Console Commands
We've extracted the full list of commands from the CheatManager (generic) and JackCheatManager (DQXI-specific) classes.
However, there are more commands than this used in game. Most commands work on both the OG and Definitive Editions of the game, with few differences. For examples of how the console can be used, check out the image gallery above, or the tutorials in Using the Console [Tutorials]. The dev console can be used as a powerful tool for in-game traversal, save editing (rename player, set flags, add and remove items and spells) and testing mods.
There are hundreds of commands listed here on the homepage, but there may be more we don't know about that are unlisted in the game data, or included in other classes we don't know about. Let us know if you find anything useful that isn't in the main list below!
Useful Commands
ActionLearn <TargetName> <ActionID> - Teaches spells & abilities
BattleMonsterSpawn <MonsterID> - See tutorials section
ChangeSize <F> - Change current player scale, 1=normal, 0.5=half size
DebugGameCamera - Freecam without the benefits of ToggleDebugCamera
DumpConsoleCommandsJack - Lists some console commands and usage in full size console, pageup/pagedown to read more
FOV <ValueFOV> - Changes field of view value
ForceGetItem <ItemID> <ItemCount> - Adds item directly to proper bag
ForceGetItemToBag <ItemID> <ItemCount> <BagType> - Adds item to custom character/bag
ForceSetWorldTime <Hour> <Min> <Sec> <bResetNPCSchedule> - Changes game time e.g. ForceSetWorldTime 12 0 0 1 = midday
FriendJoin <InName> - Add party members (P002-P008, All)*
FriendLeaveKeepItems <InName> - Remove party members (P002-P008, All)*
Gold <InGold> - Replaces current gold, e.g. Gold 69420 sets player's gold to 69420 - no more, no less
GuestNpcJoin <InName> - See tutorials section
GuestNpcLeave <InName> - See tutorials section
HPSet <InName> <NewHP> - Set HP (P002-P008, All)
LevelSet <InName> <InLevel> - Set Level (P002-P008, All)
MPSet <InName> <NewMP> - Set MP (P002-P008, All)
MonsterGeneratorEnabled - Toggles monsters in overworld
MonsterSpawn - See tutorials section
Muteki <InName> <bEnabled> - Invincibility (P002-P008, Monsters, Players, All)
SetActorRotation <Roll> <Pitch> <Yaw> - Player rotation, if your hero fancies taking a nap on the ground, this could be useful
SetControlRotation <CameraRoll> <CameraPitch> <CameraYaw> - Camera rotation, trippy
SetFlag <FlagCategory> <FlagName> <Value> - Change the value of certain flags used in game
SetPlayerCameraDataArmLength <Min> <Max> - Higher values = further away camera
SetPlayerName <PlayerName> - Allows you to change your character's name... to literally anything! Useful for downloaded saves or bypassing the character limit.
Slomo <Scale> - Adjust entire game speed, useful for speeding up battles, 1=default, 2=double speed
Taimatu - Instant torch, works on some characters
Teleport - Teleports player to target location (where camera is pointing) use debugcamera to find surfaces with collision
TeleportLocation <X> <Y> <Z> - Teleports player to specific location
TeleportMapStart - Teleports player to starting point of current map
TestPlayerDash <InDashSpeedMult> (unlisted command) - Adjusts the max speed of the dash/sprint feature in game.
