This portfolio displays my academic projects in the Instructional Design and Technology MicroMasters Program at the University of Maryland Global Campus on the edX® platform.
The 300x course covered digital media technologies which align with international accessibility guidelines and proper licensing. I produced digital media every week, which was self-evaluated with a digital media checklist. I focused on making each media more accessible and explored multiple ways of presenting content that support the Universal Design for Learning and Web Content Accessibility Guidelines. For example, a video is supplemented with auxiliary aids such as captions, transcripts, audio descriptions, etc., for both disabled and abled learners alike to get alternative forms to access the content. The details are shown on each assignment page below.
Accessibility is more than checking off compliance. It refers to providing the same access to services and products, including websites, content, digital media, and resources, regardless of one's abilities. Considering and planning ahead of the needs of people with disabilities and situational barriers is becoming more common practice and often required across institutions and industries.
Inclusive learning strategies seek to respond equitably to those needs by intentionally reducing identified obstacles and increasing opportunities for access. This lens focuses on disability inclusion within learning design; however, it also looks more broadly to ensure that learning experiences are designed to be fully accessible for all. Ensuring access for all may necessitate reasonable accommodation of particular physical, visual, auditory, neurodivergent, technological, financial, or security considerations (UNITAR, 2022).
In the 300x, as I created each digital media, I tried to apply practices to increase accessibility and kept track of the accessibility levels in the checklist.
Benefits of eLearning (FAO, 2022)
Effective as face-to-face training.
Reach wider target audiences, giving access to these educational resources to geographically dispersed individuals.
Increase impact through delivering content many times and reusing it in different contexts.
Support self-paced learning, allowing flexibility.
Learners define personal learning pathways based on their needs and interests.
Many forms: personalized/collaborated/facilitated/instructor-led/scheduled.
Blended learning is e-learning compliments face-to-face sessions.
It can be delivered on mobile devices.
Learners' activities can be tracked through Learning Management Systems.
Have a greater return on investment, reducing costs for continuous training.
There are many benefits that eLearning can bring. However, before designing a course, it's critical to assess the needs thoroughly and determine if other contributing factors, such as environment and communication, might solve problems more effectively than launching the whole set of the learning solution (Dirksen, 2016).
References
Dirksen, J. (2016). Design for how people learn (Second edition). New Riders.
Food and Agriculture Organization of the United Nations. (April, 2022). E-learning methodologies and good practices. FAO Elearning Academy. https://elearning.fao.org/course/view.php?id=819
UNITAR. (August, 2022). UNITAR Inclusivity Framework for Training Programmes. Flipsnack. https://www.flipsnack.com/unitarcatalogue/unitar-inclusivity-framework-for-training-programmes.html