Hey, I'm Harley!
A professional Game Capture Artist & Game Designer with a degree in Computer Games Technology and proven experience delivering high-quality in-game and cinematic content for global publishers, including Zynga/Take-Two Interactive. Skilled in Unreal Engine, Unity, and bespoke capture tools, with a strong track record of collaborating across international teams and a wide range of studios, creating marketing assets that engage audiences worldwide.
I'm Harley, a Professional Capture Artist and Game Designer, passionate about the positive impacts games can have on people's lives. I’m driven by bringing creative projects to life and helping teams deliver experiences that resonate with players.
My education in games technology and design placed me in highly collaborative, creative environments, where I worked across a wide range of software, tools, and game engines. I contributed to indie projects, participated in game jams, and collaborated with a client to develop a training simulation. These experiences strengthened my technical skills and furthered my fascination with game development.
My professional experience has led me into Game Capture, where I’ve worked across multiple global game teams in fast-paced, creative environments, delivering in-engine capture for games, marketing, and UA teams. At a large global publisher, I took ownership of capture pipelines, hosted training sessions, contributed insight to engineers developing capture tools, and produced clear documentation to improve workflows. Alongside this, I’ve worked as a freelance Capture Artist across a range of marketing teams, expanding my experience with editing software and delivering capture for games across Mobile, PC, Console, and VR platforms.
Beyond my professional work, I stream, create social media content, and explore 3D modelling, video editing, and other creative outlets. I’m also part of an indie development team, contributing across multiple areas of game design to help bring passionate projects to life. A strong drive to learn new technologies and collaborate with creative teams sits at the core of everything I do.
Delivered marketing capture assets for global publishers (Take-Two Interactive), used in promotional campaigns for mobile titles.
Freelanced as a capture artist across numerous agencies, working closely with clients and providing support beyond my technical and creative skills
Designed and developed levels, narrative flow, and documentation for indie game projects at Zeta Games.
Created independent game prototypes in Unity and Unreal Engine 5, demonstrating versatility and rapid learning.
Produced creative content in 3D modelling, video editing, and game development to expand my skillset beyond capture work.
Graduated from the University of Portsmouth, achieving a Bachelor's with honours with a final grade of 2:1
Streaming and creating social media content regularly
Travelling is a major hobby of mine. I'm always seeking to explore more of the world when I can to see astonishing natural beauty and to experience different cultures. I’ve been fortunate to visit much of Europe, along with parts of Asia and America, and I’m always looking forward to the next adventure.
Hiking is also one of my favourite hobbies as it gives me an excuse to visit some of the most amazing places on the planet while also providing a good challenge.
I'm a massive animal lover and love spending all my time with animals. I've had many opportunities to meet all kinds of animals across the world and plan to meet many more!
Gaming has been part of my life since my first Game Boy Advance, and I’ve explored everything from PC classics (such as one of my favourite games, Platform Racing 2) to console games, including the Nintendo DS, PlayStation 2, Xbox series, and Nintendo Switch. More recently, I’ve embraced VR with the Meta Quest 2. Beyond entertainment, gaming has shaped my social life, connecting me with people I’d never have met otherwise.