Console Commands
We've extracted the full list of commands from the CheatManager (generic) and JackCheatManager (DQXI-specific) classes.
However, there are more commands than this used in game. Most commands work on both the OG and Definitive Editions of the game, with few differences. For examples of how the console can be used, check out the image gallery above, or the tutorials in Using the Console [Tutorials]. The dev console can be used as a powerful tool for in-game traversal, save editing (rename player, set flags, add and remove items and spells) and testing mods.
There are hundreds of commands listed here on the homepage, but there may be more we don't know about that are unlisted in the game data, or included in other classes we don't know about. Let us know if you find anything useful that isn't in the main list below!
Useful Commands
ActionLearn <TargetName> <ActionID> - Teaches spells & abilities
BattleMonsterSpawn <MonsterID> - See tutorials section
ce DebugMapJump <MapStart> - Transports player to almost any location
ce SetDebugWeather <SetWeather> - Changes active weather type
ce ReturnToAutoSave - Immediately reloads the current autosave (useful if softlocked)
ChangeSize <F> - Change current player scale, 1=normal, 0.5=half size
DebugGameCamera - Freecam without the benefits of ToggleDebugCamera
DumpConsoleCommandsJack - Lists some console commands and usage in full size console, pageup/pagedown to read more
FOV <ValueFOV> - Changes field of view value
ForceGetItem <ItemID> <ItemCount> - Adds item directly to proper bag
ForceGetItemToBag <ItemID> <ItemCount> <BagType> - Adds item to custom character/bag
ForceSetWorldTime <Hour> <Min> <Sec> <bResetNPCSchedule> - Changes game time e.g. ForceSetWorldTime 12 0 0 1 = midday
FriendJoin <InName> - Add party members (P002-P008, All)*
FriendLeaveKeepItems <InName> - Remove party members (P002-P008, All)*
Gold <InGold> - Replaces current gold, e.g. Gold 69420 sets player's gold to 69420 - no more, no less
GuestNpcJoin <InName> - See tutorials section
GuestNpcLeave <InName> - See tutorials section
HPSet <InName> <NewHP> - Set HP (P001-P008, All)
LevelSet <InName> <InLevel> - Set Level (P001-P008, All)
MPSet <InName> <NewMP> - Set MP (P001-P008, All)
MonsterGeneratorEnabled - Toggles monsters in overworld
MonsterSpawn - See tutorials section
Muteki <InName> <bEnabled> - Invincibility (P001-P008, Monsters, Players, All)
RunMacro <DebugCommandMacro> - Executes a debug macro command
SetActorRotation <Roll> <Pitch> <Yaw> - Player rotation, if your hero fancies taking a nap on the ground, this could be useful
SetControlRotation <CameraRoll> <CameraPitch> <CameraYaw> - Camera rotation, trippy
SetFlag <FlagCategory> <FlagName> <Value> - Change the value of certain flags used in game
SetPlayerCameraDataArmLength <Min> <Max> - Higher values = further away camera
SetPlayerName <PlayerName> - Allows you to change your character's name... to literally anything! Useful for downloaded saves or bypassing the character limit.
Slomo <Scale> - Adjust entire game speed, useful for speeding up battles, 1=default, 2=double speed
Taimatu - Instant torch, works on some characters
Teleport - Teleports player to target location (where camera is pointing) use debugcamera to find surfaces with collision
TeleportLocation <X> <Y> <Z> - Teleports player to specific location
TeleportMapStart - Teleports player to starting point of current map
TestPlayerDash <InDashSpeedMult> (unlisted command) - Adjusts the max speed of the dash/sprint feature in game.
ToggleDebugCamera - Freecam, useful for finding ActorName and other info in OG version. White line indicates target has collision
VehicleSpawn <VehicleName> - Spawns vehicle / tamed monster. V105 = Dragon
ViewActor <ActorName> - Move camera to NPC (ActorName can be found in ToggleDebugCamera in OG version - BP_UNXXXXX)
ViewPlayer <S> - Return camera to player
ViewSelf - Move camera to player
Yubibue - Summon Horse
*(P001 can be used in Definitive Edition)
CheatManager [Standard UE4 Commands]
BugIt <ScreenShotDescription>
BugItGo <X> <Y> <Z> <Pitch> <Yaw> <Roll>
BugItStringCreator <LocString>
GoString
ViewRotation
ViewLocation
ChangeSize <F>
CheatScript <ScriptName>
DamageTarget <DamageAmount>
DebugCapsuleSweep
DebugCapsuleSweepCapture
DebugCapsuleSweepChannel <Channel>
DebugCapsuleSweepClear
DebugCapsuleSweepComplex <bTraceComplex>
DebugCapsuleSweepPawn
DebugCapsuleSweepSize <HalfHeight> <Radius>
DestroyAll <aClass>
DestroyAllPawnsExceptTarget
DestroyPawns <aClass>
DestroyTarget
DumpChatState
DumpOnlineSessionState
DumpPartyState
DumpVoiceMutingState
FlushLog
Fly
FreezeFrame <Delay>
