Valkyrie
favored soul nordic myth archetype
ver. beta
favored soul nordic myth archetype
ver. beta
Yggdrasil (Hoddmímis holt, Mímameiðr or Læraðr), the Nordic tree of life, is one of the most important Norse mythology symbols. Early attestations of Yggdrasil in Old Norse poetry include references in: Völuspá, Grímnismál and Snorri's Prose Edda.
In addition to these poetic references, there are early runic and artistic depictions of what anthropologists believe is Yggdrasil in tapestries, on rune stones, and in carvings.
Yggdrasil is the home of the nine worlds of Norse mythology. These worlds are:
Asgard, home of the gods
Álfheim, home of the elves
Niðavellir, home of the dwarves
Midgard, home of humans
Jötunheim, land of the giants
Vanaheim, home of a group of gods called the Vanir
Niflheim, a world of ice
Muspelheim, a world of fire
Helheim, the underworld or world of the dead
Odin [ǫ́ss] (Odr [vanr], Wodan [german]) isn't a lawful or good god. He's wonderful, fearful, demonic figure. He is god of war, (skald) poetry, rune, cognition, domination, catastrophe and madness. He likes to provoke discord and war.
Frigg [ǫ́ss] (Freyja [vanr], Frija [german]) Odin's wife. God of family, beauty and love.
Tyr [ǫ́ss] (Tiu [german]), One of the three greater god. God of war, honor and vows.
Loki [ǫ́ss] the giant, Odin's adopted brother. The worst god. God of deception, theft and machination.
Thor [ǫ́ss], (Donar [german]) Odin's son: God of storm and vegetation. The protector of the people.
Baldr [ǫ́ss] (Baldur [german]) Odin's son. The best of the gods. God of light, peace and happiness.
Freyr [vanr], God of plants, crop and peace. He has many wonderful objects: living sword, pocket ship,...
Valkyrie is Odin's warriors, who riding on wolf or flying as raven to the battleground. They seek the heroic souls to take them to the Valhalla.
Einherjar ("army of one", "those who fight alone") are those who have died in battle and are brought to Valhalla by valkyries. They resurrecting in Valhalla and prepare daily for the events of Ragnarök.
Enhancement trees: Valkyrie, War Soul, Sacred Defender
Feats:
Level 1: Follower of Asgard, Weapon: none (any one with Tyr's Blessing)
Level 6: Unique Active Ability: Call Einherjar (summmon a powerfull Champion's Spirit for 24 seconds plus 6 seconds per Religious Lore)
Level 20: Damage resist Silver.
Note: Some abilities can be modified, e.g.: "Leap of Faith" can be renamed to "Huginn and Muninn's* Wings" and colored black. Huginn and Muninn are Odin's two ravens.Core 1 - Asgardian (Passive)
+3 melee/ranged power & +3 USP per core.
AP Cost: 1 / Ranks: 1 / Progression: 0 / Requires: Valkyrie level 1Core 2 - Hunter’s Child (Active):
SLA - Hunter’s Child
Cost 6 SP
Range: normal spell range
Target: Single
Summon a child of Odin’s wolfs Geri & Freki to attack and trip an enemy.
(weapon damage +30% and trip DC 10+CHA/WIS+Trip bonus)
Note: parelel with Falconry's Diving Attack, have shared cooldownAP Cost: 1 / Ranks: 1 / Progression: 5 / Requires: Valkyrie level 3Core 3 - Odin’s Curse (Passive)
Religion Lore% change inflict random disease to attacker.
Note: equal with Contagion, random type disease from: Blinding Sickness or Cackle Fever or Slimy Doom.AP Cost: 1 / Ranks: 1 / Progression: 10 / Requires: Valkyrie level 6Core 4 - Odin's Spear (Active)
1 use /rest,
Equal with Thorn Lance spell.
Note Odin's Spear recharge: if you lose 50% health it recharded once per 60 sec.Tyr's Blessing grant Vorpal effect to favored weapons.
AP Cost: 1 / Ranks: 1 / Progression: 20 / Requires: Valkyrie level 12Core 5 - Odin's Wrath (Passive)
Summoning self centered Storm of Vengeance while below 50% health, once per 90 second.
