Game Design Spring
MI 846 = Second Semester in the series of the 2 courses
MI 846 = Second Semester in the series of the 2 courses
You may choose only one of these deliverables if you want to go further in depth on that part of the game. You could be one part of the team, or you could be focusing in game are and then choose to do Visual Art and Development.
Visual Art & Design Development
GUI, Character, Level/Environment, optional Animation.
Prototype
Prototype definition: partially playable proof or demonstration of concept. May or may not have production level visual art and design.
Alpha build
Alpha definition: mostly playable and testable UI and Mechanics. May or may not have production level visual art and design.
Repeat all of the modules outlined for semester 1 with a different game project.
You would not need to follow all of the deliverables.Â
Discuss this with Susan
Make an outline of what is reasonable for you to complete in this timeline.
If you choose this option, we will add your project timeline goals to the course timeline for communication.