(old) version, without warchanter and bardic power. I designed it as a universal tree.
A captain sits on a one-sided battlefield holding a flag, with a shout, he raises the flag, rallying his troops one last time for battle.
An elf, donning half-plate prepares for the parties fight with a speech, and rouses his companions into battle.
A dwarf, shielding his mage from the breath of a dragon, gives a mighty shout, and the mage feels a burst of energy, with which he finishes off the beast.
Whether in armies or adventuring parties, warlords are massive parts of the battlefield, commanding their companions and striking at weaknesses. They use their cry to amplify enemies' weaknesses, reinforce allies or control the battlefield. These make themselves into a fearsome enemy, and a wonderful leader of companions.
This Warlord is a Constitution based tactician universal enhancement tree.
Core 1 - Mark of Irrelevance/Hatred
Cooldown: 10 second
Duration: 1 minute * character level
Range: 30 m
Target: Single Self, Friend
If you use the power, choose:
The Mark of Irrelevance decrease affected member hate generation with your Constitution score.
The Mark of Hatred increase affected member hate generation with your Constitution score*2.
Passive: Each Core Ability you include this one also grants +1 Mark use.
Core 2 - Shout of the Leader
Cooldown: 30 second (shouts have shared cooldown)
Duration: 20 + character level second
Range: AOE in Flag range
Target: Self, Friend
You & all allies in Flag range gain additional untyped bonus to active Flag:
Flag of Destroy (red): increase Melee/Ranged power with your Constitution modifier (max character level).
Flag of Rush (green): increase movement speed with your Constitution modifier (max character level) & attack speed with half Constitution modifier (max half character level).
Flag of Defense (blue): increase PRR & MRR with your Constitution modifier (max character level).
Flag of Mystic (yellow): increase USP with your Constitution modifier (max character level) & decrease spell cooldown with your half Constitution modifier % (max half character level).
Flag of Life (white): regenerating your Constitution modifier*0,1% HP & SP every 3 sec (haven't max. level).
Ver 2.: Regenerate Constitution score HP & SP every 3 sec.
Passive: Each Core Ability you include this one also grants +5 m to Flag range (40 m in core 6).
Note: Multiple warlords can use multiple types of flags in the area, shouting a warlord works with all active friendly flags.Core 3 - Presence of the Lord
Any active flag granting Heroism spell effect for you and your allies in flag range.
Note: Gains a +2 morale bonus on attack rolls, saving throws, and skill checks.Additional increase your Action Boost & Battle Trance duration with 50% (max 30s).
Note: Action boost duration 30s, Battle trance duration [45/90/180] sec.Core 4 - Mark of Champion
Cooldown: 10 second
Duration: 2 second * Constitution modifier
Range: 30 m
Target: Single, Self, Friend
Marked allies Shout of the Leader bonus & max bonus doubled. Only 1 active at a time, a 2. use break the first.
For example: Flag of Destroy max +15% damage, +60 melee/ranged power.Passive: Additional increase your Action Boost & Battle Trance duration with 100% (max 40s).
Note: Action boost duration 40 s, Battle trance duration [1/2/4] min. Action boost remains the 30 s shared cooldown, you can use more at a time with overlap.Core 5 - Presence of the Great Lord
Any active flag granting now Greater Heroism spell effect for you and your allies in flag range.
Note: Gains a +4 morale bonus on attack rolls, saves, skill checks, immunity to fear & one time temporary HP.Passive choose: You gain
5% physical damage absorb
5% magical damage absorb (exclude untyped/bane)
Cora 6 - Overlord of the Battles
Constitution +4
Any active flag granting +2 competence bonus to all ability for you and your allies in flag range.
Increase your Action Boost & Battle Trance duration with 200% (max 60s).
Note: Action boost duration 60s, Battle trance duration [1,5/3/6] min.Passive Choose: You gain
+10 Melee/Ranged power & +2 to all Tactical DC
+20 USP & +2 to all spell DC
Flag I (Active 2 AP)
Choose 1 from 4 types!
Cooldown 20 second
Duration: 10 + 5 second * level (only 1 active at a time, a 2. use break the first)
Range: 15 m AOE
The warlord will shoot a flag into the ground. In Flag range gain following morale bonus:
Ver.2. Toggle, Self centered AoE: The warlord conjure an illusion flag in the air/on the ground. The flag move with the warlord.
to you & allies:
Flag of Destroy: increase melee/ranged damage with your half Constitution modifier % (max half character level).
Flag of Rush: increase attack with your half Constitution modifier % (max half character level).
Flag of Defense: increase AC with your half Constitution modifier % (max half character level).
Flag of Mystic: decrease sp cost with your half Constitution modifier % (max half character level).
to enemies (Sunder DC):
Flag of Destroy: decrease melee/ranged damage with your half Constitution modifier % (max half character level).
Flag of Rush: decrease attack with your half Constitution modifier % (max half character level).
Flag of Defense: decrease AC with your half Constitution modifier % (max half character level).
Flag of Mystic: decrease USP with your Constitution modifier (max character level).
Tactician or Spellmaster (Passive 2-6 AP)
Choose: Gain +[1/2/3] to your all Tactical DC or gain +[1/2/3] to your all Spell DC.
Rank 3: Grant +1 Action boost use/rest.
Extra Presence (Passive 1-3 AP)
+[1/2/3] extra Mark use/rest.