Tyr's Blessing now grant Improved Vorpal effect to favored weapons.
AP Cost: 1 / Ranks: 1 / Progression: 30 / Requires: Valkyrie level 18Core 6 - Odin's Punishment (Active)
+2 Charisma and Constitution,
+12 melee/ranged power and USP (sum +30).
Tyr's Blessing now grant Greater Vorpal effect to favored weapons.
Odin's Punishment (Active multiselector)
Target: In your aura
Cost: 50 SP
Cooldown: 3 min
DC: 20 + Conjuration bonus + CHA/WIS bonus
Niflheim
You summon the frozen ice from Niflheim to force enemies in the area to make a fortitude save versus being frozen solid in frozen ice for 1s * Character level.
Even if they make the save from frozen, they take Character level * d3 Cold damage (scales with cold spellpower) and are significantly slowed (-50% movement -30% attack speed) for 2s * Character level or make save; additional save every 5 seconds to negate frozen & slow effect.
Bosses cannot be frozen, but can be slowed.
Muspelheim
Summon the heat from Muspelheim to burn enemies in the area take Character level * d3 Fire damage (scales with fire spellpower, Reflex half) & make fortitude save or gain 3 stack burning (scales with melee/ranged power, stacking 5 time).
Even if they fail the save from burning, they are in Panic (these Fear effect bypass natural immunity); additional save every 5 seconds to negate burn effect, if success can make will save every 5 sec vs Fear.
Note burning: half character level fire damage every 2 sec, stacking 5 time.AP Cost: 1 / Ranks: 1 / Progression: 40 / Requires: Valkyrie level 20Fighting Style I (Passive 2 AP)
Valkyries receive specific combat training, during which they improve their used combat techniques:
Weapon and Shield (req. Shield Mastery): Grant Religion Lore*2% bonus to secondary Shield Bash chance.
Double weapon (req. TWF): Grant Religion Lore % bonus to off-hand attack chance.
Great weapon (req. THF): Grant Religion Lore*2% bonus to secondary Strikethrough chance
Bows (req. Point Blank Shot): Grant Religion Lore meter bonus to Point Blank Shot range.
Tyr's Blessing (Active)
Cost: 10 SP
Cooldown 10 sec
Target: Self
Duration: rest/die or second use
Grant profinency to equiped - any type - weapon(s) & shield, additional blessed weapon Favored weapon for you. It's item enchantment.
AP Cost: 1 / Ranks: 1 / Progression: 1 / Requires: Valkyrie level 1Frigg's Hug (Active)
1 use / rest
Target: Self, Friend
The ability heals a friendly target for (10 + FVS level) x CHA/WIS modifier number of hit points, or deals that much damage to an undead target.
Note similar ability: Healing Hands & Lay On Hands.Note: It count as paladin Lay On Hands to SaD.AP Cost: 1 / Ranks: 1 / Progression: 1 / Requires: Valkyrie level 1SLA I (Active)
Cost: 4/3/2 SP
Cooldown: 8/6/4 sec
Choose a SLA: Frigg's Authority (Hypnotism) or Loki's Gaze (Color Spray).
AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: Valkyrie level 1Battle Focused (Passive)
+[1/2/3] Concentration, Intimidate, and Spellcraft.
AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: Valkyrie level 1<empty>
Baldr's Mantle (Passive)
You gain a battle aura (Religion lore meter), you and allies in Aura gain half CHA/WIS modifier to AC.
Note: It count as paladin aura to SaD. AP Cost: 2 / Ranks: 1 / Progression: 5 / Requires: Valkyrie level 2
Freyr's Blade (Imbue Toggle)
Grant +1d8 physical damage (scalles with 200% melee/ranged or 100% force spell power).
Note: There are no bonus dice in this tree, but they can be increased from other sources.AP Cost: 2 / Ranks: 1 / Progression: 5 / Requires: Valkyrie level 2<empty>
Action Boost (Active)
Choose an action boost: Defense, Power or Haste
AP Cost: 1 / Ranks: 3 / Progression: 5 / Requires: Valkyrie level 2Fighting Style II (Passive)
Weapon and Shield (req. Shield Mastery): Grant Core number bonus to block DR and Religion Lore to block PRR/MRR bonus.
