Warlord
(Banner Lord, Herald, Captian - as in LotRo, Conqueror - as in AoC,...)
Ver. 1.3 after U57
Ver. 1.3 after U57
Enhancement tree:
Warlord, Stalwart Defender, Warchanter (alternative version)
<Lose: Kensei, Vanguard>
Skill points per level:
4 + Intelligence modifier
Class Skills:
Heal (WIS), Intimidate (CHA), Jump (STR), Perform (CHA), Repair (INT), Swim (STR)
Feats:
Level 2: gain Bardic Ballad - Inspire Courage, <Lose: Fighter bonus feat>
Level 6: gain CHA base magical ability <Lose: Fighter bonus feat>.
Level 10: gain Bardic Ballad - Inspire Greatness, <Lose: Fighter bonus feat>
Level 14: gain Bardic Ballad - Inspire Courage +1, <Lose: Fighter bonus feat>
Level 18: gain Bardic Ballad - Heroics, <Lose: Fighter bonus feat>
A captain sits on a one-sided battlefield holding a flag, with a shout, he raises the flag, rallying his troops one last time for battle.
An elf, donning half-plate prepares for the parties fight with a speech, and rouses his companions into battle.
A dwarf, shielding his mage from the breath of a dragon, gives a mighty shout, and the mage feels a burst of energy, with which he finishes off the beast.
Whether in armies or adventuring parties, warlords are massive parts of the battlefield, commanding their companions and striking at weaknesses. They use their cry to amplify enemies' weaknesses, reinforce allies or control the battlefield. These make themselves into a fearsome enemy, and a wonderful leader of companions.
Core 1 - Mark of Irrelevance/Hatred
Active: Mark of Irrelevance/Hatred
Cooldown: 10 second
Duration: 1 minute * fighter level
Range: 30 m
Target: Single Self, Friend
If you use the power, choose:
The Mark of Irrelevance decrease affected member hate generation with your Constitution score.
The Mark of Hatred increase affected member hate generation with your Constitution score*2.
Passive: Each Core Ability you include this one also grants +1 Mark use.
AP Cost: 1 / Ranks: 1 / Progression: 0 / Requires: Fighter level 1
Core 2 - Shout of the Leader (or Cray, Warcray, maybe Warhorn)
Active: Shout of the Leader
Cooldown: 30 second (shouts have shared cooldown)
Duration: 20 + 1 second * Constitution modifier
Range: AOE in ballad range
Target: Self, Friend
You & all allies in ballad range gain additional untyped bonus to active Flag:
Flag of Destroy: increase Melee/Ranged power with your Constitution modifier (max fighter level, Mark of Champion doubled).
Flag of Rush: increase movement speed with your Constitution modifier (max fighter level) & attack speed with half Constitution modifier (max half fighter level, Mark of Champion doubled).
Flag of Defense: increase PRR & MRR with your Constitution modifier (max fighter level, Mark of Champion doubled).
Flag of Mystic: Regain 1% max SP (scales with melee/ranged powe r, Mark of Champion doubled) every 3 sec & grant +1 imbue dice (Mark of Champion grant additional +1 dice).
Flag of Life: regenerating 1% max HP (scales with melee/ranged power, Mark of Champion doubled) every 3 sec .
Passive: Granting +5% HP regain to your Second Wind for each Warlord core ability you possess. (75% max HP in Core 6).
AP Cost: 1 / Ranks: 1 / Progression: 5 / Requires: Mark of I/H, Fighter level 3Core 3 - Presence of the Lord (passive)
Any active flag granting Heroism spell effect for you and your allies in flag range.
Note: Gains a +2 morale bonus on attack rolls, saving throws, and skill checks.Additional increase your Action Boost & Battle Trance duration with 50%.
