I was given the assignment to create something that would demand a sophisticated use of computer code while I was in college. I chose to approach this challenge by creating a video game that would be 3D and infinitely random, very similar to more well-known games like Minecraft and Castle Miner Z, due to having a strong passion for games like these. This project allowed me to explore procedural generation, infinite generation, entity spawning, and creating object pools for spawning trees and rocks across the landscape.