Initiative Roll: (Start of Combat)
Roll for initiative; Initiative order Highest Roll to Lowest.
Turn 1: Player A’s Turn
Player A Posts using their Action or Attack.
Description: Player A swings their sword and attempts to Slash Player B.
Player A Rolls to hit: Player A rolls a d20 to see if the attack hits Player B. Player A rolls a 14.
Turn 2: Player B’s Turn
Player B rolls to Defend. Rolling a D20, they get a 15. Successfully defending.
Player B Posts using their Action or Attack.
Description: Player B deflects with their dagger, lunging with the dagger to aim to stab player A.
Player B Rolls to hit: Player B rolls a d20 to see if the attack hits Player A. Player B rolls a 1. Critically failing. Player A doesn't need to roll to Defend.
Turn 3: Player A’s Turn
Player A Posts using their Action or Attack.
Description: Player A conjures up a Lightning bolt to attack Player B.
Player A Rolls to hit: Player A rolls a d20 to see if the attack hits Player B. Player A rolls a nat20. Critical Hit! Player B doesn't get a defense roll.
Turn 4: Player B’s Turn
Player B takes 1 Damage.
Player B Posts using their Action or Attack
Description: Player B gets hit by the Lightning, it scares them! They turn to try and escape.
Player B rolls to escape: Player B rolls a d20 against Player A. Rolling a 13 against a 11. Escape successful! Player B has escaped.
Continues until End of Combat