South Pacific

Survivor: South Pacific— this should be fun. One of the strangest seasons of all time, and thanks to many of those strange attributes, one of the most polarizing. Many Survivor fans have strong opinions on South Pacific, the third season of the so-called "Dark Age," with some people praising it, especially in recent years, while others affirming that it is entirely worthy of its Dark Age status. Personally, I'm a big South Pacific defender— and I'm aware that for some people, me saying that is going to delegitimize every other opinion I share in this entry— but what can I say? I think the season has an incredibly well-told and unique storyline, I think the religious elements are fascinating, and I think the main characters are entertaining, as unusual as they may be. Another unusual thing about South Pacific is that it follows almost the exact same structure as Redemption Island: 2 tribes, each with a well-remembered returnee captain, both lacking tribe switches, and both featuring Redemption Island instead of Reward Challenges. Up until the "New Era" of the 40s seasons, this was really the only time two seasons so meticulously echoed one another. What's queer to me though is that Redemption Island and South Pacific were part of separate filming cycles, even though you'd expect this type of format-recycling to happen in the same one. Nevertheless, we're here today to talk about the challenges, and South Pacific's batch stands out to me quite a bit for whatever reason, so I'm looking forward to jumping into it.

Originally published: January 6th, 2023

episode 1 reward challenge

Thrilogy Physical Race / Mental

While the presence of Redemption Island means no Reward Challenges to talk about this season, we do technically get one Reward Challenge in the form of an opening challenge. But while this is technically a "tribal challenge," only one person from each tribe— the returnee— are allowed to participate; the pressure is immediently placed on our captains Ozzy and Coach as they are forced to perform on behalf of their tribe to win some taro and flint. Jeff introduces this as a "Hero Challenge," which I've always found a bit odd, because he says it like it's a very routine thing they do on Survivor, and yet, this is the first time he's ever used that term. This technically isn't the first Hero Challenge though, because if you recall, Survivor: Panama started in a very similar way with what was quite the lousy opening challenge. This ends up being a fairly simple challenge that takes place in what we all know by now to be the Redemption Island Arena, but let's walk through it. There are essentially 3 obstacles that need to be completed, two being physical and the last being a mental challenge. The first obstacle seems trivially simple, but maybe that's just because both guys were so good at it— climbing a 12 foot pole to retrieve a wooden turtle. I guess this is technically a new challenge obstacle, but we did see something quite similar back in the premiere of Survivor: Vanuatu. As part of the opening ceremony, one man from the tribe of guys was selected to climb up a pole to retrieve a stone, and if they failed, the women would get the stone instead. What was special about the stone? Well, it provided a "spiritual advantage..." It's easy to forget how bizarre the beginning of that season was. For the record, it was Brady who ended up successfully netting the stone for the guys' tribe, a fact I decided to mention specifically because I think it's funny that I get to randomly name-drop one of the most forgettable Survivor contestants of all time in my South Pacific entry. I just verified, and it turns out I never even wrote the word "Brady" a single time in the literal Vanuatu entry, so that's fun.

Anyway, the second obstacle is also very simple and something we've seen many times by now— dig your way under a log. Ozzy pulls ahead here and has a slight time advantage over Coach in the third part of the challenge, which is also the most interesting: It's the return of the "Temple Transfer" challenge from Survivor: Thailand. Fun fact— this is the 3rd season in a row to randomly revive a challenge that debuted in Survivor: Thailand and hadn't appeared in any season since. Isn't that... just... interesting? Will we see the return of the fish-sorting challenge in Survivor: One World? Only time will tell... ANYWAY, if you don't remember, this is an adaptation of the age-old puzzle, "Tower of Hanoi." It requires its player to transport a temple made of square tiles from one table to another table, without ever placing a larger tile on top of a smaller one. Both Coach and Ozzy fail to follow these rules at some point, which seems to annoy Jeff, who shouts "It's complicated, WE GET IT!" The interesting thing about this part of the challenge is that, although this is a Hero Challenge, the rest of the tribe is within viewing distance of the puzzle and it's possible for them to shout, to their captain, instructions on what to do next. Both tribes attempt to do this; Ozzy does a good job at cooperating, and Coach... does not. There's one point where Coach is like 2 obvious moves away from winning, but he proceeds to just screw everything up, much to the annoyance of his tribe, especially Albert. Ultimately, Ozzy ends up winning the first challenge of the season— a fairly mediocre challenge, all things considered.

2/5

episode 1 immunity challenge

Coconut Conundrum Physical Race / Skill

The first Immunity Challenge of the season is essentially just a generic set of obstacles strung together, beginning with both tribes being forced to race through a zigzagging path, causing opposing tribe members to collide with one another a little bit along the way. After that, the tribes have to race through this... net of coconuts-type obstacle? I'm not exactly sure how to describe it, but it's extremely easy to get through and not particularly epic, which makes me question why the Survivor art department seemingly spent so much time putting it together. After that comes a pretty decent obstacle of each tribe having to get all of their members over a vertical wall, which requires a lot of strength and teamwork. After that, one person from each tribe has to dig in a little hexagon of sand to find a buried machete. They must then use that machete to chop through 5 ropes, which releases a large bin of coconuts. Finally, 3 designated shooters from each tribe have to try and toss as many coconuts as they can into a net, in a stage that plays very similarly to the Nut Bucket challenge from Micronesia and Samoa. The first tribe to toss enough coconuts into their net to raise a flag wins the challenge. Overall, the challenge is nothing special, but I can at least appreciate how many little sections there are, all together forming a pretty impressive set on the part of the challenge constructors. For a lot of people, the most memorable part of this challenge is going to be Semhar's bad performance at the coconut-tossing section. She simply exhausts herself too quickly and is unable to land hardly any coconuts into Savaii's net. While the challenge ends up being incredibly close, this leads to her tribe losing, Semhar announcing that she feels "sorta bad," Jim Rice announcing that he feels "sorta bad" when he's out of milk, and ultimately, Semhar being the first person voted off the island.

2/5

episode 2 reward/immunity challenge

Crate Escape Physical Race / Mental

I'm starting to wonder if the "Dark Age" of Survivor was really just some intricate love letter to Survivor: Thailand all along, because we are once again dipping back into the Season 5 archives as inspiration for South Pacific's next Immunity Challenge. But first, there are two parts to this challenge, and the first part is completely new, so let me talk about that section first. The basic idea here is that 4 tribe members, the puzzle solvers, are locked behind a little chain barrier, so the other 4 tribe members need to retrieve a key in order to free them so they can begin working on the puzzle. I actually quite like the first part of this challenge— it's definitely creative and demands tribal cooperation— but I also find myself feeling disappointed that they didn't go any further with the concept. This is a great example of a Survivor challenge that is harmed by the producers' insistence on splitting their challenges into multiple, smaller parts, often culminating in a mediocre product, rather than just sticking with one idea and squeezing all of the creative potential out of it. Essentially, each of the 4 tribe members are attached to their own colorful ribbon, and all 4 ribbons are wrapped around the same tall pole. The key to unlocking the rest of the tribe is hooked onto one of the ribbons, but in order to retrieve it, the 4 tribe members have to work together to unravel their tangled ribbons off the pole. Very fun idea, but anticlimactic execution as it goes by way too quickly and is simply not at all challenging enough. Anyway, once the other 4 tribe members are released, they can begin trying to solve a giant Klotski puzzle— you may not know it by name, but you'd certainly recognize this type of puzzle that involves sliding blocks around in order to ultimately release a specific block through an exit; it's like a slide puzzle on steroids. In Survivor: Thailand, this puzzle appeared at the end of the first Immunity Challenge, "Flying Your Flag." In South Pacific, it's the same objective as before, but the producers must have shot the puzzle with some sort of reverse-shrink ray to make it ginormous. Half the battle is just moving the heavy pieces around, made easier since this time around, 4 tribe members get to help solve the puzzle. Once the designated block is removed from the puzzle, all 8 tribe members get to work together in transporting it onto a finish platform, which only takes a few more seconds from when it is initially released. Once again, it's simply an average challenge; the first part is a neat concept, and the Klotski puzzle is fun, but it's really not a particularly memorable challenge in the end.

