Master Creator

Summoner, Onatar follower

ver. 2.1 (after update 62)

Artificer archetype

with cleric/favorite soul traits

Enhancement tree: 

Skill points per level: as artificer

Class Skills: as artificer

Feats:

Core

Core 1 - Creator (Passive)

Defender/Servant, Animated weapon and Summoned/Charmed creature gain Artificer caster level % bonus HP.

Every core grant +5 Repair Amp to you, your Defender/Servant and your Animated weapon.

AP Cost: 1 / Ranks: 1 / Progression: 0 / Requires: Artificer level 1

Core 2 - Creative Acceleration (Passive)

Defender/Servant and Animated weapon gain Artificer caster level % bonus to movement speed.

AP Cost: 1 / Ranks: 1 / Progression: 5 / Requires: Creator, Artificer level 3

Core 3 - Creator’s Network

Toggle: Creator's Network 

Unique Meta magic: Shared Spells

Toggle, Spell cost increase with 5*spell level SP.

All self targeted spell effects on Defender/Servant and Animated weapon in dungeon.

For example: Self targeted reconstruct or deadly weapon effects on you & your Defender/Servant and animated item without range.

Passive: Your servant learn additional special typed feat/power.

AP Cost: 1 / Ranks: 1 / Progression: 10 / Requires: Creative Aceeleration, Artificer level 6

Core 4 - Improved Network (Passive)

Your animated weapon and Defender/Servant now also benefit from your Imbue dice, if Creator's Network active.

AP Cost: 1 / Ranks: 1 / Progression: 20 / Requires: Creator's Network, Artificer level 12

Core 5 - Servant’s Specialization (Passive)

Your servant learn additional special typed feat/power.

If Creator's Network active, your servant can use your Open Lock and Disable Device skills (with "use object" command and use a thieves's tool from your inventory).

AP Cost: 1 / Ranks: 1 / Progression: 30 / Requires: Improved Network, Artificer level 18

Cora 6 - Master Creator  (Passive)

+4 Intelligence

Your servant learn additional special typed feat/power.

Animate shield:

While use Animate Item conjure an additional flying Spiritual Shield. The shield cann't attack, cann't be attacked and cann't be damaged. 

This shield grant you X*4 (rounded down) shield AC & Block DR, additionally you have half Artificer caster level % chance to shield block attacks, if you do not move, these chances are doubled. This is an automatic process, you don't need to actively block it. 

X equal with level random loot e.g.: level 20 = 12  shield AC and Block DR; level 25 = 16  shield AC and Block DR; level 32 = 21  shield AC and Block DR,...Note: Your hand's free to item use, for example: ranged attack, [single/two/two handed] fight or Rune Arm use.AP Cost: 1 / Ranks: 1 / Progression: 40 / Requires: Servant's Specialization, Artificer level 20

Tier 1

Servant I (Passive)

You transform your iron defender into a servant. Homunculus Enchantments works with your servant. The servant gain additional subtype feat/power.

Choose the subtype: Destroyer, Vanguard, Tricky or Hunter (*types in the end)

AP Cost: 2 / Ranks: 1 / Progression: 1 / Requires: none

Animate Weapon (Active)

(usable only a private area)

Cost: 5% max HP & max SP. (stacking, cannot be restored until you rest)

Duration: rest or death

Conjure a living flying Spiritual dagger. This weapon inflict X[d4] + your INT modifier untyped damage, critical range = X (rounded down), critical multipler 3. (Other ability - attack, hp,... - equal with an actificer's caster level fighter.)

X equal with artificer's level random loot, e.g.: level 1-10 1d4+INT [20/x3], level 15 2d4+INT [19-20/x3], level 20 3d4+INT [18-20/x3], level 32 5,4d4+INT [16-20/x3],...

The animation isn’t summoning.

AP Cost: 2 / Ranks: 1 / Progression: 1 / Requires: none

Qualified Control I. (Passive)

Increase Defender/Servant, Animated weapon & Summoned/Charmed construct AC with your INT modifier % (maximum artificer level).

AP Cost: 2 / Ranks: 1 / Progression: 1 / Requires: none

Wand and Scroll Mastery (Passive)

+[25/50/75]% damage and healing from your wands, scrolls, and other items that cast spells, and +[1/2/3] to the save DCs of your offensive wands. 

Antireq: Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: none

Skilled (Passive)

Repair, Concentration, UMD +1/2/3

AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: none

Tier 2

Servant II (Passive)

Your servant learn additional special typed feat/power.

AP Cost: 2 / Ranks: 1 / Progression: 5 / Requires: Servant I

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Qualified Control II (Passive)

Increase Defender/Servant, Animated weapon & Summoned/Charmed construct attack with your INT modifier % (maximum artificer level).

AP Cost: 2 / Ranks: 1 / Progression: 5 / Requires: Qualified Control I

Creator's Advice (Passive)

Defender/Servant, Animated weapon, Hirelings, Summoned/Charmed creature gain +[2/3/4] to all ability scores.

Note: Stack with others: Augment Summoning, Improved Augment Summoning, Harper Leadership,...AP Cost: 1 / Ranks: 3 / Progression: 5 / Requires: none

Heroic Companion (Active)

Action Boost: Grants an ally +[0.25/0.5/1][W], +[2/4/6] to hit and saving throws, +[0/2/4]% Dodge and +[0/0/10] PRR. (Cooldown: 30 seconds). Duration 60 seconds.

