Overseers
Leading the endless hordes of unfortunate are the dreaded Overseers or more fittingly "Shepards". These are made up of veterans of the First Galactic War, centuries old, equipped with arcane weapons and full of dark wisdom, they now return with a deep drive for vengeance. Clad in heavy armour and armed with high-power staffs, they make formidable foes on their own right, capable of shrugging off even moderately powerful small arms and returning the favor by unleashing accurate, powerful bolts from their staffs as they slowly close in. Luckily for us, they are often quite rare compared to the Voteless rabble, usually being found on their lonesome or in pairs at most meaning smart Divers can pick him off at range before he gets too close. In addition, they are specifically vulnerable to weapons of the Plasma variety, with seemingly a few bolts from our tried and tested PLAS-1 "Scorcher" being more than enough to put down any Overseer.
Much like many foes we have covered here, they are by no means invincible, though the Overseers certainly try, their ablative armour allowing them to absorb even Anti-Tank weaponry before breaking away. Their helmets however are not afforded this arcane protection despite their own heavy plating.
Aware of their vulnerability at range, all Overseers are equipped with an energy shield projector upon their right forearm which, while extremely sturdy, is small and stops them from firing, allowing Divers a valuable few seconds to either reposition or prepare a retaliatory reply in the form of explosives or a stratagem
Unless either properly equipped or mentally unstable, DO NOT ATTEMPT TO ENGAGE IN CLOSE COMBAT, they are equipped with heavy staffs and generally are stronger than the average human, being capable of knocking down Divers and finishing them off a secondary strike.
Elevated Overseers
Some Overseers take their job as enforcers to another level, those I have designated "Adjudicators" are amongst the most dangerous of the lot. Equipped with Jetpacks and rapid-fire energy weapons, they will often be found keeping their distance compared to their standard brethren and instead enjoys pinning down their foes with shockingly accurate gunfire or flushing them out with plasma grenades if they get too comfy. thankfully, they are equally quite vulnerable to return fire despite their heavy armour, namely their volatile jetpacks that have a tendency to rupture when punctured, often killing its wearer in the process and while they are known to strafe as they maneuver around their foe, they will often stop to brace and fire their weapons, leaving a small window of vulnerability to precision fire.Â
Their Grenades, much like those used by the Automaton Troopers, have absurdly long fuse times, allowing quick thinking Divers to use the weapon against them and kick them into any nearby foe, like "protests" of Voteless.
Despite their heavy armour, they are equally vulnerable to Plasma Weapons, with a few bolts from most contemporary models within our arsenal being more than sufficient to put down these self-proclaimed "overlords"
Certain electrical weapons (such as the ARC-12 "Blitzer", ARC-3 Arc Thrower or even the Stunflash rounds from the SG-8 "Halt") are also effective at stopping them from attempting to jink or strafe, affording a few extra seconds to line up a killing blow.
Crescent Overseers