Console Tutorials
A list of tutorials making use of the in game console. This is to give users an idea of how the in game console can be used and encourage further exploration!
There is also a Steam Guide by TAS available, which has much of the same info and goes into more detail regarding usage of the console.
Summon Mounts
VehicleSpawn <VehicleName>. Summons a vehicle (mount) where the camera is pointed. Only one of each type can be summoned. Be careful not to summon too many different vehicles. Vehicles with strikethrough formatting cannot be summoned.
V001_E001 - Horse (Golden)
V001_E002 - Horse (White)
V001_E003 - Horse (Brown)
V001_E004 - Horse (Brown & Grey)
V001_E005 - Horse (Golden)
V001_E006 - Prince Faris's Horse
V010_E001 -Salty StallionV011_E001 - CetaceaV011_E002 - Armoured CetaceaV012_E001 - Gondolia Gondolier
V101_E001 - Masqueraider
V101_E002 - Face Invader
V101_E003 - Visor Kaiser
V102_E001 - Eggsoskeleton
V102_E002 - Rotten Eggsoskeleton
V102_E003 - Runny Eggsoskeleton
V102_E004 - Hard-Boiled Eggsoskeleton
V103_E001 - Horknight's Hornet
V103_E002 - Midnight Horknight's Hornet
V103_E003 - Honeyhead Horknight's Hornet
V103_E004 - Horknight Watchman's Hornet
V104_E001 - Demonrider's Steed
V104_E002 - Skullrider's Steed
V104_E003 - Hellrider's Steed
V105_E001 - Dragon Rider's Dragon
V105_E002 - Dragooner's Dragon
V105_E003 - Dread Dragooner's Dragon
V106_E001 - Headless Horseman's Horse
V106_E002 - Headless Hunter's Horse
V106_E003 - Headless Norseman's Horse
Definitive Edition Exclusives:
V201_E001 - Chihuawyrm
V201_E002 - Spitzfire
V201_E003 - Labradrake
V202_E001 - Iron Maiden
V202_E002 - Steel Siren
V202_E003 - Golden Girl
V203_E001 - Great Sabrecat
V203_E002 - Dark Sabrecat
V203_E003 - Silver Sabrecat
V204_E001 - Slime Knight
V204_E002 - Metal Slime Knight
V205_E001 - Golem
V205_E002 - Stone Golem
V205_E003 - Gold Golem
V205_E004 - Glacial Golem
Usage:
VehicleSpawn V105_E003 - Summons a red dragon!
Summoning a vehicle without specifying which type i.e. VehicleSpawn V105 will typically summon the first type, E001.
Unlock Zoom Locations
SetFlag "System" "/Rura/RuraXXXX(_Y)" 1
Rura0001 - Heliodor City
Rura0002 - Heliodor Castle
Rura0003 - Hotto
Rura0004 - Lonalulu
Rura0005 - Gallopolis
Rura0006 - Gondolia
Rura0007 - Octagonia
Rura0008 - Cobblestone
Rura0009 - Puerto Valor
Rura0010 - L'Acadamie
Rura0011 - Mount Pang Lai (Campsite)
Rura0012 - Phnom Nonh
Rura0013 - Sniflheim
Rura0014 - Angri-La
Rura0015 - Arboria
Rura0016 - Heliodor Region (Campsite)
Rura0017 - The Emerald Coast (Campsite)
Rura0018 - The Warrior's Rest Inn
Rura0019 - Dundrasil (Campsite)
Rura0020 - The Snaerfelt (Campsite)
Rura0021 - The Arborian Highlands (Campsite)
Rura0022 - Champs Sauvage - North (Campsite)
Rura0023 - Heliodorian Foothills - Church
Rura0024 - The Manglegrove (Campsite)
Rura0025 - Viking Hideout
