ENVIRONMENT 2 PASSES
2/5/2025-2/10/2025
2/5/2025-2/10/2025
My task is to get environment 2 stage ready and embody the romantic atmosphere representative of our two actors affection and also the bracelet. the luxury vibe of the ballroom should match and below our the 3 main references I have chosen to base my kit-bash around.
These are also mostly naturally lit, have large open windows, and have those large curtains that we want to be a through line between everything.
Unreal Cinecamera View 35mm Focal Length
My issue here is getting a good setup that allows for the curtains and environment to be seen from the camera in Unreal.
Currently, the camera does not pick up the light shafts although the current angle is contributing to that, and the the current focal length (35mm) does not get the full view of the room.
Unreal Cinecamera View 22mm Focal Length
That issues is solved with the 22mm focal length, but we want the length to remain consistent across both shots and since environment one is mostly close up we've decided to keep it at 35mm
To further connect the two environments, and match our references, I received advice from Professor Bridget Gaynor to make the walls and ceiling white. This should help draw the connection between the environments even more and make it feel familiar, yet elevated.
The white wall paint is causing these flutters on the walls that need to be taken care by either adjusting the lighting or the material.
There is also a greenish hue happening from the material which also needs to be resolved
Light blockers on the outside of the environment have been utilized and have minimized the appearance of the light flutters on the wall. The paint has also been adjusted to not have the greenish hue.
The paint is fairly flat which takes away some of the realism of the environment that I'm striving for.
Additionally, the direction of the light now matches the environment one light to further connect them, although that minimizes/completely negates the effect of light coming through the curtains
The plainness of the column textures also need to be resolved.
The directional is now slightly angled so it hits the curtains and isn't completely linear although more iterations on the curtain material will be needed as there is still no light penetration.
A plaster material has been added to the columns and crown molding to add texture.
Also, decreasing the size of the chandelier has helped with the space feeling larger.
I did one final pass on the lighting which involved turning up the lux of the directional light, but turning down the intensity scale of the sky light.
Although this reveals some artifacts along the curtains that appears to be a mesh issue.