Howling Hills HUD User Manual
Current HUD Release: v20260301-01
HUD Updated: v20260301-01
Current Manual Release: v20260301-01
Manual Updated: v20260301-01
Current HUD Release: v20260301-01
HUD Updated: v20260301-01
Current Manual Release: v20260301-01
Manual Updated: v20260301-01
Step 1: Click the kiosk pictured below. A dialog will appear.
Step 2: Click “Go to page” and a form opens up on your default browser.
Step 3: Read each field carefully. Fill out the form.
COMBAT CLASSES
CASTER
6 Mana, Can Heal self w/Magic
HYBRID
3 Mana, Can Heal self w/Magic
MELEE
No Mana, Can't Heal self w/Magic
(Others Players can heal Melee classes with magic.)
Hybrid Note: Please, don’t forget the 2:1 rule for hybrids. Two weaknesses from the dominant racial category and one from the secondary racial category when filling out the Racial Category Weaknesses.
Step 4: Click Submit. All done! All you have to do now is wait for approval. Which will look like this in local chat once approved:
Howling Hill Admin:: Hello! Your application to Howling Hills has been accepted - when you visit the sim next please have 2 available attachment slots open as the HUD is now enabled for you and will auto attach!
To get the IC group please utilize our Discord's (https://discord.gg/howlinghills) Group Request channel!
WELCOME TO HOWLING HILLS!
IN DEVELOPMENT
Phase III: Inventory & Crafting
At this moment, all 'crafted' items go through a form and don't interact with the HUD to reflect the boost. This will change with phase III's implementation - as well as the # of items that can be equipped at any given moment.
Abby cores have always been able to be used in stronger magic item crafting, BUT THIS means it will actually impact something!
Inventory will be where you store any ingredients (the list will not be large, nor recipes convoluted), and magical items.
Any crafted items will have generic descriptions so YOU can choose to have an aesthetic item to represent the HUD item you have equipped!
HUD Targeting system update: Updating to allow crystal click OR 'nearby' targeting for a friendlier experience for everyone.
Note: Phase III is currently in planning/scoping, so there is not much information to share other than the intended use.
03/05/2026 - Economy System / HUD Updates
Fixed many bugs
Some may still be stumbled upon, please continue submitting any via the Hud Bug ticket option!
Implemented options to choose to pay via Cash or Card by Proximity or ID
Clicking Pay will now show you your Cash and Bank balances
Updated Businesses and Orgs to properly allow co-ownership
If you would like to co-own a shop just submit a ticket and let us know who the other co-owner is so we can add them to your business
Updated Shake-down feature to only display % to the one being robbed and not show total funds to the robber (cause we forgot to remove that part lol)
Added ATM's to the Grocery store and Gas Station on Nefekalum sim
03/01/2026 - Phase II Release - Economy System
This means RP $ income! Paying people for goods, being paid for goods, job type matters!
We will not disclose how much each job pays, as that breaks immersion. Players should pursue a job based on their character, not out-of-character information.
Economy will matter; there will not be a limitless amount of RP$, so pricing your items fairly matters! Spending the RP $ matters to support the RP $ economy, and so does saving for big purchases! If players want to enforce fair pricing in RP, then they definitely should consider some sort of RP with the City Council to get a board made or some such (or whatever players come up with!)
Total appearance revamp of the player page!
Notification updates!
SHAKE-DOWN FEATURE!
This means yes, you can rob people for their CASH MONEYS (A pop-up requesting their consent will appear)
Once they consent, the HUD rolls a dice and that determines the amount of RP $ stolen!
Only CASH can be stolen from players, not from their bank account. But wait~ There is a reason to have cash!
Backside tracking of RP$
This means that if the RDA wants to subpoena the bank for records, they can, and they can see all transactions that went through your character’s credit card!
BUT WAIT! Cash is untraceable!
Website tutorial added - Economy System
07/03/2025 - Fixes and Updates from Community Feedback:
Attack Bugs
"Cannot attack" issue
Added the extra verbiage for rolls
Attacker and defender now know what was rolled for the other party - those not attacking or defending get a general description
Working on condensing the roll messages for attacker/defender, but now those numbers are visible.
Addressed the Stack Heap bug.
06/06/2025 - v20250606-01
Icons have been updated/streamlined.
Icons have moved.
HUD has undergone Accessibility testing.
"Status: Combat" now puts players into Combat Mode.
HP and MP will only show when in Combat Mode (Bug fixed).
When in Combat Mode, you can heal/physical attack/mana attack.
A "?" button has been added that provides HH HUD Guide link.
/4 has been tweaked to allow for more fluid splits of long posts.
The web page has added a note regarding only selecting one trait from each category if you plan to utilize them.
Manual updated to reflect changes mentioned above.
05/31/2025 - v20250531-01
Release for Staff and VIPs ONLY.