Students will use the production methods they are already familiar with and will also have the option to research and expand upon those methods.
Work together on a single project
Work on separate projects and provide feedback from a diverse point of view
Provide technical advice and support
These resources are also listed and linked within each module below.
After each review, students will iterate their reviewed deliverables, before starting production of the deliverables for the next review.
The default presentation mode for these deliverables will be additional pages added to your google slideshow 'Game and Project Design Challenge' template (unless otherwise specified).
Complete all of the prompts in the Game and Project Design Template.
To Acquire the Template:
Login to your Google account from your web browser. You will need to create an account if you don't already have one. Google accounts are free.
Use this link to the Game and Project Design Template to access the Template.
Once the Google Slides template is open in your browser
Choose File > Download Microsoft Powerpoint.
Upload the Powerpoint file to your's or your team's Google Drive. It will transform back into a Google Slides file.
Note: If you are a team: It is best to collaborate on the slides, instead of working on the downloaded file
Consider that your project may need additional slides or defining elements and see these examples.
Review these potential processes for App Pitch to fill out your presentation
Study this Competitive Analysis Reference Guide before making your own (this guide is part of the MSU 'Understanding Users' course).
Create Two Reports: Quantitative and Qualitative.
View a finished Competitive Analysis: VRVent Hub
View a Competitive Analysis with charts: Growth Guidance
Study this Slide set about a Hand washing Project and its accompanying influencer matrix
The link will take you to a slide within the Design Analysis Overview Slideshow (from Understanding Users course). Click through the slides reviewing the handwashing project and the influencer matrix example that was made.
Create an influencer Matrix for your design challenge. Consider these elements:
Personal (motivation + ability)
Structural (motivation + ability)
Social (motivation + ability)
Note: students participating in observational research are required to be IRB certified
Perform observational research
Analyze the data and create a report
(Note that you are going to a different course site and the grading scheme is different for this course)
Study the Understanding DEI Tools Guide. (this guide is part of the MSU 'Understanding Users' course)
Identify or develop your own tool for measuring inclusion during the development of your game.
Study this Personas Development Guide before making your own (this guide is part of the MSU 'Understanding Users' course)
Integrate your Inclusion tool into your personas development process
Create a detailed list of personas. Each persona should include:
short description
core sentence
photo (optional)
Include these in your presentation
Study this Journey Mapping Guide before making your own (this guide is part of the MSU 'Understanding Users' course)
Include this in your presentation
Create a user flow diagram for your project
Study the Accessible and Universal Design Strategy Guide This guide is embedded in another MSU course called ' Understanding Users
Create a strategy document for your project that is laid-out like the example below
Right click image and choose 'open in a new tab' to enlarge the image.
Complete Thumbnail Wireframe/Storyboards
Build your accessible/universal design strategy into your thumbnails.
Only include the primary screen types.
Thumbnails can be hand sketched or created with simple digitally created shapes. Other methods are acceptable, but the process should be fast. See example game thumbnail wireframe/storyboards below.
Include these in your presentation
Experience the app boards:
User experience storyboards:
example hand-sketched thumbnails
example digital primitives thumbnails
Create a fully interactive wireframe prototype
Review this user UX Wireframe Prototyping guide before making your own to include in your presentation.
After this phase you may want to add Visual Design.
Go to the sample pitch framework for 1 semester workflow and see if there are elements like Visual Design and Content Design for you to include in your final pitch.
User Test Your fully Interactive Wireframe Prototype
Review this Usability Testing Guide (this guide is part of the MSU 'Understanding Users' course)
Perform user testing
Write a user test report
Make revisions to your Wireframe Prototype
Re-test and re-report
Include a link to your written report in your presentation