Rura0026 - The Hotto Steppe
Rura0027 - South of Gallopolis (Campsite)
Rura0028 - Laguna di Gondolia (Campsite)
Rura0029 - Costa Valor (Campsite)
Rura0030 - The First Forest - Base (Campsite)
Rura0031 - Havens Above
Rura0032 - Luminary's Landing
Rura0033 - Nautica
Rura0034 - Yggdrasil
Rura0035 - Heliodor City - Downtown
Rura0036 - North of Gallopolis
Rura0037 - Grotta della Fonte
Rura0038 - Champs Sauvage - South (Campsite)
Rura0039 - The Eerie Eyrie (Campsite)
Rura0040 - Sniflheim City (Campsite)
Rura0041 - Mount Pang Lai - Summit (Campsite)
Rura0042 - The First Forest - Summit (Campsite)
Rura0043 - The Battleground (Campsite)
Rura0044 - The Strand
Rura0045 - Gondolia - Sea
Rura0046 - Zwardsrust - Sea
Rura0047 - Lonalulu - Sea
Rura0048 - Angri-La - Field of Discipline
Rura0008_S1 - Cobblestone (Destroyed)
Rura0008_H - The Last Bastion
Rura0016_H - Heliodor Region (Campsite) (Act 2)
Rura0002_H - Heliodor Castle (Destroyed)
Rura0023_Z - Heliodorian Foothills - Church (Act 2)
Rura0024_H - Manglegrove (Campsite) (Act 2)
Rura0019_Z - Dundrasil (Campsite) (Act 2)
Rura0007_S - Octagonia (Act 2)
Rura0022_Z - Champs Sauvage - North (Act 2)
Rura0038_Z - Champs Sauvage - South (Act 2)
Rura0021_H - Arborian Highlands (Campsite) (Act 2)
Rura0015_H - Arboria (Act 2)
Rura0031_H - Havens Above (Act 2)
Rura0031_N - Drustan's Labyrinth - Trial Isle
Examples:
SetFlag "System" "/Rura/Rura0015_H" 1 (Allows the caster to zoom to Arboria as it was during Act 2)
SetFlag "System" "/Rura/Rura0032" 1 (Allows the caster to zoom to Luminary's Landing)
Or:
RuraShowAll - Unlock all zoom locations at once
Custom Battles / Spawning Monsters, Animals and NPCs
The commands needed for this are MonsterSpawn and BattleMonsterSpawn. Monster names coming soon.
MonsterSpawn XXXX_XXXX(_YYY) - Summons a monster, animal, or NPC where the camera is pointed, depending on the location and what type of creature it is, you may be able to initiate battle with it as if it were a wild monster. Attempting this during battle will add passive monsters to the battlefield.
BattleMonsterSpawn XXXX_XXXX(_YYY) - Summons a monster or NPC in battle mode, as if they were summoned normally by another monster.
(animals, always passive)
A004_E001 - Chicken
A011_E001 - Rat
A013_E001 - Rabbit
(regular monsters higher up the list, bosses toward the bottom)
M001_E001_S01
M001_E002_S01
M001_E003_S01
M001_E003_S02
M001_E011_S01
M001_E012_S01
M001_E013_S01
M001_E013_T01
M001_E081_S02
M001_E093_S01
M004_E001
M004_E002
M004_E003
M004_E083
M004_E091
M004_E092
M005_E001
M005_E001_P01
M005_E001_S01
M005_E001_S02
M005_E001_S03
M005_E001_T01
M005_E001_T02
M005_E002
M005_E003
M005_E003_P01
M005_E003_S01
M005_E003_S02
M005_E081
M005_E081_P01
M005_E081_P02
M005_E081_P03
M005_E083
M005_E083_P01
M005_E083_P02
M005_E083_P03
M005_E092
M006_E001
M006_E001_T01
M006_E002
M006_E003