2/5

episode 3 redemption island duel

Over-Extended Endurance

At the end of my previous entry, I concluded that Survivor: Redemption Island had the worst challenges so far in the series. While many of its Immunity Challenges were relatively unimpressive, what really bogged down the season's average challenge score were the Redemption Island Duels, which often felt— for lack of a better word— extremely lame. While I could appreciate that we got to see the physical aspect of Survivor take a back seat for lots of mental and skill-based challenges, so many of the challenges made for such lackluster TV. Thankfully, the producers seemed to enter South Pacific with a new philosophy as far as Redemption Island Duels are concerned. To put it simply, the duels are generally more entertaining overall this time around, largely due to the specific types of challenges they elected to use— including lots of tense, nerve-racking endurance challenges that previously appeared as Final Immunity Challenges in their original seasons. Right out of the gate, we get the return of Over-Extended, the final challenge of Survivor: Samoa, one of the most intense final challenges ever because it came down to Russell vs Brett, and it was eminently clear that if Brett could win the challenge, the game was his. It's neat to see the challenge return as a Redemption Island Duel, even though it certainly doesn't live up to its original appearance. That's not really the producers' fault— sometimes you have a solid idea that can have a lot of unpredictable variance in entertainment value each time you run it. Of course, it's simply impossible to replicate the dramatic circumstances surrounding its Samoa appearance, but even putting those stakes aside, Over-Extended is just kind of underwhelming in this season. It only lasts about 2 minutes on screen, and we don't get nearly as much of that suspenseful swaying of the poles that made the original appearance so electrifying. I think part of the issue is that the poles themselves seem to be much stiffer than the ones they used in Samoa. Semhar's totem simply falls off randomly a few minutes into the game, making Christine the first Redemption Island Duel victor of the season— and just like Matt from last season, this will prove far from being her only win.

2/5

episode 3 reward/immunity challenge

Hitching a Ride Physical Race / Skill / Mental

The ocean— long time no see, my old friend. That's right, after two straight seasons in San Juan del Sur (my personal least favorite Survivor location and one which did not allow for ocean challenges despite being a tropical setting), we're finally back at sea in South Pacific! And I've got to say, what a great challenge to return with. This is the return of What-er-Drag from Micronesia, albeit it's been given a new name this season. This is the challenge where one person at a time from each tribe has to race out across a slippery floating bridge to a platform out in the ocean while carrying a body board attached to a rope. From there, they can grab a bag of puzzle banners and strap themselves to the board, whereupon their tribemates can spin a giant winch, pulling them back to shore on a high-speed joyride. As always— I HAVE TO TRY THIS! It's almost like sledding on water! Seriously, it seems like so much fun. Just like before, this stands out to me as being a really creative and enjoyable challenge to watch. The tribes remain fairly close to each other in this stage of the challenge, but Savaii falls somewhat behind due to a few minor mistakes, mostly occurring during Ozzy's stints. On his first time out, he gets extremely frustrated at his tribe because they aren't giving him enough rope to actually reach the platform. On his second time out, he accidently lets go of the body board while they are pulling him, which wastes a bit of time. But that's not the entirety of the challenge, as there are actually 2 more parts to be tackled by the remaining tribe members who had no part in the cranking/riding section. First, they need to use grappling hooks to latch onto baskets containing the newly retrieved puzzle bags and hoist them up a wall, a fun little element of skill. Then, comes the mental component— they have to use the puzzle banners inside the bags to put together a simple puzzle, draping the banners down the wall in the correct arrangement to form an image. This is quite an easy puzzle, but nonetheless, it's a satisfying way to end a really awesome challenge overall. The Upolu tribe really pulls ahead during these last 2 parts of the challenge, and Coach actually deserves a lot of the credit, doing a great job with the grappling portion. I actually think this version of the challenge is slightly better than Micronesia's thanks to that new skill-based section.

4/5

episode 4 redemption island duel

Sandbagging Skill

Look, I said the duels were generally more entertaining this time around, not entirely more entertaining this time around. Yeahhh, this is a pretty bad challenge; it's essentially the same concept as the Get Barreled challenge from Nicaragua, except somehow even more basic than before. In that season, the tribe members at least had to go out and grab/arrange the barrels themselves before the sandbag-tossing section began, but here, the entire challenge is simply to be the first person to land 1 sandbag on each of the 10 boxes. Listen, I'll give the challenge one thing— it's probably about as entertaining as it possibly could have been, with Christina and Papa Bear remaining extremely neck and neck throughout the whole thing— but it's still boring. That's like if you told me you just finished the most exciting game of tic-tac-toe you'd ever played; like, I'd be happy for you, but I think there's kind of a limit to how exciting certain games can be, and like tic-tac-toe, Get Barreled's limit is not very high. I mean, even in Nicaragua, where we got some funny Jimmy T and Tyrone banter, I couldn't justify giving this challenge anything above a 1/5, so unfortunately, that's where this one will have to score as well.

1/5


episode 4 reward/immunity challenge

Shoulder the Load Endurance

Next up, it's the return of a classic Survivor challenge, and one of the rare examples of a tribal endurance challenge. Maybe "classic" is the wrong word for it, since they've only really done it 3 times, but this one has always felt especially memorable for whatever reason. It's a challenge where we get to see contestants pushed to their absolute limits and thresholds for pain, and I know that describes a lot of endurance challenges, but maybe it's the simplicity of Shoulder the Load that makes it feel so distinctive; each of the weight-bearers hold a pole on their shoulders, players from the opposing tribe assign additional weight every few minutes, and the last tribe to have at least one weight-bearer standing is the winner. As usual, I enjoy the minor element of strategy in choosing who on the opposing tribe to allocate the extra weight to; do you try and distribute the weight evenly among each person, or do you focus on knocking out one rival tribe member at a time? Just like in Tocantins, Jeff brings up a little Survivor history during this challenge, pointing out when Jim and Brandon reach the 220 pounds mark that they have tied the record with Rupert, Brendan, and J.T. I love this— it makes challenges feel a lot grander in my mind when Jeff references previous records and statistics like they are each their own little Survivor sport. Both men end up breaking this record by reaching 240 pounds, but become eliminated shortly thereafter. Still, it was such a great showdown between the two men, and the pure expressions of agony on both of their faces will forever be ingrained in my memory; this is the pain I imagine Sisyphus to constantly feel. Like usual, the challenge ultimately boils down to the "weaker" weight-bearers who hadn't been targeted with as much weight early on, which in this case ends up being Dawn vs Stacey. Dawn turns out to be the winner of that showdown, and I've always loved how wholesome her reaction is to earning Immunity for her tribe. With that, Savaii wins the challenge, but little did they know, they would become the reigning Shoulder the Load champs likely for the rest of eternity, because this challenge has seemingly been retired. A tad disappointing, but I understand; it's a particularly dangerous challenge that seems to have caused a lot of back and shoulder damage even over its very limited appearances. I want Survivor challenges to be as entertaining as possible, and I love when the producers get sadistic about them, but I obviously don't want people inflicting permanent damage to their bodies to win some silly Survivor challenge. The interesting thing about Survivor: South Pacific is that this will not be the only "old school" Survivor challenge to make its final appearance this season— far from it. It's sort of the end of the road for a lot of classics, which is maybe the main reason its batch of challenges stands out to me, even if this season's average score doesn't end up being particularly notable.

3/5

episode 5 redemption island duel

Simmotion Dexterity / Endurance

This is one of those challenges that, much like Schmergen Brawl in Heroes vs Villains, begins with an opening scene that I really shouldn't be talking about since it technically takes place before the challenge begins, but come on— I can't not talk about this. It's like physically impossible for me to just ignore this scene and jump right into talking about the challenge as if one of the greatest moments in Survivor history hadn't just occurred a few seconds ago. Stacey has just been voted off her tribe, and she knows that Coach is to blame. Unfortunately, Coach was not one of the two Upolu members to spectate this duel, but that doesn't stop her from expressing her disdain for the Dragon Slayer. When Jeff says the name "Coach," Stacy interrupts to correct him— it's Benjamin. Adults call him Benjamin. This is shortly followed by Stacy delivering the single greatest Survivor monologue of all time, and yes, of course I'm going to quote the copypasta:

What's his name❓ What was his birth 👶 name❓It wasn't Coach ⚽️, it was Benjamin👨. And you know they're children 👦👧; 2️⃣6️⃣, 2️⃣2️⃣, they're over there listening 👂 to all of Benjamin's👨... 🎃Halloween Jokes🎃, uh, 🧀Chuckie The Cheese Jokes🧀, they- 👅 eu-h, they want it 🙏. He goin off of loyalty ⭐️ got them fee- "😰Oh, Benjamin👨, you so loyalty😓" ... Come on now 😑... Everyday📆 he got a story 📚. I wasn't ❌ buying 💰 it. [scoff] 😤 [giggle] ☺️... Eh😒... No. 🙅 So... They tr- like yesterday ↩️ the tribal 🏝 was all kahoots 👌 Benjamin👨,"Let's give a hug 🤗." ✋️PFF.✋️ Keep that hug. Boop!🔫 For me. Cuz it wasn't real❌

Extraordinary. For the record, I haven't said the words "Chuck E. Cheese" in years. I exclusively say "Chuckie The Cheese" now, and it isn't even a conscious thing at this point; it would take a legitimate effort for me to not add the word "The" in the middle. Albert on Upolu is quite disappointed by this speech though, and can only mutter "Sour grapes." The only thing that rivals this scene is the scene that comes immediately after the challenge, when Albert tells Coach everything that happened at the duel, prompting Coach to dramatically say "Disgusting." When Albert gets to the part of Stacey calling him Benjamin, Coach is furious: "If anybody calls me Benjamin to my face, I'm gonna go nuts. My parents call me Coach. I've been being called Coach since I was 18." And people say South Pacific is a bad season?!!!

