Dragon Dancer
Core
Core 1 - Dragon Claw (Passive)
You are proficient with Guandao (Khopesh) & can use it as a ki weapon.
Each Core Enhancement grants you the following passive abilities: +3 Melee power, +5 HP and +5% fortification.
Note Guandao (halberd, glaive, naginata, woldo,...): Usable halberds (2H martial 1d10S 20/x3) aren't in DDO. Core 1 transform used/equiped Khopesh (maybe quarterstaff) parameter from 1H 1d8 Slashing 19-20/x3 to 2H 1d10 Slashing 19-20/x3 & change design to:Core 2 - Dragon Dance (Active)
Cost: 20 ki (only centered)
Target: Self
Duration: 18+ Concentration skill * 2 seconds
While you dance gains +1 to all ability, +5 Melee power, one third [monk level]% damage absorp & -10% AC, -3% dodge & dodge cap, passive ki regeneration decreases to 0.
If the end becomes fatigued for 60 second.
Additional grant +0,5[W] to War Techniques, Dragon Tail Strike, Dragon Wing Strike, Great Dragon Tail Strike for dance duration.
Passive: Each Core Enhancement include this one grants 1 use per rest.
Note: All Dance bonuses are Psionic bonuses.Core 3 - Dragon Soul (Passive)
While you are centered and wielding a Guandao you gain +2 Ki, other Ki weapon +1 Ki each time you hit a creature. This stacks with all other sources of Ki generation.
For the dance duration:
imbue with ki your Guandao, can't lose durability.
each Core Ability you acquire include this one also increases Guandao's melee range with 25% (sum 100% in core 6) & strikethrough canche 40% (sum 160% in core 6).
Core 4 - High Dragon Dance (Passive)
Improved dance: +2 to all ability, +10 Melee power, half [monk level]% damage absorp & -20% AC, -6% dodge & dodge cap, passive ki regeneration decreases to 0. The special attack damage bonus increase to +1[W].
Core 5 - Dragon Bloodline (Passive)
You are immune to fatigue and your Base Attack Bonus equal with your character level.
Meditation use regenerates 1 dance.
Core 6 - Ancient Dragon (Passive)
+2 to Strengt, Constitution, Wisdom
+12 to Melee Power (sum 30), +20 to HP (sum 50),
+1[W] to Guandao
While dancing:
you're immune to energy drain,
increase the special attack damage bonus to +1,5[W],
to your Guandao gain +1 psionic bonus to Critical Range, Multiplier & Vorpal range.
Tier 1
War Technique I. (Active 1 AP)
Select one of the four technique
Cost: 5 ki
Cooldown: 10 second (shared)
You strike enemy with a ki focused attack. This attack grant +0,5[W] & if you hitting, you gain following stacking morale bonus for 30 second:
Power strike: increase your melee power with 5.
Fast strike: increase your attack speed with 5%.
Deadly strike: increase your critical range with 1.
Precision strike: increase your attack with 5%.
Guandao Training I. (Passive 2 AP)
Equipped Guandao gain +1 attack & damage.
Soldier (Passive 1-3 AP)
+[50/100/150]% bonus to threat generation with melee weapons. Dance doubled this bonus (+100/200/300%).
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War Training (Passive 1-3 AP)
+[1/2/3] Jump, Balance and Intimidate
Tier 2
War Technique II. (Active 1 AP)
Requires: War Technique I.Select one of the four techniques.
Guandao Training II. (Passive 2 AP)
Requires: Guandao Traning I.Equipped Guandao gain +2 attack & damage.
Dragon Tail Strike (Active 1-3 AP)
Cost: 5 ki
Cooldown: shared with cleave
Guandao melee cleave attack +[0,5/1/1,5] [W] damage.
Note: Sum while dancing: Core 2 +[1/1,5/2][W], Core 4 +[1,5/2/2,5][W], Core 6 +[2/2,5/3][W]Elemental Ki Strikes (Active 2 AP)
Cost: 5 ki
Cooldown: 3 second
Select one of four attacks that have secondary aftereffects.
Trained (Passive 1-3 AP)
+[1/2/3] Concentration and Attack.
Rank 3: Your Vorpal hits increase Guandao damage with +0,5[W] for 10 sec while dancing.
Tier 3
War Technique III. (Active 1 AP)
Requires: War Technique II.Select one of the four techniques.
Guandao Training III. (Passive 2 AP)
Requires: Guandao Traning II.Equipped Guandao gain +1 attack & damage.
Mantle of the Dragon (Passive 1-3 AP)
You gain Aura of Fear for dance duration.
Rank 1: Nearby enemies receive a -2 penalty to Strength and Charisma.
Rank 2: Nearby enemies receive a -2 penalty to Strength, Charisma, Dexterity and Wisdom.
Rank 3: Nearby enemies receive a -2 penalty to all ability scores.
Deep Breath (Passive 1-3 AP)
Increase dance duration with [25/50/50]%.
Rank 3: While you dance, your Vorpal hits have monk level % chance to restart the dance timer.
Attribute I (Passive 2 AP)
+1 to [STR/CON/WIS]
Tier 4
War Technique IV. (Active 1 AP)
Requires: War Technique III.Select one of the four techniques.
Guandao Training IV. (Passive 2 AP)
Requires: Guandao Training III.Equipped Guandao gain +2 attack & damage.
Arcane Mirror (Passive 1-3 AP)
When the enemy reaches you with a spell or magical attack, you have a [1/3/5]% chance of reverse the spell back to the caster.
Reverse spell effect on caster.
Dragon Wing Strike (Active 1-3 AP)
Cost: 10 ki
Cooldown: 36/24/12 seconds
Rush forward with Guandao up to Concentration skill meter to your selected opponent and deal +[0,5/1/1,5][W] damage, this attack hits all enemies in your path.
Note: You rush across enemies in your path and they can't block your movement.Note: Sum while dancing: Core 2 +[1/1,5/2][W], Core 4 +[1,5/2/2,5][W], Core 6 +[2/2,5/3][W].Attribute II (Passive 2 AP)
Requires: Attribute I+1 to [STR/CON/WIS]
Tier 5
War Master (Passive 2 AP)
Requires: War Technique IV.Add following critical hit effect (no save) to war technique:
Power strike: -10% AC, -25% Fortification for 12 seconds, stack 3 times.
Fast strike: -25% Movement & -10% attack speed for 12 seconds, stack 3 times.
Deadly strike: -2 CON & 1 stack bleed for 12 seconds, stack 3 times.
Precision strike: Trip for 12 seconds.
Guandao Master (Passive 2 AP)
Requires: Guandao Training IV.Equipped Guandao gain +3 attack & damage.
Great Dragon Tail Strike (Active 1-3 AP)
Cost: 15 ki
Cooldown: shared with great cleave
Guandao cleave attack +[1/2/3]W. Damaged enemies gains one stack of Vulnerability for 6s.
Note: Sum while dancing: Core 2 +[1,5/2,5/3,5][W], Core 4 +[2/3/4][W], Core 6 +[2,5/3,5/4,5][W].Dragon Skin (Passive 1-3 AP)
Gain BAB*[1/1,5/2] bonus to PRR.
Note: As if you were using [light/medium/heavy] armor. Max 60 PRR in level 30.High dragon skin (Passive 2 AP)
Requires: Dragon Skin rank 1Gain equal bonus to MRR & increase MRR cap to 100.
Note: Max 60 MRR & 100 MRR cap in level 30.