Raccoon Ruckus is a multiplayer simulation party game where players work together to clean up a supermarket before opening time. The project is currently in development at Zeta Games, a small indie studio.
As a Game Designer at Zeta Games, I contribute across multiple areas of development, taking on responsibilities that include level design, gameplay mechanics, 3D asset creation, and marketing content production. Working within a small team has required me to be highly adaptable, often owning features from early design through to implementation and presentation.
Sneaky Raccoons
This was a trailer I created as a follow up trailer for the announcement of Raccoon Ruckus. The creation of this trailer was to help boost interest in the product and to provide a sneak preview.
Spill slip
One of the obstacles the player may encounter in the game would be a spill down an isle, causing issues when attempting to stack shelves. I used UE5 blueprints to begin creating a mechanic that would cause players to slip and rag dolls if they walk over a spill.
Staff Room
These images demonstrate the iterations the design went through as the development continued.