Ghost
God
InvertMouse
LogLoc
OnlyLoadLevel <PackageName>
PlayersOnly
RebuildNavigation
ReceiveInitCheatManager
ServerToggleAILogging
SetMouseSensitivityToDefault
SetNavDrawDistance <DrawDistance>
SetWorldOrigin
Slomo <NewTimeDilation>
StreamLevelIn <PackageName>
StreamLevelOut <PackageName>
Summon <ClassName>
Teleport
TestCollisionDistance
ToggleAILogging
ToggleDebugCamera
ViewActor <ActorName>
ViewClass <DesiredClass>
ViewPlayer <S>
ViewSelf
Walk
JackCheatManager [DQXI Specific Commands]
ActionLearn <TargetName> <ActionID>
ActionLearnJumon
ActionPlay <ActionID>
ActionPreview <TargetCharacterName>
ArasuziDebugFlagSet <ArasuziID> <bPlayThroughSecond>
AssetRegistryEnabled <bEnabled>
AudioMasterVolume <Volume>
AudioSEADVolume <Volume>
AutoRun
BGMVolumeEditor
BattleAIFirstCheckChange
BattleAIFirstCheckLogShow
BattleAISecondCheckChange
BattleAISecondCheckLogShow
BattleActionCameraDebugMode
BattleActionCameraInfo
BattleActionExtentInfo
BattleActionInfo
BattleAutoCameraInfo <Value>
BattleAutoCameraParam <Value>
BattleBackJump
BattleBackJumpForceByAutoCamera
BattleBackJumpThresholdLength <Length>
BattleBukiGuard <Value>
BattleCalcInfo
BattleCameraMode <Value>
BattleCharaInfo
BattleCharaStateInfo
BattleCollisionInfo
BattleCommandAIActionPattern <Order1> <Order2> <Order3> <Order4> <Order5> <Order6>
BattleCommandAIChangeActionPattern <ActionPatternTypeName>
BattleCommandAIChangeIntelligence <IntelligenceTypeName>
BattleCommandAIInfo
BattleCommandAISet <BattleAIID> <TargetCharacterName>
BattleCounter <Value>
BattleCritical <Value>
BattleDataTableCheck
BattleDead <TargetName>
BattleDistantBranch <Value>
BattleDropCertainty
BattleEncountEnable
BattleEventBattleInfo
BattleFieldFailSafe <FailSafeType>
BattleFieldHiddenGrass <Value>
BattleFieldInfo
BattleFieldLowAngleCameraInvalid <Value>
BattleFixDamage <Damage>
BattleFukidasiForce
BattleFukidasiForceID <FukidasiID>
BattleFukidasiInfo <Value>
BattleFukidasiPush
BattleFukidasiReset
BattleGroupInfo
BattleGuestNPCControl <Value>
BattleHazukasiiNoroi <Value>
BattleHazukasiiNoroiText <Value>
BattleHitStop <HitStopPresetTypeEnumName>
BattleLockOnMovementTest
BattleLose
BattleMikawasi <Value>
BattleMiss <Value>
BattleMitoreru <Value>
BattleMonsterAppearDrawBox
BattleMonsterAppearSkip
BattleMonsterLimit <Value>
BattleMonsterNigeru <Value>
BattleMonsterSpawn <MonsterID>
BattleMovementInfo
BattleNakamaYobiInfo
BattleNigeru <Value>
BattleOddEffect <Value>
BattleOpen
BattlePerfInfo
BattlePlayerAICalcInfo
BattlePlayerAIFlowBossBattle
BattlePlayerAIFlowLogShow
BattlePlayerAIScoreCheckLogShow
BattlePlayerAITestFlow
BattlePlayerMoveSpeedInterpIn <InterpTimeCoeff>
BattlePlayerMoveSpeedInterpOut <InterpTimeCoeff>
BattlePlayerMoveTest <TestMode>
BattlePlayerMoveTurnToEnable <bEnable>
BattlePopupBalloon
BattlePositioningInfo
BattlePositioningMonster <Value>
BattlePositioningPlayer <Value>
BattlePreparationCameraDrawSphere
BattleRareDropCertainty
BattleResultDrop2000Lottery
BattleResultDropLog
BattleResultSkip
BattleRoundInfo
BattleSenseiKougeki <Value>
BattleSpeedMode <Value>
BattleSpeedModeParam <TimeDilation> <TimeDilationByVeryFast>
BattleStateInfo
BattleTateGuard <Value>
BattleTeleportInfo
BattleTextDebug_Action <ActionID> <TextType>
BattleTextDebug_OddEffect <OddEffectID> <TextType>
BattleTextDebug_SetTag <InCaster> <InTarget> <InDamage>
BattleTextDebug_TextID <TextID>
BattleTextInfo
BattleToubatuEffect <Value>
BattleTurnSkip <Value>
BattleVoiceInfo
BattleVoiceLanguage <Language>
BattleWin
BattleZoneInfo
BlockingLoadForceHighPriority
BoukenGuideIdDebugReset
BoukenGuideIdDebugSet <InBoukenGuideId>
BowgunGet
ChangePadModePS4
ChangePadModeVita
CharacterCaptureDebugMode <bShowInfo> <bShowTargetSize>
CharacterCaptureEnableFixedColor <bEnable>
CharacterCaptureSetFixedColor <Intensity>
CharacterCheatParameter <ParameterName> <ParameterValue>
CharacterCheatParameterInfo
CharacterCheatParameterMode <Mode>
CharacterCheatParameterReset <TargetCharacterName>
CheckAcquiredAchievementTrophyList
CheckRegion
ClearCameraFade
ClearFontCache
ClearInstallDummyResult
ClearPreloadMap
CloseMiniMap <bRemoveWidget> <bForceRemove>
CloseText
ClothAllEnabled <bEnabled>
ClothNPCEnabled <bEnabled>
CommandReceiverInfo
CopyMonsterLookUpDefeatLogs
Crash
CrashDumpTest
CutSceneFinish <InCSStart> <InCSEnd>
DebugAutoRun
DebugBGMVolume
DebugGameCamera
DebugLoadGame <SlotIndex>
DebugMenu
DebugMenuEnabled <bEnabled>
DebugMenuItemExec <MenuFullPath>
DebugSaveGame <SlotIndex>
DebugSpawnAllPartyCharacters
DebugVehicleMinimumSizeRadius <bOn>
DefragGPUResources
DestroyActorByName <Name>
DisableAchievementAcquisition <bDisable>
DisableBattlePhotoMode <bIsDisable>
