A wireframe is a formatted, diagrammatic, low-fidelity prototype. It fleshes out screen layouts at scale and allows for early interaction to test navigability. Key goals with wireframing include:
Distribute content within screen layouts
Develop a consistent layout structure
Refine navigation with an interactive low-fidelity prototype that can be user tested.
develop text and identify the types of visual assets that will be needed.
Strive for the fewest number of steps needed to accomplish goals or tasks
Action prompts should be clearly stated and follow conventions, such as 'login' 'enter' 'view' 'select' , etc.
Feedback loops are important, such as 'submitted' 'saved' ''review' and other confirmations.
Recovery options are critical, such as 'reset' 'reenter' 'select different' and 'back'.
If you are already familiar and practiced with a particular wireframing tool, feel free to use it to execute this module.
If you are new to wireframing, and UX Design is not your primary focus, you may want to consider using Google Slides. It's always free and the learning curve is very low.
A free Google Slides wireframe template by zuzze.tech (a link to the template is halfway down the instructional web page).
Example Wireframe Template created with Figma software.
Once liked together, users can test a fully navigable, low-fidelity, prototype.
A linked wireframe in adobe XD software. (no longer available so we use Figma now.)
Example visual Design created in Sketch Software
Example visual Design created in Sketch Software