Witch
Bard archetype
(Witchmaster, Witchdoctor)
ver. 2.0
"Most witches are just users of ancient, magical teachings. Their science is based on thousands of years of experience, yet it does not differ significantly from the ancient formulas.
For them, magic is not a path to perfection, but a means of power. There are few connoisseurs who view magic as occult artists in their ranks.
Witches do not seek to understand the laws of magic - they are followers of practical, applied magic. They are not looking for the structure and connections of the laws, but rather loopholes."
About the witches...
The whole village fears the tiefling woman in the house on the corner. Rumors spread that she is in league with demons. Every night, a black cat can be seen leaving her home and spying into the windows of others. Unbeknownst to them, the cat is a vigil for the tiefling. She sees what the cat sees and now knows that the home is free of intruders and evil spirits. With that home safe, the cat moves onto the next home to help its master keep the town safe.
An elfish man dressed completely in black enters the home of the family that called him. As soon as he sets foot inside, he is overwhelmed by a sudden chill. He is led to the ailing child, whom he was summoned to help. After completing a ritual spell of herbs and sticks, the spirit tormenting the child is revealed. The elf casts a spell, somehow more powerful than what is normally seen, blowing the spirit away. When the spirit is blown backward, a black, red-eyed dog lunges at the evil spirit, and banishes it to the realm from whence it came. The elf takes his payment and walks away.
A human woman walks down the sunny streets, her white robes seemingly gleaming in the sun. A voice whispers in her ear about a nearby feeling of anxiety. The woman looks and sees a halfling shopkeeper stacking her merchandise. Sensing the halfling needs help, the human silently commands her unseen companion. The halfling suddenly feels a rush of confidence, and successfully, although precariously, stacks her wares to sell. Seeing that her work is done, the human walks on her way.
Enhancement trees:
Witch, Spellsinger (spec version) and a Coven base alchemist tree.
Note: Witch have access to 2 trees, choosed coven open the third alchemist tree.Note covens:- A Black Witch specializes in dealing damage to others. All fear crossing a Black Witch, for the fearful power they possess.
- The Gray Witch is neither committed to destruction nor to help, but seeks a balance between the two, which is most easily found in nature.
- A witch who has chosen to perfect the gentler aspects of the craft. A White Witch specializes in supporting others.
Class Skills:
Bluff, Concentration, Diplomacy, Haggle, Heal, Jump, Listen, Perform, Spellcraft, Search, Tumble, UMD
Feat - Coven:
Choose witch coven (your coven opens an alchemist tree):
Black Witch provides access to the Bombardier tree.
Grey Witch provides access to the Vile Chemist tree.
White Witch provides access to the Apothecary tree.
Ver. 2. Only White and Black chooseable.
Spells:
Witch can learn bard spells except Evocation school.
Core
Core 1 - Witch I
Each enhancement point spent in tree grants +1 USP.
Recipes Book I:
Gain recipes book with 2 first level slot, and grant special coven base inscribe recipes feat.
Black Witch can inscribe only Crimsonite alchemical recipes.
Grey Witch can inscribe only Cerulite alchemical recipes.
White Witch can inscribe only Gildleaf alchemical recipes.
Ver. 2: If have only 2 coven, then can inscribe any recipes.
Note Recipes Book: Gain a second spell tab on chracter sheet as multiclass spellcaster.Note: Witch haven't automatic recipes. Witch must buy and write to book the recipes (rare ones are inaccessible to them).AP Cost: 1 / Ranks: 1 / Progression: 0 / Requires: Witch level 1Core 2 - Witch II
Witch's Radiance I:
Cost: 1 song
Cooldown: 30 sec
Range as Fascinate
Duration: 20 second + 6 second per inspiration level.
DC = Perform+d20 vs Will
You use a sound to create a specific effect in the area:
Black Witch Curse Song: Enemies take Core number*2% music bonuses penalty to attack rolls.
Grey Witch Song of Harmony: Enemies take Core number*2% music bonuses penalty to movement speed.
White Witch Blessed Song: You and allies gain Core number*2% music bonuses to attack rolls.
