Unique feat: Silver Flame Exorcism (as silver colored Fire Storm spell)
You are a devoted follower of the Silver Flame, and your faith has been rewarded.
Activate this ability to attempt to exorcise evil creature in area:
Any Evil alignment: Dismiss on a failed Will save (bosses immune for this death effect). Successful save/immunity savagely burned by the light of the Silver Flame. Silver flame inflicts Religion Lore Untyped damage (scales with align spellpower) every 3 sec & Panicked (this fear bypasses natural immunity), a successful Fortitude save (every 3 sec) breaks the burning & after break burning successful Will save (every 3 sec) break the Panic. (Haven’t duration!!!)
Any Natural alignment: Frightened for Religion Lore*5 sec on a failed Will save (every 5 sec).
Any Good alignment: unaffected.
DC = 10 + WIS or CHA + Religion Lore
Cooldown: 10 minutes.
Unique feat: Vulkoor’s Avatar (as poison green aura, eyes)
You are a devoted follower of the Vulkoor, and your faith has been rewarded.
Activating this ability transforms you to Vulkoor’s Avatar for 24 sec plus 6 sec per Religious Lore feat you have.
In Avatar form, you gain
Religions Lore Poison damage (scales with spell power) to melee, ranged and magical attack.
Every poison damage have Religions Lore % (separate) chance to:
Confuse (Will negate)
Slow (Reflex negate)
Paralyze (Fortitude negate)
enemies for half Religion Lore sec.
Critical & sneak attack hits: Inflict 1% vulnerability (stacks 10 times) for 6 sec. If a target that is immune to poison reduces the poison immunity to [100-(3*Religion lore)]% absorption.
DC = 10 + WIS or CHA + Religion Lore
Cooldown: 10 minutes.
Unique feat: Unyielding Sovereignty
You are a devoted follower of the Undying Court, and your faith has been rewarded.
This power allows you to enter a pact with your deity that brings you & your allies back to life (from your sacrificed lifeforce) after you or allies are slain. While use this power, your max HP is decreased with 1/3, and cannot be restored until you rest.
Affected persons Incapacitation range increase with Religion lore * your Wisdom modifier for duration.
If affected persons are knocked unconscious, they dissolve into shadows, granting they Invisibility and Displacement.
After 5 seconds, our body reforms, and healed 2/3 max HP for high elven spirits or 1/3 max HP for others.
The reforms costs one usage of Turn Undead for cleric, if the person healed to over 0 HP before reform (5 sec), there is no cost .
Cooldown: 10 min