Warlord
(Banner Lord, Herald, Captian - as in LotRo, Conqueror - as in AoC,...)
Ver. 2.2 after U57
A captain sits on a one-sided battlefield holding a flag, with a shout, he raises the flag, rallying his troops one last time for battle.
An elf, donning half-plate prepares for the parties fight with a speech, and rouses his companions into battle.
A dwarf, shielding his mage from the breath of a dragon, gives a mighty shout, and the mage feels a burst of energy, with which he finishes off the beast.
Whether in armies or adventuring parties, warlords are massive parts of the battlefield, commanding their companions and striking at weaknesses. They use their cry to amplify enemies' weaknesses, reinforce allies or control the battlefield. These make themselves into a fearsome enemy, and a wonderful leader of companions.
Core
Core 1 - Mark (or Sign, Denotation, Command, Ukase,...) of Irrelevance/Hatred
Active: Mark of Irrelevance/Hatred
Cooldown: 10 second
Duration: 1 minute * fighter level
Range: 30 m
Target: Single Self, Friend
If you use the power, choose:
The Mark of Irrelevance decrease affected member hate generation with your Constitution score.
The Mark of Hatred increase affected member hate generation with your Constitution score*2.
Passive: Each Core Ability you include this one also grants +1 Mark use.
AP Cost: 1 / Ranks: 1 / Progression: 0 / Requires: Fighter level 1
Core 2 - Shout (or Cry, Warcry, Warhorn,...) of the Leader
Active: Shout of the Leader
Cooldown: 30 second (shouts have shared cooldown)
Duration: 10 sec + 2 second per Constitution modifier
Range: AoE 5 m + 2 m per core (max 15 m)
Target: Self, Friend
You & all nearby allies gain untyped bonus (the bonus based on active Flag):
Note: Shout of Leader/Conqueror is only one ability/icon, its color and effect depends on the active flag. If there is no flag, it is inactive - gray.Flag of Destroy: gain Fighter level bonus to Melee/Ranged power (Mark of Champion doubled).
Flag of Rush: gain Fighter level bonus to movement speed & half gain Fighter level bonus to attack speed (Mark of Champion doubled).
Flag of Defense: gain Fighter level bonus PRR & MRR (Mark of Champion doubled).
Flag of Mystic: regenerate 1% max SP (scales with melee/ranged power, Mark of Champion doubled) every 3 sec & grant +1 bonus imbue dice (Mark of Champion grant additional +1 dice).
- A ravager without SP unaffected, but if have Frenzy gain 1 or 2 bonus dice.
- A KotC with 400 SP, regenerate 400*1%*120% = 4,8 SP every 3 sec, Slayer of Evil gain 1 bonus dice; with Mark of Champion 9,6 SP every 3 sec, Slayer of Evil gain 2 bonus dice.
- An Assassin without SP unaffected, but if have Venomed Blades gain 1 or 2 bonus dice.
- A Palemaster with 2000 SP, regenerate 2000*1%*120% = 24 SP every 3 sec, if have Spellsword gain 1 bonus dice; with Mark of Champion 48 SP every 3 sec., if have Spellsword gain 2 bonus dice.
Flag of Life: regenerating 2% target max HP (scales with melee/ranged power, Mark of Champion doubled) every 3 sec.
- A ravager with 1500 HP, regenerate 1500*2%*120% = 36 HP; with Mark of Champion 72 HP every 3 sec
- A KotC with 1000 HP, regenerate 1000*2%*120% = 24 HP ; with Mark of Champion 48 HP every 3 sec.
- An Assassin with 400 HP, regenerate 400*2%*120% = 10 HP ; with Mark of Champion 20 HP every 3 sec.
- A Palemaster 200 HP, regenerate 200*2%*120% = 4,8 HP; with Mark of Champion 9,6 HP every 3 sec.
Passive: +5% HP regain to your Second Wind, all Core Ability you acquire after this one also grants +5%. (75% max HP in Core 6).
