Bringing Design Thinking into Every Classroom
By Nikita Asani; University of Warwick
By Nikita Asani; University of Warwick
Empathy is an essential skill to all designers and students of design. In the design thinking model empathy plays an important in the iterative process. Many educators have adopted the model of ‘design thinking’ to structure their lessons and curriculums.
Cambridge University ran a study involving 900 students in 6 countries, including the UK. Students completed a short course in empathy training. The study showed measurable, positive changes in students’ conduct, emotional awareness and curiosity about different cultures and the wider world.
Source: Miller (2017)
A Practical Approach to Design Thinking in Schools
At the University of Warwick this has taken this methodology and started a project called ‘Topic-in-a-Box’
The University of Warwick's Widening Participation Team have launched Topic in a Box - an in-school activity that can either be a digital or physical box and provides a fun and interactive lesson linked closely to the GCSE curriculum. This is designed by staff or students at the University of Warwick. More boxes will be uploaded over the coming months.
The ‘Lesson in a Box format’ is used across the world to introduce hands-on, experiential learning in classrooms. The University of Warwick has created such boxes for use in STEM and Arts subjects, which provide interactive and curriculum-aligned materials for educators.
Having led design thinking initiatives across universities and organisations, Associate Professor Dr Bo Kelestyn, the project’s founder, saw firsthand how this approach fosters critical thinking, confidence, and collaboration among students. Each box includes:
● Customisable Lesson Plans, adaptable to various subjects.
● Interactive Activities, like the Pizza Design Challenge to foster empathy and creativity.
● Video Tutorials to help teachers and students grasp design thinking concepts.
Insights from the Field: Teachers Speak Out
The development of this project has been deeply informed by educators and based on the Warwick Design Thinking Award, a collaboration between Warwick School (Kimberley Wyatt) and University of Warwick (Bo Kelestyn), creating the first accredited school design thinking qualification in the UK(EduQual). In interviews with educators from both institutions involved in the Award, several themes emerged that highlight the importance and challenges of integrating design thinking into the classroom:
Empathy as a Starting Point
Teachers reflected on the joy of "seeing genuine empathy at play," sharing how students who initially thought, "I’m not good with coming up with ideas," discovered through tools like SCAMPER that "anyone can learn and improve." Another teacher noted how powerful it was to watch boys (as the Award was made available at a boys boy’s school), who often face gendered stereotypes about lacking empathy, thrive in activities that allowed them to step into someone else’s shoes.
Something for us to consider: Start with activities that encourage students to understand others' perspectives. For instance, include exercises where students interview peers about their challenges and use those insights to inform their designs.
Overcoming Control Challenges
Teachers shared that shifting from traditional teaching methods to a facilitator role can be daunting. "Loss of control was very hard," one participant said. "I’m used to structured lessons and defined deadlines." Another teacher added, "After 20 years of teaching, I feel like an expert, but I don’t feel like an expert in design thinking."
Something for us to consider: Design thinking doesn’t require abandoning structure; instead, it invites flexible scaffolding. Teachers can start small, with guided brainstorming sessions or short prototyping activities, and gradually allow for more open-ended exploration.
Using Dynamic Resources
Practical challenges, such as scheduling user interviews or managing logistics, were frequently cited as barriers. One educator suggested using pre-recorded video interviews with different types of "users" to simulate the design process when real-world interaction isn’t feasible. Another noted, "Little activities and resources—even for just 5 minutes—like the warm up games (with a link) would help the lesson feel more dynamic."
Something for us to consider: Simplify logistics by using personas, videos, or case studies as stand-ins for real users, helping students practice empathy without added complexity. Use time constraints to make the lesson more dynamic.
Making the Process Relatable
Teachers emphasized the importance of relatable examples. Activities that connect to everyday experiences—like designing the perfect pizza—made the process more engaging for students.
Something for us to consider: Use fun, tangible challenges to introduce design thinking to your subject area. Design thinking can be used in science classes to prototype experiments, in English to design alternative endings for stories, or in geography to create solutions for local environmental challenges.
Teaching Ideation and Prototyping
"The idea that a prototype can be sketched and rough and not perfect is quite a big shift for students," one teacher remarked. They shared how seeing professional designers use imperfect cardboard prototypes inspired their students to embrace the iterative nature of design.
Something for us to consider: Encourage them to see value in "rough drafts". You can help students overcome perfectionism through simple activities where they try to draw an animal with a non-dominant hand.
Building Empathy Through Pizza: A Case Study
One standout activity from the Lesson in a Box project is the Pizza Design Challenge. Inspired by the Stanford d.School Design Project Zero and University of Leeds Pizza Game it uses food as a playful medium to teach empathy. Students interview their partners to understand their pizza preferences—favorite toppings, crust types, memories, and emotional connections—and then design a pizza tailored to those insights.
Lesson in a Box also aims to connect with broader educational and community goals. Bo Kelestyn, the project’s founder, has led design thinking initiatives across the UK and Ukraine (where she is from). Her vision is to democratise design thinking, ensuring that it’s not limited to resource rich institutions but accessible to teachers and students everywhere.
Tips:
Use relatable activities like the Pizza Design Challenge.
Incorporate exercises that encourage perspective-taking.
Simplify logistics with personas or pre-recorded interviews.
Reinforce iteration—design is never perfect.
As educators, we have the opportunity to empower students with the skills and mindsets they need to navigate an increasingly complex world. Lesson in a Box is a call to reimagine how we teach and learn, using design thinking to spark creativity, foster empathy, and drive meaningful change—one classroom at a time.
Sources:
Benjamin Hunter Miller (2017). What is Design Thinking? (And What Are The 5 Stages Associated With it?). [online] Medium. Available at: https://medium.com/@bhmiller0712/what-is-design-thinking-and-what-are-the-5-stages-associated-with-it-d628152cf220.