Hey, I'm Harley!
A professional Game Capture Artist & Game Designer with a degree in Computer Games Technology and proven experience delivering high-quality in-game and cinematic content for global publishers, including Zynga/Take-Two Interactive. Skilled in Unreal Engine, Unity, and bespoke capture tools, with a track record of collaborating across international teams and creating marketing assets that engage audiences worldwide.
I'm Harley, a Professional Capture Artist and Game Designer, passionate about the positive impacts gaming can have on people's lives, with a strong desire to bring creative projects to life to help spread that positivity.
My education in game technology and design immersed me in collaborative, creative environments, using a wide range of software, tools, and game engines. I worked on indie projects, participated in game jams, and developed a simulation for training in collaboration with a client. These experiences expanded my skills and solidified my passion for game development.
My professional experience has taken me into Game Capture, where I've worked across multiple global games teams in a fast-paced and creative environment, providing in-engine capture for games, marketing and UA teams. Working for a large global publisher provided me with many opportunites for growth, including hosting capture training sessions, providing insight to engineers for capture tools, creating documentation and taking ownership of capture pipelines. Not only this, but I have also worked as a freelancer across many marketing teams, furthering my skills and experience within this field, using editing software and working across all types of games on many different devices, such as Mobile, PC, Console and VR.
Beyond my professional work, I stream, create social media content, and explore 3D modelling, video editing, and other creative outlets. I’m also part of an indie development team, contributing to all aspects of game design and helping bring passionate projects to life. My drive to learn new technologies and collaborate with creative teams remains at the core of everything I do.
Delivered marketing capture assets for global publishers (Take-Two Interactive), used in promotional campaigns for mobile titles.
Freelanced as a capture artist across numerous agencies, working closely with clients and providing support beyond my technical and creative skills
Designed and developed levels, narrative flow, and documentation for indie game projects at Zeta Games.
Created independent game prototypes in Unity and Unreal Engine 5, demonstrating versatility and rapid learning.
Produced creative content in 3D modelling, video editing, and game development to expand my skillset beyond capture work.
Graduated from the University of Portsmouth, achieving a Bachelor's with honours with a final grade of 2:1
Streaming and creating social media content regularly
Travelling is a major hobby of mine. I'm always seeking to explore more of the world when I can to see astonishing natural beauty and to experience different cultures. I’ve been fortunate to visit much of Europe, along with parts of Asia and America, and I’m always looking forward to the next adventure.
Hiking is also one of my favourite hobbies as it gives me an excuse to visit some of the most amazing places on the planet while also providing a good challenge.
I'm a massive animal lover and love spending all my time with animals. I've had many opportunities to meet all kinds of animals across the world and plan to meet many more!
Gaming has been part of my life since my first Game Boy Advance, and I’ve explored everything from PC classics (such as one of my favourite games, Platform Racing 2) to console games, including the Nintendo DS, PlayStation 2, Xbox series, and Nintendo Switch. More recently, I’ve embraced VR with the Meta Quest 2. Beyond entertainment, gaming has shaped my social life, connecting me with people I’d never have met otherwise.