Stacey's speech isn't the only great thing about this Redemption Island Duel though, because the producers have brought back a top tier challenge for our spiteful duelers to face off in. It's another prior Final Immunity Challenge, this time the one from Tocantins; one of my favorite challenges of all time, Simmotion. I have to say, I'm so used to this being a Final Immunity Challenge that it almost feels off seeing it used her for a random Pre-Merge Redemption Island Duel, but to me, it remains one of the best challenges ever regardless. It's an unbelievably mesmerizing test of focus that I'm always excited to see. One unique thing about this version of the challenge is that unlike in Tocantins, the players are allowed to use both of their hands, as opposed to having one tied behind their backs. I've always thought this was a very strange alteration, because it ostensibly makes the challenge much easier; as long as you have at least 1 hand cupped around the chute, you should be okay, right? At any rate, future appearances of the challenge will revert back to the Tocantins rules. I don't really have much else to say about this challenge that I didn't already say in my Tocantins entry, but I did kind of want to mention something I heard in a recent RHAP podcast with Jamal Shipman from Island of the Idols. He talked about what his strategy would be for doing this challenge, and it's one that I entirely agree with and am actually surprised no one has done yet, because it seems pretty obvious; every person who has ever played Simmotion has made the mistake of attempting to space the balls equally apart from one another. That's fine when there are only 2 balls, but as soon as you add the 3rd ball, that strategy falls apart, because it's impossible to go from an evenly split group of 2 to an evenly split group of 3. Once you get to 4 balls, that's when you are really going to be in trouble, most likely. What you should do, and as Jamal points out in the podcast, is try and place the next ball almost immediately after you place the previous one. That way, you can easily predict when each of the balls will exit the chute, and can be assured you will have enough time to catch each one. Makes sense, right?

5/5

episode 5 reward/immunity challenge

Pig Out Physical Race

I am so excited to talk about what is almost indisputably the most disgusting Survivor challenge of all time— Pig Out, the third and final installment of the challenge originally known as "Piranha Feast" when it debuted back in Survivor: The Amazon. While it's another old school classic, it's been a while since we've seen it, as it last showed up in Survivor: Fiji as an individual Reward Challenge. South Pacific is much more faithful to the original version from The Amazon, returning to a tribal format with each tribe having their own giant piece of meat to chew out of. The challenge is similar to Survivor: Fiji though in that the meat of choice is pork, as opposed to the original inception's beef— obviously an important detail. Entirely new is the way the meat is presented; in past seasons, it was dangling by a string, probably making it a bit more challenging to eat, but in this season, each tribe basically has their own spit roast. The rules are the same as always though, where both tribes have a short period of time to chew off as much meat as they can to spit into a basket, and the tribe with the most meat wins the challenge. This season, the producers also threw in an added bonus for the winning tribe... getting to keep all of the meat they spat into their basket. Yep. Um, so yeah, remember how I said this was the most disgusting Survivor challenge of all time? I'm not being hyperbolic, I earnestly believe that to be the case. Because while we've seen this challenge twice before, and it has always been disturbing to watch, never before has it been this repugnant. For one, this is the first and only time we get to see the challenge in HD— that alone makes the whole thing much grosser. Then there's the fact that the spit roast is just visually so much worse than the hanging bunches of meat. It has this distinct fleshy texture to it, and it is absolutely smothered in BBQ sauce, which makes everything way worse, because when players go to spit the meat into a basket, it is always accompanied by this sickening burst of porky liquid. But believe it or not, the challenge was originally going to be even more horrific, as Jeff confirms in this EW interview: Each spit roast was initially going to be a "complete pig with ears, snout, tail" until Jeff asked the producers to tone it down a bit; sadism is alive and well in the Survivor challenge team. Personally though, I'm very satisfied with what we got, and honestly, the compromise of BBQ sauce may have actually ended up being grosser than the original plan. Yeah, if you haven't figured it out by now, I love this challenge, and while I would absolutely never want to compete in it, I unapologetically get tremendous joy out of watching it. It's frankly among the cruelest things the Survivor producers have ever done to their contestants, and I guess I'm just an evil person for enjoying every moment of it. Some of the most vomit-inducing moments of the challenge are when players get the meat stuck in their teeth, and another a tribemate has to help out by grabbing it out of their mouth; similarly, there's a point where a piece falls out of Rick's mouth onto the ground, and Mikayla picks it up with her mouth to deposit it. At one point, Albert gets a bit too excited and nearly knocks over the entire Upolu basket, which would have been an iconic challenge failure moment, and a few seconds after that, Jim Rice makes a particularly revolting deposit into the Savaii basket— it's basically just liquid preceded by a truly awful sound, leaving even Jeff Probst a bit stunned. All he can say is "That was... disgusting, Jim," and he says it in the most hysterical, disappointed tone. When there are just a few seconds left, another really funny moment happens as Ozzy manages to pick up his tribe's entire spit with his mouth, and Jeff has to tell him to let go, as disappointed as Ozzy seems by this ruling. The final results of the challenge end up being unbelievably close, with Upolu edging out Savaii by just 2 ounces. Like I said, this is the last time we'll see this challenge on the show, and once again, I have to imagine its tendency to cause injuries is the main reasoning. After all, there was an entire segment at Tribal Council devoted to each Savaii tribe member's oral injuries, most notably of course being Cochran's, who technically hadn't been wearing his retainer as diligently as he should have been.

5/5

episode 6 redemption island duel

Lost in the Shuffle Skill

Another South Pacific episode, another challenge making its final appearance. It's time for one last round of Survivor Shuffleboard, and yeah, I think this one was a long time coming; frankly, I'm surprised this challenge made it all the way to Season 23, but I'm guessing whatever shuffleboard zealot they had on the challenge team stepped down after this season. As you may recall however, a new variation of the challenge appeared in Redemption Island, and now, one season later, another entirely new variation of the challenge has been attempted. Once again, I actually kind of like this new variant, and would absolutely affirm that it is better than the original version of the challenge. This time, the goal is not to slide your pucks to be closest to any specific area, but rather, to knock off all of your opponent's pucks from the table before they can knock off all of yours. Like Redemption Island's version, this is a lot fairer than the original version of Survivor Shuffleboard, and I think this one also makes for better TV; I'm not sure if it's enough of a difference for me to give it a higher score than Redemption Island's version, but I still wanted to point out that this is my favorite version of Survivor Shuffleboard. Man, right when I finally started to kind of like this challenge is when they decide to get rid of it! As a Redemption Island Duel, I like that in this version, the two competitors are actually forced to interact with one another; it's not like in Redemption Island's version where everyone was working separately from one another and it was just whoever landed 3 pucks first wins. For a "duel" setting, I like how it feels more like a 1-on-1 showdown in this season. The challenge still feels like a bit of a crapshoot, but this version maintains a certain degree of tenseness throughout. It comes down to Christine and Elyse each having one puck remaining, but Christine once again "seizes the moment" and stays alive at Redemption Island. There's also an underrated moment where spectator Rick yells to his former tribemate "Go Christine, you can do it!" And she replies by flipping him off. Sigh, Christine comes so close to re-entering the game. What could have been.

2/5

episode 6 reward/immunity challenge

Losing Face Physical Race / Skill

I think this next challenge is actually pretty cool, and is probably one of South Pacific's most creative ideas; granted, this isn't a season with a lot of original challenges. At the beginning, 3 members of each tribe have to assemble a wheelbarrow and proceed to push it through a series of obstacles; basically a long curvy path, and along the way, they have to stop at 2 stations to collect large loads of coconuts, each load making the wheelbarrow more difficult to push. When they get to the end of the course, they have to pour all of the coconuts into a troff. From there, the 3 other tribe members have to take apart the wheelbarrow and use the same pieces to build a slingshot. If you've read my past entries, you already know that I love this. It's a rare but always impressive feat when a Survivor challenge manages to incorporate something like this, where objects from earlier in the challenge are repurposed as entirely different objects later in the challenge; we saw a fair bit of it in Cook Islands and Micronesia, with the puzzle boats in Heroes vs Villains' "Lock, Load and Light" challenge being the most recent example to come to mind. It's just such a unique way of designing a challenge, and requires a lot more thought and creativity on the part of the creators. The objective is ultimately to use the slingshot, along with the collected coconuts, to knock down 6 targets, with the first tribe to pull this off winning the challenge. There's also a pretty interesting storyline surrounding the challenge. The Savaii tribe initially does really poorly, and gets mocked by Jeff at various points: "Something as difficult as maneuvering a wheelbarrow, proving difficult for Savaii;" "Savaii cannot even get their coconuts IN THE TROFF!" However, this ends up being one of the exciting challenges where the tide completely turns near the end, as Upolu struggles with the slingshot portion, whereas Savaii does a great job with it. The main issue for Upolu seems to be Mikayla, who misses every single shot, which especially angers Coach, who urges her at various points to just take a break or sit out so that he and Albert have more opportunities to shoot. However, she does not listen, and Savaii ends up coming from behind to win the challenge. Mikayla— gets voted out that night.