AP Cost: 1 / Ranks: 1 / Progression: 5 / Requires: Mark of I/H, Fighter level 3Core 3 - Presence of the Lord (passive)
Any active flag granting Heroism spell effect for you and your allies in flag range.
Note: Gains a +2 morale bonus on attack rolls, saving throws, and skill checks.Additional increase your Action Boost & Battle Trance duration with 50%.
Note: Action boost max. duration 30 s, Battle trance max duration [45/90/180] sec.AP Cost: 1 / Ranks: 1 / Progression: 10 / Requires: Shout of the Leader, Fighter level 6Core 4 - Mark of Champion
Active: Mark of Champion
Cooldown: 2 min
Duration: 2 second * Constitution modifier
Range: 30 m
Target: Single, Self, Friend (Only 1 active at a time, a 2. use break the first.)
Marked allies Shout of the Leader bonus, max bonus & some other doubled.
For example: Flag of Destroy + Shout max +10% damage, +40 melee/ranged power.Passive: Additional increase your Action Boost & Battle Trance duration with 100%.
Note: Action boost duration 40 s, Battle trance duration [1/2/4] min. Action boost remains the 30 s shared cooldown, you can use more at a time with overlap.AP Cost: 1 / Ranks: 1 / Progression: 20 / Requires: Presence of the Lord, Fighter level 12Core 5 - Presence of the Great Lord (passive)
Active Flag granting additional +2 Determination bonus on attack rolls, saves, skill checks, and grant immunity to fear.
You gain (choose):
5% physical damage absorb
5% magical damage absorb (exclude untyped/bane)
Cora 6 - Overlord of the Battles (passive)
Constitution +4, +10 Melee/Ranged power & +2 to all Tactical DC.
Any active flag granting +2 competence bonus to all ability for you and your allies in ballad range.
Any active flag decrease enemies all ability with 2 (Fortitude negate, Stun DC).
Increase your Action Boost & Battle Trance duration with 200%.
Note: Action boost duration 60s, Battle trance duration [1,5/3/6] min.AP Cost: 1 / Ranks: 1 / Progression: 40 / Requires: Presence of the Gret Lord, Fighter level 20Tier 1
Flag (or Banner) I (Active)
Choose 1 from 4 types!
Cooldown 20 second
Duration: none; die or rest break (only 1 active at a time, a 2. use break the first)
Range: AoE 10 m + 5 m per core (max 40 m)
The warlord sticks a flag into the ground. In Flag range gain following morale bonus:
to you & allies:
Flag of Destroy: weapon damage increase with your half Constitution modifier% (max half fighter level).
Flag of Rush: increase attack with your half Constitution modifier % (max half fighter level).
Flag of Defense: increase AC with your half Constitution modifier % (max half fighter level).
Flag of Mystic: decrease sp cost with your half Constitution modifier % (max half fighter level).
to enemies (Sunder DC, Fortitude negate):
Flag of Destroy: decrease melee/ranged damage with your half Constitution modifier % (max half fighter level).
Flag of Rush: decrease attack with your half Constitution modifier % (max half fighter level).
Flag of Defense: decrease AC with your half Constitution modifier % (max half fighter level).
Flag of Mystic: decrease (all type) energy resist with your half Constitution modifier (max half fighter level).
Tactician (Passive)
Choose: Gain +[1/2/3] Action boost use/rest.
AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: noneExtra Presence (Passive)
+[1/2/3] extra Mark use/rest.
Rank 3: Grant +1 Second Wind use/rest.
AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: noneAction Boost I (Passive)
Choose an Action Boost: Attack, Defense, Haste, Power, Saves, Skills, Spellpower, Spell DC.
AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: noneWar Training (Passive)
Diplomacy, Heal, Intimidate +[1/2/3]
Rank 3: Grant +1 to your all Tactical DC.
AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: noneTier 2
Flag II (Active)
Choose the 2. Flag
AP Cost: 2 / Ranks: 1 / Progression: 5 / Requires: Flag IReady for Battle I. (Passive)
You may use Constitution as your weapon's to-hit modifier.