Note: Action boost max. duration 30 s, Battle trance max duration [45/90/180] sec.AP Cost: 1 / Ranks: 1 / Progression: 10 / Requires: Shout of the Leader, Fighter level 6Core 4 - Mark of Champion
Active: Mark of Champion
Cooldown: 2 min
Duration: 2 second * Constitution modifier
Range: 30 m
Target: Single, Self, Friend
Marked allies Shout of the Leader bonus & max bonus doubled. Only 1 active at a time, a 2. use break the first.
For example: Flag of Destroy max +10% damage, +40 melee/ranged power.Passive: Additional increase your Action Boost & Battle Trance duration with 100%.
Note: Action boost duration 40 s, Battle trance duration [1/2/4] min. Action boost remains the 30 s shared cooldown, you can use more at a time with overlap.AP Cost: 1 / Ranks: 1 / Progression: 20 / Requires: Presence of the Lord, Fighter level 12Core 5 - Presence of the Great Lord (passive)
Any active Flag granting now Greater Heroism spell effect for you and your allies in ballad range.
Note: Gains a +4 morale bonus on attack rolls, saves, skill checks, immunity to fear.You gain (choose):
5% physical damage absorb
5% magical damage absorb (exclude untyped/bane)
Cora 6 - Overlord of the Battles (passive)
Constitution +4, +10 Melee/Ranged power & +2 to all Tactical DC.
Any active flag granting +2 competence bonus to all ability for you and your allies in ballad range & decrease enemies all ability with 2 (Fortitude negate, Stun DC).
Increase your Action Boost & Battle Trance duration with 200%.
Note: Action boost duration 60s, Battle trance duration [1,5/3/6] min.AP Cost: 1 / Ranks: 1 / Progression: 40 / Requires: Presence of the Gret Lord, Fighter level 20Flag I (Toggle)
Choose 1 from 4 types!
Cooldown 20 second
Duration: Toggle (only 1 active at a time, a 2. use break the first)
Range: in ballad range
The warlord conjure an illusion Flag in the air/on the ground. The Flag move with the warlord.
In Flag range gain following morale bonus:
to you & allies:
Flag of Destroy: weapon damage increase with your half Constitution modifier% (max half fighter level).
Flag of Rush: increase attack with your half Constitution modifier % (max half fighter level).
Flag of Defense: increase AC with your half Constitution modifier % (max half fighter level).
Flag of Mystic: decrease sp cost with your half Constitution modifier % (max half fighter level).
to enemies (Sunder DC, Fortitude negate):
Flag of Destroy: decrease melee/ranged damage with your half Constitution modifier % (max half fighter level).
Flag of Rush: decrease attack with your half Constitution modifier % (max half fighter level).
Flag of Defense: decrease AC with your half Constitution modifier % (max half fighter level).
Flag of Mystic: decrease (all type) energy resist with your half Constitution modifier (max half fighter level).
Tactician (Passive)
Choose: Gain +[1/2/3] Action boost use/rest.
AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: noneExtra Presence (Passive)
+[1/2/3] extra Mark use/rest.
Rank 3: Grant +1 Second Wind use/rest.
AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: noneAction Boost I (Passive)
Choose an Action Boost: Attack, Defense, Haste, Power, Saves, Skills, Spellpower, Spell DC.
AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: noneWar Training (Passive)
Diplomacy, Heal, Intimidate +[1/2/3]
Rank 3: Grant +1 to your all Tactical DC.
AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: noneFlag II (Toggle)
Choose the 2. Flag
AP Cost: 2 / Ranks: 1 / Progression: 5 / Requires: Flag IReady for Battle I. (Passive)
You may use Constitution as your weapon's to-hit modifier.
AP Cost: 2 / Ranks: 1 / Progression: 5 / Requires: noneBattle trance (Active 1-3 AP - ??? Toggle)
Cooldown: 20 second
Cost: decrease max. HP with [15/10/5]% for duration
Req: Diehard or Dodge
Duration: [30/60/120] second
Target: Self
Antirequisite: This ability cannot be trained if you have any other Battle Trance abilities.Choose a defensive battle trance type:
Reinforcement (*Req: Diehard): Half Constitution modifier Insight bonus to your Saves & Constitution modifier bonus to Unconscious range, Fortification, additional for duration gain Deathblock.