ToggleDebugCamera - Freecam, useful for finding ActorName and other info in OG version. White line indicates target has collision
VehicleSpawn <VehicleName> - Spawns vehicle / tamed monster. V105 = Dragon
ViewActor <ActorName> - Move camera to NPC (ActorName can be found in ToggleDebugCamera in OG version - BP_UNXXXXX)
ViewPlayer <S> - Return camera to player
ViewSelf - Move camera to player
Yubibue - Summon Horse
*(P001 can be used in Definitive Edition)
CheatManager [Standard UE4 Commands]
BugIt <ScreenShotDescription>
BugItGo <X> <Y> <Z> <Pitch> <Yaw> <Roll>
BugItStringCreator <LocString>
GoString
ViewRotation
ViewLocation
ChangeSize <F>
CheatScript <ScriptName>
DamageTarget <DamageAmount>
DebugCapsuleSweep
DebugCapsuleSweepCapture
DebugCapsuleSweepChannel <Channel>
DebugCapsuleSweepClear
DebugCapsuleSweepComplex <bTraceComplex>
DebugCapsuleSweepPawn
DebugCapsuleSweepSize <HalfHeight> <Radius>
DestroyAll <aClass>
DestroyAllPawnsExceptTarget
DestroyPawns <aClass>
DestroyTarget
DumpChatState
DumpOnlineSessionState
DumpPartyState
DumpVoiceMutingState
FlushLog
Fly
FreezeFrame <Delay>
Ghost
God
InvertMouse
LogLoc
OnlyLoadLevel <PackageName>
PlayersOnly
RebuildNavigation
ReceiveInitCheatManager
ServerToggleAILogging
SetMouseSensitivityToDefault
SetNavDrawDistance <DrawDistance>
SetWorldOrigin
Slomo <NewTimeDilation>
StreamLevelIn <PackageName>
StreamLevelOut <PackageName>
Summon <ClassName>
Teleport
TestCollisionDistance
ToggleAILogging
ToggleDebugCamera
ViewActor <ActorName>
ViewClass <DesiredClass>
ViewPlayer <S>
ViewSelf
Walk
NEW: Definitive Edition Specific Commands (incomplete)
PhotoMode_CameraReturnDisable
PhotoMode_CameraReturnEnable
PhotoMode_CharacterEnter *
PhotoMode_CharacterHeadLookAt
PhotoMode_CharacterHeadLookAtEnd
PhotoMode_CharacterLeave
PhotoMode_CharacterLookAt
PhotoMode_DispDebugInfo
PhotoMode_DispRelocateCharaDistance
PhotoMode_DispRelocateRadius
PhotoMode_PlayCharacterEmotion <EmotionName>
PhotoMode_PlayCharacterEmotionDebug
PhotoMode_SetAlignmentCharaDistance <InDistance>
PhotoMode_SetAlignmentCharaShift <InShift>
PhotoMode_SetAlignmentType <InType>
PhotoMode_SetAlignmentWtypeCharaDepth <InDepth>
PhotoMode_SetAlignmentWtypeCharaDistance <InDepth>
PhotoMode_SetHiddenCharacter <bInHidden>
PhotoMode_SetLookAtType <InType>
PhotoMode_SetRelocateCharaDistance <InDistance>
PhotoMode_SetRelocateRadius <InRadius>
PhotoMode_StopCharacterEmotion
PhotoMode_TeleportCharacter <InX> <InY> <InZ> <InYaw>
PhotoModeDebugSavePath <InSavePath>
PhotoModeErrorTest <ErrorNo>
SetControlledCharacterType <CharacterType>
* required for other PhotoMode commands to take effect
JackCheatManager [DQXI Specific Commands]
ActionLearn <TargetName> <ActionID>
ActionLearnJumon
ActionPlay <ActionID>
ActionPreview <TargetCharacterName>
ArasuziDebugFlagSet <ArasuziID> <bPlayThroughSecond>
AssetRegistryEnabled <bEnabled>
AudioMasterVolume <Volume>
AudioSEADVolume <Volume>
AutoRun
BattleAIFirstCheckChange
BattleAIFirstCheckLogShow
BattleAISecondCheckChange
BattleAISecondCheckLogShow
BattleActionCameraDebugMode
BattleActionCameraInfo
BattleActionExtentInfo
BattleActionInfo
BattleAutoCameraInfo <Value>
BattleAutoCameraParam <Value>
BattleBackJump
BattleBackJumpForceByAutoCamera
BattleBackJumpThresholdLength <Length>
BattleBukiGuard <Value>
