Game Play

OVERVIEW:

WINNING:

Players win by building alliances that help them obtain their goals through the events (ie: battles, press, laws, etc.) and the development of a new government.

Game Play Length:

Short Game Play: 30 minutes

Long Game Play: 1 hour

CARD TYPES

  • Events (teacher play these)
  • People (students play with these)
    • Legendary Character Card
    • Standard Character Card
  • Items (Resources)(students play with these)


Points System:

Would this be a Health Point System (HP) similar to the Pokemon Benchmark? Pokemon uses these dynamics:

HP, Attack, Weakness, Resistance, Retreat

Example for revolution game:

Freedom, Economics, etc.

ROUND 1: POWDER KEG ROUND

(Deck Build) (benchmark: Dominion game)

CARDS:

1st round cards are the people categories like Africans, Native Americans, British, Etc. Each card would have an actual person from history that represents their group and include 4-5 dynamics (such as freedom and economics).

GAMEPLAY:

  1. Student Players are randomly assigned a hand of 1st round cards through dealing.
  2. Then research is done by the players to understand it's person's/groups historical motivations, capabilities etc. (dynamics).
  3. Players proceed to build alliances and trade people and resources cards to build a deck.
    • Card types include: regular events, ,and eventsThere are 4 levels of value. Each card would have a value (1,2,3 or 4). In addition, there are l
    • There are 5 towns, regular events, main events, a legendary card (an important person) that you play as,
    • things and persons, things and institutions card ( things you collect during card building).
    • Players have to state a fact (not one on the card) about the card they are going to trade before they trade it, or they lose their chance to trade the card.

TO-DO

  • OST: Develop Game doc with Some Diagrams and instructions for game play
  • Note: How many slaves, merchants, soldiers are there?
  • Susan to develop a spreadsheet with all of the characters, events and items so that we can determine which ones will have what points and which ones will be needed for the game.


IDEAS

3 groups: Tories (loyalists), Whigs (patriots), Neutral - these are not assigned but students need to decide who they would align with

students get assigned a card that is a person in #1

should events be random or sequential (according to history)

There are 6 players max in a town - There may be 5 towns played in a classroom

Main Character Cards have purchase power and the player can purchase from the town square cards like canon and the press

Legendary Character cards are different than the Standard Character cards

All character cards and places/things/etc must be from actual history

IDEAS

LIMITS: If you have slaves in your alliance you can't get a slave catcher from your town hall, There are also handicaps like George Washington needs to always carry with him slaves - problem with game play that that has a lot of game set up. 1 limitation is best per group.

Network, recruits, army, deck, assets

make a rule that the table needs to end up with 1/2 Tories and 1/2 Whigs

Either your have a random shuffle to mix up the group or At end of Round 1 and before 2 the students all mingle to form alliances - communicate with each other using letters - Curriculum Idea - Students write a letter to another player in the game ... or ... all Tories and all Whigs get together to discuss and then they play against each other

OPTIONAL ACTIVITY

Students perform an all-class team building and card trading activity

ROUND 2: BATTLE ROUND

(Timed or set # of plays)

GAMEPLAY

  1. Players have only item and character in their hand
  2. The teacher starts the round by revealing an event card (which has a specific value... the goal of the game is to collect more value than your opponents by winning these cards). This provides a limitation or advantage to character and item cards.
    • Card includes positive and negative values for both patriots and loyalists.
  3. Players are given discussion time to plan their strategy and choose the people and resources cards they will play.
  4. Each player plays 2 character/item cards. Their score is tallied by the sum total of the values of their legendary card plus the values of the character/item cards.
  5. Players battle with their people and resources cards (similar to Pokemon)(in-games battles can include warfare, taxation, press, disease, weather, etc.). High score wins
  6. Repeat 1 through 3 for a set number of plays (5-7) or a set time period
  7. At the end, each player has 10-15 cards and those cards have total value are are advantageous to your legendary character.

IDEAS

At the end of round 2 every player (or Alliance) is left with a set of cards that they will use to play round 3 ?

IDEAS

George Washington: legendary character

  • wealthy - high value
  • His numeric value determines (along with the item and character cards purchased through the deck building rounds) how much purchasing power the player has in round 1.
  • His numeric value is counted during round 2 gameplay scoring.

Round 3: BUILDING A GOVERNMENT (L.A.R.P.)

(Live Action Role Play)

ROUND 3: BUILDING A GOVERNMENT (L.A.R.P.) (Live Action Role Play)

Use the people and resources cards, remaining in hand from round 2... alliances are formed and cards are traded. Then the players participate in a live action role playing game to build a government.

  1. ?
  2. ?
  3. ?

There is an intro video to help student understand how to build a new government.

Reacting To The Past - larps that already exist

  • Game Moderator
  • Timed Events

IDEAS

IDEAS

Curriculum Notes:

15 week project for the 7th grade students at Museum School - most schools cover it in the 8th grade.

OUTCOMES & OBJECTIVES:

  • Kim Rowland with Lindsay Lane

STANDARDS

  • Kim Rowland

ANTICIPATORY SET

  • Kim Rowland

CONCEPTS & VOCABULARY

  • Kim Rowland

GENERAL NOTES FOR CLASSROOM EXECUTION:

  • Idea: each student does research about the cards the gathered in the powder keg round - then
  • Idea: The gameplay can be configured to give advantages to players that understand the history (based on the student's research) during the Powder Keg round.
  • Idea: Anticipatory Set: show the film for a introduction : (PBS: the war that made America) it's about the the seven years war.
  • Balance complexity of gameplay with usability in the classroom. There will probably be 4-6 games going on at once in a classroom.
  • Game will work best with odd numbers of players in each group.
  • History can taught before the game or through the game and then after game history is compared to the game