DisableCharacterTickInterval <bDisable>
DisableCutSceneFixedDynamicResolution
DisableFlagBreakPoint <FlagCategory> <FlagName> <AccessType>
DisableLoadReductionForNPC <bDisable>
DispersionEnable
DispersionInfo
DisplayAchievementInfo
DisplayCameraModeStack
DisplayCharacterComponentInfo <ComponentName>
DisplayCharacterInfo
DisplayCharacterTickIntervalInfo
DisplayChurchInfo
DisplayCoinInfo
DisplayDebugInfo
DisplayEOSCommandLine
DisplayEquipmentInfo
DisplayExecutedRenkeiInfo <bMonsterRenkei>
DisplayFukkatunojumonInfo
DisplayGCInfo
DisplayGamePlayerInfo
DisplayGamma <Gamma>
DisplayHasItemObjectInfo
DisplayInnInfo
DisplayInstallInfo
DisplayItemGetIcon <ItemID>
DisplayItemGettableObjectInfo
DisplayItemInfo
DisplayItemPresentInfo
DisplayKiraInfo
DisplayMapInfo
DisplayMedalInfo
DisplayModeSelectCameraInfo
DisplayNPCInfo <CharacterName>
DisplayNPCStat
DisplayPlayerCamera
DisplayPreloadInfo
DisplayPressedKeyName <bEnable>
DisplayRecipeBookInfo
DisplayRuraInfo
DisplaySQEXNGWordInfo
DisplaySaveDataInfo
DisplayShopInfo
DisplaySibariInfo
DisplaySoundDebugInfo <CharacterID>
DisplayTabiNoKokoroe <TabiNoKokoroeID>
DisplayTextIdInfo
DisplayTextMacroReplaceInfo
DisplayUIFukidasiIconInfo
DisplayUIMenuInfo
DisplayUIMenuList
DisplayUISelectedItem
DisplayUiStaffRollInfo
DisplayUiStaffRollWarningInfo
DisplayWeatherInfo
DisplayWorldInfo
DumpAssetNameSpecifiedVersion <UE4Version>
DumpAssetNumberEachVersion
DumpConsoleCommandsAll
DumpConsoleCommandsJack
DumpConsoleCommandsUE4
DumpDressupCoordinate
DumpFlag
DumpFukkatunojumonCommand <ScenarioNumber>
DumpMapSymbolInfo
DumpObjectCount <Type> <SearchWord>
DumpPlayerCoordinateInfo
DumpRedmineInfo
DumpReferencingObject <Name>
DynamicResolution
EmptyPCFootmark
EnableDisplayDebugLog <bEnable>
EnableFlagBreakPoint <FlagCategory> <FlagName> <AccessType>
EnableP001Voice <bEnable>
Exec2DCasino <InGameName>
ExportSaveData
FindOnMemoryObject <Name>
FixedTimeStep30
FixedTimeStep60
FixupLooks
FlagLogOff <Slot>
FlagLogOn <Slot>
FlagLogPrint <Slot>
FootIKAllDisabled <bDisabled>
FootIKNPCDisabled <bDisabled>
ForceAcquireAchievementAll
ForceAcquireAchievementDirect
ForceAcquireAchievementDirect <AchievementID>
ForceAddDefeatMonsterCount <MonsterID> <AddCount>
ForceClearAchievementQueue
ForceClearedSecondPlaythrough <bFlag>
ForceCrash
ForceCutSceneDebug <bEnable>
ForceDebugBreak
ForceDepositGold <Gold>
ForceDisableNewMark <ItemID>
ForceDiscardBagAll
ForceDiscardItem <ItemID>
ForceDisplayFukidasi <FukidasiID>
ForceEquipItemAttach <CharacterType> <RegionType> <ItemID> <bUseAuto>
ForceEquipItemDetach <CharacterType> <RegionType>
ForceExchangeCoinItem <ExchangeId>
ForceExchangeMedalItem <ExchangeId>
ForceExchangeShopFlag <bFlag>
ForceExperienceRecipeAll <Result>
ForceExperienceRecipeAllRandom
ForceExperienceRecipeRank <RecipeName> <Result>
ForceExperienceRecipeRankIndex <RecipeIndex> <Result>
ForceExperienceRecipeRankParts <PartsName> <Result>
ForceFukkatunojumon <PlayerName> <ScenarioProgress>
ForceFukkatunojumonDecode <InStr>
ForceFukkatunojumonEncode
ForceGC <bFullPurge>
ForceGarbageCollection <bFullPurge>
ForceGetItem <ItemID> <ItemCount>
ForceGetItemToBag <ItemID> <ItemCount> <BagType>
ForceHaveStampPage4Flag <bFlag>
ForceHiddenNPC <bHidden> <Distance>
ForceLearningBrowsedRecipeBook <RecipeBookID>
ForceLearningBrowsedRecipeBookAcquiredAll
ForceLearningBrowsedRecipeBookAll
ForceLearningBrowsedRecipeBookForItemId <ItemID>
ForceLearningRecipeBook <RecipeBookID>
ForceLearningRecipeBookAll>
ForceLearningRecipeBookFItemId <ItemID>
ForceLossBrowsedRecipeBook
ForceLossBrowsedRecipeBookAll
ForceLossBrowsedRecipeBookForItemId <ItemID>
ForceLossRecipeBook <RecipeBookID>
ForceLossRecipeBookAll>
ForceLossRecipeBookFromItemId <ItemID>
ForceMapJumpDebug <bEnable>
ForceMoveItem <BagTypeDst> <BagTypeSrc> <Index> <ItemCount>
ForceParameterSettingPowerAwakening
ForceParameterSettingWhenBackToThePast
ForceReceiveItemPresent <DlcId>
ForceRecordExecuteMonsterRenkei <MonsterRenkeiID>
ForceRecordExecuteRenkei <RenkeiID>
ForceRecordRideMonsterVehicle <VehicleID>
ForceRemoveDefeatMonster <MonsterID>
ForceSavingBackToThePastInfo
ForceSetBattleCountBySwordAttack <Count>
ForceSetBattlePlayerAICalcScoreTimeMax <TimeMax>
ForceSetBattleVictoryCount <Count>
ForceSetBlowAwayMonsterCount <Count>
ForceSetCampCount <Count>
ForceSetCoinCount <Count>
ForceSetDefeatMetalMonsterTotalCount <Count>
ForceSetDefeatMonsterTotalCount <Count>
ForceSetDefeatMonsterZukanCount <MonsterZukanID> <Count>
ForceSetEnableOverrideTranslationText
ForceSetHazukasiiNoroiTalkMessage <Index>
ForceSetHazukasiiNoroiTalkRate <Rate>
ForceSetInnStayCount <Count>
ForceSetItemGettableObjectFlag <ID> <bGetFlag>
