2024/01/04_UE5.3_ItemPickupLog
The item pick-up itself is not written.
UMG_PickupLogContent
Set to Desired.
A zip file containing the texture used in the image.
https://drive.google.com/file/d/1H6gJUDSS2JTEuTVkwS0SOk4w4mwTnVn7/view?usp=sharing
FadeinAnim is moving from negative to 0.
FadeouotAnim has render opacity set to 0.
event construct.
Set the InText variable to be exposed on spawn.
Set this VerticalBox variable to the VerticalBox of the parent UMG_PickupLog.
Note that it is not a VerticalBox of UMG_PickupLogContent.
UMG_PickupLog
Place only VerticalBox.
This UMG is also set to Desired.
event construct.
Create a custom event.
It might have been better to expose the VerticalBox variable on spawn as well.
Add UMG_PickupLog to the displaying UMG
Changed Alignment of UMG_PickupLog to 0.0/1.0.
Call the custom event created in UMG_PickupLog with the BP of the item to be retrieved.
Cast GameInstance to access UMG_PickupLog.
For items.
Item name x Quantity
In case of money.
Amount of money text that means money
That's all there is to it.