Avoidance ( *Req: Dodge): Half Constitution modifier Insight bonus to your Movement speed, Dodge & Dodge cap, additional for duration gain Evasion.
Action Boost II (Active 1-3 AP)
Choose an Action Boost from list.
AP Cost: 1 / Ranks: 3 / Progression: 5 / Requires: noneMark of Protection (Active)
Cooldown: 10 second
Duration: 1 minute * fighter level
Range: 30 m
Target: Single Self, Friend
If the marked ally is injured, have fighter level % chance to gain Warlord's Constitution score as temporary HP (Doubled on epic level).
For example a level 20 warlord with 50 Constitution: if the marked person is injured, has a 20% chance to gain 50 temp HP. AP Cost: 2 / Ranks: 1 / Progression: 5 / Requires: noneFlag III (Toggle)
Choose the 3. Flag!
AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: Flag IIReady for Battle II (Passive)
You may use Constitution as your weapon's damage modifier.
AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: Ready for Battle IShout of the Conqueror (Active 2)
Cooldown: 30 second (shouts have shared cooldown)
Duration: 20 + 1 second * Constitution modifier
Range: AOE in ballad range
Target: Enemies
DC = Sunder DC (Fortitude save negates this effect)
Punitive effect on enemies in ballad range:
Flag of Destroy: Decrease all enemies melee/ranged power with your Constitution modifier (max fighter level).
Flag of Rush: Decrease all enemies attack speed with your half Constitution modifier % (max half fighter level) & movement speed % with your Constitution modifier (max fighter level).
Flag of Defense: Decrease all enemies PRR/MRR with your Constitution modifier (max fighter level).
Flag of Mystic: Decrease saves with your half Constitution modifier (max half fighter level).
Flag of Life: Drain 1% max HP 3 second.
Action Boost III (Active)
Choose an Action Boost from list.
AP Cost: 1 / Ranks: 3 / Progression: 10 / Requires: noneAbility I (Passive)
Choose an ability.
AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: noneFlag IV (Toggle)
Choose the 4. Flag!
AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Flag III
Ready for Battle III (Passive)
You add your half Constitution modifier to Tactical DC.
For example Trip DC = 10 + STR modifier + 1/2 CON modifier + related Enhancements + VertigoAP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Ready for Battle II
Shout of the Lord (Active)
Cooldodw: 30 second (shouts have shared cooldown)
Duration: Instant
Range: AOE in Ballad range
Target: Enemies
The roar of the lord strikes the opponents with the following effects in ballad range:
stun (Fortitude vs Stun DC)
trip (Reflex vs Trip DC)
fear (Will vs Intimidate)
for half fighter level second.
AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: noneAction Boost IV (Active 1-3 AP)
Choose an Action Boost from list.
AP Cost: 1 / Ranks: 3 / Progression: 20 / Requires: none
Ability II (Passive 2 AP)
Choose an ability
AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Ability IFlag of Life (Toggle)
Increase allies (all type) Healing amp and Incapacitation range with your Constitution modifier (haven't max level).
Decrease all enemies Healing amp (all type) with your Constitution modifier (haven't max level, no save).
Your Second Wind affect on you and on all allies in Flag of Life range. (Mass Second Wind work only with Flag of Life.)
AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: Flag IVEnergy Source (Passive)
Vorpal hit has [fighter level]% separate chance to reset 1 charge of:
Rank 1: Mark
Rank 2: Mark and Action boost
Rank 3: Mark, Action boost, Second Wind
Note: A level 20 warlord's vorpal hit have 20% chance to reload 1 Mark, 20% chance to reload 1 AB and 20% chance to reload 1 SW.AP Cost: 1 / Ranks: 3 / Progression: 30 / Requires: none
Master of Battle (Passive)
Your battle trance affects all allies in ballad range.