ForceSetItemIndex <BagType> <DstIndex> <SrcIndex>
ForceSetItemTotalGetCount <ItemID> <Count>
ForceSetItemUseCount <ItemID> <Count>
ForceSetKaziCreatePlayCount <InCount>
ForceSetKaziRetryPlayCount <InCount>
ForceSetKiraReplacementSec <Seconds>
ForceSetMedalCount <Count>
ForceSetObjectDestructionCount <Count>
ForceSetPlaythrough <Through>
ForceSetQuestClearCount <Count>
ForceSetRenkeiUseCount <Count>
ForceSetSibariPlayDisplayFlag <bFlag>
ForceSetSibariPlayFlag <Type> <bFlag>
ForceSetTokugiUseCount <ActionID> <Count>
ForceSetUsoTalkMessage <Index>
ForceSetUsoWoTsukuTalkRate <Rate>
ForceSetWorldTime <Hour> <Min> <Sec> <bResetNPCSchedule>
FrameSkip
FrameTimeControl <Mode>
FreeCamera
FriendJoin <InName>
FriendLeave <InName>
FriendLeaveKeepItems <InName>
FusigiKaziGetNowGaugeValue>
FusigiKaziSetGaugeValue
FusigiKaziSetSuccessNum
FusigiKaziSetTemperature
GatherOnMemoryObject <StrAddr>
GetFlag <FlagCategory> <FlagName>
Gold <InGold>
GuestNpcJoin <InName>
GuestNpcLeave <InName>
GuestNpcWarp <InType>
HDVibration <Mode>
HPSet <InName> <NewHP>
HiddenActorByName <Name> <bHidden>
HiddenNPCBy <Distance>
HideScreenShotCopyright
ImportSaveData
IncrementalGC
JackHelp
JumonForget <InName>
JumonGet <InName>
KaziFlagSet <InFlag>
KeyConfigTest <bDefault>
KillOffMonsters
KillOffPlayers
LevelPause
LevelSet <InName> <InLevel>
LoadGame
LoadSavedGame
LoadSystem
LoadingTipsDebug <InTipsNo>
LoadingTipsSwitchTime <InTipsSwitchTime>
LoadingTipsView <InTipsNo>
LockAllAchievements
LogAssetInfo <AssetPath>
LogAssetList <AssetPath>
LogFNameList <bDumpNameHash>
LogItemPictorialBookInfo
LogLevelPackageInfo
LogLevelPackageList
LogMapStartPackageInfo <MapStartName>
LogMapStartPackageList <MapStartName>
LogMemoryPackageInfo
LogMemoryPackageList
LogNPCInfo <Mode>
LogPackageInfo <PackagePath>
LogPackageList <PackagePath>
LogShowTextMacroReplace
MPMax <InName>
MPSet <InName> <NewMP>
MSC <DebugCommandMacroShortCut>
MeasureLetterSize
MigrationOfSaveData
MonsterForceLotteryType <InLotteryType>
MonsterGeneratorEnabled
MonsterLotteryNumMax <InSpecifyCost>
MonsterSensorEnabled
MonsterSpawn <MonsterID>
MonsterSpawnNear
MonsterSpawnWithSubstance <MonsterID> <SubstanceId>
MusicDirectLoadMode
MuteAudio
Muteki <InName> <bEnabled>
NotUnlockUE4Achievements <bIsProhibit>
OddEffectClear <OddEffectID> <TargetName>
OddEffectClearBad <TargetName>
OddEffectClearBattleEnd
OddEffectClearGood <TargetName>
OddEffectInfo
OddEffectSet <OddEffectID> <TargetName>
OddEffectSetBad <TargetName>
OddEffectSetGood <TargetName>
OddEffectSetTakusan <TargetName>
OpenImeNameEntry
OpenMiniMap
OpenPresentCodeInputScreen
OpenProductBrowse <DlcId>
Output2DGameDataText
OutputGameDataText
PackagesLoadList <Search>
ParticleInfo
PartyTalkCameraSetting
PartyTalkFriendJoin <InType>
PartyTalkTestTalk <InTextNo>
PauseActorByName <Name> <bPause>
PauseItemGettableObject <bPause>
PerchMovement <bEnable>
PhotoModeDebugSavePath <InSavePath>
PhotoModeErrorTest <ErrorNo>
PhotoMode_CameraReturnDisable
PhotoMode_CameraReturnEnable
PhotoMode_CharacterEnter
PhotoMode_CharacterHeadLookAt
PhotoMode_CharacterHeadLookAtEnd
PhotoMode_CharacterLeave
PhotoMode_CharacterLookAt
PhotoMode_DispDebugInfo
PhotoMode_DispRelocateCharaDistance
PhotoMode_DispRelocateRadius
PhotoMode_PlayCharacterEmotion <EmotionName>
PhotoMode_PlayCharacterEmotionDebug
PhotoMode_SetAlignmentCharaDistance <InDistance>
PhotoMode_SetAlignmentCharaShift <InShift>
PhotoMode_SetAlignmentType <InType>
PhotoMode_SetAlignmentWtypeCharaDepth <InDepth>
PhotoMode_SetAlignmentWtypeCharaDistance <InDepth>
PhotoMode_SetHiddenCharacter <bInHidden>
PhotoMode_SetLookAtType <InType>
PhotoMode_SetRelocateCharaDistance <InDistance>
PhotoMode_SetRelocateRadius <InRadius>
PhotoMode_StopCharacterEmotion
PhotoMode_TeleportCharacter <InX> <InY> <InZ> <InYaw>
PlatformSpecificText <InText>
Play2DMovie <InCutSceneID>
PlayEffect <ParticlePath>
PlayerMakerUpdateOnTeleport <bEnable>
PreloadExclusionBP_UN
PreloadExclusionMode <InMode>
PreloadLog
PreloadMap <MapStartName>
PreloadMemoryLog <InAutoTimer>
PreloadOnOff
PreloadOutPutLog
PreloadStopWatchStart <KeyName>
PreloadStopWatchStop <KeyName>
PreloadSubLevelFastMode <InMode>
PrintFontList
PrintLetters
PrintSimpleText <InTextId>
PrintSimpleTextArgs <ParamList> <ParamList>
PrintText <InTextId>
PrintTextArgs <ParamList> <ParamList>
QuestParamaterLogOutput <bOnlyValidData>
QuestProgressSet <QuestId> <ProgressFlag>
RandInfo
RandomEncountImmediately
ReacquiredJackUE4Achievement <InCategory> <InCondition>
RecoverAll <bRevive>
RefreshItemGettableObject
RefreshMonsterDeploy
RemoveFlagBreakPoint <FlagCategory> <FlagName>
RemoveScenario
RenkeiAvailable
RenkeiCutInFastestTimeZero
RenkeiFormationView
