Witch

Bard archetype

(Witchmaster, Witchdoctor)

ver. 2.0

"Most witches are just users of ancient, magical teachings. Their science is based on thousands of years of experience, yet it does not differ significantly from the ancient formulas. 

For them, magic is not a path to perfection, but a means of power. There are few connoisseurs who view magic as occult artists in their ranks.

Witches do not seek to understand the laws of magic - they are followers of practical, applied magic. They are not looking for the structure and connections of the laws, but rather loopholes."

About the witches...

The whole village fears the tiefling woman in the house on the corner. Rumors spread that she is in league with demons. Every night, a black cat can be seen leaving her home and spying into the windows of others. Unbeknownst to them, the cat is a vigil for the tiefling. She sees what the cat sees and now knows that the home is free of intruders and evil spirits. With that home safe, the cat moves onto the next home to help its master keep the town safe.

An elfish man dressed completely in black enters the home of the family that called him. As soon as he sets foot inside, he is overwhelmed by a sudden chill. He is led to the ailing child, whom he was summoned to help. After completing a ritual spell of herbs and sticks, the spirit tormenting the child is revealed. The elf casts a spell, somehow more powerful than what is normally seen, blowing the spirit away. When the spirit is blown backward, a black, red-eyed dog lunges at the evil spirit, and banishes it to the realm from whence it came. The elf takes his payment and walks away.

A human woman walks down the sunny streets, her white robes seemingly gleaming in the sun. A voice whispers in her ear about a nearby feeling of anxiety. The woman looks and sees a halfling shopkeeper stacking her merchandise. Sensing the halfling needs help, the human silently commands her unseen companion. The halfling suddenly feels a rush of confidence, and successfully, although precariously, stacks her wares to sell. Seeing that her work is done, the human walks on her way.

Enhancement trees: 

Witch, Spellsinger (spec version) and a Coven base alchemist tree.

Note: Witch have access to 2 trees, choosed coven open the third alchemist tree.Note covens:
    • A Black Witch specializes in dealing damage to others. All fear crossing a Black Witch, for the fearful power they possess.
    • The Gray Witch is neither committed to destruction nor to help, but seeks a balance between the two, which is most easily found in nature.
    • A witch who has chosen to perfect the gentler aspects of the craft. A White Witch specializes in supporting others.

Class Skills:

Bluff, Concentration, Diplomacy, Haggle, Heal, Jump, Listen, Perform, Spellcraft, Search, Tumble, UMD


Feat - Coven:

Choose witch coven (your coven opens an alchemist tree)

Ver. 2. Only White and Black chooseable.


Spells:

Witch can learn bard spells except Evocation school. 

Witch (bard)

Core


Core 1 - Witch I

Each enhancement point spent in tree grants +1 USP. 

Recipes Book I: 

Gain recipes book with 2 first level slot, and grant special coven base inscribe recipes feat.

Ver. 2: If have only 2 coven, then can inscribe any recipes.

Note Recipes Book: Gain a second spell tab on chracter sheet as multiclass spellcaster.Note: Witch haven't automatic recipes. Witch must buy and write to book the recipes (rare ones are inaccessible to them).AP Cost: 1 / Ranks: 1 / Progression: 0 / Requires: Witch level 1

Core 2 - Witch II

Witch's Radiance I: 

Cost: 1 song

Cooldown: 30 sec

Range as Fascinate

Duration: 20 second + 6 second per inspiration level.

DC = Perform+d20 vs Will

You use a sound to create a specific effect in the area:

Recipes Book II (passive): 

Two second level slot add to recipes book, and you can inscibe typed 2. level recipes.

AP Cost: 1 / Ranks: 1 / Progression: 5 / Requires: Witch  I, Witch level 3

Core 3 - Witch III

Witch's Radiance II: 

Recipes Book III (passive):

Two third level slot add to recipes book, and you can inscibe typed 3. level recipes.

Diligent Servant (passive)

If your famulus is present, it will automatically collect the basic material components for your spells and potions. 

Note: Equivalent to Eschew Materials at no extra cost.Note: The variety of material components (more than 15 types in total) is too much, so I made it an automatically acquired ability.AP Cost: 1 / Ranks: 1 / Progression: 10 / Requires: Witch II, Witch level 6

Core 4 - Witch IV

Witch's Radiance III: 

Recipes Book IV (passive)

Two fourth level slot add to recipes book, and you can inscibe typed 4. level recipes.

AP Cost: 1 / Ranks: 1 / Progression: 20 / Requires: Witch III, Witch level 12

Core 5 - Witch V

Witch's Radiance IV: 

Recipes Book V (passive)

Two fifth level slot add to recipes book, and you can inscibe typed 5. level recipes.

Coven Knowledge VI (passive)

Add sixth level coven spell to knowing spells: 

AP Cost: 1 / Ranks: 1 / Progression: 30 / Requires: Witch IV, Witch level 18

Core 6 - Witch VI

+4 CHA

Recipes Book (passive)

Two sixth level slot add to recipes book, and you can inscibe typed 6. level recipes.

Greater Witch Secret (active):  

SLA: Otto's Sphere of Dancing, Cooldown 30 sec, 30 SP

Greater Hex (passive)

Decrease target's all immunity to 100-(3*caster level)% absorp for duration.