M006_E003_P01
M006_E081
M006_E081_P01
M006_E082
M006_E083
M006_E083_P01
M007_E001
M007_E001_P01
M007_E002
M007_E004
M007_E004_T01
M007_E081
M007_E081_P01
M007_E081_P02
M007_E081_P03
M007_E082
M007_E082_P01
M007_E094
M014_E001
M014_E001_S01
M014_E001_S02
M014_E002
M014_E003
M014_E004
M014_E081
M014_E081_P01
M014_E082
M014_E082_P01
M014_E093
M014_E094
M015_E001
M015_E002
M015_E003
M015_E004
M015_E081
M015_E081_P01
M015_E083
M016_E001
M016_E001_T01
M016_E002
M016_E003
M016_E081
M016_E081_P01
M016_E092
M022_E001
M022_E002
M022_E003
M022_E091
M022_E093
M023_E001
M023_E002
M023_E002_S01
M023_E082
M023_E091
M031_E001
M031_E002
M031_E004
M031_E082
M031_E091
M034_E001
M034_E002
M034_E003
M034_E003_T01
M034_E081
M034_E081_P01
M034_E092
M034_E093
M035_E001
M035_E002
M035_E009
M035_E009_S01
M035_E009_S02
M035_E081
M035_E092
M036_E001
M036_E002
M036_E003
M036_E003_T01
M036_E004
M036_E082
M036_E082_P01
M036_E083
M037_E001
M037_E002
M037_E003
M037_E005
M037_E082
M037_E082_P01
M037_E085
M037_E093
M043_E001
M043_E002
M043_E003
M043_E003_S01
M043_E004
M043_E007
M043_E081
M043_E081_P01
M043_E082
M043_E082_P01
M043_E083
M043_E084
M043_E084_P01
M048_E001
M048_E001_S01
M048_E001_S02
M048_E003
M048_E004
M048_E083
M048_E091
M048_E094
M049_E001
M049_E002
M049_E003
M049_E003_P01
M049_E003_T01
M049_E082
M049_E083
M049_E091
M052_E002
M052_E003
M052_E005
M052_E006
M052_E006_S01
M052_E082
M052_E083
M052_E083_P01
M052_E086
M052_E086_P01
M052_E086_S01
M055_E001
M055_E002
M055_E003
M055_E083
M055_E091
M055_E092
M056_E001
M056_E002
M056_E003
M056_E004
M056_E083
M056_E092
M057_E001
M057_E002
M057_E091
M057_E092
M060_E001
M060_E004
M060_E091
M061_E001
M061_E002
M061_E004
M061_E081
M061_E081_P01
M061_E084
M061_E092
M067_E001
M067_E001_S01
M067_E001_S02
M067_E002
M067_E003
M067_E091
M067_E092
M067_E093
M068_E001
M068_E001_T01
M068_E002
M068_E003
M068_E082
M068_E082_P01
M068_E091
M072_E001
M072_E002
M072_E002_P01
M072_E006
M072_E081
M072_E082
M072_E082_P01
M085_E001
M085_E002
M085_E003
M085_E081
M085_E081_P01
M085_E092
M086_E001
M086_E001_T01
M086_E002
M086_E003
M086_E005
M086_E091
M086_E092
M094_E001
M094_E002
M094_E003
M094_E091
M095_E001
M095_E002
M095_E003
M095_E004
M095_E005
M095_E006
M095_E083
M095_E083_P01
M095_E084
M095_E084_P01
M095_E091
M095_E091_P01
M095_E092
M095_E092_P01
M104_E001
M104_E002
M104_E003
M104_E082
M104_E082_P01
M104_E091
M104_E093
M111_E001
M111_E002
M111_E004
M111_E081
M112_E001
M112_E002
M112_E003
M112_E082
M112_E082_P01
M112_E091
M112_E093
M123_E001
M123_E001_T01
M123_E002
M123_E002_T01
M123_E003
M123_E003_T01
M123_E004
M123_E004_T01
M123_E081
M123_E081_P01
M123_E083
M123_E092
M124_E001
M124_E002
M124_E006
M124_E091
M124_E092
M124_E096
M125_E001
M125_E001_S01
M125_E001_S02
M125_E002
M125_E002_T01
M125_E003
M125_E082
M125_E082_P01
M125_E091
M125_E093
M126_E001
M126_E002
M126_E003
M126_E091
M131_E004_S01