RenkeiSpectacleShowResult <Value>
ResetFlags <FlagCategory>
ResetGamePlayerCondition
ResetSteamAchievement
RiremitoJump <InJumpTag>
RootMotionDisabled <bDisabled>
RunMacro <DebugCommandMacro>
RunRate <PlayRate>
RuraDebugCheck <bStart>
RuraJump <InJumpTag>
SakusenSet <InName> <SakusenName>
SaveGame
SaveGame2D <SlotIndex>
SaveMapJourney
SaveSystem
SerifuWindowInvisible <bInvisible>
SetAchievedSibariSetting <Index> <bEnable>
SetAchievementForcedUnlockFlag <IsForcedFlag>
SetActorHiddenInGame <PatternStr>
SetActorNotHiddenInGame <PatternStr>
SetActorRotation <Roll> <Pitch> <Yaw>
SetAutoCaptionInterval <TimeSec>
SetAutomaticFeedOfSpeechEnable <bEnable>
SetAutomaticFeedOfSpeechShowUIInterval <TimeSec>
SetBGMOrchestraDiscVersion <bIsOrchestra>
SetCSBatchArray <FilePath>
SetCharacterFixedTickIntervalDistance <bEnable> <Distance1Int> <Distance2Int>
SetControlRotation <CameraRoll> <CameraPitch> <CameraYaw>
SetControlledCharacterType <CharacterType>
SetCutSceneAutomaticFeedOfSpeechIntervalInLoopVoice <TimeSec>
SetCutSceneAutomaticFeedOfSpeechIntervalInText <TimeSec>
SetCutSceneAutomaticFeedOfSpeechIntervalInVoice <TimeSec>
SetCutSceneOneLetterInterval <TimeSec>
SetDecideButtonIsRightSide <bRightSide>
SetEditionType <InEditionType>
SetEnabledLiveStreaming <bEnable>
SetEnabledScreenShot <bEnable>
SetEnabledSharePlay <bEnable>
SetEnabledVideoRecording <bEnable>
SetEncountEnabled <bEnabled>
SetFlag <FlagCategory> <FlagName> <Value>
SetFollowingCharactersActionCursorType <Index>
SetFollowingFriendCharactersAnimationType <Index>
SetFukkatuNoJumon <InTitle>
SetGCInterval <Interval>
SetGameplayTime <GameplayTime>
SetGraphicsOption <AntiAliasingQuality> <PostProcessingQuality> <ShadowQuality> <TextureQuality> <VisualEffectQuality> <FoliageQuality> <FrameRateLimit> <bVSyncEnabled> <WindowMode> <ScreenPercentage> <ScreenX> <ScreenY>
SetHiddenFollowingFriendCharacterByCharacterType <CharacterType> <bHidden>
SetHiddenFollowingFriendCharacters <bHidden>
SetInstallDummyResult <Result>
SetKeyboardType <KeyboardType>
SetMapVisit <InMapVolumeID> <InVisited>
SetMiniMapVisible <bVisible>
SetModeSelectCameraPlayWait <InValue>
SetModeSelectCameraWait <InValue>
SetMonsterOptimize <bEnabled>
SetNamaeInputOffsetX <InOffset>
SetNextLanguageType <Language>
SetOffAchievementMessage <bOn>
SetOffTutorialMessage <bOn>
SetPlayerCameraDataArmLength <ArmLengthMin> <ArmLengthMax>
SetPlayerCameraLightDisable <bDisable>
SetPlayerCameraRotateSpeedRateForPlayerMovement <Rate>
SetPlayerCameraSpeedId <ID>
SetPlayerCameraSpeedIdParamAddPitchInputMaxSpeedRate <Rate>
SetPlayerCameraSpeedIdParamAddPitchInputSpeed <ID>
SetPlayerCameraSpeedIdParamAddYawInputMaxSpeedRate <Rate>
SetPlayerCameraSpeedIdParamAddYawInputSpeed <ID>
SetPlayerCameraSpeedIdParamDowntoChangeSpeedRateByPlayerMovement <Rate>
SetPlayerCameraSpeedIdParamUptoChangeSpeedRateByPlayerMovement <ID>
SetPlayerName <PlayerName>
SetSaveLoadForceFailResult <InForceFailResult>
SetSeisui
SetShareEnable <bEnable>
SetTextLogEnabled <bEnabled>
SetTitleDelayTime <InTime>
SetTitleFadeTime <InTime>
SetToherosu
SetUseDQ8BGM <bIsUseDQ8BGM>
SetVoiceLanguage <Language>
SetWaitChangingMEToBGMDefault <bIsWait>
SetWorldMapVisible <bVisible>
ShowBehaviorNGCutScene
ShowClothCollisions
ShowCutSceneMovieTimelineInfo
ShowCutSceneTextureLoadInfo
ShowFlagBreakPoints
ShowGuestFollowTargetLine
ShowLastBehaviorName
ShowMonsterGeneratorInfo
ShowMonsterSensor
ShowMonsterSymbolInfo
ShowParticleEffectComponentInWorldSettings
ShowPartyTalkSafeAreaInfo
ShowPartyTalkSafeAreaLine
ShowPartyTalkingSafeArea
ShowRandomEncountInfo
Slomo3x
SlomoDown
SlomoReset
SlomoUp
SpawnActor <Class>
StartCSAutoMovieCapture
StopCSAutoMovieCapture
StopLoadingScreen
StreamedObjectsToBeResident
TabiNoKokoroeTaughtFlagSet <TabiNoKokoroeID> <bNewFlag>
TeleportLocation <X> <Y> <Z>
TeleportMapStart
TenseiCheck <Mode>
TenseiTest <TenseiId>
TestDressupCoordinate
ToggleAutoSaveEnabled
ToggleDisplayRuby
ToggleHandheldBoostMode
ToggleReturnToAutoSaveVolumeEnable
ToggleSaveLoadForceFailMode
TokugiClose <TokugiPanelID> <bConsumePoint>
TokugiOpen <TokugiPanelID> <bConsumePoint>
TokugiPoint <TargetCharacter> <Point>
TraceCutSceneDynamicResolutionLog
TraceCutSceneMatineeInfo
TraceCutScenePerformanceLog
TrialAchievementTest <bIsTrialTest>
TryLoadAsset <AssetPath>
TryLoadLevel <LevelPath>
TryLoadPackage <PackagePath>
UpdateFollowingFriendCharacters <bRelocation>
UpdatePackageStatus
UpdatePartyFromCutScene
ValidateMemory <Type>
VehicleSpawn <VehicleName>
WaitVoiceMessageForCS <bEnable>
ZoneEnable
ZoneKeepRemainTurn <Value>
ZonePoint <Value>
Some commands may be exclusive to the Definitive Edition version of the game.