3/5

episode 7 redemption island duel

Game of Bridge Physical Race / Mental

The very next challenge also does something similar with repurposing the same props throughout the challenge, albeit to a less interesting degree. The duelists begin the challenge by removing planks from a crate. They then have to use those planks to complete what is essentially a puzzle bridge, an obstacle that functions similarly to Step On Up, where specific planks have to be placed in specific places in order to fit. Once a player has completed and crossed their bridge, they then have to take the bridge apart, and gather all of the pieces that have patterns on the back. Those pieces are used to put together a puzzle of vertical planks, not too dissimilar to what we saw in the "Hitching a Ride" challenge from earlier in the season. When the planks are arranged in the correct way, they reveal the symbol for Redemption Island. Throughout the challenge, the Upolu spectators shout words of encouragement and advice to Mikayla, strategically leaving Christine in the dark, but their efforts prove futile as Christine secures her 5th straight win after Mikayla puts the puzzle together incorrectly. Overall, I think this is pretty decent for a Redemption Island Duel; it has a few mildly creative elements and has some action, but it's also a very short challenge.

2/5

episode 7 reward/immunity challenge

Family Ties Physical Race / Mental

Ah Survivor: South Pacific, remembered for so many reasons; a cult-like alliance that calls themselves "The Family," a player who gives up the Immunity necklace and gets voted out, and best of all, the most infamous Survivor sponsorship of all time— a challenge in which the reward is an early screening of Jack and Jill starring Adam Sandler. You may be thinking, "what makes this particular reward so infamous?" After all, we've had watch party rewards as early as Survivor: Africa, and it was only two seasons ago that our screens were graced by the Gulliver's Travels sponsorship. Well, as you may know, Gulliver's Travels was not received as a good film. In fact, it only scored a 20% on Rotten Tomatoes. The thing is, that's still more than six times better than Jack and Jill's Rotten Tomatoes rating. Basically, the ironic comedy here is that the Survivor producers made a challenge where the reward for winning (in addition to Immunity, of course) was being forced to watch arguably one of the worst films of all time. It's hilarious, and several Upolu members have spoken out at some point about how bad the film really was. My favorite is on Twitter, where Albert wrote "Literally the worst movie I've ever seen. We were cued to laugh by production." During the movie reward, you can see the iconic expression of pure dread on Sophie's face. Meanwhile, Coach attempts to make earnest connections between Jack and Jill and the game of Survivor. Jeff does the same thing as he introduces the challenge, but that's because he has to— what's your excuse Coach? Unlike in the nursery rhyme, the Jack and Jill in the movie are identical twins, and the Survivor producers take full advantage of this little factoid in their design for the challenge. First, the Survivors received Tree Mail which instructed them to paint their faces and bodies, and adorn themselves in their best "warrior look." I always like when they do this, so the producers are on the right track so far. But wait, there's a twist— tribe members have to pair up with each other, and each pair must be painted and dressed the exact same way. That's right, like Jack and Jill, they must become identical twins... I think we have already reached the point where an idea sounds so dumb it's actually fantastic.

When we get to the challenge, it's revealed that this is essentially a new variation of Blind Leading the Blind, and all Jack and Jill jokes aside, I actually really like this version. One pair of "twins" serves as the tribe's caller, and they must direct the other two pairs of twins to collect bags of masks. The first thing to note here is that unlike in usual blindfold challenges, we have two callers, which could either make things easier or more chaotic depending on a tribe's communication skills. But what really stands out to me about this version of the challenge is how uniquely aquatic it is for a blindfold challenge. Sure, we've seen water in Blind Leading the Blind a couple times in the past, like in The Australian Outback and Vanuatu, but this time, almost the entire course is in the ocean, giving it a very unique feel compared to other blindfold challenges. There is a long rope the blindfolded twins are hooked onto that extends all the way to the furthest bag, but it's up to the callers to ensure the twins don't run into things along the way, and know where to reach for the bags. The game plays out relay race-style, where one pair of twins goes out at a time to retrieve a bag before the next pair of twins heads out to grab the next one. Once all 4 bags have been retrieved, one pair of blindfolded twins can work on a puzzle that borrows a lot of elements from the Mask Match challenge, while still playing into the theme of "twins." Essentially, there are 8 masks, and 2 of each are identical. Using only their senses of touch, the twins have to get all of the identical masks grouped together, where the first pair to complete this task wins the challenge for their tribe. This looks like a pretty easy task to complete, but it's also a very unique (but smart) type of puzzle to include in a blindfold challenge, so I honestly really like it. During the challenge, the Savaii tribe is in the lead for a long time, but they face catastrophe later on because it turns out that Cochran didn't hook the twins in correctly. There's also a point where all of the Savaii twins somehow end up tangled together, which I thought was quite funny. These mistakes are one half of the pie that allows the Upolu tribe to secure a come from behind victory. The other half? Surely you'd agree, it's the prayer that Coach makes aloud in the middle of the challenge. That's right, I believe this is yet another Survivor first, as the Dragon Slayer seeks a spiritual advantage over the other tribe: "We ask you Father, please to help us right now, you would give us this victory, Father. We will bow on our knees and give you the acknowledgement. Please give it to us." And don't worry, Coach isn't making an empty promise to the Lord. As soon as Upolu wins the challenge, Coach yells at everyone on his tribe to gather around and drop to their knees. I honestly find this to be one of the most hilarious scenes in Survivor history. Not only is it extraordinarily over the top, but it is also perfectly juxtaposed by Ozzy throwing a tantrum on the other tribe, furious at his tribe for failing to use the hooks properly. "The Family," who of course, have no trouble winning the challenge called "Family Ties," are having a cult-like prayer session while Ozzy is simultaneously a few feet away smacking and karate chopping the wall— it is peak Survivor comedy. Jeff Probst proceeds to give the Upolu members physical movie tickets to go and see Jack and Jill, which is almost as funny to me as when he would give them his "actual Visa card" to go and spend at old school rewards. One final little thing I wanted to point out is that this challenge seems to be filmed close to sunset, and there is some really unique backlit lighting at certain points of the challenge; it kind of harkens back to Borneo's Fast Fire challenge, even though it never quite reaches that level of beauty.

4/5

episode 8 redemption island duel

Jail Break Skill

We've made it to the Merge everyone, and you know what that means— the ultimate Redemption Island Duel is upon us. The winner of this duel earns their spot back into the game. What's extremely unique about South Pacific's first Redemption Island re-entry challenge is the insane storyline surrounding it. If it's been a while since you've seen South Pacific, recall Savaii has hatched a master plan to maintain their numbers headed into the Merge. Thus far, South Pacific has been one of the most even seasons ever in terms of both tribes going to tribal council. However, after losing the previous Immunity Challenge, Savaii was poised to be down in numbers headed into the Merge 5-6. That's when Ozzy hatched the plan of asking his tribe members to vote him out on purpose, so that he could win the Redemption Island re-entry, knocking Christine out of the game and entering the first Post-Merge tribal council 6-6. Savaii did not want Christine to win the challenge, because they assumed she would go back to her old Upoli tribe, sealing everyone on Savaii's fate. It was an extremely ambitious plan that would have been absolutely epic had it worked. It was very risky, because it required Ozzy to beat someone who had already won 5 Redemption Island Duels in a row, and the Savaii members didn't even know for sure that the Merge was coming up next. The crazy thing is, the plan almost did work, and was seemingly only squandered by Cochran unexpectedly deflecting to the other tribe to avoid a rock draw. All this to say, the stakes felt extremely high entering this Redemption Island Duel. We once again get an all-time great Survivor speech prior to the duel beginning; Savaii is trying to push this narrative to Upolu that Cochran singlehandedly blindsided Ozzy with an idol, and that Ozzy is furious and wants to get revenge on his tribe. So, Ozzy delivers this incredible speech before the challenge begins to so that Upolu can see for themselves how very real this burning passion within Ozzy is. Unfortunately, there's no copypasta for this one, but just imagine the most atrociously bad and desperate delivery you possibly can, and that should accurately Ozzy's performance here. The Upolu tribe members are whispering to one another that they "don't buy it" BEFORE OZZY EVEN FINISHES TALKING! Even Jeff looks like he's about to start cracking up as Ozzy delivers his powerful last few few words— "for revenge, basically..." 

