's a fun scene. While pondering which rope to pull, Jeff asks her "What do you call that hair, Shambo?" She replies "Shambolicious, baby." And she's had it since 1986. Jeff notes how that is a long commitment to a hairstyle, and Shambo adds "You don't mess with perfection, baby." Shambo ultimately ends up causing 4 coconuts to fall for her team, and proceeds to do a little... victory chant? "Feels good, looks good, aha, oorah, love it, love it, love it." ??? Alright then, Mick is next to pull a rope and does a good job at only releasing 2 coconuts for his team. Then Jaison steps on up for the purple team, and while this is occurring, something... very interesting starts happening over at the purple team's mat: Natalie asks Brett if he too is a "prayer warrior." She holds his hand in hers and whispers a prayer: "Let God guide your hand on the next one. Let God's hand guide Brett." What am I watching, Survivor: South Pacific?!  Meanwhile, Russell whispers to Shambo that he is surprised Natalie's first choice in the schoolyard pick was Brett. It is clear that Russell is bothered by that decision. The camera cuts back to the purple team and now Mick has joined in as a prayer warrior too. Jaison finally ends his turn after causing 7 coconuts to fall, which is the worst so far, but oh boy— just wait. Then it's Natalie's turn to pull a rope, and it seems like her prayer may have worked— only a single coconut drops down. Shambo mutters "you lucky little bitch." How naive of her to think it was luck— Natalie is a prayer warrior darnit! At this point the yellow team is losing by quite a bit, having accumulated 11 coconuts compared to purple's 3. Things only get worse when Russell causes 8 more coconuts to drop, while Brett causes only 1. Non-religious people, are you converted yet? Shambo then causes another 10 coconuts to drop for the yellow team, and at this point, it seems like they are pretty much out of it; every turn they drop more coconuts than the previous. But then, something changes: Mick goes to pull a rope for the purple team, and before even pulling it for more than a second, a stream of coconuts begins to fall. The yellow team begins to celebrate, especially Shambo, who in an amazing twist of fate, points to the sky and declares "You rock, God." In total, Mick causes 19 coconuts to drop, meaning yellow team is still behind, but only by 6 coconuts. Mick apologizes to his team, but Natalie assures him not to worry: "You've got two prayer warriors on your team... So." And it looks like she might be right, because when Jaison steps up for the yellow team and begins pulling his rope, an absolute downpour of coconuts begins to rain down. It's actually really funny, it seems like the storm of coconuts will never end, trivializing every turn in the challenge that came before it. The absolute best part is that just when it finally seems like the bad dream is over, and a couple seconds pass, one final coconut falls to the ground, just to rub salt in the wound. It's the absolute perfect, could-only-happen-in-a-cartoon timing, and it is absolutely hysterical. I added a video of the scene just so you all could see it. Anyway, the score is now 77-23, and the writing's on the wall. Yellow team can't possibly win now, right? Natalie stands up for the next purple turn, and Jeff notes how she has had good luck in this challenge so far. Agreeing, Natalie says "God has taken good care of me so far, that's for sure." One of the reasons this whole thing is so funny to me is that, edit-wise, Natalie hasn't even been presented as a religious person at all this entire season. But here it just comes out of nowhere. If you had never seen this season before and just watched this challenge, you would assume Natalie probably had the Leslie Nease edit or something similar. But no, which makes it so bizarre. I mean it's only fitting, given that this entire challenge just feels like one big fever dream. Just before Natalie goes to pull her rope, Shambo whispers to her teammates "My prediction is 58." And you will not. believe. what happens next. Natalie pulls a rope, and very similar to Jaison's last round, an absolute maelstrom of coconuts begins to pour down on the pour team of prayer warriors. All Natalie can do is watch and say "Oh my word" repeatedly as their odds of winning the challenge suddenly take a drastic turn for the worse. Jeff assesses the damage, and how many coconuts do you think Natalie caused to fall? Guess, I dare you. The answer is EXACTLY. 58. I am DEAD. SERIOUS. To be fair, we already knew Shambo had some sort of clairvoyant ability after a chicken visited her in her dreams and told her to vote out Dave, but this was just... the first time I saw this challenge, I was speechless. Now, I've heard it said that the editors aired this comment out of order, and that she actually said it after the coconuts had already fallen, but even if that is true, the fact that she guessed it exactly right is still nothing short of astonishing. And for the first time this entire challenge, the yellow team is in the lead, the score now being 77-81. But if history is anything to go by, the yellow team is not going to survive this next round, given that they've only gotten worse each time. Russell Hantz walks up to the tower, and we all brace for impact. This is sure to be the end of the challenge, right here. He selects his rope, he begins to pull, andddddd— nothing. NO COCONUTS DROP. Forget finding idols without clues, THIS is the most incredible thing Russell accomplishes this season. That means that the purple team has to go again, with only 18 coconuts of leeway should they trigger an avalanche. Brett slowly walks over to the tower of coconuts... he scouts out the perfect rope to select... he begins to pull it back— and in one fell swoop, Brett single handedly disproves the existence of a higher power. 23 coconuts rained down upon the purple team in that moment, bringing their total to 104, which means against all odds, the yellow team successfully came from behind and defeated the prayer warriors in the best challenge in the history of Survivor to only ever appear a single time. Literal perfection.

