Characters with ranks in the alchemy skill may create any of the poisons or remedies from the lists below. In some cases, clan-specific poisons or remedies may also be available. Alchemists can roleplay creating their concoctions and set it aside to brew. At an appropriate time later, it will be ready to use. If you are creating something not on this list, please inform a referee, and describe how you are doing so. They will then find you later to let you know when it is ready to use, and what it does.
One common resource will allow you to make a concoction from the basic list and one uncommon resource will allow you to make one from the advanced list. A unique resource will let you craft something special. In addition, you can use higher tier resources to create stronger concoctions, For example, you can use an uncommon to create a Healing Balm that heals 6HP.
When creating contact or ingestion poisons or salves, please be mindful of potential allergies, dietary issues, or damage to kit. Once used, phys reps should either be recycled or disposed of appropriately.
All poisons or remedies become inert 5 minutes after application or exposure to air unless they are used. Note that contact poisons must be applied to a weapon’s striking surface or an item designed to be subsequently picked up, and must make contact with an unarmoured location (such as, having the target on 0 AP, be unresisting, or by using a Through effect) in order to have an effect.
Basic Alchemy List
All alchemists can make concoctions using these recipes. These require a common resource to make.
Fauntei Shi (Petrify) - Basic - Poison
Method: Ingestion
After half an hour, the poisoned character is targeted by a Petrify effect, drops to 0 HP, and enters their grace period. As they are petrified, they may not cry out or move toward help. They cannot be healed using the Physician skill, only by healing magic or the remedy Runkun’s Juice, both of which may be administered any time during the grace period.
Healing Balm - Basic - Remedy
Method: Ingestion
Immediately recovers 2 HP. This stacks with the Mizu’s Blessing advantage.
Jolt - Basic - Remedy
Method: Ingestion
Immediately halts the effects of Sleep. The target will gradually awaken over a period of 5-10 minutes.
Lozenge - Basic - Remedy
Method: Ingestion
Reverses the effect of Mute.
Madness - Basic - Poison
Method: Ingestion
Causes insanity and removes the ability to use any character skills or advantages for 5 minutes.
Mute - Basic - Poison
Method: Ingestion
Freezes a character’s voice box so they are unable to speak for 5 minutes.
(Chi) Quake - Basic - Poison
Method: Contact
Removes the ability to cast spells from the Chi (Earth) spell list for 5 minutes.
(Sui) Quash - Basic - Poison
Method: Contact
Removes the ability to cast spells from the Sui (Water) spell list for 5 minutes.
(Fū) Quell - Basic - Poison
Method: Contact
Removes the ability to cast spells from the Fū (Wind) spell list for 5 minutes.
(Ka) Quench - Basic - Poison
Method: Contact
Removes the ability to cast spells from the Ka (Fire) spell list for 5 minutes.
Runkun’s Juice - Basic - Remedy
Method: Ingestion
Immediately halts the effects of Fauntei Shi (Petrify), returning the character to 1 HP. A character who has been poisoned and taken this remedy will not start to regain HP for 2 hours by any means aside from magic. If they are not healed, during this 2 hour period they are too weak to take part in fighting encounters.
Sleep - Basic - Poison
Method: Contact / Ingestion
The target falls into a sleep from which they cannot be awoken. Cannot be healed with the Physician skill, only healing magic or the remedy Jolt.
Advanced Alchemy List
These recipes must be learnt IC and can be taught by any alchemist with the second level of higher. These require an uncommon resource to make.
Bottled Tea Ceremony - Advanced - Remedy
Method: Ingestion
Immediately remove 3 fleeting Penumbra Taint.
Researched Alchemy List
These recipes are only available to the alchemist who created them, or alchemists who have been taught them at an event.
Displacer Beast’s Trickery - Unique - Remedy
Method: Ingestion
Requires a specific Unique Resource. When consumed, lasting one day, this remedy allows the drinker to choose to become Intangible up to 3 times per respite in response to being hit by either a melee or ranged attack.
Whilst Intangible, the drinker may call “IMMUNE” against all physical effects and damage, both mundane and mystical, including poisons. However, when they are struck, they are irresistibly pushed back and must safely retreat 10 ft from the source.
After they finish their retreat, they stop being Intangible.
Griffon’s Swiftness - Unique - Remedy
Method: Ingestion
Requires a specific Unique Resource. When consumed, lasting one day, this remedy allows the drinker to use the “DODGE” call an additional 3 times per respite in reaction to a melee or ranged attack.
Manticore’s Barbs - Unique - Remedy
Method: Ingestion
Requires a specific Unique Resource. When consumed, lasting one day, this remedy allows the drinker to use the call “THROUGH PETRIFY” by firing out poisoned spines once per respite.
* NEW * Miramoto’s Restoration - Advanced - Remedy
Method: Ingestion
Requires one Uncommon Resource. When consumed, a shindōshi will regain 1 spell slot, up to their maximum.
Shitora’s Protection - Advanced - Remedy
Method: Ingestion
Requires one Uncommon Resource. When consumed, lasting one day, this remedy allows the drinker to call “RESIST” once against a mystical effect.