Double weapon (req. TWF): Grant Oversized Two Weapon Fighting feat.
Great weapon (req. THF): Grant additional +0.5x ability modifier damage scaling.
Bows (req. Point Blank Shot): Grant half Religion Lore bonus to ranged attack speed.
Baldr's Protection (Passive)
Your aura grant core number % physical damage absorp for you and allies in aura.
AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: Valkyrie level 3, Baldr's MantleFreyr's Asgardian Blade (Passive)
Active imbue grant durability damage immunity to affected weapon(s) and shield.
AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Valkyrie level 4, Freyr's BladeSLA II (Active 1-3 AP)
Cost: 8/6/4 SP
Cooldown: 12/10/8 sec
Choose a SLA: Loki's Madness (Confusion*) or Thor's Handcuffs (Spike Growth)
*Note Confusion: Confused monsters attack and are attacked by both monster characters and player characters. AP Cost: 1 / Ranks: 3 / Progression: 10 / Requires: Valkyrie level 3, SLA 1Charisma (Passive 2 AP)
+1 Charisma
AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: Valkyrie level 3Fighting Style III (Passive)
Weapon and Shield (req. Shield Mastery): Grant Religion Lore% bonus to Shield AC.
Double weapon (req. TWF): You gain a Core number Shield bonus to Armor Class.
Great weapon (req. THF): Your Power Attack feat does Core number additional point of bonus damage.
Bows (req. Point Blank Shot): Grant half Religion Lore% doubleshot chance.
Bladr's Mitigation (Passive)
Your aura grant core number % magical damage absorp (except untyped/bane) for you and allies in aura.
AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Valkyrie level 4, Baldr's ProtectionFreyr's Metallic Blade (Passive)
Active imbue grant metallic bypass & ghost touch ability.
AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Valkyrie level 4, Freyr's Asgardian BladeSLA III (Active)
Cost: 10/8/6 SP
Cooldown: 12/10/8 sec
Choose a SLA: Loki's Shadow (Displacement) or Thor's Hammer* (Chaos hammer unique version)
*Note Thor's Hammer: It's uniqe version the align spells (e.g. Holy Smite) Inflict 1d4+3 sonic and 1d4+3 bludgeoning damage in area and stun for 6 sec. AP Cost: 1 / Ranks: 3 / Progression: 20 / Requires: Valkyrie level 4, SLA 2
Charisma (Passive 2 AP)
+1 Charisma
AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Valkyrie level 4, CHA 1Fighting Style V (Passive)
Sword and Shield (req. Shield Mastery): You have Religion Lore % chance to block an attack (without actually using blocking).
Double weapon (req. TWF): Your off hand weapon now adds your full attribute damage modifier.
Great weapon (req. THF):.
Bows (req. Point Blank Shot): Your Archer's Focus Stance can now stack up to 25 times instead of 15.
Tyr's Bigger Blessing (Passive)
Tyr's Blessing grant +1 competency bonus to vorpal range.
AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: Valkyrie level 5, Tyr's Blessing from tier 1Freyr's Soul Blade (Passive)
Grant align bypass & shared all imbue with Einherjar and living sword.
AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: Valkyrie level 5, Frer's Metallic BladeSLA IV (Active)
Cost: 30/25/20 SP
Cooldown: 30/25/20 sec
Choose a SLA: Freyr's Living Sword* or Frigg's Charm (Suggestion, Mass).
*Note Living sword: Summon an animated sword for 1 min per caster level. Base statistic equal with a caster level fighter, weapon [W] eqaul with the character level multiplier.AP Cost: 1 / Ranks: 3 / Progression: 30 / Requires: Valkyrie level 5, SLA 3Soul Collector (Passive)
If you kill an enemy once per 30 second gain temporary HP & SP equal to its CR (epic level doubled).
AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: Valkyrie level 5Redemption: The following spells are added to the Paladin spell list (this does not reduce the number of spells you know):
Level 2: Raise Dead
Level 3: Resurrection
Level 4: True Resurrection
Level 5: Call back to Midgard (equal with Reincarnate spell)
Passive: You gain +5 to Physical and Magical Resistance Rating.