Recipes Book II (passive):
Two second level slot add to recipes book, and you can inscibe typed 2. level recipes.
AP Cost: 1 / Ranks: 1 / Progression: 5 / Requires: Witch I, Witch level 3Core 3 - Witch III
Witch's Radiance II:
Black Witch Curse Song: Enemies take Core number*2% music bonuses penalty to AC.
Grey Witch Song of Harmony: You and allies gain 2%*Core number music bonuses to movement speed.
White Witch Blessed Song: You and allies gain Core number*2% music bonuses to AC.
Recipes Book III (passive):
Two third level slot add to recipes book, and you can inscibe typed 3. level recipes.
Diligent Servant (passive):
If your famulus is present, it will automatically collect the basic material components for your spells and potions.
Note: Equivalent to Eschew Materials at no extra cost.Note: The variety of material components (more than 15 types in total) is too much, so I made it an automatically acquired ability.AP Cost: 1 / Ranks: 1 / Progression: 10 / Requires: Witch II, Witch level 6Core 4 - Witch IV
Witch's Radiance III:
Black Witch Curse Song: Enemies take 1d2 negative level.
Grey Witch Song of Harmony: Enemies take Core number% music bonuses penalty to attack speed.
White Witch Blessed Song: You and allies gain Panacea spell effect.
Recipes Book IV (passive):
Two fourth level slot add to recipes book, and you can inscibe typed 4. level recipes.
AP Cost: 1 / Ranks: 1 / Progression: 20 / Requires: Witch III, Witch level 12Core 5 - Witch V
Witch's Radiance IV:
Black Witch Curse Song: Affected enemies lose death and negative immunity.
Grey Witch Song of Harmony: You and allies gain Core number% music bonuses to attack speed.
White Witch Blessed Song: You and allies grant Deatward spell effect.
Recipes Book V (passive):
Two fifth level slot add to recipes book, and you can inscibe typed 5. level recipes.
Coven Knowledge VI (passive)
Add sixth level coven spell to knowing spells:
Black Witch: 6th Destruction
Grey Witch: 6th Word of Balance
White Witch: 6th Greater Restoration
Core 6 - Witch VI
+4 CHA
Recipes Book (passive):
Two sixth level slot add to recipes book, and you can inscibe typed 6. level recipes.
Greater Witch Secret (active):
SLA: Otto's Sphere of Dancing, Cooldown 30 sec, 30 SP
Greater Hex (passive):
Decrease target's all immunity to 100-(3*caster level)% absorp for duration.
Note Hex effect: -6 all saves, -[20-26] PRR/MRR, Melee/Ranged power and USP, -[20-26]% movement speed and -[10-13]% attack speed, block healing and immunity decrease to [40-22]% absorp.AP Cost: 1 / Ranks: 1 / Progression: 40 / Requires: Witch V, Witch level 20Tier 1
Hex I (active)
Cost: 1 song
Cooldown 1 min
Duration 10 + 3 sec per caster level
No save, No SR, This effect also works on bosses and Raid bosses.
Decrease target all saves with core number for duration.
Note Hex effect: -[1-6] all savesAP Cost: 2 / Ranks: 1 / Progression: 1 / Requires: noneFamiliar I (toggle)
Choose a famulus: rat, cat, frog, snake or owl.
If your familiar present grant permanent alchemical reaction effect:
Black Witch Pyrite.
Grey Witch Orchidium.
White Witch Verdanite.
Coven Knowledge I (passive)
You learn 1st level non bardic spell. This spell is in addition to known spells.
Black Witch: Doom
Grey Witch: Shillelagh
White Witch: Shield of Faith
Witch Secret I (active)
SLA: Color Spray, Cooldown [10/8/6] sec, [6/4/2] SP
AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: noneSubtle Spellcasting (passive)
Your spells generate [10/20/30]% less hate than they normally would, making enemies less likely to attack you.
AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: noneTier 2
Hex II (passive)
Hex Decrease target's PRR/MRR with your caster level.