2D Mode Specific Commands
TripleAchievementListLogOutput
TripleBattleBukiGuard <Kind>
TripleBattleCommandAIActionPattern <Index0> <Index1> <Index2> <Index3> <Index4> <Index5>
TripleBattleCommandAIInfo
TripleBattleCommandAIReset
TripleBattleCommandAISetActionNo <GroupIndex> <Index> <ActionNo>
TripleBattleCommandAISetConfuseKindMonster <GroupIndex> <Index> <Kind>
TripleBattleCommandAISetConfuseKindPlayer <PlayerId> <Kind>
TripleBattleCommandAISetSlotNo <GroupIndex> <Index> <SlotNo>
TripleBattleCounter <Kind>
TripleBattleCritical <Flag>
TripleBattleDeadMonster <GroupIndex> <Index>
TripleBattleDeadPlayer <PlayerIdNum>
TripleBattleEncountMonsterForceDropMonster <Flag>
TripleBattleEncountMonsterForceFirstAttack <Kind>
TripleBattleEncountMonsterForceMetal <Flag>
TripleBattleEncountMonsterForceTensei <Flag>
TripleBattleEncountMonsterReset
TripleBattleEncountMonsterSet <MonsterID> <Num>
TripleBattleEncountMonsterSet2 <MonsterID0> <Num0> <MonsterID1> <Num1>
TripleBattleEncountMonsterSet3 <MonsterID0> <Num0> <MonsterID1> <Num1> <MonsterID2> <Num2>
TripleBattleEncountMonsterSet4 <MonsterID0> <Num0> <MonsterID1> <Num1> <MonsterID2> <Num2> <MonsterID3> <Num3>
TripleBattleHazukasiiNoroiSetMessage <Index>
TripleBattleLose
TripleBattleMikawasi <Kind>
TripleBattleMiss <Flag>
TripleBattleMitoreru <Kind>
TripleBattleNigeru <Kind>
TripleBattleOddEffect <Kind>
TripleBattleSenseiKougeki <Kind>
TripleBattleTateGuard <Kind>
TripleBattleTurnSkip <Kind>
TripleDisplayCoinInfo
TripleExecAutoSave
TripleExecDTCommand <Category> <Value1> <Value2> <Cmd>
TripleExecReincarnation <ReincarnationId>
TripleExecRevival <RevivalId>
TripleForceAcquireAchievement <AchievementID>
TripleForceAcquireAchievementAll
TripleForceAddCasinoCoinNum <Num>
TripleForceAddSmallMedalNum <Num>
TripleForceDiscardItem <ItemID>
TripleForceGetItem <ItemID> <Num>
TripleForceGetItemToBag <ItemID> <Num>
TripleForceLearningRecipeBookAll
TripleForceLearningRecipeBookFromItemId <ItemID>
TripleForceRecordExecuteRenkei <RenkeiID>
TripleForceRecordRideMonster <EnemyID>
TripleForceSetCampCount <Num>
TripleForceSetDefeatMonsterCount <MonsterID> <Count>
TripleForceSetDefeatMonsterZukanCount <MonsterZukanID> <Count>
TripleForceSetFusigikajiCreatedFlag <ItemID> <Flag>
TripleForceSetFusigikajiPlayCount <Num>
TripleForceSetFusigikajiRetryCount <Num>
TripleForceSetFusigikajiSuccessCount <Num>
TripleForceSetGrassItemUseCount <Num>
TripleForceSetInnStayCount <Num>
TripleForceSetObjectDestructionCount <Num>
TripleForceSetRenkeiUseCount <Num>
TripleForceSetSibariPlayFlag <Kind> <Valid>
TripleFriendJoin <PlayerIdNum>
TripleFriendLeave <PlayerIdNum>
TripleGold <AddNum>
TripleHpSet <CharaID> <HP>
TripleLevelSet <CharaID> <Lv>
TripleMpSet <CharaID> <MP>
TripleMugenMP <Kind>
TripleOddEffectClearBadMonster <GroupIndex> <Index>
TripleOddEffectClearBadPlayer <PlayerIdNum>
TripleOddEffectClearGoodMonster <GroupIndex> <Index>
TripleOddEffectClearGoodPlayer <PlayerIdNum>
TripleOutputGameDataText
TripleOutputManagerAddr
TripleOutputVersion
TriplePrintText <InTextId>
TriplePrintTextArgs <ParamList> <ParamList>
TripleQuestProgressSetEnd <QuestId>
TripleReturnTitle
TripleRunRate <Rate>
TripleRuraShowAll
TripleSenrekiAndTabinokokoroeOpenAll
TripleSetBattleVictory <Count>
TripleSetGameplayTime <Sec>
TripleSetTalker <InNpcId>
TripleSetTalkerName <InNpcName>
TripleSkillJumonOpen <SkillJumonID>
TripleSkillOpen <SkillID>
TripleSkillOpen2 <SkillID> <PlayerId>
TripleSkillPassiveOpen <SkillPassiveID>
TripleTimeZoneInfo
TripleTimeZoneMoveToNext
TripleTimeZoneOverride <Timezone>
TripleTrophiesCompleteWait <bIsWaitMode>
TripleTrophiesNew <InTestNumber>
TripleTrophiesReacquiredUE4Achievement
TripleWeatherSet <Kind>
Common Debug Commands
ce ExecuteUbergraph_Common_Debug <EntryPoint>
ce CustomEvent_1
ce CustomEvent_2
ce CustomEvent_3
ce CustomEvent_4
ce DisplayStates <String>
ce PlayMe
ce HiddenMapStartIcon
ce KesinArrow <Visible>
ce AddDebugMenuDeployChange
ce MapJumpBeginPlay
