I decided to remake the classic donut in blender! I made an initial attempt at this but didn't spend as much time on the project, so I decided to remake the donut to create a finished product I was more happy with.Â
A short animation I created to show off my doughnut models, as well as an opportunity to practice creating lighting and composition within Blender
A cat character I had created using Blender as my 3D modelling software. I decided to create this character to encourage myself to practice multiple different aspects of modelling such as; texturing, rigging and sculpting. Â
The first Style I had attempted was inspired by games such as Animal crossing, as I wanted to achieve a simple, cute feel with the character.Â
This Style was an attempt to give the model more shape and to attempt creating something with more detail.Â
This style was an attempt to take iteration 02 further by adding more details, such as adding fur and sculpting a mouth, from here I also rigged the model so it could be used in-game systems.Â
Upon completion of the model, I had createds a Rig for the character where I could then import the model in engines such as Unity to be used within games as a playable/ animatable character Â
Some Quick models I worked on in my spare time
A model I had worked on when practising within Blender
A model I had worked on when practising within Blender
A model I had worked on when practising within 3DSMax in my First Year at University
These are some models i helped create that were used within the Game "Cluckin Drunk"
Some models I work on to be used within the game "Roblox"