Utilize the instructional content on this page to guide the production of your accessible and/or universal design strategy for design challenge.
Scroll Down
V
This video lecture by Bill Fischer provides an overview of Universal Instructional Design with an emphasis on games. The concepts are demonstrated in the context of a game mock-up demo and feature breakdown.
This Slideshow by Bill Fischer dives deeper into accessible and universal game design than the video lecture. It provides an example of adaptive gameplay difficulty, and methods for maximizing engagement . If you watched the video already, start at slide 22. Note: click on the number '1' to navigate around the slideshow.
An interview with David Tisserand, senior manager of Ubisoft’s accessibility tea (external link), to find out more about what those teams learned about designing accessible games. There is also a video interview within the article with blind, accessibility consultant/gamer, Brandon Cole.
Blind Youtuber Steve Saylor, interviews Courtney Craven, from CanIPlayThat.com (external link), about what they call "the most accessible game ever", The last of Us Part II.