BattleCalcInfo
BattleCameraMode <Value>
BattleCharaInfo
BattleCharaStateInfo
BattleCollisionInfo
BattleCommandAIActionPattern <Order1> <Order2> <Order3> <Order4> <Order5> <Order6>
BattleCommandAIChangeActionPattern <ActionPatternTypeName>
BattleCommandAIChangeIntelligence <IntelligenceTypeName>
BattleCommandAIInfo
BattleCounter <Value>
BattleCritical <Value>
BattleDataTableCheck
BattleDead <TargetName>
BattleDistantBranch <Value>
BattleDropCertainty
BattleEncountEnable
BattleEventBattleInfo
BattleFieldFailSafe <FailSafeType>
BattleFieldHiddenGrass <Value>
BattleFieldInfo
BattleFieldLowAngleCameraInvalid <Value>
BattleFixDamage <Damage>
BattleGroupInfo
BattleHazukasiiNoroi <Value>
BattleHazukasiiNoroiText <Value>
BattleHitStop <HitStopPresetTypeEnumName>
BattleLockOnMovementTest
BattleLose
BattleMikawasi <Value>
BattleMiss <Value>
BattleMitoreru <Value>
BattleMonsterAppearDrawBox
BattleMonsterAppearSkip
BattleMonsterLimit <Value>
BattleMonsterNigeru <Value>
BattleMonsterSpawn <MonsterID>
BattleMovementInfo
BattleNakamaYobiInfo
BattleNigeru <Value>
BattleOddEffect <Value>
BattleOpen
BattlePlayerAICalcInfo
BattlePlayerAIFlowBossBattle
BattlePlayerAIFlowLogShow
BattlePlayerAIScoreCheckLogShow
BattlePlayerAITestFlow
BattlePlayerMoveSpeedInterpIn <InterpTimeCoeff>
BattlePlayerMoveSpeedInterpOut <InterpTimeCoeff>
BattlePlayerMoveTest <TestMode>
BattlePlayerMoveTurnToEnable <bEnable>
BattlePopupBalloon
BattlePositioningInfo
BattlePositioningMonster <Value>
BattlePositioningPlayer <Value>
BattlePreparationCameraDrawSphere
BattleRareDropCertainty
BattleResultDrop2000Lottery
BattleResultDropLog
BattleResultSkip
BattleRoundInfo
BattleSenseiKougeki <Value>
BattleStateInfo
BattleTateGuard <Value>
BattleTeleportInfo
BattleTextDebug_Action <ActionID> <TextType>
BattleTextDebug_OddEffect <OddEffectID> <TextType>
BattleTextDebug_SetTag <InCaster> <InTarget> <InDamage>
BattleTextDebug_TextID <TextID>
BattleTextInfo
BattleToubatuEffect <Value>
BattleTurnSkip <Value>
BattleVoiceInfo
BattleWin
BattleZoneInfo
BlockingLoadForceHighPriority
BowgunGet
ChangePadModePS4
ChangePadModeVita
CharacterCaptureDebugMode <bShowInfo> <bShowTargetSize>
CharacterCaptureEnableFixedColor <bEnable>
CharacterCaptureSetFixedColor <Intensity>
CheckRegion
ClearCameraFade
ClearFontCache
ClearInstallDummyResult
ClearPreloadMap
CloseMiniMap <bRemoveWidget> <bForceRemove>
CloseText
ClothAllEnabled <bEnabled>
ClothNPCEnabled <bEnabled>
CommandReceiverInfo
CopyMonsterLookUpDefeatLogs
Crash
CutSceneFinish <InCSStart> <InCSEnd>
DebugAutoRun
DebugBGMVolume
DebugGameCamera
DebugLoadGame <SlotIndex>
DebugMenu
DebugMenuEnabled <bEnabled>
DebugSaveGame <SlotIndex>
DebugSpawnAllPartyCharacters
DefragGPUResources
DisableCharacterTickInterval <bDisable>
DisableFlagBreakPoint <FlagCategory> <FlagName> <AccessType>
DisableLoadReductionForNPC <bDisable>
DisplayAchievementInfo
DisplayCameraModeStack
DisplayCharacterComponentInfo <ComponentName>
DisplayCharacterInfo
DisplayCharacterTickIntervalInfo
DisplayChurchInfo
DisplayCoinInfo
DisplayDebugInfo
DisplayEquipmentInfo
DisplayExecutedRenkeiInfo <bMonsterRenkei>
DisplayFukkatunojumonInfo
DisplayGCInfo
DisplayGamePlayerInfo
DisplayGamma <Gamma>
DisplayHasItemObjectInfo
DisplayInnInfo
DisplayInstallInfo
DisplayItemGetIcon <ItemID>
