Raccoon Ruckus is a Simulation puzzle game being created by Zeta Games. As a Designer at Zeta games, I work to provide design insights, create 3D models, design levels, create marketing campaigns and gameplay mechanics. Due to our small team size, I aim to help out in all aspects of development in order to help push projects to completion. This project has also allowed me to work on a new genre of game, giving me opportunities to develop new skills and figure out solutions to new problems.
Sneaky Raccoons
This was a trailer I created as a follow up trailer for the announcement of Raccoon Ruckus. The creation of this trailer was to help boost interest in the product and to provide a sneak preview.
Spill slip
One of the obstacles the player may encounter in the game would be a spill down an isle, causing issues when attempting to stack shelves. I used UE5 blueprints to begin creating a mechanic that would cause players to slip and rag dolls if they walk over a spill.
Staff Room
These images demonstrate the iterations the design went through as the development continued.