Note Hex effect: -6 all saves, -[20-26] PRR/MRR, Melee/Ranged power and USP, -[20-26]% movement speed and -[10-13]% attack speed, block healing and immunity decrease to [40-22]% absorp.AP Cost: 1 / Ranks: 1 / Progression: 40 / Requires: Witch V, Witch level 20

Tier 1


Hex I (active)

Cost: 1 song

Cooldown 1 min

Duration 10 + 3 sec per caster level

No save, No SR, This effect also works on bosses and Raid bosses.

Decrease target all saves with core number for duration.

Note Hex effect: -[1-6] all savesAP Cost: 2 / Ranks: 1 / Progression: 1 / Requires: none

Familiar I (toggle)

Choose a famulus: rat, cat, frog, snake or owl. 

If your familiar present grant permanent alchemical reaction effect:

Note: Your famulus is a passive servant like the illusionist's famulus. Note: A multiclass witch/alchemist can't change alchemical reaction if your famulus is present.AP Cost: 2 / Ranks: 1 / Progression: 1 / Requires: none

Coven Knowledge I (passive)

You learn 1st level non bardic spell. This spell is in addition to known spells.

AP Cost: 1 / Ranks: 1 / Progression: 5 / Requires: none

Witch Secret I (active)

SLA: Color Spray, Cooldown [10/8/6] sec, [6/4/2] SP 

AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: none

Subtle Spellcasting (passive)

Your spells generate [10/20/30]% less hate than they normally would, making enemies less likely to attack you.

AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: none

Tier 2


Hex II (passive)

Hex Decrease target's PRR/MRR with your caster level.

Note Hex effect: -[1-6] all saves, -[2-26] PRR/MRR.AP Cost: 2 / Ranks: 1 / Progression: 5 / Requires: Hex I

Familiar II (Passive)

You share your senses with your famulus, so you get a Core number bonus for your Listen, Search and Spot skills. 

AP Cost: 2 / Ranks: 1 / Progression: 5 / Requires: Familiar I

Coven Knowledge II (passive)

You learn 2nd level non bardic spell.

AP Cost: 1 / Ranks: 1 / Progression: 5 / Requires: Coven Knowledge I

Witch Secret II (active)

SLA: Hold Person, Cooldown [10/8/6] sec, [8/6/4] SP

AP Cost: 1 / Ranks: 3 / Progression: 5 / Requires: Witch Secret I

Efficient Metamagic (Passive)

Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.

AP Cost: 2 / Ranks: 3 / Progression: 5 / Requires: none

Tier 3


Hex III (passive)

Hex Decrease target's Melee/Ranged power and USP with your caster level.

Note Hex effect: -[1-6] all saves, -[3-26] PRR/MRR, Melee/Ranged power and USP.AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: Hex II

Familiar III (passive)

If your familair present enemies that strike you have a 5% chance of becoming Fascinated for 6 seconds, Preform+d20 vs Will.

AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: Cove Path II

Coven Knowledge III (passive)

You learn 3rd level non bardic spell.

AP Cost: 1 / Ranks: 1 / Progression: 10 / Requires: Coven Knowledge II

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Charisma I. (passive)

+1 to CHA

AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: none

Tier 4


Hex IV (passive)

Hex Decrease target's movement speed with your caster level & attack speed with your half caster level.

Note Hex effect: -[1-6] all saves, -[4-26] PRR/MRR, Melee/Ranged power and USP, -[4-26]% movement speed and -[2-13]% attack speed.AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Hex III

Familair IV (passive)

Your familiar grant changing Reaction effect once per 90 second.

Note: You can't change reaction, but grant short time typed buff.AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Cove Path III

Coven Knowledge IV (passive)

You learn 4th level non bardic spell.

AP Cost: 1 / Ranks: 1 / Progression: 20 / Requires: Coven Knowledge III

Witch Secret III (active)

SLA: Deep Slumber, Cooldown [10/8/6] sec, [10/8/6] SP

AP Cost: 1 / Ranks: 3 / Progression: 20 / Requires: Witch Secret II

Charisma II (passive)

+1 to CHA

AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Charisma

Tier 5



Hex V (passive)

Hex Block target's all type healing ability for duration (paralel with Cursed Wound from Clay golem, but block all healing type). 

Note Hex effect: -[1-6] all saves, -[5-26] PRR/MRR, Melee/Ranged power and USP, -[5-26]% movement speed and -[2-13]% attack speed, block healing.AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: Hex IV

Familiar V (passive)

Your familiar grant +1 to all spell DC.

AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: Cove Path IV

Coven Knowledge V (passive)

You learn 5th level non bardic spell

AP Cost: 1 / Ranks: 1 / Progression: 30 / Requires: Coven Knowledge IV

Witch Secret IV (active)

SLA: Phantasmal Killer, Cooldown [15/12/9] sec, [15/12/9] SP

AP Cost: 1 / Ranks: 3 / Progression: 30 / Requires: Witch Secret III

Witch Knowledge (passive) 

Choose: You gain Empower Healing Spell or Accelerate Spell metamagic feat.

AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: none

Spellsinger variant

Cores 2-6:

Your Enchantment, Evocation Necromancy and Illusion spells add +1 to their Difficulty Check. 

+2% critical chance with sonic and positive spells. +1% spell critical chance.


Maybe change sonic SLA: