Background Checks to visit Museum School - send to Susan and notify when done.
Players win by building alliances that help them obtain their goals through the events (ie: battles, press, laws, etc.) and the development of a new government.
Short Game Play: 30 minutes
Long Game Play: 1 hour
Would this be a Health Point System (HP) similar to the Pokemon Benchmark? Pokemon uses these dynamics:
HP, Attack, Weakness, Resistance, Retreat
Example for revolution game:
Freedom, Economics, etc.
(Deck Build) (benchmark: Dominion game)
1st round cards are the people categories like Africans, Native Americans, British, Etc. Each card would have an actual person from history that represents their group and include 4-5 dynamics (such as freedom and economics).
3 groups: Tories (loyalists), Whigs (patriots), Neutral - these are not assigned but students need to decide who they would align with
students get assigned a card that is a person in #1
should events be random or sequential (according to history)
There are 6 players max in a town - There may be 5 towns played in a classroom
Main Character Cards have purchase power and the player can purchase from the town square cards like canon and the press
Legendary Character cards are different than the Standard Character cards
All character cards and places/things/etc must be from actual history
LIMITS: If you have slaves in your alliance you can't get a slave catcher from your town hall, There are also handicaps like George Washington needs to always carry with him slaves - problem with game play that that has a lot of game set up. 1 limitation is best per group.
Network, recruits, army, deck, assets
make a rule that the table needs to end up with 1/2 Tories and 1/2 Whigs
Either your have a random shuffle to mix up the group or At end of Round 1 and before 2 the students all mingle to form alliances - communicate with each other using letters - Curriculum Idea - Students write a letter to another player in the game ... or ... all Tories and all Whigs get together to discuss and then they play against each other
Students perform an all-class team building and card trading activity
(Timed or set # of plays)
GAMEPLAY
IDEAS
At the end of round 2 every player (or Alliance) is left with a set of cards that they will use to play round 3 ?
IDEAS
George Washington: legendary character
(Live Action Role Play)
Use the people and resources cards, remaining in hand from round 2... alliances are formed and cards are traded. Then the players participate in a live action role playing game to build a government.
There is an intro video to help student understand how to build a new government.
Reacting To The Past - larps that already exist
15 week project for the 7th grade students at Museum School - most schools cover it in the 8th grade.
STANDARDS
ANTICIPATORY SET
CONCEPTS & VOCABULARY