Redemption Island has appeared 3 times, and as it stands, this is the only one of the 6 re-entry challenges to not be an endurance challenge. I've got mixed feelings about this; the challenge that they choose to do in this spot definitely puts everyone on an equal footing, but the excitement of an all-or-nothing endurance challenge is hard to top. Personally, I think they should have swapped this challenge and Simmotion, but it is what it is. They do use an endurance challenge for this season's second Redemption Island re-entry, but I think it's a horrible challenge to use as a Redemption Island Duel, so with that foresight, I can appreciate them using Jail Break for this first one. That's right, this is another appearance of the challenge where each player has to tie sticks together to retrieve a few keys in order to unlock a gate. You may remember it appeared last season as the first Redemption Island Duel, and has always been a challenge that I'm quite fond of. It's pretty much the exact same in this season as it was in the previous, except for maybe the sticks themselves, which seem to be a bit more cylindrical this time compared to the flattened sticks of Redemption Island. During the challenge, Christine struggles to put together a stick strong enough to not fall apart while retrieving keys, which allows Ozzy to quickly surpass her and ultimately win before she is able to gather even a single one of her keys, putting an end to her extremely impressive streak of wins. I've always viewed South Pacific as something of a Survivor tragedy, not too dissimilar to how I view Palau. The outcome of this challenge is just one of many storylines that perpetuate that feeling of mine; Christine is this huge underdog that absolutely dominates the Pre-Merge, but she fails to persevere at the one challenge that matters the most. At first it seems like Christine has to fall in order for Ozzy to shine, but then Cochran defelects and the Pagonging of Savaii becomes obvious, making the victory that took out Christine entirely in vain. It's dark but it's wonderfully told. I can see how some people may not appreciate a season with these types of storylines, but to me, they are what make South Pacific special.

3/5

episode 8 immunity challenge

Coconut Cradle Endurance

Just like in Redemption Island, the first Immunity Challenge of the Merge is a very boring endurance challenge. Each player has to stand on a small perch and balance a coconut atop 2 ropes held together by little handlebars. Every few minutes, the length of the ropes increases, making the challenge more difficult. I guess the idea is a little unique, but these types of challenges I usually just find to be extremely forgettable. This is the only time this specific endurance challenge ever appears, and I can't say I'm too upset about it. They did something similar to Push Me, Pull You from Nicaragua where there are little tiles that the coconuts are supposed to shatter when they fall, but most of the time, the coconuts don't even land on the tiles, so it kind of feels like a bust. However, Keith takes advantage of his tile not shattering upon his elimination as an outlet of his anger, by smashing the tile with his own hands, which was... certainly something. I really don't understand what the point of making this a "stages" challenge was; the first stage seems difficult enough, were the producers that adamant that this challenge needed to wrap up in 10 minutes or less? This was also a challenge where the last man and the last woman won Immunity, for reasons I'm not exactly sure of, but since Ozzy and Dawn end up being the winners, it gives Savaii tremendous odds at prevailing at the upcoming rock draw that would ultimately never happen.

1/5

episode 9 immunity challenge #1

Get Crackin' Skill / Physical Race

Here comes another rather unusual South Pacific Immunity Challenge, and the one that makes me wonder if someone on the challenge team had some sort of... thing for watching people spit. When you have one spit-centric challenge, that's an anomaly, but when you have two spit-centric challenges, immediately following two seasons in a row of Spit It Out, I think that's a trend. But maybe... maybe I have a thing for watching people spit, because I kind of love all 3 of these challenges; this one isn't as good as the others, but I still enjoy it a fair bit. It's actually a 2-part elimination style challenge, and the first part is very boring (but also very short), making me wish they had just gone all in on part 2. Part 1 involves trying to toss a coconut into a ring, and the first four to succeed get to move on. In the second part of the challenge, each player has to use a rock to crack coconuts, and then try and get a mouthful of coconut water. Then, with the coconut water still in their mouths, they have to make their way through an obstacle tower and spit the coconut water into a tube. They have to keep repeating this process until someone successfully fills the tube to the marked line, at which point they would win the challenge. The only notable thing about the first part of the challenge is that Ozzy fails to advance, which essentially seals his fate and he clearly knows it. The second part of the challenge though is genuinely great. I just love how creative the whole thing is; there's really not another Survivor challenge that feels quite like this one. Using the rocks to smash open the coconuts is a really fun visual, and I love watching everyone race through the obstacle tower looking like chipmunks because they have so much coconut water stored in their cheeks. This challenge also appears to be a lot harder than it initially seems; the players are obviously compelled to fill their mouths to their absolute capacities, which can lend itself to nauseating results; it's very easy to accidentally spit water out along the way, and most notably, we see Sophie nearly vomit on the course because she simply has too much in her mouth; while in the lead before that point, she ends up coughing up a bunch of coconut water, losing her progress, which allows Jim to sweep in and win the challenge after very nearly winning on his previous trip. This is a great challenge, but I feel like it easily could have been even better had they done away with the throwing coconuts part, maybe waited until there were less people in the game to begin with, and just made the obstacle course longer, making the challenge's entire focus on part 2.

3/5

episode 9 immunity challenge #2

Bow Diddley Endurance

Last season introduced Roller Ball, and now, it's time for the debut of another boring endurance endurance challenge that will go on to be used way too often. The challenge is basically just another flavor of Roller Ball; you are still trying to keep a ball balanced, but now, instead of on a plate, it's on a bow-shaped arc; I suppose it's a bit more creative, but it's hardly any more exciting to watch. There's also the added twist of needing to stand on an elevated balance beam, just to make things a little trickier. Every few minutes, the players have to step further down on the beam, and just like in Coconut Conundrum, I have to ask why. Even in the first stage, it seems extremely unlikely that this challenge is lasting longer than half an hour; it's simply way too easy for that ball to slip out of its Goldilocks zone, and once that happens, it's very difficult to recover (though we do see Dawn pull off an impressive recovery at one point). Ultimately, it's just another standing still, balancing a ball challenge and it's pretty uncommon for me to be a fan of them. Just like in Redemption Island, during this second Immunity Challenge of Episode 9 Jeff offers the players the chance to sit out of the challenge and eat food if they're confident they don't need Immunity. Unsurprisingly, all of the former Upolus sit out, in addition to our double agent Cochran, meaning this challenge begins with only 3 people from the get-go. After Upolu's primary target Jim Rice is the first one eliminated, Dawn decides to put on her sycophant hat and tells the Upolus that she's going to keep fighting in the challenge "so they can keep eating." I always thought this was really strange and am not entirely sure if she was doing this solely because she thought it would garner favor, or if she earnestly believed that they were all "one tribe" like she said; if it's the ladder, it sounds like she's in denial to me. At any rate, Whitney ends up winning the challenge. 

1/5

episode 10 redemption island duel

Keep It Up Endurance

In Survivor: Redemption Island, I was a bit critical of the producers' decision to eliminate Redemption Island "Duels," in the literal sense, in the Post-Merge, and instead opt for 3-person "truels" and later duels between 4 contestants. I just think the 1-on-1 format is more exciting, more cathartic; you either win and stay alive, or lose and become eliminated. With truels, you can win or come in second place, and either way, you'll be fine, so the stakes didn't feel quite as high. Plus, that makes it really easy for physical players to survive until the re-entry challenge, because there's usually at least one weak competitor. Now, Survivor: South Pacific has its first truel, but this time, only one person gets to survive. The first person out of the challenge and the second person out of the challenge are both eliminated, which I think is a much more exciting approach. It makes Redemption Island more difficult, because now your odds of survival go from 1 in 2 to 1 in 3. We're going to kick off the first Redemption Island Duel of this second cycle with some endurance. We should all be familiar with this challenge by now, after debuting in Gabon and appearing a second time in Heroes vs Villains. Each player has to use the back of their hands to keep two poles upright against the narrow ceiling above. It's a fine but unremarkable challenge that usually ramps up near the end when you can visualize the poles skirting the edge of the ceiling— it gets nerve-racking. During the challenge, Jeff polls the spectators, asking who they are rooting for in this showdown, and while both Jim and Keith both garner some support, no one has any words of encouragement for Ozzy— man, they're going to hate this Redemption Island cycle! Jim is the first person to drop, and it doesn't take much longer for Keith to do the same, kicking off another all-time Redemption Island streak, this time starring Ozzy. I mean, I guess his streak technically started back in episode 8, but it's weird to think of it that way...

2/5

episode 10 immunity challenge #1

Price On Your Head Physical Race

The first Immunity Challenge of this episode is kind of an unexpected throwback to Survivor: Guatemala— a challenge originally known as "Pot Head." It's definitely not a one-to-one comparison; in Guatemala, it was a two-part challenge, the first part being endurance, whereas in South Pacific, the endurance aspect of the challenge is gone and the second part has been expanded on. Each player has to balance a bowl on their head, using it to transport rice across a series of obstacles to empty into a larger bowl. This process has to be repeated until the large bowl is completely full, and that's really the gist of this simplistic challenge. The obstacles are in the form of a series of tilting balance beams; these could easily get the best of someone who is trying to move too quickly, but finding the ideal pace is the ultimate dilemma, isn't it? Another dilemma is in the question of how much rice you should attempt to transport at once. Filling it up less will of course make it a bit easier to carry, but we see Sophie win the challenge by making a big move, successfully transporting a bowl absolutely brimming with rice. Overall, it's not the most memorable challenge, but I still appreciate it's unique gimmick and consistent identity. It's a tier below the Guatemala version in my eyes, but a large part of that is simply due to the fact that the producers didn't have the advantage of filming this challenge on top of a freaking Mayan temple this time around.