5/5

episode 14 immunity challenge

Combo Platter Mental / Physical Race

First we were lucky enough to see the return of Get Hooked, but Survivor: Samoa's not done borrowing from Survivor: Panama just yet— up next, it's the return of the counting challenge! Or as it's more appropriately remembered, the Call the Whambulence challenge! Easily one of my favorite challenges from that season, its return this season is more than welcome. There have been some pretty significant changes since its first appearance though, so let's talk about that. To put it simply, this challenge has been simplified quite a bit. In Survivor: Panama, players had to travel between the counting stations by using carabiners to hook themselves to ropes which were required to travel along. This severely limited their mobility and made the counting element of the challenge only half the battle. Of course, you also had the issue of colliding with your opponents who were traveling the opposite direction along the same rope, or perhaps someone in front of you was just moving slower than you wanted them to. In this version of the challenge, the entire carabiner system has been done away with. Now, all of the counting stations have been moved to the same area, and all you have to do is run to them and start counting. In my opinion, yeah, this is certainly a downgrade, but I can also see the perspective that this keeps the challenge more focused. Now it's really all about the counting, and that's beauty in that too. Just like before, the numbers of creatures/objects in each counting station correspond to the numbers needed to solve a combination lock, and the first player to successfully crack the code is the winner of the challenge. Unlike the legendary showdown between Aras and Terry in Panama, there really aren't any particularly memorable moments in this iteration of the challenge. That doesn't mean it isn't a good challenge though, I still really like this one because again, it's something totally different from most other types of challenges on Survivor and adds a lot of variety to the viewing experience. The Foa Foa alliance wants to vote out Brett, but Brett once again wins Immunity— it appears that Brett is going full tilt. Can he be stopped?

3/5

episode 15 immunity challenge

Tentacle Physical Race / Mental

The season's second to last Immunity Challenge is very straightforward: Each player has to race over a series of obstacle courses— a net run and two short balance beams— to the end of the course where they will grab a bag of puzzle pieces. Then, they have to run back across the same obstacles until they reach a wall which has to be scaled. Once at the top, they must use the puzzle pieces to solve a puzzle; it's a jigsaw puzzle creating the logo of Survivor: Samoa. So... here's the thing. And I feel bad about saying this because it's a pretty big challenge set that probably took some time to set up— but this is the worst challenge of the season. Really, it is the poster child of "generic Survivor challenge." There is not a single memorable thing about this challenge, and the whole thing probably took less than 2 minutes in real time to complete. To that point, for the penultimate Immunity Challenge of the season, the challenge is laughably easy. How many times have we seen a "run over the net" obstacle on Survivor? Then, not only are the balance beams short, they are also very wide. I seriously don't see how you would possibly fall off either of them. Even Chris Daugherty could tackle them with ease. The scaling the wall part of the challenge is also very quick and easy, because there are steps you can hold onto which make getting to the top a breeze. And we top it all off with the easiest and most generic puzzle of the season, resulting in a challenge that I honestly just do not care that much about. This challenge does have a saving grace though, and that is the story— there are five people left in the game. It is everyone vs Brett. It is eminently clear that if Brett doesn't win this challenge, he is going to be voted out. So naturally, we as the audience are all rooting for Brett to win! He is the biggest threat to win the game, and it would be his third Individual Immunity win in a row, which is actually hilarious, given how irrelevant he has been, edit-wise, for the first 12 episodes of the season. But Brett isn't purple anymore (sidenote: I love how Brett wears a literal purple shirt for most of the season), he's the larger than life challenge beast. A rootable underdog that we want to see succeed, and he in fact does win this challenge, so in the end, it ends up being a decent enough viewing experience after all.

