CITY LICENSES
(Lasted Updated: 1/24/2026)
CITY LICENSES
(Lasted Updated: 1/24/2026)
City Licenses can only be obtained after acquiring a Citizen ID (Character Approval) The picture for creating the ID should be in the approval packet.
We leave it up to the players to acquire their licenses. Players even reserve the right to obtain a 'counterfeit' license through criminal means, just don't get caught!
At this time we do not have any forms or picture for City Licenses outside of the Citizen ID / Drivers License, Military Weapon License, and Military Weapon Sales Permit.
You can obtain the licenses & permits full perm texture templates from City Hall. Players can use a program to fill it out, or fill out a notecard & save the image to it.
To the left is the template.
Right click the image & save it to get your copy.
To the right is an example of a filled out Citizen ID.
If you have a drivers license, the number is under the Driver's License Text. Feel free to make one up!
Back of License
Citizens will check whether or not they consent to each so we can know their wishes when an individual is incapacitated.
[ ] Consent to Magical Resurrection
[ ] Consent to Turning to Macabre
[ ] Consent to Turning to Changing
[ ] Consent to allow Remains to be used by another Intangible after my spirit departs
CRIMINAL CONSEQUENCES AROUND CITY LICENSES
All players have the right to retain their rentals, regardless of their character's in-character (IC) actions.
This being said, should a character who operates a business is caught committing a crime, the principle of ICA = ICC applies.
Depending on the severity of the crime, consequences may include the temporary suspension of a Citizens License. The List of City Licenses are below.
When it says a player can obtained it through an NPC at City Hall, this means a player can get the card from the box there and fill it out themselves! We trust our players to decide if their character would have the License or not. When it requires a player to speak to the Mayor, they'll need to do roleplay to acquire it from them!
Forms for Licenses & Permits can be obtained either from a member of City Council, the Mayor, or City Hall.
When a Military Weapons Permit or Military Weapon Sales Permit is issued & filled out, make sure to add the Mayors Character & SL name under the Approved By segment. RDA Reserve the right to check with the Mayor to see if its real or forged!
Citizen ID: Must own this to get any other form of License or Permit. The Citizen ID can be obtained from an NPC or Employee at City Hall. In order to Obtain a Citizen ID, the player must be checked for corruption. Should they have corruption, they will be reported to the RDA. Read up on Checking for Corruption Here.
Driver's License: This can be obtained through NPC Means at City Hall. This is also your Citizen ID. It is also given out to players in their approval pack by Staff Members.
Alcohol & Marijuana Distribution License: This can be obtained through NPC Means at City Hall.
Business License: This can be obtained through NPC Means at City Hall. Not having this license does not mean you have to give up a Business Rental.
Weapon permit: This can be obtained through NPC Means at City Hall.
Weapon Sales License: This can be obtained through NPC Means at City Hall.
Military Weapon Permit: This can only be obtained from the Mayor at City Hall. And is only good for the duration of the Mayors Term.
Military Weapon Sales License: This can only be obtained from the Mayor at City Hall. And is only good for the duration of the Mayors Term.
A suspension of a license may last until a citizen has served their sentence for said crime or paid their fines. In certain situations, a Citizen’s Business License may be temporarily suspended. If a business becomes the subject of a criminal investigation and is ordered to shut down or has its license revoked, the business owner has three (3) days to submit an appeal along with any evidence supporting their innocence.
(OOC time limitations will be considered, players simply need to communicate any time restrictions due to rl to accommodate!)
If no appeal is submitted within that timeframe, the owner will be required to pay a renewal fine to restore their license or reopen the business.
If, after the investigation and appeals process, the business owner is found not guilty, they may request a refund equal to twice the amount paid, as compensation for the inconvenience. In the situation the business owner is found to be guilty, RDA reserves the right to shut the business down until the owner has completed their sentence and justice is served. During this period, players may choose to leave the business under management of a designated NPC or another player-controlled manager as long as the business isn't central to criminal activity.
Importantly, the business owner faces no risk of losing their rental property OOC. See Law 25, Search & Seizure for further clarification.
JAIL, PAROLE, & FINES
All Fines Must be paid within 1 RL Week of being issued, to an agent within the RDA or at the RDA Main Building.
The Cost of Fines for a crime can be found in the Howling Hills City Laws Below.
A player can message their arresting RDA agent to request to leave jail if have not received roleplay after 24 hours.
The player must provide logs showing that they have attempted to reach out to other players OOCly for RP.
The Abyss & What to Expect
ALL EFFECTS OF THE ABYSS IS FOR ANYONE WHO ENTERS IT, EVEN RDA AGENTS.
ICly the character is trapped for far longer than they actually are IRL. So 24 hours RL = 5 years in the abyss.
The Abyss is a place of unrelenting torment. It makes no distinction between species, status, or strength. Everyone feels its grip. For humans, it drains nearly every ounce of vitality. The Changing struggle to shift forms and often become trapped mid-transformation. The Alluring suffer a persistent, agonizing thirst. Innates find their connection to natural energies severed and the suffering doesn't end there—every kind is affected, each in their own uniquely devastating way.
This realm is not meant to offer comfort, pleasure, or escape. The oppressive, corruptive energy of the Abyss interferes with basic bodily functions disrupting blood flow, stalling hormone production, and rendering all forms of sexual activity physically impossible. This is not a space for indulgence, it is punishment, isolation, and consequence, pure and simple.
Characters confined to the Abyss will have access to minimal sustenance food and water can be found at the Exit Platform, which also serves as the eventual point of release.
For those seeking a more immersive experience, the Abyss can be treated as a psychological and physical survival scenario especially when explored with the help of willing players or dungeon masters. It's an opportunity to tell darker, deeper, and more transformative character stories.
Things you Can’t do in the Abyss:
You cannot use magic in the abyss.
You cannot engage in any sexual activities in the abyss.
(The Abyss interferes with bodily functions disrupting blood flow & hormones.)
You cannot bring weapons into the abyss
(People are frisked before entering.)
You cannot communicate to people outside of the abyss.
Things you Can do in the Abyss:
You can explore the abyss
RDA agents can visit the Exit platform, but it is heavily monitored by the RDA global headquarters.
There are rumors to be creatures living in the abyss made of negative energy, you can struggle to survive an encounter with one of these creatures.
There is food delivered daily to the abyss, in theory you can try to overthrow whomever is delivering food or if an agent is visiting.
The Abyss and The Chamber were created to offer players in Howling Hills a meaningful opportunity to explore in-character consequences for truly heinous acts. Traditionally both in Howling Hills’ earlier structure and across most other roleplay sims punishment for serious crimes often amounted to little more than idle time in a jail cell. These periods frequently lacked depth or interaction, especially in the absence of active law enforcement characters.
In reality, crimes of a certain magnitude would carry life-altering penalties, often resulting in a death sentence. While we do not enforce permadeath as a direct consequence of crime, the Chamber serves as a powerful alternative one that introduces weighty consequences and opens the door for deep, transformative character development.
However, players should be aware: if a character chooses to end their own life within the Abyss, that choice results in a true and permanent death. There is no resurrection or return. Their spirit becomes lost, forever interwoven into the very fabric of the Abyss itself.
How players choose to interpret the Abyss’s effects is up to them. Some may choose to age their characters or reflect lasting trauma and transformation. Ultimately, the Abyss is a space for storytelling in a raw, psychological and impactful path.
Note: The Chamber is NOT known about publicly outside of the RDA Chief.