2/5

episode 10 immunity challenge #2

C.A.T. Mental

Survivor: South Pacific continues the tradition of copying its older brother Redemption Island in every possible way by reintroducing the "Double Elimination" twist, where immediately after one player is voted out, the players jump right into another Immunity Challenge at Tribal Council before voting out a second player. To give South Pacific credit where it's due, it does try and mix things up a little bit— in Redemption Island, this twist occurred on Episode 11, but look! It's episode 10! But more importantly, they actually switched up the challenge. If you remember, last season they played Flashback, the short-term memory challenge. But this season they decided to resurrect a classic, and in the true spirit of South Pacific, this is the last time we'll ever see it. And oh... this one hurts my heart. This is the final appearance of a challenge dating all the way back to Survivor: Borneo, the Survivor Quiz Show; the remaining players have to answer survival-related trivia questions, and whoever performs the best wins Immunity. How nostalgic, and what a surprise to see show up in South Pacific! I guess there are only so many unique challenges you can do with everyone sitting in their stools at Tribal Council. We've seen this challenge use many different formats over the years; it's appeared in the Pre-Merge, it's appeared in the Post-Merge, it's used a point-based scoring system, it's used the coconut-chop format, it's been played against the jury, it's been ran at day, it's been ran at night— but the essence of the challenge has always remained the same. In this season, the producers predictably use the same format they did for last season's Flash Forward challenge: If you get a question wrong, you're out, and the last person left standing is the winner. The questions this time around are more of what you'd expect; a few people get knocked out at the beginning because they don't know you're supposed to drink a gallon of water a day. A few more people get knocked out in the next round because of a trick question asking if the coconut crab gets its name because its favorite food is coconut (the answer is true). The third question is my favorite, which is asking for the term for the "soft, edible flesh found inside the stock of a fallen coconut." There's nothing spectacular about the question itself, what's spectacular is that one of the answer choices is "Coco-Sprouts," which sounds like a reject vegetable name, and Coach actually picks that. I don't know if he honestly believed that or if this was one of those "Rob Cesternino answering 'Amazonian Forest Ranger' to 'what is a bushmaster?'" situations. I love how when Coach reveals his answer, Jim Rice gives Keith this "WTF?" expression to Keith on the jury bench. Sophie ends up winning her second Immunity Challenge in a row, and to this day, remains our Survivor Quiz Show reigning champion. Listen, this has never been an amazing challenge by any means, but it's such a classic that it really makes me sad that they completely stop using it after this season. It's a fun break from the physicality of your typical Survivor challenge, the audience gets to play along, and you get to learn a thing or two about the season's location and its culture. Plus, this is the challenge that gave us such iconic moments as "the best way to avoid a shark attack is to not go in the water" and "if you drank lava you would die, it would burn all of your internal organs." We'll never forget you, Survivor Quiz Show.

3/5

episode 12 redemption island duel

Offer It Up Endurance

It's time for another Redemption Island Duel that takes the form of a previous Final Immunity Challenge, and this time, Survivor: China's in the limelight! It's the classic plate-stacking challenge that we also make an appearance in Heroes vs Villains, and once again, this is the final time they ever do it. I will say, out of the challenges that stop appearing after this season, I feel like this is the one that seems most likely to still have a chance at returning some day; I don't think it's been consciously "retired" by the producers, but man, 10+ years is heck of a long time between appearances. We will see Nicaragua's "Balancing Point" challenge at least one more time, but that isn't exactly the same thing. Like I've said before, I'm a pretty big fan of this one. It's such a unique idea, and it remains extremely stressful to watch all the way through, constantly keeping you on the edge of your seat. The sound of the dishes crashing to the ground is always so memorable, and I enjoy how Jeff has an active role throughout the entire challenge. Just like the previous Redemption Island Duel, this is a battle between 3 players, and everyone except for the winner is eliminated for good. In this case, the challenge's victims are Dawn and Whitney, as Ozzy's win streak continues.

3/5

episode 12 reward/immunity challenge

Second Chance Skill

It's time for another appearance of the Survivor Pentathlon, or as Jeff introduces it, a "little Survivor deja vu." It's honestly kind of surprising that the Survivor Pentathlon survives this season given that South Pacific is the final resting place of so many other classic challenges, but we will see it one more time next season, and all I can say is thank goodness for that, because wow, this would have been a disappointing end to such a staple of the old school seasons. I think this is probably the worst rendition the Survivor Pentathlon has ever had; last season's was pretty bad too, with Jeff not even acknowledging it was the Survivor Pentathlon and choosing mediocre challenges to bring back, but this one is just plain sad. The Survivor Pentathlon used to be a really grand challenge— an epic obstacle course consisting of at least 5 unique stages, paying homage to all the fun challenges that appeared throughout the season. Guess how many stages there are in this version of the Survivor Pentathlon? 2. That's right, 2 stages, for a grand total of 2 challenges referenced. Even worse, the challenges that they chose to bring back test very similar abilities; has there ever been a Survivor Pentathlon that only has a single categorization? This just feels so lazy, and makes me wonder if this was some sort of back-up challenge after they had to cancel something cooler. It doesn't feel like a celebration of past challenges in the season, it just feels like the producers went "Alright, we have 28 out of 29 challenges complete, we just need one more to slot into the Final 7, but we're running out of time...... Do you think we could get away with just reusing a couple obstacles from before?" The first part of the challenge is a throwback to Sandbagging, probably the least interesting Redemption Island Duel they've done this season— great pick. Despite there still being 7 people left in the game, only the first 3 get to move on to the second stage, what a missed opportunity. The second part is a throwback to the slingshot portion of Losing Face, which was a decent obstacle, but in no way can it carry this challenge on its own. In this final stage, Sophie falls out of it pretty quickly so it comes down to Rick vs Albert, a close match but ultimately one that Albert wins. Just like in my previous entry, I feel compelled to give the producers some 10 years-late advice on what they should have done for this challenge:

Now that sounds like a fantastic challenge.

1/5

episode 13 redemption island duel/reward challenge

Puppet Master Skill

We're back to 2-person duels now, and here's another challenge that they used for a Redemption Island Duel in the previous season and are now using for a Redemption Island Duel once again— Snag, Drag & Bag from Survivor: Tocantins. It continues to be a nice little test of skill, but also a challenge that doesn't usually stick with you for very long after the season ends. It's the same drill as usual, first use a grappling hook to retrieve three bags containing balls, and then use one of those balls to complete a table maze. There is one notable difference this time, which is that the producers have introduced a new type of table maze, which keeps this challenge feeling somewhat fresh. Instead of grabbing onto this table directly like in the past, you control the ball by pulling on ropes, which actually seems like it'd be more difficult, but I've never done either of these mazes, so who am I to say? The thing that stands out about this challenge is that Cochran actually comes extremely close to defeating Ozzy. We were very, very close to living in the timeline where Ozzy gets beaten by Cochran and goes home on Episode 13 of Survivor: South Pacific. The table maze has a very deviously placed hole near the end, and both guys fall victim to it at least once, so there are a few lead changes throughout that portion of the challenge which really keep you on your toes. But in the end, it's the result most people probably saw coming, headed into the challenge— another win for Ozzy and the end of the road for Cochran— on South Pacific, at least. Still, this was an absolute nailbiter to watch, and probably the best rendition this challenge has ever had. The stakes feel so high and an all-time Survivor idol nearly gets taken out by the ultimate underdog. By the way, this also turns out to be the Loved Ones Challenge of the season, which is revealed to Ozzy after he wins. Essentially, Ozzy gets to pick three of the players who are still in the game to get to spend some time with their loved ones. I think I like this better than the way they did it in Redemption Island; I mean, the challenge was certainly leagues better.