ce TextRenderVisible <Visible>
ce SetDebugWeather <SetWeather>
ce ReceiveBeginPlay
ce ReceiveTick <DeltaSeconds>
ce SetForcePLJump
ce Skip2ndSetTimeProc
ce SetMurabitoCoordinate
ce DebugStabilizePose
ce DebugMapJumpMenuFromPL_DebugStart
ce DebugUso
ce DebugSetControlledPlayer <InType>
ce SetPafuPafuRandom <Random>
ce S020AllMissionClear <Flag>
ce DebugActorClassList <Value1>
ce DebugActorDestroyClass <ActorClass>
ce DebugPrintActorDisplayName <ActorClass>
ce DebugActorDestroy <DisplayName>
ce ClearTimePauseMax
ce DebugGetAchievement
ce ForceReturnTitle
ce SetStreamingCheckStatus
ce CheckVisibleOff
ce CheckStreamingOff
ce DispClearedName
ce SetClearedName
ce DebugDebugOff <CommonDebugOff>
ce DispSkyBaseInfo
ce DebugSibari
ce DebugWeatherCompEnable
ce DebugAllDoorClose
ce StartCutsceneBeforeLoad <CSID>
ce SetAutoCameraCollision
ce ForceAutoSave
ce RenkeiTestSettings
ce RunProcessFriendJoinC010
ce RunProcessBackingToThePast
ce SetEnvQuality <LOD>
ce ResetPlayerCoordinateEvent
ce DebugPlayerCoordinateEvent <CostumeID>
ce HoukaiToClearSky
ce DebugFadeReset
ce StreamingEditFullLoad
ce NpcJump <UNID>
ce DebugSenaShortHair
ce TalkEscape
ce StreamingEdit
ce CsFriendCheck <Scenario>
ce OnFinishLoadAsync_Event_1 <SlotIndex>
ce ReturnToAutoSave
ce StaticMeshCollisionAutoCheck
ce LightBuildLevelAutoCheck
ce BatchCsStart
ce BatchCsStartURL <TextURL>
ce BatchCsPlay <CSID>
ce BatchCsFirst
ce BatchCsEndLoop
ce DebugRescureJump
ce DebugCSPlay <CutsceneLevelName>
ce DebugMapJumpNear
ce DebugRescue
ce DebugFullReload <MapStartTag>
ce DebugFullLoad <MapStartTag>
ce DebugScenarioSettingForPerformanceTest
ce DebugMapJump <MapStartTag>
ce DebugSetRestartPoint <RestartPointID>
ce AddDebugMenuCutViewer
ce DebugCSViewer
ce DebugMapJumpMenu
ce DebugCSMenu_Old
ce DebugCSMenu
ce DebugDestoryMonsterPop
ce AddDebugArrow <ActorClass>
ce DebugDispItemBox
ce DebugTimeSkip
ce DebugTimeSkipSuper <Enable>
ce DebugAddTime <Time>
ce DebugCSSkip
ce DebugMapJumpEnable
ce DebugCSHiddenOff <Param>
ce DebugCSHiddenOn <Param>
ce DebugPartyHiddenControl <Param>
ce DebugCSCoordinate <Param>
ce DebugCSWeapon <Param>
ce DebugEncount
ce DebugUnvisible <NewParam>
ce DebugVisible <NewParam>
ce DebugNpcAllSetCoordinate <Coordinate>
ce DebugNpcAllRespawnByClasss <Class>
ce DebugUnload <NewParam>
ce DebugLoad <NewParam>
ce SetMapJumpIgnorePL_DebugStart
ce StopMapJumpPerformanceTest
ce SetMapJumpLogWait <MapJumpLogWait>
ce MapJumpPerformanceTestRenzokuNCC <MapStartName>
ce MapJumpPerformanceTestRenzoku <MapStartName>
ce DebugAutoPlayBattle
ce MapChangeFinishDelegate_Event <CurrentMapStart>
ce SetMapJumpSS
ce MapJumpPerformanceTestInitialize
ce MapJumpPerformanceTestScenario <MapStartName>
ce SetScenarioProgress
ce SetPreloadWait <WaitTime>
ce MapJumpPerformanceTestCore
ce MapJumpPerformanceTest <MapStartName>
ce CutsceneTextureTestOmoideSection <Section>
ce SetCutscenePerformanceDispPosition <DispPosition>
ce CutscenePerformanceTestSection <Section>
ce SetCutscenePerformanceLoopCSID <CSID>
ce CutsceneTextureTestOmoide <CutSceneID>
ce CutscenePerformanceTestOmoide <CutSceneID>
ce CutscenePerformanceTest <Start>
ce SetForceSkipTimeForCSPerformanceTest <ForceSkipTime>
ce ForceOmoideClose
ce CutscenePerformanceTestCore
ce MapJumpEndPlay
ce StartCutSceneCharacterSettingAfter <CSID>
ce EndCutSceneFadInBefore <CSID>
ce StartCutSceneFadeOutAfter <CSID>
ce EndCutSceneBeforeUnload <CSID>
ce EndCutScene <CSID>
ce StartCutScene <CSID>
ce InpActEvt_Ctrl+Shift_NumPadSix_K2Node_InputKeyEvent_60 <Key>
ce InpActEvt_Ctrl+Shift_Six_K2Node_InputKeyEvent_61 <Key>
ce InpActEvt_Ctrl_PageUp_K2Node_InputKeyEvent_62 <Key>
ce InpActEvt_Ctrl+Shift_Multiply_K2Node_InputKeyEvent_63 <Key>
ce InpActEvt_Ctrl+Alt+Shift_NumPadNine_K2Node_InputKeyEvent_64 <Key>
ce InpActEvt_Ctrl+Alt+Shift_Nine_K2Node_InputKeyEvent_65 <Key>
ce InpActEvt_Ctrl_Decimal_K2Node_InputKeyEvent_66 <Key>
ce InpActEvt_Ctrl_NumPadTwo_K2Node_InputKeyEvent_67 <Key>