Antireq: Cannot be taken with the Halfling racial or Harper enhancement. AP Cost: 1 / Ranks: 3 / Progression: 5 / Requires: none

Tier 3

Servant III (Passive)

Your servant can learn additional special typed feat/power.

AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: Servant II

Improved Animate (Passive)

Now you conjure a Spiritual warhammer. This weapon inflict X[d8] + your INT modifier untyped damage. 

X equal with artificer's level random loot: level 1-10 1d8+INT [20/x3], level 15 2d8+INT [19-20/x3], level 20 3d8+INT [18-20/x3], level 32 5,4d8+INT [16-20/x3],AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: Animate Weapon

Qualified Control III (Passive)

Increase Defender/Servant, Animated weapon & Summoned/Charmed construct PRR/MRR with your INT modifier (maximum artificer level).

Note level 30: +20 (from level) +50 (epic summoning) = +70 PRR/MRRAP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: Qualified Control II

SLA: Disable Object (Active)

Cost: 10 Sp

Cooldown:  6 second

This spell causes a short circuit in construct's movement control and if fails Will save (Evocation DC) paralyze it. The enemy is aware, but it can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. 

AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: none

Intelligence I (Passive)

+1 Intelligence

AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: none

Tier 4

Servant IV (Passive)

Your servant learn additional special typed feat/power.

AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Servant III

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Qualified Control IV (Passive)

Increase Defender/Servant, Animated weapon & Summoned/Charmed construct Melee/Ranged power, USP with your INT modifier (maximum articficer level).

Note level 30: +20 (from level) +50 (epic summoning) = +70 Melee/Ranged power and +20 (from level) +100 (epic summoning) = +120 USPAP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Qualified Controll III

Action boost: Damage Transfer (Active)

Cooldown 30 second - shared

Duration: 20 second

Activation Requirements: Any active animation.

Your incoming (all type) damage decreased with [25/50/75]%, animated weapon suffer the damage. Animated weapon die breake the action boost! 

Note: from 100 damage, to you [75/50/25], to weapon [25/50/75]AP Cost: 1 / Ranks: 3 / Progression: 20 / Requires: none

Intelligence II (Passive)

+1 Intelligence

AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Intelligence I

Tier 5

Servant  V  (Passive)

Your servant learn additional special typed feat/power.

AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: Servant IV

Master of Animate (Passive)

Now you conjure a Spiritual great axe. This weapon inflict X[d12] + your INT modifier untyped damage. 

X equal with artificer's level random loot: level 1-10 1d12+INT [20/x3], level 15 2d12+INT [19-20/x3], level 20 3d12+INT [18-20/x3], level 32 5,4d12+INT [16-20/x3],AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: Improved Animate

SLA: Elemental Turret (Active)

Cost: 50/35/20 SP

Cooldown: 40/30/20 second

Duration: 1 minute

Elemental turret works as Flame Turret with choosable elemental (fire, cold, acid or lightning) & increased HP and damage with [0/25/50]%.

You can have only one summoned creature at a time.

AP Cost: 1 / Ranks: 3 / Progression: 30 / Requires: none

SLA: Control Object (Active)

Cost: 30 SP

Cooldown: 30 second

Duration: 1 minute * caster level

Telepathically controls the actions of a constructed enemy that fails its Will save (Transmutation DC), causing it to change sides. The target gains an additional Will saving throw every 15 to 30 seconds. The creature has less chance to break free and will follow you throughout the dungeon.

Note: You can control only 1 construct at a time. A second use breaks the first. Bosses immune to the control!AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: none

Sacrifice (Passive)

Activation Requires: Any active weapon animation.

If you die, automatically sacrifice the animated weapon and you return to life (as a self targeted resurrection spell). 

AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: none

Servants

Type:

DDO AT - Master Creator's
NOTE Slot: The used equipment does not change the servant form (as druid’s equipment & animal forms).Destroyer 2. collar stack with 1. (as fuseable item)Vanguard 2. docent works az shield.Tricky 2. collar works as left hand shortsword.
Version 2. Change servant's collar slot to: 
      • Destroyer 1 weapon slot (only 2H weapon).
      • Vanguard 1 shield and 1 weapon slot (only 1H weapon)
      • Tricky 2 weapon slot (only two light weapon)
      • Hunter 1 arrow and 1 weapon slot (only bows)
 NOTE Primal ability (use Primal ability modifier to hit & damage): Iron Defenders/Destroyer start with a Strength 15, and each Artificer level adds +1 (up to STR 34 @ Lvl 20).Vanguard start with a Constitution 15, and each Artificer level adds +1 (up to CON 34 @ Lvl 20).Tricky/Hunter start with a Dexterity 15, and each Artificer level adds +1 (up to DEX 34 @ Lvl 20).
NOTE VanguardBlock attack: Vanguard have level% chanche to block any attack (no need use active block, work if it move).
NOTE HunterArrow slot: You can add 500 magical arrow to the arrow slot (for example spell - Flame arrow), if empty use the base non magical unlimited arrow.Slow: Equal with Slow spell, Will vs DC 10 + half servant level + servant DEX modifierRain of Arrow: cooldow 30 s Ranged AoE attack, inflict +1[W] damage. (Slow chance work with rain of arrow.)
NOTE Tricky:In Ground: If enemies hit servant, have Servant's level% chance of sinking into the ground for 5 seconds.Servant can move in ground as scorpion (enemies can't hit), other action break the effect. Deadly Strike: Sneak/Flaken attack inflict 1 CON damage and grant 1 stack Bleed.