AP Cost: 2 / Ranks: 1 / Progression: 5 / Requires: noneBattle trance (Active 1-3 AP - maybe Toggle)
Cooldown: 20 second
Cost: decrease max. HP with [15/10/5]% for duration
Req: Diehard or Dodge
Duration: [30/60/120] second
Target: Self
Antirequisite: This ability cannot be trained if you have any other Battle Trance abilities.Choose a defensive battle trance type:
Reinforcement (*Req: Diehard): Half Constitution modifier Insight bonus to your Saves & Constitution modifier bonus to Unconscious range, Fortification, additional for duration gain Deathblock.
Avoidance ( *Req: Dodge): Half Constitution modifier Insight bonus to your Movement speed, Dodge & Dodge cap, additional for duration gain Evasion.
Action Boost II (Active 1-3 AP)
Choose an Action Boost from list.
AP Cost: 1 / Ranks: 3 / Progression: 5 / Requires: noneMark of Protection (Active)
Cooldown: 10 second
Duration: 1 minute * fighter level
Range: 30 m
Target: Single Self, Friend
If the marked ally is injured, have fighter level % chance to gain Warlord's Constitution score as temporary HP (Doubled on epic level), Mark of Champion doubled the chance (to max 40%).
Mass Second Wind: Warlord expend a Second Wind use and regain 25% of our maximum hit points to all Protected allies regardless of distance.
For example a level 20 warlord with 50 Constitution: if the marked person is injured, has a 20% chance to gain 50 temp HP, champion marked has a 40% chance to gain 50 temp HP. If Warlord use Second Wind, protected ally regain 25% of her/his max HP in doungeon.AP Cost: 2 / Ranks: 1 / Progression: 5 / Requires: noneTier 3
Flag III (Active)
Choose the 3. Flag!
AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: Flag IIReady for Battle II (Passive)
You may use Constitution as your weapon's damage modifier.
AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: Ready for Battle IShout of the Conqueror (Active)
Cooldown: 30 second (shouts have shared cooldown)
Duration: 10 + 1 sec * CON modifier
Range: Shout range
Target: Enemies
DC = Sunder DC (Fortitude save negates this effect)
Flag based Punitive effect on enemies in flag range:
Flag of Destroy: Decrease all enemies melee/ranged power with your Constitution modifier (max fighter level, Mark of Target doubled).
Flag of Rush: Decrease all enemies attack speed with your half Constitution modifier % (max half fighter level, Mark of Target doubled) & movement speed % with your Constitution modifier (max fighter level, Mark of Target doubled).
Flag of Defense: Decrease all enemies PRR/MRR with your Constitution modifier (max fighter level, Mark of Target doubled).
Flag of Mystic: Decrease saves with your half Constitution modifier (max half fighter level, Mark of Target doubled).
Flag of Life: Drain 1% HP 3 second. (Mark of Target doubled)
- Blood Plate (The Chronoscope Elit, 30K HP) lose 300 HP; with Mark of Target 600 HP every 3 sec for 31 sec.
- The Lord of Blades (Legendary Lord of Blades Elit, 400K HP) lose 4000 HP; with Mark of Target 8000 HP every 3 sec for 31 sec.
- The Lord of Blades (Legendary Lord of Blades Epic Elit, 860K HP) lose 8600 HP; with Mark of Target 17200 HP every 3 sec for 31 sec.
Action Boost III (Active)
Choose an Action Boost from list.
AP Cost: 1 / Ranks: 3 / Progression: 10 / Requires: noneAbility I (Passive)
Choose an ability.
AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: noneTier 4
Flag IV (Active)
Choose the 4. Flag!
AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Flag III
Ready for Battle III (Passive)
You add your half Constitution modifier to Tactical DC.
