Dragon Dancer

Core

Core 1 - Dragon Claw (Passive)

You are proficient with Guandao (Khopesh) & can use it as a ki weapon.

Each Core Enhancement grants you the following passive abilities: +3 Melee power, +5 HP and +5% fortification.

Note Guandao (halberd, glaive, naginata, woldo,...): Usable halberds (2H martial 1d10S 20/x3) aren't in DDO. Core 1 transform used/equiped Khopesh (maybe quarterstaff) parameter from 1H 1d8 Slashing 19-20/x3 to 2H 1d10 Slashing 19-20/x3  & change design to:

Core 2 - Dragon Dance (Active) 

Cost: 20 ki (only centered)

Target: Self

Duration: 18+ Concentration skill * 2 seconds

While you dance gains +1 to all ability, +5 Melee power, one third [monk level]% damage absorp & -10% AC, -3% dodge & dodge cap, passive ki regeneration decreases to 0.

If the end becomes fatigued for 60 second.

Additional grant +0,5[W] to War Techniques, Dragon Tail Strike, Dragon Wing Strike, Great Dragon Tail Strike for dance duration.

Passive: Each Core Enhancement include this one grants 1 use per rest.

Note: All Dance bonuses are Psionic bonuses.

Core 3 - Dragon Soul (Passive)

While you are centered and wielding a Guandao you gain +2 Ki, other Ki weapon +1 Ki each time you hit a creature. This stacks with all other sources of Ki generation.

For the dance duration:


Core 4 - High Dragon Dance (Passive)

Improved dance: +2 to all ability, +10 Melee power, half [monk level]% damage absorp & -20% AC, -6% dodge & dodge cap, passive ki regeneration decreases to 0. The special attack damage bonus increase to +1[W].


Core 5 - Dragon Bloodline (Passive)

You are immune to fatigue and your Base Attack Bonus equal with your character level.

Meditation use regenerates 1 dance.


Core 6 - Ancient Dragon (Passive)

+2 to Strengt, Constitution, Wisdom

+12 to Melee Power (sum 30), +20 to HP (sum 50),

+1[W] to Guandao

While dancing:

Tier 1

War Technique I.  (Active 1 AP)

Select one of the four technique

Cost: 5 ki

Cooldown: 10 second (shared)

You strike enemy with a ki focused attack. This attack grant +0,5[W] & if you hitting, you gain following stacking morale bonus for 30 second:

Note: Sum while Dancing: Core 2 +1[W], Core 4 +1,5[W], Core 6: +2[W]

Guandao Training I.  (Passive 2 AP)

Equipped Guandao gain +1 attack & damage.


Soldier  (Passive 1-3 AP)

+[50/100/150]% bonus to threat generation with melee weapons. Dance doubled this bonus (+100/200/300%).


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War Training  (Passive 1-3 AP)

+[1/2/3] Jump, Balance and Intimidate

Tier 2

War Technique II.  (Active 1 AP)

Requires: War Technique I.

Select one of the four techniques.


Guandao Training II. (Passive 2 AP)

Requires: Guandao Traning I.

Equipped Guandao gain +2 attack & damage.


Dragon Tail Strike (Active 1-3 AP)

Cost: 5 ki

Cooldown: shared with cleave

Guandao melee cleave attack +[0,5/1/1,5] [W] damage.

Note: Sum while dancing: Core 2 +[1/1,5/2][W], Core 4 +[1,5/2/2,5][W], Core 6 +[2/2,5/3][W]

Elemental Ki Strikes (Active 2 AP)

Cost: 5 ki

Cooldown: 3 second

Select one of four attacks that have secondary aftereffects.


Trained (Passive 1-3 AP)

+[1/2/3] Concentration and Attack. 

Rank 3: Your Vorpal hits increase Guandao damage with +0,5[W] for 10 sec while dancing.

Tier 3

War Technique III. (Active 1 AP)

Requires: War Technique II.

Select one of the four techniques.

Guandao  Training III. (Passive 2 AP)

Requires: Guandao Traning II.

Equipped Guandao gain +1 attack & damage.


Mantle of the Dragon (Passive 1-3 AP)

You gain Aura of Fear for dance duration. 

Equal with Ravager's Aura & don’t stack with it.

Deep Breath (Passive 1-3 AP)

Increase dance duration with [25/50/50]%. 

Rank 3: While you dance, your Vorpal hits have monk level % chance to restart the dance timer.


Attribute I (Passive 2 AP)

+1 to [STR/CON/WIS]

Tier 4

War Technique IV. (Active 1 AP) 

Requires: War Technique III.

Select one of the four techniques.


Guandao Training IV. (Passive 2 AP)

Requires: Guandao Training III. 

Equipped Guandao gain +2 attack & damage.


Arcane Mirror (Passive 1-3 AP)

When the enemy reaches you with a spell or magical attack, you have a [1/3/5]% chance of reverse the spell back to the caster.

Reverse spell effect on caster.

Dragon Wing Strike (Active 1-3 AP)

Cost: 10 ki

Cooldown: 36/24/12 seconds

Rush forward with Guandao up to Concentration skill meter to your selected opponent  and deal +[0,5/1/1,5][W] damage, this attack hits all enemies in your path.

Note: You rush across enemies in your path and they can't block your movement.Note: Sum while dancing: Core 2 +[1/1,5/2][W], Core 4 +[1,5/2/2,5][W], Core 6 +[2/2,5/3][W].

Attribute II (Passive 2 AP)

Requires: Attribute I

+1 to [STR/CON/WIS]

Tier 5

War Master (Passive 2 AP)

Requires: War Technique IV.

Add following critical hit effect (no save) to war technique:


Guandao Master (Passive 2 AP)

Requires: Guandao Training IV.

Equipped Guandao gain +3 attack & damage.


Great Dragon Tail Strike (Active 1-3 AP)

Cost: 15 ki

Cooldown: shared with great cleave

Guandao cleave attack +[1/2/3]W. Damaged enemies gains one stack of Vulnerability for 6s.

Note: Sum while dancing: Core 2 +[1,5/2,5/3,5][W], Core 4 +[2/3/4][W], Core 6 +[2,5/3,5/4,5][W].

Dragon Skin (Passive 1-3 AP)

Gain BAB*[1/1,5/2]  bonus to PRR.

Note: As if you were using [light/medium/heavy] armor. Max 60 PRR in level 30.

High dragon skin (Passive 2 AP)

Requires: Dragon Skin rank 1

Gain equal bonus to MRR & increase MRR cap to 100.

Note: Max 60 MRR & 100 MRR cap in level 30.