M131_E094_S01
M148_E002
M148_E003
M148_E005
M148_E006_Q01
M148_E082
M148_E085
M148_E093
M151_E001
M151_E002
M151_E002_S01
M151_E003
M151_E004
M151_E082
M151_E082_P01
M151_E083
M151_E091
M152_E001
M152_E002
M152_E002_T01
M152_E004
M152_E084
M152_E091
M152_E092
M158_E001
M158_E001_P01
M158_E006
M158_E007
M158_E081
M158_E081_P01
M158_E087
M172_E001
M172_E002
M172_E003
M172_E007
M172_E007_S01
M172_E008_Q01
M172_E081
M172_E081_P01
M172_E082
M172_E087
M172_E093
M172_E093_P01
M175_E001
M175_E002
M175_E007
M175_E007_T01
M175_E081
M203_E001
M203_E001_S01
M203_E001_S02
M203_E002
M203_E002_S01
M203_E003
M203_E091
M206_E001
M206_E002
M206_E003
M206_E083
M207_E001
M207_E001_S01
M207_E001_T01
M207_E002
M207_E002_T01
M207_E006
M207_E006_T01
M207_E081
M207_E082
M207_E096
M210_E001
M210_E002
M210_E003
M210_E003_T01
M210_E083
M216_E003
M216_E004
M216_E005
M216_E005_T01
M216_E006_S01
M216_E086_S01
M216_E093
M216_E094_S01
M216_E096_S01
M228_E001
M228_E002
M228_E003
M228_E081
M228_E082
M228_E082_P01
M228_E083
M228_E083_P01
M229_E001
M229_E001_T01
M229_E002
M229_E003
M229_E082
M229_E082_P01
M229_E083
M229_E091
M501_E001
M501_E001_T01
M501_E002
M501_E003
M501_E004
M501_E082
M501_E082_P01
M502_E001
M502_E001_T01
M502_E002
M502_E003
M502_E082
M502_E082_P01
M502_E083
M502_E091
M503_E001
M503_E001_T01
M503_E002
M503_E003
M503_E081
M503_E081_P01
M503_E092
M504_E001
M504_E002
M504_E003
M504_E004_S01
M504_E083
M504_E091
M505_E001
M505_E002
M505_E003
M505_E003_T01
M505_E083
M505_E092
M506_E001
M506_E001_S01
M506_E001_S02
M506_E002
M506_E003
M506_E003_T01
M506_E083
M506_E083_P01
M506_E091
M506_E092
M507_E001
M507_E002
M507_E003
M507_E083
M507_E091
M507_E092
M509_E001
M509_E002
M509_E002_S01
M509_E002_S03
M509_E003
M509_E006
M509_E006_S01
M509_E006_S02
M509_E082
M509_E086
M509_E091
M510_E001
M510_E001_S01
M510_E002
M510_E003
M510_E082
M510_E082_P01
M510_E091
M513_E001
M513_E002
M513_E002_T01
M513_E003
M513_E004
M513_E004_T01
M513_E083
M513_E091
M513_E092
M514_E001
M514_E002
M514_E003
M514_E081
M514_E092
M514_E093
M515_E001
M515_E001_T01
M515_E002
M515_E002_T01
M515_E003
M515_E003_T01
M515_E004
M515_E004_T01
M515_E081
M515_E081_P01
M515_E082
M515_E082_P01
M515_E093
M516_E001
M516_E002
M516_E003
M516_E081
M516_E081_P01
M516_E082
M516_E082_P01
M516_E093
M517_E001
M517_E001_S01
M517_E002
M517_E003
M517_E081
M517_E092
M519_E001
M519_E001_T01
M519_E002
M519_E002_S01
M519_E002_T01
M519_E003
M519_E003_T01
M520_E001
M520_E002
M520_E003
M520_E082
M520_E082_P01
M520_E091
M520_E093
M521_E001
M521_E002
M521_E003
M521_E003_T01
M521_E004
M521_E083
M521_E083_P01
M521_E084
M521_E091
M521_E092
M522_E001
M522_E001_Q01
M522_E002
M522_E003
M522_E004
M522_E083
M522_E091
M522_E091_Q01
M522_E092
M523_E001
M523_E002
M523_E003
M523_E081
M523_E081_P01
M523_E082
M523_E082_P01
M523_E093
M525_E001
M525_E002
M525_E003
M525_E003_T01
M525_E004
M525_E081
M525_E081_P01
