Tattooing represents the binding of mystical abilities to the body and soul of an individual. The process is carried out with specially prepared inks which must be appropriately represented IC, and should be represented in character through significant roleplay. The results of the tattooing process should be clearly visible on the recipient afterwards in order to take effect. Note that OC care should be taken to treat all parties involved in the IC process with respect and discuss an appropriate way to carry out the tattooing.
A tattooist may apply one mystical tattoo per event. Characters may receive a maximum of 1 mystical tattoo for each Kū (void) point they possess.
You cannot have the same tattoo twice.
Mundane or decorative tattoos may be applied without restriction.
This list is available to all tattooists.
1 use per respite, you may heal another character to full HP, at a cost of reducing yourself to 1 HP. The damage to you will heal normally.
Lucky things may happen, games may go your way, or you may find just what you’re looking for just when you need it. Once, when in a duel, you may force your opponent to redraw.
You may not be restrained permanently. Bonds will fall from your body and you may call “IMMUNE” to mundane and mystical Fatal effects.
You may pass a final message to a designated person after your death. This may take the form of a mysterious letter, a communication with a Kami, or something else.
Spirits can see you and will notice you, and they may converse with you.
You are immune to poisons.
You are immune to fleeting Penumbra Taint, however penumbra creatures can sense a crow tattoo and will target its owner. You may still gain permanent Penumbra Taint.
You are immune to all magic, and must call “IMMUNE” to all mystical effects - including beneficial effects and the effects of other tattoos.
You may call “IMMUNE” against mystical Knockdown effects and can ignore any damage following those calls.
You gain +1 HP.
You may call “IMMUNE” against mundane mental effects during the day, and mystical mental effects at night (after 7pm). You cannot use the Clear Thinker advantage, or the Inner Gift: Empathy background.
Undead creatures can see you and will notice you, and they may converse with you rather than attacking.
Your Kū pool increases by +1.
You may call “IMMUNE” to mundane and mystical Paralysis effects.
These tattoos are only available to the tattooist who created them, or tattooists who have been taught them at an event.
This tattoo cannot be replicated. You may remove twice as many points of fleeting Taint from the participants of any tea ceremony you lead using the Tea Ceremony skill.
Every time you receive Penumbra Taint, you may reduce the amount of fleeting Taint you receive by 1. This ability stacks with other similar abilities.
You are a conduit of purification. When you contribute to Ancestor focused ceremonies, your Kū (Void) points count as adding twice as many spell slots.
1 use per respite, you may spend 1 VP to duplicate the effects of a non-mass spell cast within 10 feet of you. This duplicated spell targets you.
This tattoo can absorb up to 9 fleeting Taint per event.
However, you will always count as having 1 additional permanent Taint for the purposes of abilities which can detect taint, even if you do not currently possess any.
1 use per respite, you may heal another character to full HP, at a cost of reducing yourself to 1 HP. The damage to you will heal normally.
You may call “IMMUNE” against mundane commands (i.e, any effect preceded by the phrase “COMMAND”). This tattoo has no effect against "COMMAND: DIE"