Hey, I'm Harley!
A professional Game Capture Artist & Game Designer with a degree in Computer Games Technology and proven experience delivering high-quality in-game and cinematic content for global publishers, including Zynga/Take-Two Interactive. Skilled in Unreal Engine, Unity, and bespoke capture tools, with a track record of collaborating across international teams and creating marketing assets that engage audiences worldwide.
Delivered marketing capture assets for global publishers (Take-Two Interactive), used in promotional campaigns for mobile titles.
Freelanced as a capture artist across numerous agencies, working closely with clients and providing support beyond my technical and creative skills
Designed and developed levels, narrative flow, and documentation for indie game projects at Zeta Games.
Created independent game prototypes in Unity and Unreal Engine 5, demonstrating versatility and rapid learning.
Produced creative content in 3D modelling, video editing, and game development to expand my skillset beyond capture work.
Graduated from the University of Portsmouth, achieving a Bachelor's with honours with a final grade of 2:1
Streaming and creating social media content regularly