M525_E083
M525_E092
M526_E001
M526_E002
M526_E002_S01
M526_E003
M526_E081
M526_E092
M527_E001
M527_E001_P01
M527_E002
M527_E003
M527_E003_T01
M527_E004
M527_E081
M527_E081_P01
M527_E082
M529_E001
M529_E002
M529_E003
M529_E091
M530_E001
M530_E002
M530_E003
M530_E082
M530_E082_P01
M530_E091
M532_E001
M532_E001_S01
M532_E002
M532_E003
M532_E004
M532_E084
M532_E091
M532_E093
M536_E001
M536_E002
M536_E003
M536_E003_T01
M536_E004_S01
M536_E081
M536_E081_P01
M536_E092
M536_E094_S01
M537_E001
M537_E002
M537_E003
M537_E081
M537_E081_P01
M537_E083
M537_E092
M539_E001
M539_E001_S01
M539_E002
M539_E002_S01
M539_E003
M539_E003_S01
M539_E004
M539_E004_T01
M539_E081
M539_E081_S01
M539_E082
M539_E082_S01
M540_E001
M540_E002
M540_E003
M540_E003_S01
M540_E003_S02
M540_E091
M540_E093
M541_E001
M541_E001_S01
M541_E002
M541_E003
M541_E081
M541_E082
M542_E001
M542_E002
M542_E002_S01
M542_E002_T01
M542_E003
M542_E081
M542_E082
M543_E001
M543_E001_T01
M543_E002
M543_E002_T01
M543_E003
M543_E082
M543_E082_P01
M543_E083
M543_E091
M545_E001
M545_E002
M545_E002_Q01
M545_E003
M545_E005_S01
M545_E005_S02
M545_E081
M545_E081_P01
M545_E092
M545_E092_Q01
M546_E001
M546_E001_T01
M546_E002
M546_E002_T01
M546_E003
M546_E004
M546_E081
M546_E081_P01
M546_E083
M546_E083_P01
M546_E092
M547_E001
M547_E002
M547_E003
M547_E083
M547_E091
M548_E001
M548_E002
M548_E003
M548_E081
M548_E092
M548_E093_S01
M551_E001
M551_E002
M551_E003
M551_E004
M551_E081
M551_E081_P01
M551_E082
M551_E082_P01
M551_E093
M553_E001
M553_E002
M553_E003
M553_E004_S01
M553_E081
M553_E084_S01
M555_E001
M555_E002
M555_E002_P01
M555_E003
M555_E081
M555_E081_P01
M555_E083
M555_E083_P01
M556_E001
M556_E002
M556_E003
M556_E003_S01
M556_E004
M556_E004_T01
M556_E082
M556_E082_P01
M556_E091_S01
M556_E093
M559_E001
M559_E002
M559_E003
M559_E091
M559_E092
M559_E092_S01
M559_E092_S02
M559_E093_S01
M560_E001
M560_E002
M560_E003
M560_E003_P01
M560_E004_S01
M560_E082
M560_E091
M560_E094_S01
M561_E001
M561_E002
M561_E003
M561_E083
M561_E083_P01
M561_E091
M562_E001
M562_E002
M562_E002_T01
M562_E003
M562_E004
M562_E081
M562_E081_P01
M562_E093
M563_E001
M563_E002
M563_E003
M563_E003_T01
M563_E004
M563_E005_S01
M563_E081
M563_E081_P01
M563_E082
M563_E093
M564_E001
M564_E001_P01
M564_E002
M564_E002_T01
M564_E003
M564_E004
M564_E004_T01
M564_E081
M564_E082
M564_E083
M565_E001
M565_E002
M565_E003
M565_E003_P01
M565_E003_T01
M565_E004
M565_E081
M565_E082
M565_E082_P01
M566_E001
M566_E002
M566_E003
M566_E004
M566_E004_T01
M566_E091
M566_E092
M566_E094
M567_E001
M567_E002
M567_E003
M567_E003_T01
M567_E004_S01
M567_E083
M567_E091
M567_E094_S01
M568_E001
M568_E001_S01
M568_E001_S02
M568_E001_T01
M568_E002
M568_E002_T01
M568_E003
M568_E003_T01
M568_E004
M568_E004_T01
M568_E005
M568_E005_T01
M568_E082
M568_E082_P01
M568_E084
M568_E091
M568_E093
M568_E095
M569_E001
M569_E001_T01
M569_E002
M569_E003