DisplayItemGettableObjectInfo
DisplayItemInfo
DisplayItemPresentInfo
DisplayKiraInfo
DisplayMapInfo
DisplayMedalInfo
DisplayNPCInfo <CharacterName>
DisplayNPCStat
DisplayPlayerCamera
DisplayPreloadInfo
DisplayPressedKeyName <bEnable>
DisplayRecipeBookInfo
DisplayRuraInfo
DisplaySQEXNGWordInfo
DisplaySaveDataInfo
DisplayShopInfo
DisplaySibariInfo
DisplaySoundDebugInfo <CharacterID>
DisplayTabiNoKokoroe <TabiNoKokoroeID>
DisplayTextIdInfo
DisplayTextMacroReplaceInfo
DisplayUIFukidasiIconInfo
DisplayUIMenuList
DisplayUISelectedItem
DisplayUiStaffRollInfo
DisplayUiStaffRollWarningInfo
DisplayWeatherInfo
DisplayWorldInfo
DumpAssetNameSpecifiedVersion <UE4Version>
DumpAssetNumberEachVersion
DumpConsoleCommandsAll
DumpConsoleCommandsJack
DumpConsoleCommandsUE4
DumpFlag
DumpFukkatunojumonCommand <ScenarioNumber>
DumpMapSymbolInfo
DumpObjectCount <Type> <SearchWord>
DumpPlayerCoordinateInfo
DumpReferencingObject <Name>
EmptyPCFootmark
EnableFlagBreakPoint <FlagCategory> <FlagName> <AccessType>
ExportSaveData
FindOnMemoryObject <Name>
FixedTimeStep30
FixedTimeStep60
FixupLooks
FlagLogOff <Slot>
FlagLogOn <Slot>
FlagLogPrint <Slot>
FootIKAllDisabled <bDisabled>
FootIKNPCDisabled <bDisabled>
ForceAcquireAchievementAll
ForceAcquireAchievementDirect
ForceAcquireAchievementDirect <AchievementID>
ForceAddDefeatMonsterCount <MonsterID> <AddCount>
ForceClearAchievementQueue
ForceClearedSecondPlaythrough <bFlag>
ForceCrash
ForceDebugBreak
ForceDepositGold <Gold>
ForceDisableNewMark <ItemID>
ForceDiscardBagAll
ForceDiscardItem <ItemID>
ForceDisplayFukidasi <FukidasiID>
ForceEquipItemAttach <CharacterType> <RegionType> <ItemID> <bUseAuto>
ForceEquipItemDetach <CharacterType> <RegionType>
ForceExchangeCoinItem <ExchangeId>
ForceExchangeMedalItem <ExchangeId>
ForceExchangeShopFlag <bFlag>
ForceExperienceRecipeAll <Result>
ForceExperienceRecipeAllRandom
ForceExperienceRecipeRank <RecipeName> <Result>
ForceExperienceRecipeRankIndex <RecipeIndex> <Result>
ForceExperienceRecipeRankParts <PartsName> <Result>
ForceFukkatunojumon <PlayerName> <ScenarioProgress>
ForceFukkatunojumonDecode <InStr>
ForceFukkatunojumonEncode
ForceGC <bFullPurge>
ForceGarbageCollection <bFullPurge>
ForceGetItem <ItemID> <ItemCount>
ForceGetItemToBag <ItemID> <ItemCount> <BagType>
ForceHaveStampPage4Flag <bFlag>
ForceHiddenNPC <bHidden> <Distance>
ForceLearningRecipeBook <RecipeBookID>
ForceLearningRecipeBookAll>
ForceLearningRecipeBookFItemId <ItemID>
ForceLossRecipeBook <RecipeBookID>
ForceLossRecipeBookAll>
ForceLossRecipeBookFromItemId <ItemID>
ForceMoveItem <BagTypeDst> <BagTypeSrc> <Index> <ItemCount>
ForceParameterSettingPowerAwakening
ForceParameterSettingWhenBackToThePast
ForceReceiveItemPresent <DlcId>
ForceRecordExecuteMonsterRenkei <MonsterRenkeiID>
ForceRecordExecuteRenkei <RenkeiID>
ForceRecordRideMonsterVehicle <VehicleID>
ForceRemoveDefeatMonster <MonsterID>
ForceSavingBackToThePastInfo
ForceSetBattleCountBySwordAttack <Count>
ForceSetBattlePlayerAICalcScoreTimeMax <TimeMax>
ForceSetBattleVictoryCount <Count>
ForceSetBlowAwayMonsterCount <Count>
ForceSetCampCount <Count>
ForceSetCoinCount <Count>
ForceSetDefeatMetalMonsterTotalCount <Count>
ForceSetDefeatMonsterTotalCount <Count>
ForceSetDefeatMonsterZukanCount <MonsterZukanID> <Count>
