[or Evil domain]
Level 2:
You gain +2 Negative Spell Power per Cleric Level. Your Negative spells will use Alignment Spell Power if it is higher. Your Alignment spells will use Negative Spell Power if it is higher.
Your Turn Undead cursed your all enemies in turn range (equal with Cursespewing effect, Will vs Turn DC).
Level 5 (active):
SLA: Unholy Blight (6 SP, 6 sec, shared cooldown with Divine Discipline)
Level 9 (passive): Lord of Curses
Cursed target (Bane, Bestow Curse spells, Apostate's Curse, Cursespewing effect) lose negative/alignment immunity and lose negative healing amp for curse duration.
Notes:Level 14 (passive): Darklord
[Version 1.]
If you kill a cursed target, have Religion Lore % chance to killed enemy return as undead slave and fight on your side to max Religion Lore * 5 sec. This effect isn't summoning.
Cooldown: Religion Lore * 5 sec after effect (only 1 slave at a time)
Note: Undead slaves oroginal characteristic remain and gain random undead bonus: Zombie, Lich, Vampire or Wraith (equal with shroud from Pale Master's core 2). A losed chance can't start cooldown. The cooldown start after create a slave, if your slave die before duration end, you haven't chance to create a new for effect duration (100 sec in level 20).[Version 2.]
If the cleric inflict damage (with any damage type) to a cursed enemy, he have Religion lore % chance to gain half character level cumulative temporary HP.
Note: If a level 20 cleric cursed 6 enemies with Bane and inflict damage to all six with Unholy Bligh, the cleric have six time 20% chance to gain 10 temporary Hp. If the cleric is lucky, he win 60 temporary HP.Core 5 - Enhanced Shadowform III or Core 6 - Master of Shadows add SLA - Mass Harm
If Alchemist Apothecary has (in core 5) area harm effect. Why doesn't the Apostate have one?Tier 5 - Benediction
The Harm and Mass Harm spell now benefits from 2x Spellpower scaling and may now kill enemies.
Tier 5: Necromantic Devotion change to SLA - Harm
Level 2:
If you are not warforge gain Construct Essence feat. If you are warforge choose a body type: Adamantine Body or Mithral Body.
Your Repair/Rust spells will use Alignment Spell Power if it is higher. Your Alignment spells will use Repair/Rust Spell Power if it is higher.
Turn Undead works on Construct.
Upon Turning: When you use Turn Undead your party gains a bonus to Fortification equal to your Cleric level, and party member takes 100% base healing from Repair spells for the next 20 seconds.
Level 5: You gain Repair Moderate Damage as an SLA. 5 SP, 6 second cooldown.
Level 9: If you aren't warforge gain Improved Construct Essence feat. If you are warforge choose a body feat: Improved Damage Reduction, Improved Fortification or Mithral Fluidity.
Level 14: You gain Disintegrate as an SLA. 20 SP, 12 second cooldown.
Channel Divinity (CD) Duration
30 sec per Religion Lore (RL), max 10 min.
Call Wraith/Homunculus is paralel with PM skeletal knight.
Imbue rest or die, but if you toggle on another imbue toggle off the CD imbue.
Curse of Undead: The curse duration 60 sec, if die the undead lasts for 10 minutes or until death.
Tier 4 Fires of Fury: change to Deity base bypass (Type equal with FVS level 20 DR.) to favored weapon.
Tier 5 Wrathful Weapons: When wielding your religion's favored weapon in your main hand, you gain +3 to hit and damage, and +9 Universal Spell Power. When you score a Critical Hit with your religion's favored weapon releases a blast of magical energy, dealing an additional 1d6 <imbue type> Damage per Imbue dice number to all nearby foes. When you score a Vorpal Hit with your religion's favored weapon, you gain +3 bonus Imbue dice for the next 12 seconds, and your Fires of Fury Imbue Toggle changes its damage type from Fire to Light.