Students will use the production methods they are already familiar with and will also have the option to research and expand upon those methods.
(collaboration on a single project not required)
You may have the opportunity to work together on a single project
If working alone, you would work on separate projects and provide feedback to others from a diverse point of view
Provide technical advice and support
These resources are also listed and linked within each production module below.
After each review, students will iterate their reviewed deliverables, before starting production of the deliverables for the next review.
The default presentation mode for these deliverables will be additional pages added to your google slideshow 'Game and Project Design Challenge' template (unless otherwise specified).
Complete all of the prompts in the Game and Project Design Template.
To Acquire the Template:
Login to your Google account from your web browser. You will need to create an account if you don't already have one. Google accounts are free.
Use this link to the Game and Project Design Template to access the Template.
Once the Google Slides template is open in your browser
Choose File > Download Microsoft Powerpoint.
Upload the Powerpoint file to your's or your team's Google Drive. It will transform back into a Google Slides file.
Note: If you are a team: It is best to collaborate on the slides, instead of working on the downloaded file
Consider that your project may need additional slides or defining elements and see these examples.
Review examples of Animated Game Apps
Review examples of Tabletop Games
Review a completed Project Definition for a Game after the questions have been answered
Study this Competitive Analysis Reference Guide before making your own (this guide is part of the MSU 'Understanding Users' course).
Create Two Reports: Quantitative and Qualitative.
Like in the Parkour Simulator, include what you will do that is similar and what you won't do in the benchmarks so that you can be clear about your goals and how you will be different from your competition.
Study this Slide set about a Hand washing Project and its accompanying influencer matrix
The link will take you to a slide within the Design Analysis Overview Slideshow (from Understanding Users course). Click through the slides reviewing the handwashing project and the influencer matrix example that was made.
Create an influencer Matrix for your design challenge. Consider these elements:
Personal (motivation + ability)
Structural (motivation + ability)
Social (motivation + ability)
Review the Parkour Simulator Influencer Matrix (Video Game)
Note: students participating in observational research are required to be IRB certified
Perform observational research
Analyze the data and create a report
(Note that you are going to a different course site and the grading scheme is different for this course)
Study the Understanding DEI Tools Guide. (this guide is part of the MSU 'Understanding Users' course)
Identify or develop your own tool for measuring inclusion during the development of your game.
Study the Character Development Guide
Create written outline, similar to the guide, for your main character(s) that include their archetype, convention, and persona as well as a list of character traits.
Benchmark similar characters in existing media and include them in your outline.
Add these to your presentation.
Spreadsheet for planning example- Road Crew
Create a list of animation assets you would need:
Anticipation, Action, Settle
Run
Jump
Types of Attacks, Range Attack, Long Attack, Big Boss Attack
Optional: Create sketches.
Write a Gameplay Synopsis
Include:
Protagonists & Antagonists.
Gameplay Core loop: Examples: Game Core Loop Examples.
Controls.
Mechanics.
Levels.
Include this in your presentation.
Create a full charting of the gameplay utilizing a detailed flow chart
Include the Game Flow Chart in your presentation
Study the Accessible and Universal Design Strategy Guide This guide is embedded in another MSU course called 'Understanding Users'
Create a strategy document for your project that is laid-out like the example below
Right click image and choose 'open in a new tab' to enlarge the image.
Create sketches that illustrate how the accessibility/universal design features will be integrated.
Include these in your presentation.
Complete Thumbnail Wireframe/Storyboards
Build your accessible/universal design strategy into your thumbnails.
Include strategies and notes for Accessible or Universal Design. Click the links below for guidance:
Only include the primary screen types.
Include GUI, HUD, Inventory, Consider including: Player Select, Main Worlds, Maps, Main action (This is not a storyboard for the trailer)
Thumbnails can be hand sketched or created with simple digitally created shapes. Other methods are acceptable, but the process should be fast. See example game thumbnail wireframe/storyboards below.
Design scenes at the correct pixel dimensions (1080 x 1920)
Include detailed notes for dialogue and sound
The next module 13, will be to refine the storyboards after instructor and peer review. See more info there about what is coming so that you can plan.
Go to Slides 20-25 in the FansUp Presentation
Go to Slides 9-17 for this stage of Run Tricks Jump
Go to the Wireframe for The Road Crew in Figma
Below are example hand-sketched thumbnails
example digital primitives thumbnails
1. Study this Game Wireframe/Storyboard guide
2. Utilize the I-See-U Storyboard template to create your Refined wireframe/storyboards
Include sound foley, environment and audio description notes as needed to ensure accessibility.
Include integrated or added captioning notes to ensure accessibility.
Create Refined Wireframe/Storyboards for each major screen and/or level type.
Consider doing a Sprint to move forward with your game at this stage
User Test your fully Interactive Wireframe Prototype
Review this Usability Testing Guide (this guide is part of the MSU 'Understanding Users' course)
Perform user testing
Write a user test report
Make revisions to your Wireframe Prototype
Re-test and re-report
Include these in your presentation