3/5

episode 13 immunity challenge

Flip Out Mental

And here comes yet ANOTHER classic Survivor challenge that will make its final appearance here in South Pacific. This is another one that goes alllll the way back to Season 1, originally titled "Squared Off." A challenge that I've always loved, it's a game of smarts where each player takes turns flipping over tiles, trying to avoid being boxed in by the other players, and the last person to not run out of moves is the winner. At this point in the show's history, it's been a pretty long time since we've seen this one, last showing up back in Survivor: Guatemala, 12 seasons before. You may recall that in that season, it was won by eventual winner Danni Boatwright who had a humongous advantage that allowed her to swap places with any player at any point. That advantage did not return for South Pacific, but the more sophisticated board design did, once again opting for a fancy, multi-layered approach, and in this season, it's shaped and colored like a giant pineapple, which I just adore. That's something I really love about this challenge in general, is that all 4 of its appearances are completely unique. You of course have the original version in Borneo, which was just a square with the Survivor logo printed onto it. Then, there was the Marquesas version which was still quite simple in its design, but it certainly remains the cutest version of this challenge, shaped like a delightful little turtle. Guatemala had the really intricate design with the rotating section in the middle, and now we have the giant pineapple to cap off the Squared Off quadrilogy. I so want them to bring this challenge back, but I really don't have high hopes. Purely mental challenges are basically non-existent these days— but I guess you never know for sure. Anyone have fun ideas for future versions? How about a board shaped like a frog? A seashell? A cake?! The possibilities are endless! During the challenge, there is a lot of interesting banter. First off, a lot of people are critical of Jeff for using too many metaphors and analogies these days, but this challenge helped me realize that the seeds had been there all along. Just look what he says to Coach only a few seconds into the challenge: "Coach, is this challenge a little bit like a metaphor for the game? The moves you make early will dictate your success later?" Coach replies "You took the words right out of my mouth." A little later on, after Coach takes a turn, he randomly does one of his melodramatic little poses, and Jeff comments "And with that, Coach gives what appeared to be a Dragon Slayer move." Coach exclaims "Whoa!" And Jeff grins and replies "It looked to be (waves his arms around)... a little 'Dragon Slayer.'" There's something so pure and funny about this interaction, I love it. Albert and Brandon are the first ones out of the challenge, and as soon as he's eliminated, Brandon decides to brag about his "little strategy" that he used— "I just wanted to cover enough surface area to where a particular person didn't win this Imm—" "You can just use my name from now on," interrupts Edna. Jeff asks Edna if she's sure that they are talking about her, and Edna affirms that they are, and that it's disappointing how she was simply unlucky enough to not be on the beach the first day when the original Upolu alliance formed. "That's repercussions– just like you used that analogy– your moves on day 1 have implications later on." Oh no Edna, what have you done? You should have never acknowledged Jeff's pineapple analogy. Look what you've created. All jokes aside, Edna is entirely correct about her assessment of the game, and you could argue that it's a flaw in this challenge that it allows for large alliances to gang up on players in the minority. After watching this season for the first time, it definitely made me feel like this should only be used as a Reward Challenge from now on, for the same reason that the coconut chop format should absolutely never be used for Immunity Challenges. Still, I love this challenge too much to give it anything below a 4/5, and this pineapple version is especially marvelous. Brandon's little strategy ends up working, as Edna is taken out, and Coach is the one to win the challenge.

4/5

episode 14 redemption island duel

Block It Out Mental

Our penultimate Redemption Island Duel is an entirely mental gauntlet that honestly ends up being more exciting than it had any right to be. The entire challenge is essentially to complete two puzzles. The first is another Klotski puzzle, like a smaller version of what we saw in the Crate Escape challenge way back in the second episode. The goal is to release a specific tile that holds a hatchet, which is needed to cut a rope containing puzzle cubes. Using those cubes, they can begin the second, more difficult half of the challenge, which is the return of the "Instant Insanity" puzzle that first popped up on Survivor back in Samoa; it's the one where you have to arrange the cubes so that there are no repeating colors on any side. I've always thought this seemed like one of the most challenging Survivor puzzles, and definitely one that lives up to its name. What makes this challenge interesting to watch is that once again, Ozzy comes extremely close to being taken out here, and because this challenge is entirely mental, the spectators who are still in the game are able to shout advice to Edna, not unlike what we saw all the way back in this season's opening Reward Challenge. It basically turns into Edna, in addition to everyone still in the game, versus Ozzy, who continues to be entirely on his own. At one point, it seems like Edna has it figured out, but then it's revealed that she has two repeating reds on one of the sides. Shortly after that, and despite literally everyone in the game working against him, Ozzy manages to squeak out yet another win. This challenge could have been quite boring, but it turns out to be a decent viewing experience after all.

2/5

episode 14 reward/immunity challenge

Batman Wall Physical Race / Mental

This next Immunity Challenge is a pretty fun one that's simple but engaging. The challenge team built this giant wall that needs to be scaled by the players by grabbing onto a rope. The objective is to climb up part of the wall to grab a bag of puzzle pieces, bring them back to the puzzle-solving station, and repeat. Each subsequent bag of puzzle pieces is higher up on the wall, in other words more difficult to reach. I love the visual of everyone climbing up that wall, it feels grand and exciting, and we see quite a few players endure some hard times here; there are players who keep scraping their bodies painfully against the wall on their descent, as well as players who tumble over when trying to land back on the ground. Once all of the puzzle pieces have been collected, the players can begin working on what I consider to be a pretty unique puzzle. Essentially, all of the puzzle pieces have patterns of lines on them, and for each pattern, there is exactly one other puzzle piece with the same pattern. (This is starting to sound like the Jack and Jill challenge all over again). That is, every pattern but 3 of them, which do not have any matches. The objective is to figure out which 3 pieces do not match with any others, and the only way to do that is to figure out all the ones that match first, which looks like it could be tricky because the patterns are so similar. Each puzzle piece has a number on the back of it, and in order to win this challenge, one player has to remember the numbers on the backs of the 3 non-matching pieces, scale all the way to the top of the wall, and use those numbers to solve a combination lock, raising a flag. I don't have too much else to add, I just think it's a pretty good challenge— both parts of it are quality in my opinion. Brandon turns out to be the winner, so at least we know he's not going home tonight.

3/5

episode 15 redemption island duel

Get a Grip Endurance

Here we go everyone, we've made it to the final Redemption Island Duel of the season. The winner gets to re-enter the game, and with only 2 more vote-outs before Final Tribal Council, they have a very real shot at winning the whole show. It looks like today's competitors are Ozzy and Brand— wait what? How did that happen? What's that, Brandon decided to give his Immunity necklace to Albert and they voted him out? Coach claimed that it was "God's will" for Brandon to be voted out next? AND PEOPLE SAY SOUTH PACIFIC IS A BAD SEASON?!!!!!! Well alright then, I guess it all comes down to this, Ozzy vs Brandon, two of the seasons biggest characters. Now, I already foreshadowed this before, but I'm really not a fan of the challenge they decided to use for this Redemption Island re-entry competition. It's Get a Grip, the classic challenge where each player has to hold onto a pole, and the last person to not let go is the winner. Listen, under normal circumstances, I love this challenge, and its beautiful simplicity; I think I've made that pretty clear in past entries where the challenge appeared. But as the all-important final Redemption Island Duel to get back into the game— the challenge that this entire Post-Merge of Redemption Island Duels has been leading up to— it feels inappropriate to me. It's the same reason that I wouldn't approve of this challenge showing up as the Final Immunity Challenge— it's way too physical, and clearly favors a specific type of body. It makes me sad to think that there are certain players on this season where it wouldn't have even mattered if they had survived the Redemption Island Duel they failed at, because they wouldn't have stood a chance at this final challenge anyway. Last season's Redemption Island ended with an endurance challenge that appeared to be much more winnable for all types of people. With that being said, I feel like Brandon vs Ozzy is about as evenly matched a final showdown as we could have hoped for, and it does end up being a pretty exciting battle. Jeff notes that they have never done it with this narrow of footholds before, which I don't really see a positive thing— it just makes it more likely the challenge will end sooner, and I think the longer a challenge goes, the more epic it is. Both Ozzy and Brandon give it everything they have— you can tell they are being pushed to their absolute limits. But in the end, Brandon simply can't hold on any longer, sliding further and further down the pole until he finally drops off. With that, not only does Ozzy get to re-enter the game having been voted out many, many episodes ago, but he also forever cements himself as an all-time Survivor challenge beast, winning every single Redemption Island Duel of the Post-Merge. (As if he wasn't already considered one before this season aired...) However you feel about Ozzy, you can't deny how extremely impressive that is.