ForceSetEnableOverrideTranslationText
ForceSetHazukasiiNoroiTalkMessage <Index>
ForceSetHazukasiiNoroiTalkRate <Rate>
ForceSetInnStayCount <Count>
ForceSetItemGettableObjectFlag <ID> <bGetFlag>
ForceSetItemIndex <BagType> <DstIndex> <SrcIndex>
ForceSetItemTotalGetCount <ItemID> <Count>
ForceSetItemUseCount <ItemID> <Count>
ForceSetKiraReplacementSec <Seconds>
ForceSetMedalCount <Count>
ForceSetObjectDestructionCount <Count>
ForceSetPlaythrough <Through>
ForceSetQuestClearCount <Count>
ForceSetRenkeiUseCount <Count>
ForceSetSibariPlayDisplayFlag <bFlag>
ForceSetSibariPlayFlag <Type> <bFlag>
ForceSetTokugiUseCount <ActionID> <Count>
ForceSetWorldTime <Hour> <Min> <Sec> <bResetNPCSchedule>
FrameSkip
FrameTimeControl <Mode>
FreeCamera
FriendJoin <InName>
FriendLeave <InName>
FriendLeaveKeepItems <InName>
FusigiKaziGetNowGaugeValue>
FusigiKaziSetGaugeValue
FusigiKaziSetSuccessNum
FusigiKaziSetTemperature
GatherOnMemoryObject <StrAddr>
GetFlag <FlagCategory> <FlagName>
Gold <InGold>
GuestNpcJoin <InName>
GuestNpcLeave <InName>
GuestNpcWarp <InType>
HPSet <InName> <NewHP>
HideScreenShotCopyright
ImportSaveData
IncrementalGC
JackHelp
JumonForget <InName>
JumonGet <InName>
KaziFlagSet <InFlag>
KeyConfigTest <bDefault>
KillOffMonsters
KillOffPlayers
LevelPause
LevelSet <InName> <InLevel>
LoadGame
LoadSavedGame
LoadSystem
LoadingTipsSwitchTime <InTipsSwitchTime>
LoadingTipsView <InTipsNo>
LogAssetInfo <AssetPath>
LogAssetList <AssetPath>
LogFNameList <bDumpNameHash>
LogItemPictorialBookInfo
LogLevelPackageInfo
LogLevelPackageList
LogMapStartPackageInfo <MapStartName>
LogMapStartPackageList <MapStartName>
LogMemoryPackageInfo
LogMemoryPackageList
LogNPCInfo <Mode>
LogPackageInfo <PackagePath>
LogPackageList <PackagePath>
LogShowTextMacroReplace
MPMax <InName>
MPSet <InName> <NewMP>
MSC <DebugCommandMacroShortCut>
MeasureLetterSize
MigrationOfSaveData
MonsterForceLotteryType <InLotteryType>
MonsterGeneratorEnabled
MonsterLotteryNumMax <InSpecifyCost>
MonsterSensorEnabled
MonsterSpawn <MonsterID>
MonsterSpawnNear
MonsterSpawnWithSubstance <MonsterID> <SubstanceId>
MusicDirectLoadMode
MuteAudio
Muteki <InName> <bEnabled>
OddEffectClear <OddEffectID> <TargetName>
OddEffectClearBad <TargetName>
OddEffectClearBattleEnd
OddEffectClearGood <TargetName>
OddEffectInfo
OddEffectSet <OddEffectID> <TargetName>
OddEffectSetTakusan <TargetName>
OpenImeNameEntry
OpenMiniMap
OpenPresentCodeInputScreen
OpenProductBrowse <DlcId>
PackagesLoadList <Search>
ParticleInfo
PartyTalkCameraSetting
PartyTalkFriendJoin <InType>
PartyTalkTestTalk <InTextNo>
PauseActorByName <Name> <bPause>
PauseItemGettableObject <bPause>
PerchMovement <bEnable>
PlayerMakerUpdateOnTeleport <bEnable>
PreloadExclusionBP_UN
PreloadExclusionMode <InMode>
PreloadLog
PreloadMap <MapStartName>
PreloadMemoryLog <InAutoTimer>
PreloadOnOff
PreloadOutPutLog
PreloadStopWatchStart <KeyName>
PreloadStopWatchStop <KeyName>
PreloadSubLevelFastMode <InMode>
PrintFontList
PrintLetters
PrintSimpleText <InTextId>
PrintSimpleTextArgs <ParamList> <ParamList>
PrintText <InTextId>
PrintTextArgs <ParamList> <ParamList>
QuestParamaterLogOutput <bOnlyValidData>
QuestProgressSet <QuestId> <ProgressFlag>
RandInfo
RandomEncountImmediately
RecoverAll <bRevive>
RefreshItemGettableObject
RefreshMonsterDeploy