M569_E005_S01
M569_E093
M571_E001
M571_E002
M571_E003
M571_E083
M571_E083_P01
M571_E083_S01
M571_E092
M572_E001
M572_E002
M572_E003
M572_E003_S01
M572_E081
M572_E081_P01
M572_E083
M580_E001
M580_E002
M580_E003
M580_E003_S01
M580_E003_S02
M580_E091
M580_E093
M581_E001
M581_E002
M581_E003
M581_E003_S01
M581_E003_S02
M581_E091
M581_E093
M601_E001_S01
M601_E001_S02
M601_E002_S01
M602_E001_S01
M603_E001_S01
M605_E001_S01
M606_E001_S01
M607_E001_S01
M607_E081_S01
M611_E001_S01
M614_E001_S01
M614_E001_S02
M614_E081_S01
M614_E081_S02
M615_E001_S01
M615_E081_S01
M616_E001_S01
M617_E001_S01
M617_E001_S02
M617_E001_S03
M617_E001_S04
M618_E001_S01
M619_E001_S01
M619_E001_S02
M619_E001_S03
M619_E001_S04
M620_E001_S01
M620_E001_S02
M620_E081_S01
M621_E001_S01
M622_E001_S01
M701_E001_S01
M702_E001_S01
M703_E001_S01
M704_E001_S01
M705_E001_S01
M706_E001_S01
M707_E001_S01
M707_E091_S01
M708_E001_S01
M708_E001_S02
M708_E001_S03
M708_E001_S04
M708_E091_S01
M709_E001_S01
M709_E091_S01
M710_E001_S01
M710_E091_S01
M712_E001_S01
M712_E091_S01
M713_E001_S01
M713_E001_S02
M713_E001_S03
M713_E002_S01
M714_E001_S01
M714_E001_S02
M714_E002_S01
M715_E001_S01
M716_E001_S01
M716_E001_S02
M717_E001_S01
M717_E001_S02
M718_E001_T01
M718_E001_T02
M718_E001_T03
M718_E001_T04
Guest NPCs / Following Party
Allows the player to set guest NPCs for adventuring and party talk. Some of these guests will appear to help out in battle. Others will just follow you around. Followers are reset every time you change location, but the command is still useful for setting up custom battles, screenshots and gameplay clips.
GuestNPCJoin GNXXXXX
GN00001 - ???
GN00002 - Gemma
GN00003 - Erik (Hooded)
GN00004 - ???
GN00005 - Connie
GN00006 - Veronica
GN00007 - Serena
GN00008 - Sylvando
GN00009 - Dave
GN00010 - Vince Vanquish (MMA)
GN00011 - Rab
GN00012 - Jade
GN00013 - Connie
GN00014 - Kai
GN00015 - Snorri
GN00016 - Hendrik
GN00017 - High Lama
GN00018 - Sylvando (Parade)
GN00019 - Son
GN00020 - Atsuo
GN00021 - Hendrik (Knight)
GN00022 - Erik
GN00023 - Dog
GN00024 - Da
GN00025 - Irwin
GN00026 - Vince Vanquish
GN00027 - Serena (Haircut)
GuestNPCLeave *any of the above IDs or:
All
Examples:
GuestNPCJoin GN00021 (Hendrik follows the player, and joins in battles)
GuestNPCLeave GN00021 (Hendrik leaves)
Simple Photomode [Definitive Edition]
Using console commands, you can use a "simple photomode" alternative by making use of the photomode functions outside of the photomode menu. This could be used to take unique screenshots or play emotes & dance on the spot wherever you are.
To enter "simple photomode", use the command PhotoMode_CharacterEnter.
To play emotes you can use the PhotoMode_PlayCharacterEmotion <EmotionName> command, substituting <EmotionName> for one of the arguments below.
To stop playing emotes, use the PhotoMode_StopCharacterEmotion command.