Note Hex effect: -[1-6] all saves, -[2-26] PRR/MRR.AP Cost: 2 / Ranks: 1 / Progression: 5 / Requires: Hex IFamiliar II (Passive)
You share your senses with your famulus, so you get a Core number bonus for your Listen, Search and Spot skills.
AP Cost: 2 / Ranks: 1 / Progression: 5 / Requires: Familiar ICoven Knowledge II (passive)
You learn 2nd level non bardic spell.
Black Witch: Ray of Exhaustion
Grey Witch: Barkskin
White Witch: Prayer
Witch Secret II (active)
SLA: Hold Person, Cooldown [10/8/6] sec, [8/6/4] SP
AP Cost: 1 / Ranks: 3 / Progression: 5 / Requires: Witch Secret IEfficient Metamagic (Passive)
Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
Efficient Empower: Using the Empower Spell Metamagic costs you [2/4/6] fewer Spell Points.
Efficient Enlarge: Using the Enlarge Spell Metamagic costs you [1/2/4] fewer Spell Points.
Efficient Maximize: Using the Maximize Spell Metamagic costs you [3/6/9] fewer Spell Points.
Efficient Quicken: Using the Quicken Spell Metamagic costs you [1/2/4] fewer Spell Points.
Tier 3
Hex III (passive)
Hex Decrease target's Melee/Ranged power and USP with your caster level.
Note Hex effect: -[1-6] all saves, -[3-26] PRR/MRR, Melee/Ranged power and USP.AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: Hex IIFamiliar III (passive)
If your familair present enemies that strike you have a 5% chance of becoming Fascinated for 6 seconds, Preform+d20 vs Will.
AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: Cove Path IICoven Knowledge III (passive)
You learn 3rd level non bardic spell.
Black Witch: Contagion
Grey Witch: Salt Ray
White Witch: Magic Circle Against Evil
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Charisma I. (passive)
+1 to CHA
AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: noneTier 4
Hex IV (passive)
Hex Decrease target's movement speed with your caster level & attack speed with your half caster level.
Note Hex effect: -[1-6] all saves, -[4-26] PRR/MRR, Melee/Ranged power and USP, -[4-26]% movement speed and -[2-13]% attack speed.AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Hex IIIFamilair IV (passive)
Your familiar grant changing Reaction effect once per 90 second.
Note: You can't change reaction, but grant short time typed buff.AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Cove Path IIICoven Knowledge IV (passive)
You learn 4th level non bardic spell.
Black Witch: Enervation
Grey Witch: Thorn Wave
White Witch: Radiant Forcefield
Witch Secret III (active)
SLA: Deep Slumber, Cooldown [10/8/6] sec, [10/8/6] SP
AP Cost: 1 / Ranks: 3 / Progression: 20 / Requires: Witch Secret IICharisma II (passive)
+1 to CHA
AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Charisma ITier 5
Hex V (passive)
Hex Block target's all type healing ability for duration (paralel with Cursed Wound from Clay golem, but block all healing type).
Note Hex effect: -[1-6] all saves, -[5-26] PRR/MRR, Melee/Ranged power and USP, -[5-26]% movement speed and -[2-13]% attack speed, block healing.AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: Hex IVFamiliar V (passive)
Your familiar grant +1 to all spell DC.
AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: Cove Path IVCoven Knowledge V (passive)
You learn 5th level non bardic spell
Black Witch: Slay Living
Grey Witch: Greater Command
White Witch: Reincarnate
Witch Secret IV (active)
SLA: Phantasmal Killer, Cooldown [15/12/9] sec, [15/12/9] SP
AP Cost: 1 / Ranks: 3 / Progression: 30 / Requires: Witch Secret IIIWitch Knowledge (passive)
Choose: You gain Empower Healing Spell or Accelerate Spell metamagic feat.
AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: noneSpellsinger variant
Cores 2-6:
Your Enchantment, Evocation Necromancy and Illusion spells add +1 to their Difficulty Check.
+2% critical chance with sonic and positive spells. +1% spell critical chance.
Maybe change sonic SLA:
Sonic Blast -> Cause Fear
Reverberate -> Burning Blood
Shout -> Waves of Exhaustion