RemoveFlagBreakPoint <FlagCategory> <FlagName>
RenkeiAvailable
RenkeiCutInFastestTimeZero
RenkeiFormationView
RenkeiSpectacleShowResult <Value>
ResetFlags <FlagCategory>
ResetGamePlayerCondition
ResetSteamAchievement
RiremitoJump <InJumpTag>
RootMotionDisabled <bDisabled>
RunMacro <DebugCommandMacro>
RunRate <PlayRate>
RuraDebugCheck <bStart>
RuraJump <InJumpTag>
SakusenSet <InName> <SakusenName>
SaveGame
SaveMapJourney
SaveSystem
SerifuWindowInvisible <bInvisible>
SetAchievedSibariSetting <Index> <bEnable>
SetActorHiddenInGame <PatternStr>
SetActorNotHiddenInGame <PatternStr>
SetActorRotation <Roll> <Pitch> <Yaw>
SetCSBatchArray <FilePath>
SetControlRotation <CameraRoll> <CameraPitch> <CameraYaw>
SetDecideButtonIsRightSide <bRightSide>
SetEnabledLiveStreaming <bEnable>
SetEnabledScreenShot <bEnable>
SetEnabledSharePlay <bEnable>
SetEnabledVideoRecording <bEnable>
SetEncountEnabled <bEnabled>
SetFlag <FlagCategory> <FlagName> <Value>
SetGCInterval <Interval>
SetGameplayTime <GameplayTime>
SetGraphicsOption <AntiAliasingQuality> <PostProcessingQuality> <ShadowQuality> <TextureQuality> <VisualEffectQuality> <FoliageQuality> <FrameRateLimit> <bVSyncEnabled> <WindowMode> <ScreenPercentage> <ScreenX> <ScreenY>
SetInstallDummyResult <Result>
SetKeyboardType <KeyboardType>
SetMapVisit <InMapVolumeID> <InVisited>
SetMiniMapVisible <bVisible>
SetMonsterOptimize <bEnabled>
SetNextLanguageType <Language>
SetOffAchievementMessage <bOn>
SetOffTutorialMessage <bOn>
SetPlayerCameraDataArmLength <ArmLengthMin> <ArmLengthMax>
SetPlayerName <PlayerName>
SetSaveLoadForceFailResult <InForceFailResult>
SetSeisui
SetShareEnable <bEnable>
SetTextLogEnabled <bEnabled>
SetToherosu
SetWorldMapVisible <bVisible>
ShowBehaviorNGCutScene
ShowClothCollisions
ShowCutSceneMovieTimelineInfo
ShowCutSceneTextureLoadInfo
ShowFlagBreakPoints
ShowGuestFollowTargetLine
ShowLastBehaviorName
ShowMonsterGeneratorInfo
ShowMonsterSensor
ShowMonsterSymbolInfo
ShowParticleEffectComponentInWorldSettings
ShowPartyTalkSafeAreaInfo
ShowPartyTalkSafeAreaLine
ShowPartyTalkingSafeArea
ShowRandomEncountInfo
Slomo3x
SlomoDown
SlomoReset
SlomoUp
StartCSAutoMovieCapture
StopCSAutoMovieCapture
StreamedObjectsToBeResident
TabiNoKokoroeTaughtFlagSet <TabiNoKokoroeID> <bNewFlag>
TeleportLocation <X> <Y> <Z>
TeleportMapStart
ToggleAutoSaveEnabled
ToggleReturnToAutoSaveVolumeEnable
ToggleSaveLoadForceFailMode
TokugiClose <TokugiPanelID> <bConsumePoint>
TokugiOpen <TokugiPanelID> <bConsumePoint>
TokugiPoint <TargetCharacter> <Point>
TraceCutSceneMatineeInfo
TryLoadAsset <AssetPath>
TryLoadLevel <LevelPath>
TryLoadPackage <PackagePath>
UpdatePackageStatus
UpdatePartyFromCutScene
ValidateMemory <Type>
VehicleSpawn <VehicleName>
ZoneEnable
ZoneKeepRemainTurn <Value>
ZonePoint <Value>
Unlisted Commands:
TestPlayerDash <InDashSpeedMult>
Modding Information & Tutorials
Presets and other configurations to get the best visuals/performance from XI S: INI Tweaks
Getting started using the dev console
Unlocking the Console
Using the Console [Tutorials]
Getting started with modding
Check out our curated list of Essential Mods for XI S!
Or browse our Mods Directory to find mods by category!
Want to experience XI/XI S in VR? Check out the DQXI-VR page for information! (unfinished)