“Some still see us as beasts of burden, but they are wrong. We have made our place in the world better for being here, and we will continue to defend our lands from what lies beyond.”
- Bracu the Younger, Ovir fighter.
Some time ago in the south of Thalach, farmers struggled to defend themselves against the wild beasts and creatures that crawled from the wildlands, despite the efforts of the Thalachni military forces. These beasts were dangerous, and threatened the safety and livelihood of the farmers and their crops. Desperate for a solution, the farmers used their knowledge of animals and wild magics to experiment and create something to help them defend themselves in these dire times.
With this knowledge of magic and domestication, the farmers began to combine humans with common domesticated creatures. While predator creatures soon proved to be too unruly to be useful, those that combined with creatures such as deer, cattle, and goats, were proven to be much more of a success. After years of research and experimentation, carefully selecting traits that enhanced strength, speed, and agility, these farmers succeeded in creating a new race known as Eraru. These new people had the bodies of humans, while lingering mutations of their animal counterparts set them apart. These mutations included horns, antlers, hooved feet, fur, and other signs that pointed to their non-human origins.
The Eraru quickly became an integral part of everyday life, working alongside farmers in the fields and using their unique abilities, such as strength, speed, and agility, to tend to the crops and protect the outer farms and villages from harm, serving as guards and protectors. Over time, these people developed their own culture and ways of life, separate from that of their creators, as well as forming their own communities and traditions.
Most of the Eraru have tanned skin from working in the sun, with darker hair being common, though it is not unheard of to see ginger or blonde. Their eyes tend to be brown or green. There are a few particular aspects that all Eraru share, being their hooved feet, horns or antlers, and beastlike ears.
Descended from that of deer, bearing antlers as well as their hooved feet, some are even born with a small tail. Most tend to be on the slender side. While flighty, the Ervir are agile, being quick on their feet, and make for excellent forest hunters. 170-190cm in height.
Descended from cattle, with Horns and Hooved feet. The Ovir tend to be somewhat bulkier and are often the protectors of their people. They tend to be kindly folk unless their homes or families are threatened. 180-200cm in height
Being a hardy folk, the Pravir are descended from goats, with curved horns and hooved feet to show their ancestry. They tend to be very stubborn and will not be afraid to headbutt a problem should their anger get the best of them. While they might be the smallest of their kin, it does not stop them from climbing on top of things to look down on others. 160-180cm in height.
Many live up to 70 years in age.
While the Eraru share most beliefs of Thalach, they tend to hold Bahl to a higher respect than the rest of the pantheon of gods. Many attribute their skill and their bountiful crops to the Wild God.
Between the rolling hills and the desolation of the Deadlands, the Eraru make their home. While the Thalach military patrols the main passes and areas of infiltration from the Deadlands, the Eraru consider themselves the secondary guardians of Thalach’s southern border.
Because of the nature of their creation, the Eraru tend to be keep to their own communities and many of their villages feel more as if they are large families than being several, even between the different “types” of their kind. Each type of Eraru often tends to excel in different areas, where larger kinds tend to use their strength to maintain the protection of their lands, while others care for fields and the running of their villages. But it is not uncommon to see all kinds in different aspects.
Sharing land on the border of Thalach, the Eraru often tend to share a similarity of structure with their buildings. Their buildings tend to be rougher than that of the Thalach craftsmen, and often hold much more of a rustic appeal to them and being quite practical. Some clans are semi-nomadic, shifting tent structures in a rotation around their lands over the course of the year to move with seasonal aspects.
Excelling in farming, the Eraru utilise their skills to yield greater harvests than most farmers, making a fine trade with both grain and other vegetable goods. Much of their trade is with Thalach and with the Malmr.
While Thalach holds slavery as a sign of status, the Eraru tend not to practise slavery as their work is often kept as a family affair.