For example Trip DC = 10 + STR modifier + 1/2 CON modifier + related Enhancements + VertigoAP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Ready for Battle II
Shout of the Lord (Active)
Cooldodw: 30 second (shouts have shared cooldown)
Duration: Instant
Range: Shout range
Target: Enemies
The roar of the lord strikes the opponents with the following effects in ballad range:
stun (Fortitude vs Stun DC)
trip (Reflex vs Trip DC)
fear (Will vs Intimidate)
for half fighter level second.
(The target marked enemy haven't save chance.)
AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: noneAction Boost IV (Active 1-3 AP)
Choose an Action Boost from list.
AP Cost: 1 / Ranks: 3 / Progression: 20 / Requires: none
Ability II (Passive 2 AP)
Choose an ability
AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Ability ITier 5
Flag of Life (Active)
Increase allies (all type) Healing amp and Incapacitation range with your Constitution modifier (haven't max level, Mark of Champion doubled).
Decrease all enemies Healing amp (all type) with your Constitution modifier (haven't max level, no save, Mark of Target doubled).
Area Second Wind: Warlord expend a Second Wind and regain 40% HP our max HP & restoration effect on all allies in your Flag of Life range. Enemies lose 5% (Mark of Target doubled) of their max HP, if they screw up their Fortitude saver (Stun DC).
Energy Source (Passive)
Vorpal hit has [fighter level]% separate chance to reset 1 charge of:
Rank 1: Mark
Rank 2: Mark and Action boost
Rank 3: Mark, Action boost, Second Wind
Note: A level 20 warlord's vorpal hit have 20% chance to reload 1 Mark, 20% chance to reload 1 AB and 20% chance to reload 1 SW.AP Cost: 1 / Ranks: 3 / Progression: 30 / Requires: none
Master of Battle (Passive)
Your battle trance affects all allies in Falg range.
Note: It only affects allies if you & they are in range of the flag at the time of activation. If they leave the area later, the flag bonus is lost, but the BT bonus remains. If they enter later, they will not receive the BT bonus. Simply put, it extends the effect to the area of the flag at the moment of activation.Note: It works with all battle trance. For example:- a Warlord with 70 WIS uses Divine Will, the full party gain +15 Insight bonus to attack, damage, tactical DC.
- a Warlord With 62 CON uses Reinforcement, the full party gain +13 Saves, +26 Unconscious range, Fortification & gain deathblock.
- a Warlord With 50 CON uses Avoidance, the full party gain +10 movement speed, Dodge, Dodgecap & gain Evasion.
- all three in a party & uses battle trance at a time, full party gain following Insight bonus: +15 to attack, damage, tactical DC, +13 Saves, +26 Unconscious range, Fortification, +10 movement speed, Dodge, Dodgecap & additional gain Evasion & Deathblock.
Master of Action (Passive)
Your Action Boost affects all allies in Flag range.
Note: It only affects allies if you & they are in range of the flag at the time of activation. If they leave the area later, the flag bonus is lost, but the AB bonus remains. If they enter later, they will not receive the AB bonus. Simply put, it extends the effect to the area of the flag at the moment of activation.Note: It works with all Action Boost, for example:- an EK use Spellpower + Synergetic Magic, the full party gain +30 Action boost bonus to USP, Melee/Ranged power for max 60 s.
- a Harper uses Heroic Companion, the full party (including the Harper) gain +1[W], +6 hit & saves, +4% dodge, +10 PRR for max 60 s.
Mark of Target (Active)
Cooldown: 1 min
Duration: 1 s * Constitution modifier
Range: 30 m
Target: Single enemy (Only 1 active at a time, a 2. use break the first.)
Marked enemy:
Gain your Constitution modifier/10 (rounded down) stack vulnerability.
Shout of the Conqueror and Shout of the Lord effect without save chance for mark duration .
Shout of the Conqueror effect, max effect & some other doubled on Signed enemy.
Flag versions
The warlord conjure an illusion Flag in the air/on the ground.
The warlord sticks a flag into the ground.
The warlord carries a banner in his left hand.
The warlord call a herald with flag
The warlord call an illusoin/passive herald with flag