Beastmaster
(ver 2 update)
(ver 2 update)
Core 1 - Master
Your Pets, Hirelings, Summoned/Charmed creature gain Druid level % bonus HP.
Every core grant +1 Wild Empathy and Improved Wild Empathy (in the following Empathies) uses per rest.
Each Core Ability you acquire includes this one decrease Empathies cooldowns with 5 sec (CD 30 sec in Core 6).
Core 2 - Extended Control
Every core increases Empathies duration with 1 min (max 10 min in Core 6).
Additionally your Empathies works on Vermin.
Core 3 - Controller Knowledge
You can add your WIS modifier to Empathies DC.
Note: Empathy 1d20 + ranger/druid level + CHA modifier + WIS modifier.Additionally your Empathies works on Ozee.
Core 4 - Distant Controll
Your Empathies range doubled (60 m).
Additional your Empathies works on Plants.
Core 5 - Elemental Control
Empathies works on Mephits & Elemental.
Ver 2: Expend an Emphaty to banishing Outsider or Elemental.
Your summoned creature CR (level) increases with 1.
Note: Effect on all summoned allies:Cora 6 - Master of Beast
+4 WIS
Regenerate 1 Empathy every 5 min
Summoned creature CR increases with additional 1.
Every epic caster level increase summoned creature CR with additional 1 (+1 CR per 2 epic level).
SLA - Call Ancient Defender
Cost: 1 Improved Wild Empathy
Cooldown: 5 min
Duration: 2 sec * caster level
Call a CR 20 Wood Woad/Treant.
This Call does not count as a summons.
Note: 20 Druid + 10 Epic level Beastmaster call a CR 28 (20 + 3 BM + 5 Epic) Wood Woad.Beastmaster I (Passive 1-3 AP)
You summon other types of natural allies as companions. All Wolf Enchantments work with your new companion. The new companion gains additional subtype feat/power to pet enchantment.
Choose the subtype: Bear/Lion, Panther/Raptor, Bull/Wildboar, Spider/Sneak or Dryad. (*types in the end)
SLA - Summon Horde (Active 2 AP)
Cost: 1 Wild Empathy
Duration: 10 min
Cooldown 1 min
Chain summon 1+1d2 natural ally.
Summon a natural ally if dies for duration autamtically summon an another ally (1-2 times).
The summoned allies have a random type, equal with Summon Nature's Ally I spell.
It’s summoning.
Ver 2: Summon at a time 1+1d2 natural ally.
Summoner I. (Passive 2 AP)
Increase Pets, Hirelings, Summoned/Charmed creature AC with your WIS modifier % (max druid level).
Repercussions (Passive 1-3 AP)
You gain +[1/3/5] USP per pet and summoned, charmed creature.
Skilled (Passive 1-3 AP)
Heal, Concentration, Diplomacy +[1/2/3]
Beastmaster II (Passive 1-3 AP)
Requires: Beastmaster IYour companion learn additional special typed feat/power.
Summon Horde II (Passive 2 AP)
Requires: Summon Horde IThe summoned allies have a random level & type, equal with Summon Nature's Ally II-III (1d2+1) spell.
Summoner II (Passive 2 AP)
Requires: Summoner IPets, Hirelings, Summoned/Charmed creatures attack with your WIS modifier % (max druid level).
Heroic Companion (Active 1-3 AP)
Action Boost: Grants an ally +[0.25/0.5/1][W], +[2/4/6] to hit and saving throws, +[0/2/4]% Dodge and +[0/0/10] PRR. (Cooldown: 30 seconds). Duration 60 seconds.
Antireq: Cannot be taken with the Halfling racial or Harper enhancement.Master's Advice (Passive 1-3 AP)
Pets, Hirelings, Summoned/Charmed creatures gain +[2/3/4] to all ability scores.
Beastmaster III (Passive 1-3 AP)
Requires: Beatmaster IIYour companion learn additional special typed feat/power.
Summon Horde III (Passive 2 AP)
Requires: Summon Horde IIChain summon 2d2 natural ally (2-4 allies).
Summoner III (Passive 2 AP)
Requires: Summoner IIIncrease Pets, Hirelings, Summoned/Charmed creature PRR/MRR with your WIS modifier (max druid level).
Note level 30: +20 (from level) +50 (epic summoning) = +70 PRR/MRRSLA - Spike Growth (Active 1-3 AP)
Cost: 12/10/8 SP
Cooldown: 10/8/5 sec
Wisdom I (Passive 2 AP)
+1 Wisdom.
Beastmaster IV (Passive 2 AP)
Requires: Beastmaster IIIYour companion learn additional special typed feat/power.
Summon Horde IV (Passive 2 AP)
Requires: Summon Horde IIIThe summoned allies have a random level & type, equal with Summon Nature's Ally III-V (2d2+1) spell.
Summoner IV (Passive 2 AP)
Requires: Summoner IIIIncrease Pets, Hirelings, Summoned/Charmed creature Melee/Ranged power, USP with your WIS modifier (max druid level).
Note level 30: +20 (from level) +50 (epic summoning) = +70 Melee/Ranged power and +20 (from level) +100 (epic summoning) = +120 USPSLA - Enveloping Swarm (Active 1-3 AP)
Cost: 12/10/8 SP
Cooldown: 10/8/5 sec
Wisdom II (Passive 2 AP)
Requires: Wisdom I+1 Wisdom
Beastmaster V (Passive 2 AP)
Requires: Beastmaster IVYour companion learn additional special typed feat/power.
Summon Great Horde (Passive 2 AP)
Requires: Summon Horde IVChain summon 1+2d2 natural ally (3-5 allies).
The summoned allies have a random level & type, equal with Summon Nature's Ally V-VII (2d2+3) spell.
Master Summoner (Passive 2 AP)
Requires: Summoner IVAll Summoned creatures CR increase with 1.
SLA - Fire Seeds (Active 1-3 AP)
Cost: 20/15/10 SP
Cooldown: 30/25/20 sec
Ver 2: SLA - Insidious Spore
SLA - Wrath of Nature (Active 1-3 AP)
Cost: 1 Wild Empathy
Cooldown: 60/45/30 sec
Duration: Instant
Target: Colossal Cone
Summon an animal horde, run trough area & damage all opponent inflict (1d3+2)*caster level Bludgeoning + (1d3+2)*caster level Slashing + (1d3+2)*caster level Piercing damage (Reflex halved) & Triped (Fortitude negate).
This spell does not count as a summons.
Ver 2. Inflict 1d6+6 * caster level untyped damage & Trip.