3/5

episode 15 immunity challenge

Teeter Tower Dexterity

As much as I love to see Survivor seasons introduce brand new, never-before-seen challenges, there is also something really special about seeing an older challenge reimagined in a completely fresh way. That's exactly what our penultimate Immunity Challenge of South Pacific does— it gives us an entirely new, but still brilliant take on the House of Cards Immunity Challenge, which first appeared as the final challenge of Survivor: Gabon and has already appeared 2 more times since then. As you more than likely remember, in the original version of this challenge, it was a race to see which player could be the first person to build a 10-foot tall house of cards, or had the tallest house of cards at the end of 30 minutes. They simplified the objective a bit in Redemption Island, but it was by and large the same idea. South Pacific has overhauled the design quite dramatically though, and I think this version is really cool. They basically shrunk the challenge, but in return, made balancing the house of cards itself one of the primary challenges of the game. Now, the entire platform upon which the house of cards is to be built on a wobbly balance table. On one side of the balance table is a heavy sandbag, so the platform defaults to being slanted, which is not suitable for building a house of cards. That means each player has to devote one of their hands to holding onto a rope, keeping the table properly balanced, and if at any moment they mess this part up, their entire tower will come crashing to the ground. This adds difficulty in multiple ways. First, only being able to build the tower with one hand is not an insignificant handicap— you have to be way more careful. Also, your brain is primarily focused on the house of cards, but you have to ensure you devote a tiny little part of it to not forgetting about the hand balancing the beam. As the house of cards gets taller, you will probably have to make subtle adjustments— release the pressure a bit, now that the other side is getting heavier. The target height is way shorter now, and they've removed the time limit that was present in the original version, but I think the added component of the balance table makes this version just as difficult as the original, if not more difficult.

This is an intense challenge, because the audience knows the remaining players basically have two chances to get Ozzy out of the game, otherwise he wins. This is their first chance, and dexterity challenges are stressful enough as it is. Jeff asks if any of the players do houses of cards for fun, and Sophie confesses that she has a book on how to make them. Just like in the original version of this challenge, one of the unforeseen hardships one could face is the possibility of running out of tiles. The challenge producers really don't give you a lot of wiggle room here, so it's essential you manage your tiles well. Sophie is the first to run into this problem, quickly erecting a beautiful and obviously sturdy house of cards, but she completely runs out of tiles only barely past the halfway point. This is a major setback because it essentially means you have to start over, or at least rebuild a large portion of the house of cards. Ozzy comes pretty close to winning early on as well, but he too runs out of tiles and has to fundamentally rethink his strategy. Meanwhile, Sophie manages to rebuild a decent portion of her tower, but has a bit of an accident and about half of her tiles fall to the ground. This leads into what I think is one of the most memorable challenge moments of the season, and probably one of the most memorable Sophie moments in general— she yells at Albert, who is about halfway to the target height— to drop his stack and come pick up her pieces. Basically, she wants him to quit trying to win the challenge for himself, and focus on ensuring that she is able to defeat Ozzy. But Albert pushes back against this idea: "I'm in a pretty decent spot right now..." This prompts Sophie to snap back at him, and I LOVE this feisty version of Sophie that we get to see a few times during the last few episodes of this season. "Drop your DAMN stack and come pick up my pieces, I'm going to beat you." Albert continues to protest and Sophie continues to plead, but then Jeff Probst butts in— "Let me make it easy for you: There is no helping in this challenge." Jeez Jeff, you really took your sweet time to interject with that rule clarification. I think he really wanted Albert to drop his stack and then blindside him with the "Actually you're not allowed to help each other, haha sucker!" Jeff then makes a statement that always lasted with me as a viewer: "If you want Ozzy out of this game, beat him." South Pacific has officially reached it's "he's no Mike Tyson, he's Brett" stage, and when seasons reach this point, that's always great news for the challenges, because it makes them feel extra nail-biting and high-stakes. It really ends up coming down to whether Ozzy or Coach will complete their house of cards first— this gets so freaking tense I can't even describe it. You can see the sweat pouring down Ozzy's face as he goes to place his last few tiles. As the challenge nears its end, every passing second feels like an eternity— House of Cards has never felt this intense. Ozzy ever so carefully places his last tile... it stays... and just like that, he's made it to the final Final 4— one challenge win away from becoming the winner of Survivor: South Pacific.

5/5

episode 15 final immunity challenge

Lei of the Land Physical Race / Mental

Survivor: South Pacific comes to an end with another challenge that dates all the way back to Survivor: Borneo— Out on a Limb. That challenge, along with "The Maze" which was introduced the following season, have served as the foundation for some of Survivor's grandest, most jaw-droppingly incredible challenge sets of all time, and South Pacific was clearly determined to wow us all once again. JUST LOOK HOW FREAKING COOL THIS LOOKS! It's a beautiful, ginormous, flower-shaped obstacle course— the perfect setting for the most important, winner-determining challenge of the season. We most recently saw this challenge in Tocantins with the giant tarantula, which was awesome, but to me, this version of the challenge reminds me the most of Cook Islands' compass-shaped course— it has a more traditional design, with each branching path having its own unique obstacle that needs to be overcome. In total, there are 5 paths that each player needs to take, the objective being to retrieve 5 bags of puzzle pieces. I'll go ahead and briefly sum up each leg of the obstacle course. First, there is a net tube, very similar to every leg of Tocantins' version of the challenge. Second, there is a tightrope each player has to cross, their only support being another rope above that they can grab onto. Third is a wobbly bridge with little circular plates you need to step on in order to cross. Fourth is a series of wobbly swings that need to be traversed. And finally, there's a classic net crawl obstacle. All together, you have one monster of an obstacle course, and that's only the half of it. As you may have suspected, once all of the bags of puzzle pieces are assembled, the players have to get to work on solving a puzzle. It's a familiar but great puzzle, the one from Panama and Tocantins where pieces of the board itself have to be rotated in order for all the puzzle pieces to fit. In Panama the puzzle pieces were skulls and in Tocantins they were snakes, but in this challenge, fittingly enough, they are flowers. Gosh, I just love how bright and colorful everything about this final challenge is.

Unsurprisingly, this challenge delivers on all fronts in its entertainment value. Your adrenaline will be pumping all throughout this one, and it ultimately all comes down to that puzzle. Although Ozzy is the first to finish the obstacle course section, giving him a lead on the puzzle, Sophie isn't far behind, and it ultimately ends up being Sophie who locks in her first piece. Like most puzzles, this one becomes easier the less pieces you have left to place, and Sophie finds herself on an absolute roll, locking in piece after piece. The camera keeps cutting back and forth between Ozzy and Sophie, and you can see the look of sheer panic and distress on Ozzy's face as he realizes that a literal million dollars is slipping away from him. After a season of absolute challenge domination by Ozzy, he finally faces defeat at the hands of perhaps the most unexpected person— the silent assassin, the legendary Sophie Clarke. And the poetic beauty of it all— it's the same exact fate met by Christine at the start of the Merge: An incredible streak of challenge wins, but a failure to prevail at the one challenge that truly mattered. Christine lost to Ozzy, and now Ozzy experiences the same tragic end. What perfect symmetry in a season that, once again, I have always viewed as something of a Survivor tragedy. To be clear, that's not a bad thing— many of the best stories ever told are tragedies. I think Survivor: South Pacific has one of the greatest storylines of any Survivor season. My only tiny nitpick with this challenge is that it is quite physical for being a Final Immunity Challenge, and while I love the way the challenge results ultimately shake out, on paper, it would have made a lot more sense to swap this challenge and the Final 4 Immunity Challenge. Tocantins had it right— Out on a Limb as the penultimate challenge, and dexterity for the Final Immunity Challenge. But I think the puzzle did a good job at balancing out the physical stuff overall, and Sophie won the challenge anyway, so I can look past all of that. At the end of the day, this will always be one of the best Final Immunity Challenges ever.

5/5

Final Thoughts

Well, that certainly wasn't the best set of challenges so far— but there were definitely still a lot of interesting things to talk about. On one hand, Survivor: South Pacific was kind of a farewell tour for a whole bunch of classic Survivor challenges: Shoulder the Load, Piranha Feast, Survivor Shuffleboard, Survivor Quiz Show, Offer It Up, Flip Out— all challenges synonymous with old school Survivor that meet their end, so to me, South Pacific gives me a lot of nostalgia, and really feels like the end of an era for the show. On the other hand, South Pacific has continued the same trend as other recent seasons— giving us some absolutely riveting, iconic challenges— Like the last two Immunity Challenges, Simmotion, and Pig Out— but also giving us... a lot of mediocrity. The reason why most of the seasons in the teens era of the show have such amazingly high challenge scores is because they simply lack those mediocre, I want to say "filler" challenges that really bog down that average. Like I mentioned earlier, one thing I will give South Pacific credit for is doing a better job with the Redemption Island Duels than last season— on average, they were a lot more exciting, and I'm thankful they didn't repeat the weird truels and then quadruels in the Post-Merge this time around. Also worth noting is that South Pacific really didn't have a lot of original ideas of its own. There were a few one-off new challenges that won't ever appear again, but really, the only two challenges this season that go on to become "classics" are Bow Diddley, a challenge that isn't even good, and Losing Face, a challenge that I do like quite a bit, but feel that a lot of its future appearances fail to live up to the original— But hey, that's a topic for another day. And with that, I think we've covered all there is to cover on Survivor: South Pacific! I think... I think the Reward Challenge drought is finally over!

Average Challenge Score: 2.79

Ranking Overall So Far: 22/23

If you have any comments, questions, feedback, or just want to reach out to me, send an email to cadebw2@gmail.com!