Rank 3: Grant +1 Action boost use/rest.
Action Boost I (Passive 1-3 AP)
Choose an Action Boost: Attack, Defense, Haste, Power, Saves, Skills, Spellpower, Spell DC.
War training (Passive 1-3 AP)
Diplomacy, Heal, Intimidate +[1/2/3]
Rank 3 Tactical DC +1
Flag II (Active 2 AP)
Requires: Flag IChoose the 2. Flag
Ready for Battle I. (Passive 2 AP)
You may use Constitution as your weapon's to-hit modifier.
Battle trance (Active 1-3 AP)
Cooldown: 20 second
Cost: *
Req: *
Duration: [30/60/120] second
Target: Self
Antirequisite: This ability cannot be trained if you have any other Battle Trance abilities.Choose a defensive battle trance type:
Reinforcement: Half Constitution modifier Insight bonus to your Saves & Constitution modifier bonus to Unconscious range, Fortification, additional for duration gain Deathblock.
*Cost 30/20/10 HP Req: Diehard
Avoidance: Half Constitution modifier Insight bonus to your Movement speed, Dodge & Dodge cap, additional for duration gain Evasion.
*Cost 60/40/20 SP Req: Dodge
Action Boost II (Active 1-3 AP)
Choose an Action Boost from list.
Mark of Protection (Active 2 AP)
Cooldown: 10 second
Duration: 1 minute * character level
Range: 30 m
Target: Single Self, Friend
If the marked ally is injured, have Warlord's level % chance to gain Warlord's Constitution score as temporary HP.
For example a level 20 warlord with 50 Constitution: if the marked person is injured, has a 20% chance to gain 50 temp HP.Flag III (Active 2 AP)
Requires: Flag IIChoose the 3. Flag!
Ready for Battle II (Passive 2 AP)
Requires: Ready for Battle IYou may use Constitution as your weapon's damage modifier.
Shout of the Conqueror (Active 2 AP)
Cooldown: 30 second (shouts have shared cooldown)
Duration: 10 + character level second
Range: AOE in Flag range
Target: Enemies
DC = Sunder DC (Fortitude save negates this effect)
Punitive effect on enemies in Flag range:
Flag of Destroy: Decrease all enemies melee/ranged power with your Constitution modifier (max character level).
Flag of Rush: Decrease all enemies attack speed with your half Constitution modifier % (max half character level) & movement speed % with your Constitution modifier (max character level).
Flag of Defense: Decrease all enemies PRR/MRR with your Constitution modifier (max character level).
Flag of Mystic: Decrease saves with your half Constitution modifier (max half character level).
Flag of Life: Drain your Constitution modifier*0,1% HP & SP every 3 second.
Ver 2.: Drain Constitution score HP & SP every 3 sec.
Action Boost III (Active 1-3 AP)
Choose an Action Boost from list.
Ability I (Passive 2 AP)
Choose an ability.
Flag IV (Active 2 AP)
Requires: Flag IIIChoose the 4. Flag!
Ready for Battle III (Passive 2 AP)
Requires: Ready for Battle IIYou add your Constitution modifier to Tactical DC.
For example Trip DC = 10 + STR modifier + CON modifier + related Enhancements + Vertigo
Shout of the Lord (Active 2 AP)
Cooldodw: 30 second (shouts have shared cooldown)
Duration: Instant
Range: AOE in Flag range
Target: Enemies
The roar of the lord strikes the opponents with the following effects in Flag range:
stun (Fortitude vs Stun DC)
trip (Reflex vs Trip DC)
fear (Will vs Intimidate)
for half character level second.
Action Boost IV (Active 1-3 AP)
Choose an Action Boost from list.
Ability II (Passive 2 AP)
Requires: Ability IChoose an ability
Flag of Life (Active 2 AP)
Requires: Flag IVIncrease allies (all type) Healing amp with your Constitution modifier (haven't max level).
Decrease all enemies Healing amp (all type) with your Constitution modifier (haven't max level, no save).
Energy Source (Passive 1-3 AP)
Regenerate 1 Action boost every [10/7,5/5] minute & 1 Mark every [6/4/2] minunte.
Master of Battle (Passive 2 AP)
Requires: any Battle tranceYour battle trance affects all allies in the Flag range. (Only in a private area!)
Note: It works with all battle trance. For example:
Master of Action (Passive 2 AP)
Requires: Any Action BoostYour Action Boost affects all allies in the Flag range. (Only in a private area!)
Note: It works with all Action Boost, for example:
Mark of Target (Active 2 AP)
Cooldown: 10s
Duration: 1 s * Constitution modifier
Range: 30 m
Target: Single enemy
Marked enemy:
Gain (your Constitution modifier/10)% (rounded down) vulnerability.
Flags, Shout of the Conqueror and Shout of the Lord effect without save chance for duration .
Shout of the Conqueror effect & max effect doubled on Signed enemy
Only 1 active at a time, a 2. use break the first.
Moral bonus: Flag of [Destroyer / Rush / Defense / Mystic / Life] (1 at a time)
Action boost bonus: Action boost: Attack, Defense, Haste, Power, Saves, Skills, Spellpower, Spell DC
Insight bonus: Battle trance: Reinforcement or Avoidance
Untyped bonus: Shout of the [Leader / Conqueror], Mark of [Irrelevance / Protection / Champion / Target]