Note: It only affects allies if they are in range of the flag at the time of activation. If they leave the area later, the flag bonus is lost, but the BT bonus remains. If they enter later, they will not receive the BT bonus.Simply put, it extends the effect to the area of the flag at the moment of activation.Note: It works with all battle trance. For example:Master of Action (Passive)
Your Action Boost affects all allies in ballad range.
Note: It only affects allies if they are in range of the flag at the time of activation. If they leave the area later, the flag bonus is lost, but the AB bonus remains. If they enter later, they will not receive the AB bonus. Simply put, it extends the effect to the area of the flag at the moment of activation.Note: It works with all Action Boost, for example:Mark of Target (Active)
Cooldown: 2 min
Duration: 1 s * Constitution modifier
Range: 30 m
Target: Single enemy
Marked enemy:
Gain your Constitution modifier/10 (rounded down) stack vulnerability.
Flags, Shout of the Conqueror and Shout of the Lord effect without save chance for mark duration .
Shout of the Conqueror effect, max effect & some other effect doubled on Signed enemy
Only 1 active at a time, a 2. use break the first.
AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: noneCore 4: Fighting Spirit:
+10 hit points and +1 Imbue Dice. Inspire Courage now grants an additional +1 damage. Your Inspire Greatness now uses your Charisma Constitution score for its Temporary hit points. This is doubled in epics.
Core 6: Skaldic Scream:
You inspire martial combat above and beyond. +1 Imbue Dice +2 Charisma and Constitution. +25 hit points. Activate this ability to scream the songs of your frozen ancestors, expending a Bard Song to force enemies in the area to make a fortitude save versus being frozen solid in frozen ice for 6 seconds (DC 14 + [Dex or Cha or Str] modifier + Bard Fighter Level + Stunning modifiers). Even if they make the save, they take 20d20 Cold damage and are significantly slowed for 6 seconds. Cooldown: 2 minutes.
Tier 2: Words of Encouragement:
Bardic Inspiration grants +(10/20/30) temporary hit points for one minute. +(5/10/15) Positive Spellpower
Tier 3: The Frozen Fury:
Make a melee attack with +(1/2/3)[W] damage. Affected enemies must make a Fortitude save (10/12/14 + [Dex or Cha or Str] modifier + 0/one-half/full Bard Fighter Level + Stunning modifiers) or become frozen solid for number of seconds equal to your Bard Fighter levels. Cooldown: (12/9/6) seconds. Cost: 1 sp. Bosses cannot be frozen. Frozen enemies are helpless but gain DR 5/Adamantine. (Note: If you have Strikethrough, this attack can freeze multiple enemies.)
Tier 4: Armorer:
Gain Medium Armor Proficiency and the ability to cast arcane spells in medium armor without arcane spell failure.
Decrease armors and shields ASF with 35%.
Note: Tower shields have 15% ASF!Tier 5: Spinning Ice:
Attack all enemies around you for +(3/4/5)[W] damage. Each affected enemy is frozen solid if they fail a Fortitude save (10/12/14 + [Dex or Cha or Str] modifier + [0/one-half/full] Bard Fighter Level + Stunning modifiers) for a number of seconds equal to your half your Bard Fighter level. Bosses cannot be frozen. Activation cost: 6/4/2 SP. Cooldown 45/35/25 seconds.
The warlord conjure an illusion Flag in the air/on the ground.
The warlord sticks a flag into the ground.
The warlord carries a banner in his left hand.
The warlord call a herald with flag
The warlord call an illusoin/passive herald with flag
Moral bonus: Flag of [Destroyer / Rush / Defense / Mystic / Life] (1 at a time)
Action boost bonus: Action boost: Attack, Defense, Haste, Power, Saves, Skills, Spellpower, Spell DC
Insight bonus: Battle trance: Reinforcement or Avoidance
Untyped bonus: Shout of the [Leader / Conqueror], Mark of [Irrelevance / Protection / Champion / Target]