ce InpActEvt_Ctrl_Two_K2Node_InputKeyEvent_68 <Key>
ce InpActEvt_Ctrl_NumPadNine_K2Node_InputKeyEvent_69 <Key>
ce InpActEvt_Ctrl_Nine_K2Node_InputKeyEvent_70 <Key>
ce InpActEvt_Ctrl+Alt_NumPadZero_K2Node_InputKeyEvent_71 <Key>
ce InpActEvt_Ctrl+Alt_Zero_K2Node_InputKeyEvent_72 <Key>
ce InpActEvt_Ctrl+Alt_NumPadNine_K2Node_InputKeyEvent_73 <Key>
ce InpActEvt_Ctrl+Alt_NumPadEight_K2Node_InputKeyEvent_74 <Key>
ce InpActEvt_Ctrl+Alt_Nine_K2Node_InputKeyEvent_75 <Key>
ce InpActEvt_Ctrl+Alt_Eight_K2Node_InputKeyEvent_76 <Key>
ce InpActEvt_Ctrl_Multiply_K2Node_InputKeyEvent_77 <Key>
ce InpActEvt_Ctrl+Shift_NumPadSix_K2Node_InputKeyEvent_78 <Key>
ce InpActEvt_Ctrl+Shift_Six_K2Node_InputKeyEvent_79 <Key>
ce InpActEvt_Ctrl+Shift_NumPadTwo_K2Node_InputKeyEvent_80 <Key>
ce InpActEvt_Ctrl+Shift_Two_K2Node_InputKeyEvent_81 <Key>
ce InpActEvt_Ctrl+Shift_Slash_K2Node_InputKeyEvent_82 <Key>
ce InpActEvt_Ctrl+Shift_Divide_K2Node_InputKeyEvent_83 <Key>
ce InpActEvt_Ctrl+Shift_NumPadOne_K2Node_InputKeyEvent_84 <Key>
ce InpActEvt_Ctrl+Shift_One_K2Node_InputKeyEvent_85 <Key>
ce InpActEvt_Ctrl+Alt_Seven_K2Node_InputKeyEvent_86 <Key>
ce InpActEvt_Ctrl+Alt_NumPadSeven_K2Node_InputKeyEvent_87 <Key>
ce InpActEvt_Ctrl+Shift_Eight_K2Node_InputKeyEvent_88 <Key>
ce InpActEvt_Ctrl_Seven_K2Node_InputKeyEvent_89 <Key>
ce InpActEvt_Ctrl_NumPadSeven_K2Node_InputKeyEvent_90 <Key>
ce InpActEvt_Ctrl_NumPadOne_K2Node_InputKeyEvent_91 <Key>
ce InpActEvt_Ctrl_One_K2Node_InputKeyEvent_92 <Key>
ce InpActEvt_Ctrl_NumPadThree_K2Node_InputKeyEvent_93 <Key>
ce InpActEvt_Ctrl_Three_K2Node_InputKeyEvent_94 <Key>
ce InpActEvt_Ctrl_Four_K2Node_InputKeyEvent_95 <Key>
ce InpActEvt_Ctrl_NumPadFour_K2Node_InputKeyEvent_96 <Key>
ce InpActEvt_Ctrl_Five_K2Node_InputKeyEvent_97 <Key>
ce InpActEvt_Ctrl_NumPadFive_K2Node_InputKeyEvent_98 <Key>
ce InpActEvt_Ctrl_NumPadSix_K2Node_InputKeyEvent_99 <Key>
ce InpActEvt_Ctrl_Six_K2Node_InputKeyEvent_100 <Key>
ce InpActEvt_Ctrl+Shift_Seven_K2Node_InputKeyEvent_101 <Key>
ce InpActEvt_Ctrl+Shift_NumPadSeven_K2Node_InputKeyEvent_102 <Key>
ce InpActEvt_Ctrl_NumPadEight_K2Node_InputKeyEvent_103 <Key>
ce InpActEvt_Ctrl_Eight_K2Node_InputKeyEvent_104 <Key>
ce InpActEvt_Ctrl+Shift_Period_K2Node_InputKeyEvent_105 <Key>
ce InpActEvt_Ctrl+Shift_Add_K2Node_InputKeyEvent_106 <Key>
ce InpActEvt_Ctrl_NumPadZero_K2Node_InputKeyEvent_107 <Key>
ce InpActEvt_Ctrl_Zero_K2Node_InputKeyEvent_108 <Key>
ce InpActEvt_Ctrl_H_K2Node_InputKeyEvent_109 <Key>
ce InpActEvt_Ctrl_Slash_K2Node_InputKeyEvent_110 <Key>
ce InpActEvt_Ctrl_Divide_K2Node_InputKeyEvent_111 <Key>
ce InpActEvt_Ctrl_Period_K2Node_InputKeyEvent_112 <Key>
ce InpActEvt_Ctrl_Comma_K2Node_InputKeyEvent_113 <Key>
ce InpActEvt_Ctrl_Comma_K2Node_InputKeyEvent_114 <Key>
ce InpActEvt_Ctrl_Add_K2Node_InputKeyEvent_115 <Key>
ce InpActEvt_Ctrl_Subtract_K2Node_InputKeyEvent_116 <Key>
ce InpActEvt_Ctrl_Subtract_K2Node_InputKeyEvent_117 <Key>
ce InpActEvt_Ctrl_B_K2Node_InputKeyEvent_118 <Key>
ce MakeStreamingData <InData>
ce PartyID to CharacterEnum <ID>
ce GetCanEquipTable <WeaponID>
ce GetNearMapStart <Temp_int_Array_Index_Variable>
ce SearchNextMapstartByCategory <MapIDCategory>
ce GetUniueMapStartByStreamingStatus <UniqueMapStart> <UniqueMapStart>
ce SearchNextMapStart <SearchMapStart>
ce SetAllCsFlag <Temp_int_Array_Index_Variable>
ce SetAllGuideFlag <Temp_int_Array_Index_Variable>
ce SetDebugTimeZone Pattern
ce GetPrevCSID CSID
These functions are mostly untested, some may not work at all.
Unlisted Commands:
TestPlayerDash <InDashSpeedMult>
Modding Information & Tutorials
Presets and other configurations to get the best visuals/performance from XI S: INI Tweaks
Getting started using the dev console
Unlocking the Console
Using the Console [Tutorials]
Getting started with modding
Check out our curated list of Essential Mods for XI S!
Or browse our Mods Directory to find mods by category!
Want to experience XI/XI S in VR? Check out the DQXI-VR page for information! (unfinished)