2/5

episode 15 final immunity challenge

Over Extended Endurance

We've finally made it everyone, the final challenge of Survivor: Samoa. It's an endurance challenge, and one that I actually really love. It's one of those final endurance challenges that manages to be reasonably fair for everyone (unlike Panama or FijiI) but also pretty fun to watch (unlike Micronesia).  Each player has to take hold of a small pole, atop which they must balance a wooden statue. The last player to not drop their statue on the ground wins the challenge. At first, balancing the statue atop the pole is an extremely easy task, but every few minutes, the Survivors have to insert an additional segment into the bottom of the pole, thereby extending its length, and making it progressively more difficult to keep the statue balanced. The further away the statue gets from your hand, the more sensitive it will be to small movements, which means that by the time the poles become really long, the challenge is both very difficult and very tense. It's always great when we go into a Final Immunity Challenge and we basically know, for sure, that a certain player absolutely has to win— If they win the challenge, they win the game. If they lose the challenge, they're getting voted out tonight. It's a dynamic we've only seen a handful of times before, most recently with Cirie in Micronesia. Today, Brett is the player in that position. Once again, it's everyone vs Brett, and this is the most important showdown of all. Mick is the first person to drop out of the challenge, losing pretty early on, and he is followed by Natalie shortly after, so it quickly becomes the ultimate duel between Russell and Brett. Listen everyone, this part of the challenge is nerve-wracking to watch. Which is great, that's exactly what you want out of a Final Immunity Challenge. The wind starts to blow, and both men's towers begin swaying back and forth. Things really get intense when they have to transition from a 6 foot pole to a 7 foot one. It seems like someone's going to drop any second now, and this feeling of pure anxiety continues for at least a full minute. There is one part where it looks for certain that Brett is about to lose, with the dramatic music cueing in foreshadowing the statue about to fall— but he saves it, an amazing recovery. Then it looks like Russell's statue is about to fall, and oh my goodness the music is so good during this portion. Perfectly suspenseful. Finally, just before Russell's statue is able to lose its footing, Brett's comes crashing down, meaning the winner of Survivor: Samoa will stay in suspense for a little while longer. Overall, it's an extremely good final challenge, that really manages to get your heart racing. Also, if you want to play a mini-version of this challenge for yourself at home, do what I do— Play it with dry erase markers!

4/5

Final Thoughts

On average, Samoa is one of the lower ranking challenge seasons so far, but don't let that make you think it's a bad challenge season— it's far from it. I actually really admire Survivor: Samoa for being another one of those seasons that just has so many unique new ideas, and so many challenges that can appropriately be described as... weird, for lack of a better word. Because most of the time in television, weird is good! It's called keeping the show fresh! There aren't many "classics" born this season, but there are a lot of fun, one off challenges that give the season a pretty unique challenge identity. Survivor: Samoa doesn't haven't a single challenge I would rate a 1/5, but it also doesn't have many truly outstanding ones either. I mean, in my heart, Coco Plunk alone makes this a top 10 challenge season, but for the most part, Samoa is a season that mainly has a lot of "decently good" challenges, and the result is a set that may feel weaker than all of the other teens seasons, but still wholly enjoyable to talk about. The rating of 15/19 may seem a bit low for now, but just you wait... As we approach the modern era, it will only climb that ladder, believe me!

Average Challenge Score: 3.29

Ranking Overall So Far: 15/19

If you have any comments, questions, feedback, or just want to reach out to me, send an email to cadebw2@gmail.com!