List of arguments for <EmotionName>:
Emote_Angry
Emote_Clap
Emote_Cry
Emote_Dance
Emote_Greeting
Emote_Joy
Emote_LevelUp
Emote_Panic
Emote_Point
Emote_Pose
Emote_Provoke
Emote_Wave
PhotoMode_CharacterLookAt can be used to adjust the orientation of the characters relative to the camera position, and PhotoMode_CharacterHeadLookAt can be used to force the character to look at the camera position. You can use DebugGameCamera to select a specific point in 3d space, for example, high in the sky or at a nearby character's face. Without this freecam command, you are limited to the constraints of the default game camera. To stop your character staring into space, simply use the PhotoMode_CharacterHeadLookAtEnd command.
PhotoMode_SetHiddenCharacter 1 will hide all characters, which could be useful for taking screenshots if you do not have a way to access to first person camera.
In contrast, PhotoMode_SetHiddenCharacter 0 will bring back the hidden characters.
Using PhotoMode_CharacterLeave will cancel "simple photomode".
If you use this in the normal photomode menu, you will have all the usual options, but additional characters will disappear and none of the posing options will work.
Other potentially useful PhotoMode commands that I haven't really tested can be found on the main page under Definitive Edition Specific Commands.
Changing Player Characters [Definitive Edition]
Allows the user to play as any party member. Some characters do not have animations for all actions, and are incapable of jumping. Characters that are featured in story chapters - Erik, Jade, Rab & Sylvando - offer a more complete experience than others.
SetControlledCharacterType XXXX
P001 - Hero
P002 - Erik
P005 - Sylvando
P006 - Jade
P007 - Rab
Using a diffferent player value will allow you to play as characters such as Veronica and Hendrik. You can also change character by index number (0=Hero, 7=Hendrik). Using an index number higher than 7 results in playing as a clone of Hero. Using any of these characters except Hero seems to result in certain features being unavailable e.g. vehicles.
Restore Serena's Power From Act 2*
Input the following commands exactly as shown. The first command restores Serena's skill panel to how it was in Act 2, allowing you to relearn skills from Veronica's tree. The ActionLearn commands will teach Serena all of Veronica's spells. There is currently no way of doing this without cheating, save for manually adding the spells as Veronica learns them. If you would like to know which spell is which, google "spellname" dragon quest with quotation marks and you should be able to find the information from any DQ wiki.
METHOD 1 - Straight-Up Cheating
NOTE: This command will unlock ALL skills - passives, abilities and spells across all characters (including some you're not supposed to have i.e. hero's weather forecast ability) all for the low price of 0 skill points. This is very difficult to undo with commands, so please only use this for testing purposes or if you just want to cheat.
BattleOpen
That's it. You should now be able to wield Veronica's weapons, use her spells, and have all her passives unlocked, even if you can't see them in the Character Builder. If you want to see them, just use "SetFlag "System" "/Player/SkillPanelState_P004" 1" and the menu should now display the Act 2 Skill Panel State instead.
METHOD 2 - Manually Restoring Spells/Abilities etc
Figured out:
How to acquire Veronica's skills
How to acquire Veronica's spells
Left to figure out:
How to unlock Veronica's weapons: whips and heavy wands.
How to influence stat growth and unlock spells without cheating.
SetFlag "System" "/Player/SkillPanelState_P004" 1
ActionLearn P004 Io
ActionLearn P004 Iora
ActionLearn P004 Ionazun
ActionLearn P004 Iogurande
ActionLearn P004 Hyado
ActionLearn P004 Hyadaruko
ActionLearn P004 Mahyado
ActionLearn P004 Bomie
ActionLearn P004 Bomiosu
ActionLearn P004 Mera
ActionLearn P004 Merami
ActionLearn P004 Merazoma
ActionLearn P004 Meragaia
ActionLearn P004 Medapani
ActionLearn P004 Medapanima
ActionLearn P004 Rukani
ActionLearn P004 Rukanan
ActionLearn P004 MagicBarrier
ActionLearn P004 Madante
ActionLearn P004 Gira
ActionLearn P004 Begirama
ActionLearn P004 Begiragon
ActionLearn P004 Giragureido
ActionLearn P004 Baikiruto
ActionLearn P004 Mahotora
ActionLearn P004 Mahoton
ActionLearn P004 Mahokanta
ActionLearn P004 Manuha
ActionLearn P004 Henatosu
*Serena's power can now be re-awakened via the brilliant Serena Act 2.5 mod by Zeronidus!