“Do you see him? Toiling under such great weight? We cannot allow ourselves to fall to the call of Iron, for the madness will consume every living thought until there is nothing left.”
- Asli Talay, cautioning younger tribe members
Accused by Ramil's Priests of breaking sacred tenants, an entire tribe was sent to find their penance in the cleansing sands, not even children were spared of this fate. With nothing, they fled to the far south, discovering the great valley of Parika hidden in the mountains, many believing they were guided there. A great flooded crater sits at the center of the valley, and above it is the Shard, a piece of land floating without any tether to the ground. It is said that some desert spirit blessed the desperate Peri when they stumbled on the valley, allowing them to drink from the waters of the lake, the act changing them forever. Their eyes took on hues of colour only seen in jewels, glimmering with unnatural light, and they were gifted with an aptitude for fire, air, and earth magic. They are also unable to become lost in the desert; its hidden pathways are now visible to them, and Parika is the one place the Peri will always be able to find, sensing it from great distances away. Their ability to appear out of the desert as if from nowhere and to navigate through even the harshest parts of the Sea of Dunes has given rise to many stories and tall tales of the Peri, naming them as desert spirits, denied a place in heaven for misdeeds, and guiding the lost through the sands, djinn, and even ironically, the Children of Ramil.
Parika is the home of the Peri, and the valley is home to their city, as well as many smaller villages around its edges. But while Parika is their home, most Peri take to the desert, quite often leading nomadic lives as traders across Sahrai, acting as guides, though they have never set foot in the capital of Sahrai, Sadr, which they were expelled from long ago. Even beyond the desert one might find Peri, and in the southern lands they have exchanged camels for wagons and horses, desert garb for more colourful and ornamented clothing, and are always travelling, trading, and even offering small services to outsiders such as healing, fortune telling, and bringing news from other lands.
The change brought on the Peri came at a price: a new affliction unique to them, which they have named Iron Madness. For those susceptible, this affliction manifests as an attraction to anything made of iron and soon becomes a deadly obsession that takes over all aspects of their lives. These afflicted individuals will seek out and collect items made of iron, compounding the effects of the madness with such proximity to iron as their collection grows. Not only will they collect it, they will also wear it, and in extreme cases, they may even consume it if they can.
These individuals are pitied by their kin, as there is no cure for Iron Madness unless one has the willpower to stop themselves, and it has been a subject of study for the mages that dare attempt to find a cure. Outcasts of their own making, the afflicted's lust for iron leads them down a different path, often bent under the weight of their prized iron. Many Peri will experience some form of Iron Madness at some point in their lives, and while most are able to resist it, very few are able to withstand the effects completely.
This disease has caused a societal aversion to iron, with people avoiding items made of it. Instead, bronze is extensively used, as are the uncommon pieces of Star Metal weaponry, which are prized by the Peri. Though it is to be said that not all Peri adhere to the societal aversion to iron, the brave, or perhaps more commonly thought of as "foolish," warriors sometimes dare to use iron (or steel) weapons. For some, this is something of a way of proving to others that they can protect their people not only from the dangers of the world but also that they have the strength to overcome the Iron Sickness. This test of self can sometimes backfire, leading some to madness.
[From a player perspective, this is purely a choice on how much or how little you want your character to be affected by iron.]
While the Peri still share much in appearance with their Sahrai cousins, with dark hair and tanned skin, their eyes are the greatest sign of their race. Unnaturally coloured, their eyes glow with bright colours like lit gemstones. Perhaps adding to the belief that the Peri are indeed desert spirits. Often wearing loose robes to protect against the desert heat, their garb is usually hidden beneath until the cool of night sets in, with loose pants and coloured sashes being popular.
160-180cm in height, though often tending towards the lower end.
Though they were once humans, the Peri lead longer lives now, some reaching up to 150 years in age.
Once followers of Ramil, the Peri still respect the God of the Sands, though not as fervently as their Sahrai cousins. Many believe in ancient ways, giving thanks to the Spirits of the desert, as many see these beings as the reason they discovered Parika. The Shard is considered a sacred place to the Peri and they suspect it is the home of an ancient Spirit that guided them to Parika.
Far to the south of Sahrai and the Sea of Dunes, hidden in the mountains, Parika is a sight to behold. The valley is dominated by a water-filled crater that had been blasted into it long ago by some cosmic force, and suspended above it by perhaps that same force is an island floating in midair known as The Shard, its sides scattered with glowing blue crystals. There is a strangeness about the place, though not an unsettling kind of strange, and the lake in the crater glows dimly in the dark of the moon.
The Council of Three consists of three leaders, one each of Military, Religion, and The People. One cannot act without the others, and each gives insight to the others on different aspects under their purview. The council is a guide for Parika, ensuring the safety of the people and the land. Very few outsiders are allowed into the valley itself, and its entrances are well guarded; even if they are denied entrance, they are shown hospitality. The humans that are allowed to enter are often those that have partnered with a Peri, knowing that if they are fit to become one, they too will experience a change over time as they drink from the waters of the lake and become Peri themselves. Other races have been granted entry, though the lake water seems to have no effect on them at all.
Iron is shunned collectively barring a few brave and foolish souls; even if resistant to the effect of the Madness, most will still practise an avoidance of the metal to the point that many outsiders believe Iron is deadly to the Peri.
Reflecting their desert style, even within the fertile valley of Parika, their homes are made of stone and brick that is rendered over and painted white, often with a coloured accent, commonly blue. Domes and carved wooden screens are also features, as are beautifully tiled courtyards shaded by brightly coloured cloth and made comfortable with carpets and pillows.
Peri always seem to have enough coin to make ends meet, even if their lives have the added difficulty of their aversion to iron. They have become good traders and have ensured they keep a good relationship with the Malmr, allowing them to have greater access to Malmr goods than most except Malmr traders. They make a decent amount from guiding people through the desert as well. Textiles and carefully created carvings are often sold for high prices, as the unique styling is popular in some of the southern lands for its exotic nature.
Peri see no use in slaves and find it to be distasteful. Slaves have no use in their nomadic lifestyle.
The Peri were inspired by nomadic desert people such as the Bedouin tribes, this can be useful information when trying to find real-world equivalent inspirations when designing your character. Ingame, Shemite items are considered good base to use.