A unicorn on its own is not only a lonely soul but a vulnerable one. Safety in numbers has kept the species alive for centuries and continues to do so to this day! Growing your herd is part of the fun of Elysium and a major part of its play-ability. Luckily there are plenty of ways to expand your herd which include:
Claiming wild mares
Claiming bachelor stallions
Saving wild foals
Encountering a wild unicorn is one of the two types of random events that can occur when players submit art or literature to the group. Players can not pick a design to encounter from the pool. To learn more about how to encounter a wild unicorn, go HERE
Claiming Wild Unicorns of any sort can only be completed by your herds lead character.
Wooing Wild Unicorns
Wild unicorns have to be convinced that joining up with you is in their best interest so sometimes claiming them isn't an easy feat. All wild unicorns in the pool come with a secret 'catch rate' that the admins can see. Similar to catch rates in Pokemon, some unicorns are really easy to convince while others may be more skeptical.
The tricky part is convincing the stubborn ones to stick around! Wild unicorns you encounter always have the option of running away (again, similar to Pokemon). If they flee from you, you'll have to use your tracking skills to find them again! Quests that allow players to do just that can be found HERE
Typically, unicorns who have rarer genes or even special magic potential will be more difficult to catch. Or perhaps something you said or did just soured them about joining you?
Making your intentions clear
When players are attempting to claim wild unicorns, its very important to make it clear what your intentions are. Players are by no means obligated to pursue a NPC design that they don't like. We know that many players have ideas in mind for what they want their herds to look like! Perhaps you're gunning to collect a herd of all mares or perhaps you want to play a herd of only Silver Bay Unicorns with ram horns. You're free to do whatever you like!
However if players don't make it clear to mods that they would like to attempt to claim a wild NPC, it makes it difficult to process the submission. Literature submissions should have characters making a clear and obvious offer for the NPC to join their herd by directly asking them in some way. This should also include their method for trying to convince them to stay. Do they protect them from a local threat? Perhaps they offer them food or medicine? Whatever the reason their offer to join (or not join ) the players herd should be obvious.
Illustrations can be a little more open ended but may also include literature or a simple comment in the artist comments stating that they are attempting to claim this NPC.
Pieces that are unclear or open ended will be rolled like normal but NPC's will auto flee if their claim roll fails. As a rule of thumb, mods will ALWAYS give players 2 attempts to claim an encountered NPC (especially if the first roll is a fail). If players aren't clear on what they want and their first attempt fails, this rule will be waved and the NPC will leave.
The only exception to this rule is NPCs with VERY low catch rates (of which there are less than 5).
Utilizing comments
Players looking to gather more information on an encountered NPC can be done so through the comments! Perhaps you encounter a stallion who, for some reason, is giving you some bad vibes. You could request that your character do an investigation check to see if they sense any deception in his words or actions. Or perhaps a mare comes off flirtatious but so just happen to have uncovered a locked treasure chest! Is she really interested in your character or just trying to grab that loot!? Comments are there to help players gather more information about a situation that may be left out of a mods initial reply.
What can comments NOT be used for?
- Finalizing Claims
- Roleplaying interactions with NPCs
- Proceeding through side quests
If you chose to begin your journey with a lead stallion, claiming wild mares is the best and fastest way to grow your herd! However mares are fickle and don’t just join up with the first stallion to cross their path. They have to be wooed! Mares can be encountered in a variety of conditions including: healthy, injured, sick and even pregnant!
In order to woo a mare, players should submit another piece detailing how they try and convince the mare to join their herd! Perhaps your boy puts on a display of his best moves? Perhaps he’s unlocked his magic and shares his talent with her? Injured and sick mares loyalty can be won over by finding them medicine or protecting them while they recover. Whatever the method, players should leave the mares decision undecided until mods can roll to see if your claim is successful.
Pregnant mares come with the added bonus of being in foal. While this baby isn’t your character’s, he will have the option of allowing the baby to stay with his herd or running it off once it’s born. Foals are also free to be designed by players which is an added bonus.
If you chose to begin your journey with a lead mare your goal still remains the same. You want to gather yourself a herd not just for your protection but for the sake of companionship! Wild Mares can still be encountered in a variety of conditions and are typically easier to add your herd. Problems typically arise if one of the encountered mares is also a leader. Mare brawls are brutal and sometimes it's easier to just walk away rather than to try and reason things out. Should your mare encounter another leader, she may be challenged for her existing herd or even her foals! It’s a fight you don’t want to lose so pick your battles carefully!
Just like with Stallions, wild mares can be found in varying conditions and have to be convinced to joining you. Showing that you’re a good provider and capable of keeping them safe are always good places to start.
Another major difference when starting with a lead mare, unlike lead stallions, is that you and your sisters are on the hunt for a handsome lad! Stallions can typically be annoying but are easy to whip into shape and can provide your herd with some extra muscle. Bachelor stallions will actually follow your herd once they find you and have to be driven away if you don’t want them to hang around.
For lead stallions, adding some other boys to the herd can sometimes be beneficial so long as they listen to you. You don’t want to allow promiscuous boys around else they may run away with your hard earned ladies! On the flip side, having additional stallions in your herd helps avoid that pesky issue of inbreeding. Since the unicorns of Elysium are sentient creatures, they are aware of who they are related to and will not inbreed. This is, of course, assuming they are raised by their birth parents. Stallions not wanting to limit the diversity in their herd are wise to keep around other stallions who may be permitted to take a mate or two. Additionally, lead stallions may choose only one mare as their mate and allow the rest of the herd pair off as they wish!
Orphan foals are a tragic but fairly common occurrence in Elysium. Whether they lost their parents or escaped from foal-knapping goblins they typically don’t last very long on their own. Foals are quick to join up with you if you find them but require a lot of care. They’re almost always in bad shape whether they’re malnourished or injured. A character on a time sensitive mission may have to pass a foal by in order to succeed in their quest.
On rare occasions, foals may be so scared that they bolt when you approach them. If you’re determined to bring them into the herd, they are easy to pursue and can be convinced that you’re not a bad guy.
Orphan foals don’t start aging until they are formally accepted into a herd and must be drawn as a foal until they age up. All wild foals are 6 months old when they are found in-game.
Art credits: Wolfsi, miss-fredriksson, and trinitysilph of Deviantart