LOOK DEV
90/29/2024
90/29/2024
I was able to get the almond, cashew, cranberry, and apple piece into Unreal and make the first adjustments to the materials in Unreal.Â
Making sure the HDR was set up correctly was also a slight challenge since we needed the stars to be visible in the sky if we are to use it in our final environment, but also be well lit enough to see the scene itself.
When finally rendering the assets in Unreal's Movie Render Queue [MRQ], the images would turn out unlit as if the HDR used in the scene would not pick up on the camera. I tried a few different options like upscaling the quality of the render, the intensity of the HDR, and upscaling the overall size of the HDR backdrop as well. Unfortunately it still is turning out unlit.